23:54:55:523NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__120:MoveNext()
23:54:55:857NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:55:857NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__120:MoveNext()
23:54:55:859NoneAmplitude.Framework version 2.7.46.
Amplitude.Framework.Application:OnApplicationStarting()
23:54:55:859NoneStarting the application, version is V1.21.3727-S10, RELEASE (64-bit Standalone, build: 280194)...
Amplitude.Framework.Application:OnApplicationStarting()
23:54:55:859NoneMultiplayer cross-compatibility version is 5e57777ef2214ef444a55858d7d33deb.
Amplitude.Mercury.Application:OnApplicationStarting()
23:54:56:635NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
23:54:56:645NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:56:660NoneRegistry file 'C:\Users\Ravi\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:56:711NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__101:MoveNext()
23:54:56:866NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:54:56:933NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:56:945NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:56:966NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__101:MoveNext()
23:54:57:027NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__101:MoveNext()
23:54:57:398NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()
23:54:57:399NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__109:MoveNext()
23:54:57:419NoneUsing digital distribution credentials: 'blkbutterfly', 0x01100001043c706e, Steam.
Amplitude.Framework.Application+d__109:MoveNext()
23:54:57:419NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__109:MoveNext()
23:54:57:421NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)
23:54:57:436NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)
23:54:57:715NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
23:54:57:725NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
23:54:57:742NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
23:54:57:845NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:54:58:093NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:58:249NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:58:270NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:291NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:291NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:292NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:377NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:377NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:377NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:382NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:383NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:384NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:54:58:405NoneChanging display settings to 2560x1440 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
23:54:58:405None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
23:54:58:481NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:58:485NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
23:54:58:488NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()
23:54:58:541NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
23:54:58:579NoneScanned 148 assemblies in 36 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
23:54:58:656NoneChanging display settings to 2560x1440 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
23:54:58:656None... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
23:54:58:657NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
23:54:58:658NoneConverting 'english' to iso 'en-US'.
Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()
23:54:58:686NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:58:916NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:54:58:917NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
23:54:58:922NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
23:54:58:923NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
23:54:58:924NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
23:54:58:940NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)
23:54:59:055NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:54:59:063NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:59:069NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:59:265NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:54:59:303NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:54:59:410UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 810 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
23:54:59:478NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:54:59:537NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:00:670NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:00:671NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:00:717NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__51:MoveNext()
23:55:00:738NonePlaying with 7 downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
23:55:00:738NonePlaying with 7 activated downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, Amplified2022, NewsletterReward2022.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
23:55:01:374UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.LoadingScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable() UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIManager+d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:01:537NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
23:55:01:540UI Steam[UI] Resolution initialized to 2560x1440
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:55:01:578NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)
23:55:01:639NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
23:55:01:642NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
23:55:03:274NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__51:MoveNext()
23:55:03:367NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:55:03:539NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:03:676NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:03:893NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:03:905NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:04:032NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
23:55:04:033None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
23:55:04:035None[Analytics] Starting Analytics Public Session with user_id 76561198031335534 ; gamecode 1124300 ; platformID 1 ; application_version V1.21.3727-S10, RELEASE (64-bit Standalone, build: 280194); sessionId 3e36571003c44e999c4cd3662cfc3ca4
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
23:55:04:197NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:197NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
23:55:04:230NoneRuntimeModuleInfo is already registered (name: super pack)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:236NoneRuntimeModuleInfo is already registered (name: flagship)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:239NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:239None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
23:55:04:263NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:264NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
23:55:04:274NoneRuntimeModuleInfo is already registered (name: super pack)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:280NoneRuntimeModuleInfo is already registered (name: flagship)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:282NoneRuntimeModuleInfo is already registered (name: bbpunishingworlds)!
Amplitude.Framework.Runtime.RuntimeManager:TryAddRuntimeModuleInfo(System.Reflection.RuntimeParameterInfo)
23:55:04:282None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
23:55:04:290None[Runtime] Set up new configuration project mercury
Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()
23:55:04:292NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()
23:55:04:433NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:06:028NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:028NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:028NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:048NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker01' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:048NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker02' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:072NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:072NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:072NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
23:55:06:713NoneSpent 2.419592 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()
23:55:06:731NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
23:55:07:560NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20
Amplitude.Mercury.Data.DataController:InitializeFamilies()
23:55:07:587NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
23:55:07:587NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
23:55:07:587NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
23:55:07:634NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:634NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:634NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:635NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:636NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:636NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:637None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:07:637NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:638NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:640NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:641NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:642NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:647NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:648NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:648NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:648NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:648NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:648NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:649NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:659None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:659None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:659None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:659None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:659None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:661None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:664None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:665None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:07:676NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)
23:55:07:811None[UI] Could not find UIMapper 'SiegeWorkPoint'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)
23:55:07:883None[UI] Could not find UIMapper 'SiegeWorkPoint'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)
23:55:08:029UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:08:224None%JoinGameScreenErrorTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:13:162Framework AI UI SteamTooltipBrick 2 in 'AntiAir (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
23:55:13:162Framework AI UI SteamTooltipBrick 3 in 'AntiAir (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
23:55:13:224NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
23:55:13:231NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:13:300NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:13:820NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:14:143NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:14:302NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:15:062NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:15:071NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:062NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:067NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:073NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:079NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:237NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:247NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:277None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:16:278None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:16:290Framework AI UI SteamTooltipBrick 2 in 'DiplomaticAgreement (Amplitude.UI.Tooltips.UITooltipClassDefinition)' is null
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext()
23:55:16:294None[Localization] Unknown key '%DownloadableContentTypeUndefinedTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:317UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.IdeologicalAxisRuler:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable() UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow:CreateBrick(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__43:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:318None[Localization] Unknown key '%PersonaItemUnlockTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:326None%TerrainDemilitarizedTooltipDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:16:326None%TerrainDemilitarizedTooltipDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:16:330None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:16:342UI Steam[UI] Finished loading out-game windows windows in 8.3 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:16:350UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Squircle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIPrimitiveDrawer:Squircle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BlurBackgroundWidget:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:55:16:970NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:16:972NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:16:972NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:16:986NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _ALBEDO_MAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:18:094NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)
23:55:18:333NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:55:18:507NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:55:24:382UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:24:392NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:55:24:398NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:24:398NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:55:24:499NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:55:24:509NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:55:24:512NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
23:55:24:515NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
23:55:24:521None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001
Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)
23:55:24:730None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:25:020None[Localization] Unknown key '%DiplomaticRelationPanelGiftPanelYouFillSubtitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:053None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:25:192NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:55:25:265NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20
Amplitude.Mercury.Data.DataController:InitializeFamilies()
23:55:25:265NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:265NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:266NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:267NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes
Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()
23:55:25:271NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
23:55:25:271NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
23:55:25:271NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
23:55:25:283NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
23:55:25:477UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:515None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:25:631None[Localization] Unknown key '%InternationalScreenCivicVoteChoiceButtonTitle: ChoiceName'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:637None[Localization] Unknown key '%InternationalScreenCrisisVoteButtonTitle {Empire}'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:638None[Localization] Unknown key '%InternationalScreenCrisisVoteExplanationText'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:664None[Localization] Unknown key '%InternationalScreenCrisisVoteWinningText'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:668None[Localization] Unknown key '%InternationalScreenBribePopupTargetDescription {0_BribeActionCount} {1_LeverageCount} {2_TargetEmpire}'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:25:714None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:25:738NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:25:774None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:25:774None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:26:079NoneCannot go from [7, 22] to [5, 21] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:311NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:55:26:317NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:317NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:317NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:318NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:318NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:318NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:318NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:318None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:26:319NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:319NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:321NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:322NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:323NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:327NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:327NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:327NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:327NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:327NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:327NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:328NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:330None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:331None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:332None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:26:807NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:55:26:808NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:55:26:808NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:55:26:844None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
23:55:27:597UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:27:686NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
23:55:27:686NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:55:27:758None[Localization] Unknown key '%InternationalScreenCivicVoteChoiceButtonTitle: ChoiceName'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:27:784None[Localization] Unknown key '%InternationalScreenCrisisVoteButtonTitle {Empire}'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:27:785None[Localization] Unknown key '%InternationalScreenCrisisVoteWinningText'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:27:901UI Steam[UI] Finished loading in-game windows windows in 3.2 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:27:924NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
23:55:27:927NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:55:28:104NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)
Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()
23:55:28:104NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)
Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()
23:55:28:104NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)
Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()
23:55:28:536NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:55:28:537NoneLoading AI save: auto-save 26277.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
23:55:28:575NoneCan't retrieve AI entity 4350.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:28:575NoneCan't retrieve AI entity 4350.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:28:575NoneCan't retrieve AI entity 4350.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:28:575NoneCan't retrieve AI entity 4350.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:28:584NoneCan't retrieve AI entity 4961.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:28:584NoneCan't retrieve AI entity 4961.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:28:588NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
23:55:29:280NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:55:29:472NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:55:29:506NoneIn Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:30:164NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:33:962NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
23:55:33:963NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:001NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:34:177NoneIn Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:35:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:35:489NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)
23:55:36:223NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:36:223NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:36:223NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:36:223NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:36:223NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:36:223NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:36:223NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
23:55:37:120NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:55:37:120NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:55:37:120NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
23:55:37:179NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:179None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:55:37:191NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:192NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:209NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:247None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
23:55:37:247None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
23:55:37:248NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:248NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:248NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:258NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:260None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
23:55:37:260NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:260None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
23:55:37:260NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:268NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:268NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:37:288NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:37:288NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:37:305NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:38:083NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:38:086NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:38:086NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:307NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:39:902NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:39:902NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:40:446NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:40:446NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:40:446NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:41:013NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:41:013NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:41:013NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:41:630NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:42:476NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:42:476NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:42:476NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:43:227NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
23:55:43:227NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:43:227NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()
23:55:43:227NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:43:655NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:43:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
23:55:43:679NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:43:679NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:43:679NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:43:679NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:43:679NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:44:168NoneIn Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:44:218NoneIn Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:44:221NoneIn Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:44:773NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:44:775NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_11.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:45:297NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_04.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:45:454NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_10.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:45:457NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:45:457NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_08.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:45:496NoneIn Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:45:629NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_money_skyscrapper_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:45:929NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_09.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:46:813NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:47:552NoneIn Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:47:865NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:47:870NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:48:223NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:48:226NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:48:226NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:48:226NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:48:226NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:48:383NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:48:384NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:48:384NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:48:916NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:55:48:916NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:55:48:916NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
23:55:49:038NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:49:593NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:49:678NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:49:776NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:49:831NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:49:831NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:49:919NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:50:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:50:090NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:50:175NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:50:230NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:230NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:230NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:50:327NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:50:327NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:50:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:50:443NoneIn Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:50:633NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:50:705NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:706NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:706NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:706NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:707NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:707NoneExtracting MeshContent VFX_Cylinder
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:707NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:50:721NoneIn Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:50:818NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:226NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:343NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:423NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:51:455NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:560NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:684NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:828NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:923NoneIn Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:51:927NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:51:962NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:51:963NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:51:963NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:51:974NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()
23:55:52:931None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:52:943None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:52:983None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #7960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:52:983None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:327None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2478 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:327None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9073 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6996 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:579None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:580None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10322 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:585None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6544 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:612None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:613None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:613None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #3199 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #7971 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6803 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:930None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3616 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:932None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:943None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:53:946None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:058None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:058None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4959 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:060None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #6766 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:061None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:061None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #7888 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:063None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:063None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #6981 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:066None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10629 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:067None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #8984 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:068None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5802 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:068None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #8870 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:068None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6480 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:069None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7996 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:074None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:076None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #9156 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:076None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9562 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:087None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:108None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #7472 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:109None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #8314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:112None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:54:117NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 24353 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
23:55:54:120UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:54:251None[Localization] Unknown key '%GiftTypesTechnologyTitle'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:54:275None%AllMilitaryForcesListingModeLandTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:54:275None%AllMilitaryForcesListingModeMaritimeTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:54:275None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:54:281NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
23:55:54:300NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
23:55:54:300NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
23:55:54:313None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:879UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:879UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:880UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:880UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:880UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:881UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:885UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:886UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:886UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:886UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:886UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:55:887UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload() Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:56:165NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:56:237NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:56:442None%AllMilitaryForcesStealthLayerListingModeArmiesTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:56:442None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:56:442None%AllMilitaryForcesStealthLayerListingModeMilitaryForcesTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:56:442None%AllMilitaryForcesStealthLayerListingModeAgentsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
23:55:56:587UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.7 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:56:809None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:56:892NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR
Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)
23:55:56:969NoneAI Synchronization took 62.9425ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:55:56:973NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:55:56:973NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:55:56:973NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:55:57:127NonePresentation Battle 10336: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2147090430, currentRound=2, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:131NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:133NoneRestorePresentationBattlePreview created ticket #2.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:133NonePresentation Battle 10336: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:135NonePresentation Battle 10336: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:135NonePresentation Battle 10336: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:140NonePresentation Battle 10336: Execute action[0]: ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=None, unitCount=2 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:154NonePresentation Battle 10336: Execute action[0]: ContenderJoined. EmpireIndex=6, Group=Defender, Modifiers=None, unitCount=1 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:157None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era5_European #10338 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
23:55:57:157NonePresentation Battle 10336: Execute action[0]: SetInstantResolveFor. EmpireIndex=6, Value=True. (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:157NonePresentation Battle 10336: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:158NonePresentation Battle 10336: Execute action[1]: ParticipantJoined. EmpireIndex=0, Guid=10303, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:159None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:160NonePresentation Battle 10336: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=7849, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:160None[Preview] PresentationArmy PresentationArmy #7849 of empire 0 #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:161NonePresentation Battle 10336: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=10163, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:161None[Preview] PresentationArmy PresentationArmy #10163 of empire 6 #10163 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:161NonePresentation Battle 10336: Execute action[4]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:202NoneRequestRestoreAsyncOperation_Completed for ticket #2.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:55:57:202NoneRestorePresentationBattlePreview skipped due to invalid battle #10336
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:55:57:202NoneRequestAsyncOperation_Dismissed for ticket #2.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:55:57:406None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:432None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:57:457NonePresentation Battle 10336: Execute action[5]: NewRound. Round=3. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:458NonePresentation Battle 10336: Execute action[6]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:458NoneReleasePresentationBattlePreview attacker #10303, defender #10163
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:458None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:458None[Preview] PresentationArmy PresentationArmy #10163 of empire 6 #10163 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:55:57:459NonePresentation Battle 10336: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:55:57:491None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:55:58:426None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:00:465None[Sandbox] Process order. (Serial=5, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:00:471None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:455NoneAI post synchronization passes took 5.5 seconds to be executed.
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:02:704None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:833None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:838None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:843None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:856None[Sandbox] Process order. (Serial=11, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:02:872None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:02:881None[Sandbox] Process order. (Serial=12, Empire=1, Order=Order='OrderGoTo', Entity=#3199, AdditionalFlags='IgnoreFogOfWar', Path='[55, 15] --> [55, 14] --> [54, 14] --> [53, 14] --> [52, 13] --> [51, 13] --> [50, 13] --> [49, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:889None[Sandbox] Process order. (Serial=13, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[26, 12] --> [27, 12] --> [28, 12] --> [28, 11] --> [29, 11] --> [30, 11] --> [31, 12] --> [32, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:893None[Sandbox] Process order. (Serial=14, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[64, 27] --> [65, 28] --> [65, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:897None[Sandbox] Process order. (Serial=15, Empire=1, Order=Order='OrderGoTo', Entity=#8545, AdditionalFlags='IgnoreFogOfWar', Path='[64, 27] --> [65, 28] --> [65, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:905None[Sandbox] Process order. (Serial=16, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Science' Position: '[30, 15]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:925None[Sandbox] Process order. (Serial=17, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:931None[Sandbox] Process order. (Serial=18, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:937None[Sandbox] Process order. (Serial=19, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:02:941None[Sandbox] Process order. (Serial=20, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:060None[Sandbox] Process order. (Serial=21, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:065None[Sandbox] Process order. (Serial=22, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:070None[Sandbox] Process order. (Serial=23, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:074None[Sandbox] Process order. (Serial=24, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:078None[Sandbox] Process order. (Serial=25, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:081None[Sandbox] Process order. (Serial=26, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:085None[Sandbox] Process order. (Serial=27, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:091None[Sandbox] Process order. (Serial=28, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:096None[Sandbox] Process order. (Serial=29, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:099None[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:103None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:111None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:114None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:118None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:143None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:03:144None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:03:144None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:03:150None[Sandbox] Process order. (Serial=35, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[145, 77] --> [145, 76] --> [144, 75] --> [145, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:155None[Sandbox] Process order. (Serial=36, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[134, 77] Rail --> [133, 77] Rail --> [132, 77] Rail --> [132, 78] Rail --> [131, 78] Rail --> [130, 78] Rail --> [129, 77] Rail --> [130, 76] Rail --> [129, 77] --> [128, 77] --> [127, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:160None[Sandbox] Process order. (Serial=37, Empire=2, Order=Order='OrderGoTo', Entity=#6996, AdditionalFlags='IgnoreFogOfWar', Path='[106, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:163None[Sandbox] Process order. (Serial=38, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[113, 81] --> [112, 81] --> [112, 80] --> [111, 80]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:170None[Sandbox] Process order. (Serial=39, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Food' Position: '[127, 77]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:174None[Sandbox] Process order. (Serial=40, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Harbour' Position: '[110, 78]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:181None[Sandbox] Process order. (Serial=41, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:187None[Sandbox] Process order. (Serial=42, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:192None[Sandbox] Process order. (Serial=43, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:199None[Sandbox] Process order. (Serial=44, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:211None[Sandbox] Process order. (Serial=45, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[105, 60] --> [105, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:223None[Sandbox] Process order. (Serial=46, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:250NoneNo Unit can be kept to improve that army (Empire '3' Army '6803' for ArmyType 'NavalInfiltrationStealth')
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:03:301None[Sandbox] Process order. (Serial=47, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_Dragoons' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:304None[Sandbox] Process order. (Serial=48, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:307None[Sandbox] Process order. (Serial=49, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:311None[Sandbox] Process order. (Serial=50, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:316None[Sandbox] Process order. (Serial=51, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:321None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderResourceDepositInvestmentBuyout)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:371None[Sandbox] Process order. (Serial=53, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[40, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:375None[Sandbox] Process order. (Serial=54, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[26, 76] --> [25, 76] --> [24, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:378None[Sandbox] Process order. (Serial=55, Empire=3, Order=Order='OrderGoTo', Entity=#6803, AdditionalFlags='IgnoreFogOfWar', Path='[59, 66] --> [58, 65] --> [58, 64] --> [57, 64] --> [56, 64] --> [55, 63] --> [54, 63] --> [54, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:382None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[39, 59] --> [40, 58] --> [40, 57] --> [41, 56] --> [41, 55] --> [42, 55] --> [43, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:386None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[41, 74] --> [41, 73] --> [42, 72]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:390None[Sandbox] Process order. (Serial=58, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[47, 66]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:397None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:03:402None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:407None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:411None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:417None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:422None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:473None[Sandbox] Process order. (Serial=64, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Infrastructure_PublicOrder_Family06_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:477None[Sandbox] Process order. (Serial=65, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:481None[Sandbox] Process order. (Serial=66, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:487None[Sandbox] Process order. (Serial=67, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:492None[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:496None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:513None[Sandbox] Process order. (Serial=70, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[149, 47] --> [149, 46] --> [148, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:518None[Sandbox] Process order. (Serial=71, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[115, 50] --> [114, 51] --> [114, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:522None[Sandbox] Process order. (Serial=72, Empire=4, Order=Order='OrderGoTo', Entity=#9285, AdditionalFlags='IgnoreFogOfWar', Path='[132, 60] --> [131, 61] --> [131, 62] --> [130, 63] --> [131, 64] --> [131, 65] --> [132, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:526None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[117, 68] --> [117, 67] --> [117, 66] --> [117, 65] --> [118, 64] --> [118, 63] --> [119, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:529None[Sandbox] Process order. (Serial=74, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[148, 35] --> [148, 36] --> [148, 37] --> [149, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:544None[Sandbox] Process order. (Serial=75, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:544None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:03:544None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:03:548None[Sandbox] Process order. (Serial=76, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:552None[Sandbox] Process order. (Serial=77, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:556None[Sandbox] Process order. (Serial=78, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:562None[Sandbox] Process order. (Serial=79, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:594NoneCan't find entity 10322 of ongoing task. Fails the task 4763.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:03:604None[Sandbox] Process order. (Serial=80, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:607None[Sandbox] Process order. (Serial=81, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:610None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:614None[Sandbox] Process order. (Serial=83, Empire=5, Order=Order='OrderDiplomaticAction', Action='ProposeInformationAgreement', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:627None[Sandbox] Process order. (Serial=84, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:631None[Sandbox] Process order. (Serial=85, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:657None[Sandbox] Process order. (Serial=86, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:672None[Sandbox] Process order. (Serial=87, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[133, 67] --> [132, 67] --> [132, 68] --> [131, 69] --> [130, 69] --> [130, 70] --> [129, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:676None[Sandbox] Process order. (Serial=88, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[140, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:680None[Sandbox] Process order. (Serial=89, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[4, 36] --> [3, 36] --> [2, 36] --> [1, 37] --> [1, 38] --> [0, 38] --> [149, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:685None[Sandbox] Process order. (Serial=90, Empire=5, Order=Order='OrderGoTo', Entity=#9073, AdditionalFlags='IgnoreFogOfWar', Path='[8, 35] --> [9, 34] --> [10, 34] --> [11, 34] --> [12, 34] --> [12, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:695None[Sandbox] Process order. (Serial=91, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Food' Position: '[0, 22]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:708None[Sandbox] Process order. (Serial=92, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:715None[Sandbox] Process order. (Serial=93, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:720None[Sandbox] Process order. (Serial=94, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:725None[Sandbox] Process order. (Serial=95, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:729None[Sandbox] Process order. (Serial=96, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[7, 17] --> [8, 16] --> [8, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:742NoneThe AI decision process took 6.8 seconds to be executed (6.2 seconds of AI processing and 0.5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:56:03:756None[Sandbox] Process order. (Serial=97, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:762None[Sandbox] Process order. (Serial=98, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:766None[Sandbox] Process order. (Serial=99, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:878NoneAI Synchronization took 63.5888ms at frame 61 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:03:938None[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:943None[Sandbox] Process order. (Serial=101, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:959None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:962None[Sandbox] Process order. (Serial=103, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:966None[Sandbox] Process order. (Serial=104, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:970None[Sandbox] Process order. (Serial=105, Empire=1, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:987None[Sandbox] Process order. (Serial=106, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:991None[Sandbox] Process order. (Serial=107, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:03:993None[Sandbox] Process order. (Serial=108, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[64, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:000None[Sandbox] Process order. (Serial=109, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:006None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:020None[Sandbox] Process order. (Serial=111, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:021None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:021None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:030NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:04:030NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:04:030NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:04:120None[Sandbox] Process order. (Serial=112, Empire=2, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#5.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:123None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:128None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:134None[Sandbox] Process order. (Serial=115, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:137None[Sandbox] Process order. (Serial=116, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:140None[Sandbox] Process order. (Serial=117, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:143None[Sandbox] Process order. (Serial=118, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:146None[Sandbox] Process order. (Serial=119, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:150None[Sandbox] Process order. (Serial=120, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:169None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[107, 61] --> [106, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:179None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:190None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:200None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:211None[Sandbox] Process order. (Serial=125, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:230None[Sandbox] Process order. (Serial=126, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:260None[Sandbox] Process order. (Serial=127, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:266None[Sandbox] Process order. (Serial=128, Empire=3, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:280None[Sandbox] Process order. (Serial=129, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:285None[Sandbox] Process order. (Serial=130, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:351None[Sandbox] Process order. (Serial=131, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:355None[Sandbox] Process order. (Serial=132, Empire=4, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:372None[Sandbox] Process order. (Serial=133, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:375None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:375None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:376None[Sandbox] Process order. (Serial=134, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:411None[Sandbox] Process order. (Serial=135, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:415None[Sandbox] Process order. (Serial=136, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:430None[Sandbox] Process order. (Serial=137, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:435None[Sandbox] Process order. (Serial=138, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:441None[Sandbox] Process order. (Serial=139, Empire=5, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:446None[Sandbox] Process order. (Serial=140, Empire=5, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:449None[Sandbox] Process order. (Serial=141, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:452None[Sandbox] Process order. (Serial=142, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:456None[Sandbox] Process order. (Serial=143, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:459None[Sandbox] Process order. (Serial=144, Empire=5, Order=Order='OrderGoTo', Entity=#10638, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:472None[Sandbox] Process order. (Serial=145, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:600NoneAI Synchronization took 64.2877ms at frame 92 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:04:611None[Sandbox] Process order. (Serial=146, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:615None[Sandbox] Process order. (Serial=147, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:620None[Sandbox] Process order. (Serial=148, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:627None[Sandbox] Process order. (Serial=149, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:632None[Sandbox] Process order. (Serial=150, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:673None[Sandbox] Process order. (Serial=151, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:679None[Sandbox] Process order. (Serial=152, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:692None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:704None[Sandbox] Process order. (Serial=153, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[66, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:729None[Sandbox] Process order. (Serial=154, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:734None[Sandbox] Process order. (Serial=155, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:737None[Sandbox] Process order. (Serial=156, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:753None[Sandbox] Process order. (Serial=157, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:763None[Sandbox] Process order. (Serial=158, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:835None[Sandbox] Process order. (Serial=159, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:838None[Sandbox] Process order. (Serial=160, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:841None[Sandbox] Process order. (Serial=161, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:844None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:847None[Sandbox] Process order. (Serial=163, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:850None[Sandbox] Process order. (Serial=164, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:04:963None[Sandbox] Process order. (Serial=165, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:974None[Sandbox] Process order. (Serial=166, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:983None[Sandbox] Process order. (Serial=167, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[41, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:04:994None[Sandbox] Process order. (Serial=168, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[40, 58] --> [39, 59] --> [40, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:014None[Sandbox] Process order. (Serial=169, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:018None[Sandbox] Process order. (Serial=170, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:022None[Sandbox] Process order. (Serial=171, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:077None[Sandbox] Process order. (Serial=172, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:086None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:086None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:135None[Sandbox] Process order. (Serial=173, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:139None[Sandbox] Process order. (Serial=174, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:156None[Sandbox] Process order. (Serial=175, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:177None[Sandbox] Process order. (Serial=176, Empire=5, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:183None[Sandbox] Process order. (Serial=177, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Money' Position: '[0, 21]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:195None[Sandbox] Process order. (Serial=178, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:200None[Sandbox] Process order. (Serial=179, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:218None[Sandbox] Process order. (Serial=180, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:252None[Sandbox] Process order. (Serial=181, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:356NoneAI Synchronization took 60.8082ms at frame 125 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:05:416None[Sandbox] Process order. (Serial=182, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:427None[Sandbox] Process order. (Serial=183, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:430None[Sandbox] Process order. (Serial=184, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:445None[Sandbox] Process order. (Serial=185, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:446None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:446None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:450None[Sandbox] Process order. (Serial=186, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:546None[Sandbox] Process order. (Serial=187, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:549None[Sandbox] Process order. (Serial=188, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:553None[Sandbox] Process order. (Serial=189, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:556None[Sandbox] Process order. (Serial=190, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:563None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:563None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:566None[Sandbox] Process order. (Serial=191, Empire=2, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:571None[Sandbox] Process order. (Serial=192, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:615None[Sandbox] Process order. (Serial=193, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:629None[Sandbox] Process order. (Serial=194, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:636None[Sandbox] Process order. (Serial=195, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:639None[Sandbox] Process order. (Serial=196, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:643None[Sandbox] Process order. (Serial=197, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:686None[Sandbox] Process order. (Serial=198, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:736None[Sandbox] Process order. (Serial=199, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:746None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:756None[Sandbox] Process order. (Serial=201, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:757None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:757None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:05:776None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:806None[Sandbox] Process order. (Serial=203, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:05:924NoneAI Synchronization took 59.5132ms at frame 152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:05:996None[Sandbox] Process order. (Serial=204, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:006None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:006None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:028None[Sandbox] Process order. (Serial=205, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:036None[Sandbox] Process order. (Serial=206, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:06:118None[Sandbox] Process order. (Serial=207, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:209None[Sandbox] Process order. (Serial=208, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:228None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:239None[Sandbox] Process order. (Serial=210, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:260None[Sandbox] Process order. (Serial=211, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:321None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:321None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:369None[Sandbox] Process order. (Serial=212, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:493NoneAI Synchronization took 62.2087ms at frame 173 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:06:502None[Sandbox] Process order. (Serial=213, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:505None[Sandbox] Process order. (Serial=214, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:562None[Sandbox] Process order. (Serial=215, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:573None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:573None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:621None[Sandbox] Process order. (Serial=216, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:641None[Sandbox] Process order. (Serial=217, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:644None[Sandbox] Process order. (Serial=218, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:671None[Sandbox] Process order. (Serial=219, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:681None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:681None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:720None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:06:720None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:06:742None[Sandbox] Process order. (Serial=220, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:753None[Sandbox] Process order. (Serial=221, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:762None[Sandbox] Process order. (Serial=222, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:782None[Sandbox] Process order. (Serial=223, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:863None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:863None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:06:912None[Sandbox] Process order. (Serial=224, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:933None[Sandbox] Process order. (Serial=225, Empire=5, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:06:956None[Sandbox] Process order. (Serial=226, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:059NoneAI Synchronization took 56.3586ms at frame 201 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:07:072None[Sandbox] Process order. (Serial=227, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:077None[Sandbox] Process order. (Serial=228, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:145None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:145None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:255None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:255None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:354None[Sandbox] Process order. (Serial=229, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:446None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:468None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:07:495None[Sandbox] Process order. (Serial=230, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:505None[Sandbox] Process order. (Serial=231, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:525None[Sandbox] Process order. (Serial=232, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:07:636NoneAI Synchronization took 60.1698ms at frame 212 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:07:646None[Sandbox] Process order. (Serial=233, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:656None[Sandbox] Process order. (Serial=234, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:716None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:746None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:766None[Sandbox] Process order. (Serial=236, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:770None[Sandbox] Process order. (Serial=237, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:07:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:07:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:027None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:027None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:076None[Sandbox] Process order. (Serial=238, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:081None[Sandbox] Process order. (Serial=239, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:101None[Sandbox] Process order. (Serial=240, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:209NoneAI Synchronization took 56.0146ms at frame 225 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:08:287None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:287None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:397None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:397None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:535None[Sandbox] Process order. (Serial=241, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:576None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:576None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:631None[Sandbox] Process order. (Serial=242, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:676None[Sandbox] Process order. (Serial=243, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:692None[Sandbox] Process order. (Serial=244, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:797NoneAI Synchronization took 56.4662ms at frame 235 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:08:806None[Sandbox] Process order. (Serial=245, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:812None[Sandbox] Process order. (Serial=246, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:816None[Sandbox] Process order. (Serial=247, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:08:867None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:867None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:988None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:08:988None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:020None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:09:086None[Sandbox] Process order. (Serial=248, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:107None[Sandbox] Process order. (Serial=249, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:178None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:178None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:237None[Sandbox] Process order. (Serial=250, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:358NoneAI Synchronization took 62.6408ms at frame 246 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:09:440None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:440None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:538None[Sandbox] Process order. (Serial=251, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:560None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:560None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:678None[Sandbox] Process order. (Serial=252, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:700None[Sandbox] Process order. (Serial=253, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:751None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:09:800None[Sandbox] Process order. (Serial=254, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:841None[Sandbox] Process order. (Serial=255, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:858None[Sandbox] Process order. (Serial=256, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:09:965NoneAI Synchronization took 58.2061ms at frame 261 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:10:041None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:041None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:101None[Sandbox] Process order. (Serial=257, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:111None[Sandbox] Process order. (Serial=258, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:152None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:152None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:340None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:340None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:351None[Sandbox] Process order. (Serial=259, Empire=4, Order=Order='OrderGoTo', Entity=#9874, AdditionalFlags='IgnoreFogOfWar', Path='[135, 57] --> [135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:371None[Sandbox] Process order. (Serial=260, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:378None[Sandbox] Process order. (Serial=261, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[147, 52] --> [146, 52] --> [145, 51] --> [145, 50] --> [144, 49] --> [144, 48] --> [144, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:391None[Sandbox] Process order. (Serial=262, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:401None[Sandbox] Process order. (Serial=263, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [2, 54] --> [1, 53] --> [1, 52] --> [0, 51] --> [1, 50] --> [0, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:451None[Sandbox] Process order. (Serial=264, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:455None[Sandbox] Process order. (Serial=265, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:461None[Sandbox] Process order. (Serial=266, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:512None[Sandbox] Process order. (Serial=267, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:538None[Sandbox] Process order. (Serial=268, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:574None[Sandbox] Process order. (Serial=269, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:10:678NoneAI Synchronization took 57.8339ms at frame 281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:10:752None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:752None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:10:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:045None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:045None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:093None[Sandbox] Process order. (Serial=270, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:127None[Sandbox] Process order. (Serial=271, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:130None[Sandbox] Process order. (Serial=272, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:254None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:254None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:385None[Sandbox] Process order. (Serial=273, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:396None[Sandbox] Process order. (Serial=274, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:455None[Sandbox] Process order. (Serial=275, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:465None[Sandbox] Process order. (Serial=276, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:555None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:606None[Sandbox] Process order. (Serial=277, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:11:720NoneAI Synchronization took 58.3024ms at frame 298 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:11:797None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:797None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:11:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:107None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:156None[Sandbox] Process order. (Serial=278, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:287None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:287None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:396None[Sandbox] Process order. (Serial=279, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:406None[Sandbox] Process order. (Serial=280, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:407None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:407None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:466None[Sandbox] Process order. (Serial=281, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:476None[Sandbox] Process order. (Serial=282, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:586None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:586None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:636None[Sandbox] Process order. (Serial=283, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:12:762NoneAI Synchronization took 60.1283ms at frame 312 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:12:838None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:838None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:968None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:12:969None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:159None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:159None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:211None[Sandbox] Process order. (Serial=284, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:13:350None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:350None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:400None[Sandbox] Process order. (Serial=285, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:13:411None[Sandbox] Process order. (Serial=286, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:13:473None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:473None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:473None[Sandbox] Process order. (Serial=287, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:13:484None[Sandbox] Process order. (Serial=288, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:13:629None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:13:664None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:664None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:715None[Sandbox] Process order. (Serial=289, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:13:830NoneAI Synchronization took 58.9809ms at frame 326 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:13:906None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:13:906None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:017None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:017None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:207None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:207None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:256None[Sandbox] Process order. (Serial=290, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:408None[Sandbox] Process order. (Serial=291, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:409None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:418None[Sandbox] Process order. (Serial=292, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:478None[Sandbox] Process order. (Serial=293, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:489None[Sandbox] Process order. (Serial=294, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:519None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:519None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:700None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:700None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:729None[Sandbox] Process order. (Serial=295, Empire=0, Order=Order OrderClaimArtificialWonder)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:736NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:14:736NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:14:737NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:14:750None[Sandbox] Process order. (Serial=296, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:14:873NoneAI Synchronization took 62.1644ms at frame 342 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:14:951None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:14:951None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:263None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:263None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:322None[Sandbox] Process order. (Serial=297, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:413None[Sandbox] Process order. (Serial=298, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:423None[Sandbox] Process order. (Serial=299, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:465None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:465None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:483None[Sandbox] Process order. (Serial=300, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:493None[Sandbox] Process order. (Serial=301, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:756None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:756None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:15:806None[Sandbox] Process order. (Serial=302, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:15:934NoneAI Synchronization took 65.3354ms at frame 356 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:16:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:007None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:318None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:318None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:378None[Sandbox] Process order. (Serial=303, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:16:440None[Sandbox] Process order. (Serial=304, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:16:466None[Sandbox] Process order. (Serial=305, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:16:513None[Sandbox] Process order. (Serial=306, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:16:517None[Sandbox] Process order. (Serial=307, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:16:633NoneAI Synchronization took 60.2261ms at frame 366 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:56:16:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:713None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:832None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:16:832None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:17:013None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:17:013None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:17:062None[Sandbox] Process order. (Serial=308, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:17:099None[Sandbox] Process order. (Serial=309, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:18:707None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:18:707None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:18:827None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:18:827None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:19:009None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:19:009None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:19:045None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:56:19:129None[Sandbox] Process order. (Serial=310, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:20:705None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:20:705None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:20:826None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:20:826None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:21:007None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:21:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:21:127None[Sandbox] Process order. (Serial=311, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:22:721None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:22:721None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:22:834None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:22:834None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:23:025None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:23:025None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:23:145None[Sandbox] Process order. (Serial=312, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:23:827None[Sandbox] Process order. (Serial=313, Empire=0, Order=Order OrderStartEmpireWideConstruction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:23:848NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:23:848NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:23:848NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:23:887None[Sandbox] Process order. (Serial=314, Empire=0, Order=Order OrderParticipateToEmpireWideConstruction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:23:939NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:23:940NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:23:940NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:24:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:24:716None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:24:827None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:24:827None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:25:026None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:25:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:25:146None[Sandbox] Process order. (Serial=315, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:26:417None[Sandbox] Process order. (Serial=316, Empire=0, Order=Order OrderRemoveConstructionAt)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:26:450NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:26:450NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:26:450NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:26:718None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:26:718None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:26:829None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:26:829None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:27:030None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:27:030None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:27:161None[Sandbox] Process order. (Serial=317, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:28:715None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:28:715None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:28:846None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:28:846None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:29:026None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:29:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:29:156None[Sandbox] Process order. (Serial=318, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:29:588None[Sandbox] Process order. (Serial=319, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:29:707None[Sandbox] Process order. (Serial=320, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:29:750NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:29:751NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:29:751NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:30:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:30:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:30:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:30:848None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:31:048None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:31:048None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:31:182None[Sandbox] Process order. (Serial=321, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:31:853None[Sandbox] Process order. (Serial=322, Empire=0, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:31:947NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:31:947NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:31:947NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:31:964None[Sandbox] Process order. (Serial=323, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:32:048NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:32:048NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:32:048NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:32:715None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:32:715None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:32:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:32:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:33:051None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:33:051None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:33:182None[Sandbox] Process order. (Serial=324, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:33:558None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:34:717None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:34:717None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:34:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:34:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:35:036None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:35:036None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:35:159None[Sandbox] Process order. (Serial=325, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:36:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:36:714None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:36:835None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:36:835None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:37:026None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:37:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:37:146None[Sandbox] Process order. (Serial=326, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:38:714None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:38:714None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:38:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:38:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:39:025None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:39:025None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:39:156None[Sandbox] Process order. (Serial=327, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:40:720None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:40:720None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:40:838None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:40:838None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:41:031None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:41:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:41:150None[Sandbox] Process order. (Serial=328, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:42:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:42:716None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:42:830None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:42:830None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:43:018None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:43:018None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:43:139None[Sandbox] Process order. (Serial=329, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:44:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:44:716None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:44:827None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:44:827None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:45:016None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:45:016None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:45:136None[Sandbox] Process order. (Serial=330, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:45:476None[Sandbox] Process order. (Serial=331, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:46:724None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:46:724None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:46:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:46:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:47:036None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:47:037None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:47:157None[Sandbox] Process order. (Serial=332, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:48:724None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:48:724None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:48:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:48:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:49:023None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:49:023None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:49:145None[Sandbox] Process order. (Serial=333, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:50:723None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:50:723None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:50:845None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:50:845None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:51:047None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:51:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:51:166None[Sandbox] Process order. (Serial=334, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:52:730None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:52:730None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:52:840None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:52:840None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:53:046None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:53:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:53:163None[Sandbox] Process order. (Serial=335, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:53:297None[Sandbox] Process order. (Serial=336, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10336 AttackerGUID: 10341 TargetPosition: 8021 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:53:387NonePresentation Battle 10336: Execute action[7]: UnitAttack. EmpireIndex=0. Attacker=10341 (health=1.00), Defender=10338 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:53:399NonePresentation Battle 10336: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:53:400NonePresentation Battle 10336: Execute action[8]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:53:406None[Sandbox] Process order. (Serial=337, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:54:339None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=142 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
23:56:54:366None[Sandbox] Process order. (Serial=338, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:54:396None[Sandbox] Process order. (Serial=339, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:54:481NonePresentation Battle 10336: Execute action[9]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:481NonePresentation Battle 10336: Execute action[10]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:481NonePresentation Battle 10336: Execute action[11]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:481NonePresentation Battle 10336: Execute action[11]: UnitMove. EmpireIndex=0. UnitGuid=10387, DestTile=[74, 51]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:484NonePresentation Battle 10336: Execute action[11]: UnitGoto. EmpireIndex=0. UnitGuid=10387, DestTile=[72, 51]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:484NonePresentation Battle 10336: Execute action[11]: UnitGoto. EmpireIndex=0. UnitGuid=10387, DestTile=[73, 51]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:484NonePresentation Battle 10336: Execute action[11]: UnitGoto. EmpireIndex=0. UnitGuid=10387, DestTile=[74, 51]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:484NonePresentation Battle 10336: Execute action[11]: UnitMove. EmpireIndex=0. UnitGuid=10341, DestTile=[72, 51]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:484NonePresentation Battle 10336: Execute action[11]: UnitGoto. EmpireIndex=0. UnitGuid=10341, DestTile=[72, 51]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:485NonePresentation Battle 10336: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:496None[Sandbox] Process order. (Serial=340, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#10336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:54:568NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:56:54:568NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:56:54:568NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:56:54:640NonePresentation Battle 10336: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:56:54:641None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:54:641None[Preview] PresentationArmy PresentationArmy #7849 of empire 0 #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:54:642None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:54:642None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:54:643NoneCould not find PresentationBattlePreview with armyEntityGUID=10303, targetEntityGUID=10163.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:56:54:643NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:56:54:717None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:54:717None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:54:840None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:54:840None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:55:020None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:55:020None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:55:139None[Sandbox] Process order. (Serial=341, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:56:154UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:56:56:155UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:56:56:155UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:56:56:157UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:56:56:157UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item037/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath() Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:56:56:162None[Sandbox] Process order. (Serial=342, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:56:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:56:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:56:838None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:56:838None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:57:027None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:57:027None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:57:157None[Sandbox] Process order. (Serial=343, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:56:58:725None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:58:725None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:58:834None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:58:834None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:59:013None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:59:013None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:56:59:135None[Sandbox] Process order. (Serial=344, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:00:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:00:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:00:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:00:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:01:033None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:01:033None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:01:163None[Sandbox] Process order. (Serial=345, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:02:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:02:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:02:839None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:02:839None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:03:032None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:03:032None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:03:151None[Sandbox] Process order. (Serial=346, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:04:726None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:04:726None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:04:836None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:04:836None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:05:016None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:05:016None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:05:126None[Sandbox] Process order. (Serial=347, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:06:733None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:06:733None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:06:853None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:06:853None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:07:043None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:07:043None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:07:163None[Sandbox] Process order. (Serial=348, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:08:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:08:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:08:839None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:08:839None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:09:021None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:09:021None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:09:141None[Sandbox] Process order. (Serial=349, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:10:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:10:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:10:836None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:10:836None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:11:036None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:11:036None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:11:157None[Sandbox] Process order. (Serial=350, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:12:092None[Sandbox] Process order. (Serial=351, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '6271' Constructible: 'Extension_Base_Strategic08' Position: '[69, 51]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:12:169NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:57:12:169NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:57:12:169NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:57:12:735None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:12:735None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:12:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:12:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:13:048None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:13:048None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:13:172None[Sandbox] Process order. (Serial=352, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:14:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:14:737None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:14:848None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:14:848None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:15:040None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:15:040None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:15:160None[Sandbox] Process order. (Serial=353, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:16:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:16:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:16:849None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:16:849None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:17:039None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:17:039None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:17:150None[Sandbox] Process order. (Serial=354, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:18:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:18:737None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:18:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:18:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:19:036None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:19:036None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:19:156None[Sandbox] Process order. (Serial=355, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:20:734None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:20:734None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:20:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:20:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:21:037None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:21:037None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:21:155None[Sandbox] Process order. (Serial=356, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:22:733None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:22:733None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:22:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:22:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:23:075None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:23:075None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:23:195None[Sandbox] Process order. (Serial=357, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:24:732None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:24:732None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:24:853None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:24:853None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:25:053None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:25:053None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:25:175None[Sandbox] Process order. (Serial=358, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:26:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:26:737None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:26:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:26:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:27:037None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:27:037None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:27:156None[Sandbox] Process order. (Serial=359, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:28:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:28:744None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:28:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:28:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:29:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:29:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:29:176None[Sandbox] Process order. (Serial=360, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:30:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:30:737None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:30:859None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:30:859None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:31:058None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:31:058None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:31:177None[Sandbox] Process order. (Serial=361, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:32:735None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:32:735None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:32:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:32:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:33:048None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:33:048None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:33:179None[Sandbox] Process order. (Serial=362, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:34:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:34:737None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:34:848None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:34:848None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:34:907None[Sandbox] Process order. (Serial=363, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[69, 37] --> [70, 37] --> [71, 37] --> [72, 37] --> [73, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:34:916None[Sandbox] Process order. (Serial=364, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:35:038None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:35:038None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:35:148None[Sandbox] Process order. (Serial=365, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:35:922None[Sandbox] Process order. (Serial=366, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:36:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:36:736None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:36:855None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:36:855None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:36:926None[Sandbox] Process order. (Serial=367, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:37:036None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:37:036None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:37:146None[Sandbox] Process order. (Serial=368, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:37:936None[Sandbox] Process order. (Serial=369, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:38:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:38:736None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:38:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:38:847None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:38:946None[Sandbox] Process order. (Serial=370, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:39:027None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:39:027None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:39:146None[Sandbox] Process order. (Serial=371, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:40:742None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:40:742None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:40:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:40:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:41:033None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:41:033None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:41:154None[Sandbox] Process order. (Serial=372, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:42:741None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:42:741None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:42:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:42:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:43:043None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:43:043None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:43:161None[Sandbox] Process order. (Serial=373, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:44:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:44:736None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:44:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:44:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:45:037None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:45:037None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:45:166None[Sandbox] Process order. (Serial=374, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:46:739None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:46:739None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:46:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:46:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:47:039None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:47:039None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:47:160None[Sandbox] Process order. (Serial=375, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:48:746None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:48:746None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:48:859None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:48:859None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:49:040None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:49:040None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:49:161None[Sandbox] Process order. (Serial=376, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:50:748None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:50:748None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:50:858None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:50:858None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:51:041None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:51:041None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:51:149None[Sandbox] Process order. (Serial=377, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:52:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:52:737None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:52:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:52:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:53:051None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:53:051None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:53:170None[Sandbox] Process order. (Serial=378, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:54:741None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:54:741None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:54:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:54:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:55:081None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:55:082None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:55:202None[Sandbox] Process order. (Serial=379, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:56:746None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:56:746None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:56:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:56:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:57:037None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:57:037None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:57:157None[Sandbox] Process order. (Serial=380, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:57:58:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:58:743None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:58:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:58:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:59:074None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:59:074None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:57:59:175None[Sandbox] Process order. (Serial=381, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:00:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:00:747None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:00:858None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:00:858None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:01:070None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:01:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:01:190None[Sandbox] Process order. (Serial=382, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:02:749None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:02:749None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:02:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:02:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:03:063None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:03:063None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:03:182None[Sandbox] Process order. (Serial=383, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:04:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:04:747None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:04:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:04:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:05:077None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:05:077None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:05:196None[Sandbox] Process order. (Serial=384, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:06:752None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:06:752None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:06:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:06:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:07:072None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:07:072None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:07:195None[Sandbox] Process order. (Serial=385, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:07:706None[Sandbox] Process order. (Serial=386, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[72, 37] --> [71, 37] --> [70, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:07:732None[Sandbox] Process order. (Serial=387, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:08:757None[Sandbox] Process order. (Serial=388, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:08:768None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:08:768None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:08:878None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:08:879None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:09:170None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:09:170None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:09:260None[Sandbox] Process order. (Serial=389, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:09:762None[Sandbox] Process order. (Serial=390, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:10:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:10:747None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:10:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:10:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:11:048None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:11:048None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:11:168None[Sandbox] Process order. (Serial=391, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:12:755None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:12:755None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:12:864None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:12:864None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:13:066None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:13:066None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:13:186None[Sandbox] Process order. (Serial=392, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:14:796None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:14:796None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:14:899None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:14:899None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:15:104None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:15:104None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:15:225None[Sandbox] Process order. (Serial=393, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:16:768None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:16:768None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:16:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:16:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:17:073None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:17:073None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:17:181None[Sandbox] Process order. (Serial=394, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:18:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:18:776None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:18:886None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:18:886None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:19:066None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:19:066None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:19:187None[Sandbox] Process order. (Serial=395, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:20:794None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:20:794None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:20:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:20:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:21:157None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:21:157None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:21:276None[Sandbox] Process order. (Serial=396, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:22:766None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:22:766None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:22:889None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:22:889None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:23:076None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:23:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:23:207None[Sandbox] Process order. (Serial=397, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:24:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:24:776None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:24:885None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:24:885None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:25:087None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:25:087None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:25:215None[Sandbox] Process order. (Serial=398, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:26:770None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:26:770None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:26:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:26:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:27:072None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:27:072None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:27:190None[Sandbox] Process order. (Serial=399, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:28:781None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:28:781None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:28:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:28:892None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:29:093None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:29:093None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:29:212None[Sandbox] Process order. (Serial=400, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:30:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:30:776None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:30:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:30:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:31:087None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:31:087None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:31:208None[Sandbox] Process order. (Serial=401, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:32:776None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:32:776None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:32:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:32:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:33:100None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:33:100None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:33:231None[Sandbox] Process order. (Serial=402, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:34:775None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:34:775None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:34:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:34:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:35:095None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:35:095None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:35:216None[Sandbox] Process order. (Serial=403, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:36:777None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:36:777None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:36:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:36:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:37:102None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:37:102None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:37:211None[Sandbox] Process order. (Serial=404, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:38:777None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:38:777None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:38:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:38:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:39:087None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:39:087None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:39:206None[Sandbox] Process order. (Serial=405, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:39:243None[Sandbox] Process order. (Serial=406, Empire=0, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:39:352NoneAI Synchronization took 58.5633ms at frame 656 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:58:39:357NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:58:39:358NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:58:39:358NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:58:40:782None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:40:782None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:40:895None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:40:895None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:41:094None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:41:094None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:41:224None[Sandbox] Process order. (Serial=407, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:42:766None[Sandbox] Process order. (Serial=408, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[84, 47] --> [85, 47] --> [86, 47] --> [87, 47] --> [88, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:42:776None[Sandbox] Process order. (Serial=409, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:42:777None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:42:777None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:42:898None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:42:898None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:43:100None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:43:100None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:43:229None[Sandbox] Process order. (Serial=410, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:43:782None[Sandbox] Process order. (Serial=411, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:44:494None[Sandbox] Process order. (Serial=412, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[86, 47] --> [87, 47] --> [88, 47] --> [89, 48] --> [90, 48] --> [91, 48] --> [92, 48] --> [93, 48] --> [94, 48] --> [95, 48] --> [96, 48] --> [97, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:44:786None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:44:786None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:44:795None[Sandbox] Process order. (Serial=413, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:44:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:44:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:45:077None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:45:077None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:45:196None[Sandbox] Process order. (Serial=414, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:45:806None[Sandbox] Process order. (Serial=415, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:46:782None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:46:782None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:46:810None[Sandbox] Process order. (Serial=416, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:46:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:46:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:47:103None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:47:103None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:47:226None[Sandbox] Process order. (Serial=417, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:47:816None[Sandbox] Process order. (Serial=418, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:48:779None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:48:779None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:48:788None[Sandbox] Process order. (Serial=419, Empire=0, Order=Order='OrderGoTo', Entity=#10191, path='[99, 48] --> [100, 48] --> [101, 48] --> [102, 48] --> [102, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:48:799None[Sandbox] Process order. (Serial=420, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:48:821None[Sandbox] Process order. (Serial=421, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:48:902None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:48:902None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:49:082None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:49:082None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:49:191None[Sandbox] Process order. (Serial=422, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:49:803None[Sandbox] Process order. (Serial=423, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:49:847None[Sandbox] Process order. (Serial=424, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:50:779None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:50:779None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:50:808None[Sandbox] Process order. (Serial=425, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:50:859None[Sandbox] Process order. (Serial=426, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:50:901None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:50:901None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:51:079None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:51:079None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:51:199None[Sandbox] Process order. (Serial=427, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:51:821None[Sandbox] Process order. (Serial=428, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:51:875None[Sandbox] Process order. (Serial=429, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:52:787None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:52:787None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:52:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:52:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:53:079None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:53:079None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:53:201None[Sandbox] Process order. (Serial=430, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:54:786None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:54:786None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:54:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:54:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:55:076None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:55:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:55:207None[Sandbox] Process order. (Serial=431, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:56:789None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:56:789None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:56:908None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:56:908None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:57:108None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:57:108None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:57:230None[Sandbox] Process order. (Serial=432, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:58:156None[Sandbox] Process order. (Serial=433, Empire=0, Order=Order='OrderGoTo', Entity=#9158, path='[104, 56] --> [103, 55] --> [104, 54] --> [104, 53] --> [104, 52] --> [103, 51] --> [104, 51] --> [105, 50] --> [105, 49] --> [106, 49] --> [107, 49] --> [108, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:58:187None[Sandbox] Process order. (Serial=434, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:58:789None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:58:789None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:58:901None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:58:901None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:59:090None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:59:090None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:58:59:200None[Sandbox] Process order. (Serial=435, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:58:59:220None[Sandbox] Process order. (Serial=436, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:00:206None[Sandbox] Process order. (Serial=437, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:00:782None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:00:782None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:00:903None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:00:903None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:01:073None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:01:074None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:01:183None[Sandbox] Process order. (Serial=438, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:01:238None[Sandbox] Process order. (Serial=439, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:02:246None[Sandbox] Process order. (Serial=440, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:02:787None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:02:787None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:02:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:02:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:03:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:03:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:03:177None[Sandbox] Process order. (Serial=441, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:03:256None[Sandbox] Process order. (Serial=442, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:04:261None[Sandbox] Process order. (Serial=443, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:04:784None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:04:784None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:04:903None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:04:903None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:04:914None[Sandbox] Process order. (Serial=444, Empire=2, Order=Order='OrderGoTo', Entity=#10629, AdditionalFlags='IgnoreFogOfWar', Path='[107, 57] --> [107, 56] --> [107, 55] --> [108, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:04:923None[Sandbox] Process order. (Serial=445, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:05:065None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:065None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:184None[Sandbox] Process order. (Serial=446, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:05:301NoneAI Synchronization took 58.763ms at frame 767 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:59:05:315None[Sandbox] Process order. (Serial=447, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:05:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:375None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:486None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:486None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:496None[Sandbox] Process order. (Serial=448, Empire=2, Order=Order='OrderGoTo', Entity=#10629, AdditionalFlags='IgnoreFogOfWar', Path='[107, 56] --> [106, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:05:646None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:646None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:766None[Sandbox] Process order. (Serial=449, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:05:907None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:907None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:936None[Sandbox] Process order. (Serial=450, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:05:997None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:05:997None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:137None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:137None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:256None[Sandbox] Process order. (Serial=451, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:06:377NoneAI Synchronization took 60.0503ms at frame 782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:59:06:386None[Sandbox] Process order. (Serial=452, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:06:458None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:458None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:559None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:559None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:699None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:699None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:819None[Sandbox] Process order. (Serial=453, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:06:941None[Sandbox] Process order. (Serial=454, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:06:951None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:06:951None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:052None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:052None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:202None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:202None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:323None[Sandbox] Process order. (Serial=455, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:07:433NoneAI Synchronization took 57.4124ms at frame 794 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:59:07:453None[Sandbox] Process order. (Serial=456, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:07:515None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:515None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:613None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:613None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:766None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:766None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:07:886None[Sandbox] Process order. (Serial=457, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:08:466None[Sandbox] Process order. (Serial=458, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:09:471None[Sandbox] Process order. (Serial=459, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:09:516None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:09:516None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:09:623None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:09:623None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:09:772None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:09:772None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:09:905None[Sandbox] Process order. (Serial=460, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:11:512None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:11:512None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:11:626None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:11:626None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:11:786None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:11:786None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:11:885None[Sandbox] Process order. (Serial=461, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:13:551None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:13:551None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:13:663None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:13:663None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:13:812None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:13:812None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:13:932None[Sandbox] Process order. (Serial=462, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:14:074None[Sandbox] Process order. (Serial=463, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:15:521None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:15:521None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:15:633None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:15:633None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:15:784None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:15:784None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:15:902None[Sandbox] Process order. (Serial=464, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:17:518None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:17:518None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:17:639None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:17:639None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:17:789None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:17:789None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:17:908None[Sandbox] Process order. (Serial=465, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:18:411None[Sandbox] Process order. (Serial=466, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:19:525None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:19:525None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:19:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:19:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:19:822None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:19:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:19:933None[Sandbox] Process order. (Serial=467, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:21:517None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:21:517None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:21:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:21:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:21:717None[Sandbox] Process order. (Serial=468, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[67, 39] --> [67, 38] --> [66, 37] --> [66, 36] --> [65, 35] --> [65, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:21:727None[Sandbox] Process order. (Serial=469, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:21:777None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:21:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:21:896None[Sandbox] Process order. (Serial=470, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:22:737None[Sandbox] Process order. (Serial=471, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:23:532None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:23:532None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:23:642None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:23:642None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:23:743None[Sandbox] Process order. (Serial=472, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:23:805None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:23:805None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:23:913None[Sandbox] Process order. (Serial=473, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:24:756None[Sandbox] Process order. (Serial=474, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:25:516None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:25:516None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:25:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:25:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:25:766None[Sandbox] Process order. (Serial=475, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:25:797None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:25:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:25:916None[Sandbox] Process order. (Serial=476, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:26:429None[Sandbox] Process order. (Serial=477, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:26:538None[Sandbox] Process order. (Serial=478, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:26:770None[Sandbox] Process order. (Serial=479, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:26:851None[Sandbox] Process order. (Serial=480, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:27:526None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:27:526None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:27:645None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:27:645None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:27:787None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:27:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:27:916None[Sandbox] Process order. (Serial=481, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:29:416None[Sandbox] Process order. (Serial=482, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[64, 33] --> [65, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:29:450None[Sandbox] Process order. (Serial=483, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:29:454None[Sandbox] Process order. (Serial=484, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:29:576None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:29:576None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:29:687None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:29:687None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:29:836None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:29:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:29:947None[Sandbox] Process order. (Serial=485, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:30:461None[Sandbox] Process order. (Serial=486, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:30:541None[Sandbox] Process order. (Serial=487, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:31:583None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:31:583None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:31:694None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:31:694None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:31:866None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:31:866None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:31:995None[Sandbox] Process order. (Serial=488, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:33:582None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:33:582None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:33:695None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:33:695None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:33:844None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:33:844None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:33:964None[Sandbox] Process order. (Serial=489, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:34:526None[Sandbox] Process order. (Serial=490, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[65, 31] --> [66, 30] --> [67, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:34:554None[Sandbox] Process order. (Serial=491, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:34:636None[Sandbox] Process order. (Serial=492, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:35:566None[Sandbox] Process order. (Serial=493, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:35:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:35:587None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:35:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:35:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:35:847None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:35:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:35:968None[Sandbox] Process order. (Serial=494, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:36:579None[Sandbox] Process order. (Serial=495, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:36:650None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:59:36:659None[Sandbox] Process order. (Serial=496, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:37:585None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:37:585None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:37:693None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:37:693None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:37:845None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:37:845None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:37:965None[Sandbox] Process order. (Serial=497, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:39:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:39:587None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:39:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:39:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:39:836None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:39:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:39:958None[Sandbox] Process order. (Serial=498, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:41:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:41:587None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:41:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:41:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:41:837None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:41:837None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:41:945None[Sandbox] Process order. (Serial=499, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:42:376None[Sandbox] Process order. (Serial=500, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[66, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:42:405None[Sandbox] Process order. (Serial=501, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:42:456None[Sandbox] Process order. (Serial=502, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:43:583None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:43:583None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:43:703None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:43:703None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:43:855None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:43:855None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:43:972None[Sandbox] Process order. (Serial=503, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:44:289UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'No'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIStamp:AddTag(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageBoxButton:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageBox:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageModalWindow:TryShowNextMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageModalWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.FullscreenGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageModalWindow:ShowMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.BaseArmyCursor:SendOrderOrOpenModal() Amplitude.Mercury.Presentation.BaseArmyCursor:ValidateCurrentAction() Amplitude.Mercury.Presentation.ArmyCursor:OnUp(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:OnCursorUp(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:MessageHandler(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:59:44:289UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Yes'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIStamp:AddTag(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageBoxButton:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageBox:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageModalWindow:TryShowNextMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageModalWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.FullscreenGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.MessageModalWindow:ShowMessage(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.BaseArmyCursor:SendOrderOrOpenModal() Amplitude.Mercury.Presentation.BaseArmyCursor:ValidateCurrentAction() Amplitude.Mercury.Presentation.ArmyCursor:OnUp(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:OnCursorUp(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:MessageHandler(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
23:59:45:586None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:45:586None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:45:687None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:45:687None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:45:836None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:45:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:45:966None[Sandbox] Process order. (Serial=504, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:46:279None[Sandbox] Process order. (Serial=505, Empire=0, Order=Order OrderCreateBattle Attacker #10135 Target #8545 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:46:353None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:59:46:353None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:59:46:353None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:59:46:391NonePresentation Battle 10648: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:391NonePresentation Battle 10648: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:392NonePresentation Battle 10648: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=4284. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:392None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:392NonePresentation Battle 10648: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=6471. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:392None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:392NonePresentation Battle 10648: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:392NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:393NoneRestorePresentationBattlePreview created ticket #4014.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:393NonePresentation Battle 10648: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:393None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:393NonePresentation Battle 10648: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=8545, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:393None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:393NonePresentation Battle 10648: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=4284, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:393None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:393NonePresentation Battle 10648: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=6471, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:393None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:46:393NonePresentation Battle 10648: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:394NonePresentation Battle 10648: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:394NonePresentation Battle 10648: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:399NonePresentation Battle 10648: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:400NonePresentation Battle 10648: Execute action[11]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:46:417None[Sandbox] Process order. (Serial=506, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:46:438NoneRequestRestoreAsyncOperation_Completed for ticket #4014.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
23:59:46:438NoneRestorePresentationBattlePreview skipped due to ended battle #10648
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:59:46:438NoneRequestAsyncOperation_Dismissed for ticket #4014.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
23:59:47:594None[Sandbox] Process order. (Serial=507, Empire=1, Order=Order OrderBattleRetreat - BattleGUID: 10648 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:47:613None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:47:613None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:47:628NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
23:59:47:629NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
23:59:47:629NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
23:59:47:662NonePresentation Battle 10648: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:47:664None[Sandbox] Process order. (Serial=508, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#10648)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:47:715None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:47:715None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:47:756UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:59:47:756UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:59:47:757UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:59:47:757UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:59:47:757UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:59:47:778NonePresentation Battle 10648: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:778NoneReleasePresentationBattlePreview attacker #10135, defender #8545
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:779NoneHidePresentationBattlePreview attacker #10135, defender #8545
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
23:59:47:779None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:779None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:780None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:780None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
23:59:47:795None[Sandbox] Process order. (Serial=509, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:47:814None[Sandbox] Process order. (Serial=510, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:47:864None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:47:864None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:47:986None[Sandbox] Process order. (Serial=511, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:48:103NoneAI Synchronization took 58.7287ms at frame 952 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
23:59:48:975None[Sandbox] Process order. (Serial=512, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:49:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:49:587None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:49:708None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:49:708None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:49:848None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:49:848None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:49:979None[Sandbox] Process order. (Serial=513, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:51:607None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:51:607None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:51:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:51:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:51:857None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:51:857None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:51:976None[Sandbox] Process order. (Serial=514, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:53:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
23:59:53:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:53:595None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:53:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:53:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:53:836None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:53:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:53:968None[Sandbox] Process order. (Serial=515, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:55:600None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:55:600None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:55:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:55:710None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:55:851None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:55:851None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:55:971None[Sandbox] Process order. (Serial=516, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:56:555None[Sandbox] Process order. (Serial=517, Empire=0, Order=Order='OrderGoTo', Entity=#9047, path='[70, 35] --> [70, 36] --> [69, 37] --> [68, 37] --> [67, 37] --> [67, 36] --> [66, 36] --> [65, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:56:583None[Sandbox] Process order. (Serial=518, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:57:587None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:57:587None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:57:596None[Sandbox] Process order. (Serial=519, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:57:707None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:57:707None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:57:847None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:57:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:57:956None[Sandbox] Process order. (Serial=520, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:58:606None[Sandbox] Process order. (Serial=521, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:58:696None[Sandbox] Process order. (Serial=522, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[70, 37] --> [69, 37] --> [68, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:58:725None[Sandbox] Process order. (Serial=523, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:59:317None[Sandbox] Process order. (Serial=524, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[70, 37] --> [69, 37] --> [68, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:59:351None[Sandbox] Process order. (Serial=525, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:59:597None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:59:597None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:59:616None[Sandbox] Process order. (Serial=526, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
23:59:59:718None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:59:718None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:59:911None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:59:911None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:59:59:993None[Sandbox] Process order. (Serial=527, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:00:626None[Sandbox] Process order. (Serial=528, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:01:599None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:01:599None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:01:631None[Sandbox] Process order. (Serial=529, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:01:712None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:01:712None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:01:852None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:01:852None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:01:972None[Sandbox] Process order. (Serial=530, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:02:636None[Sandbox] Process order. (Serial=531, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:03:598None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:03:598None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:03:641None[Sandbox] Process order. (Serial=532, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:03:702None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:03:702None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:03:762None[Sandbox] Process order. (Serial=533, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:03:852None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:03:852None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:03:972None[Sandbox] Process order. (Serial=534, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:05:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:05:595None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:05:707None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:05:707None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:05:857None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:05:857None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:05:985None[Sandbox] Process order. (Serial=535, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:06:195None[Sandbox] Process order. (Serial=536, Empire=0, Order=Order='OrderGoTo', Entity=#9047, path='[65, 34] --> [64, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:06:225None[Sandbox] Process order. (Serial=537, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:06:274None[Sandbox] Process order. (Serial=538, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:07:238None[Sandbox] Process order. (Serial=539, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:07:600None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:07:600None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:07:711None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:07:711None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:07:852None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:07:852None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:07:982None[Sandbox] Process order. (Serial=540, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:09:617None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:09:617None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:09:726None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:09:726None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:09:889None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:09:889None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:09:998None[Sandbox] Process order. (Serial=541, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:11:607None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:11:607None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:11:716None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:11:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:11:867None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:11:867None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:11:985None[Sandbox] Process order. (Serial=542, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:13:601None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:13:601None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:13:710None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:13:710None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:13:844None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:13:844None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:13:963None[Sandbox] Process order. (Serial=543, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:15:596None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:15:596None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:15:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:15:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:15:866None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:15:866None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:15:986None[Sandbox] Process order. (Serial=544, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:17:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:17:595None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:17:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:17:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:17:853None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:17:853None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:17:962None[Sandbox] Process order. (Serial=545, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:19:597None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:19:597None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:19:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:19:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:19:858None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:19:858None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:19:978None[Sandbox] Process order. (Serial=546, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:21:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:21:595None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:21:704None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:21:704None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:21:846None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:21:846None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:21:966None[Sandbox] Process order. (Serial=547, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:23:096None[Sandbox] Process order. (Serial=548, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4553' Constructible: 'AirUnit_Era6_Common_StrategicBombers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:23:151NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:00:23:151NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:00:23:151NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:00:23:597None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:23:597None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:23:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:23:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:23:847None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:23:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:23:965None[Sandbox] Process order. (Serial=549, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:25:597None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:25:597None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:25:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:25:717None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:25:868None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:25:868None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:25:989None[Sandbox] Process order. (Serial=550, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:27:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:27:606None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:27:714None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:27:714None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:27:878None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:27:878None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:27:998None[Sandbox] Process order. (Serial=551, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:28:600None[Sandbox] Process order. (Serial=552, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:28:866NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:00:28:866NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:00:28:866NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:00:28:897None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10755 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:28:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #10760 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:28:959None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10765 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:28:966NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:28:966NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:28:966NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:28:966NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:28:981None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:29:917NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:00:29:918NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:00:29:918NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:00:29:964None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:29:987None[Sandbox] Process order. (Serial=553, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:30:018None[Sandbox] Process order. (Serial=554, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:30:139NoneAI Synchronization took 71.4182ms at frame 1090 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:30:977None[Sandbox] Process order. (Serial=555, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:30:982None[Sandbox] Process order. (Serial=556, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2641, Constructible=LandUnit_Era5_Common_CanonObusiers, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:30:990None[Sandbox] Process order. (Serial=557, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:30:996None[Sandbox] Process order. (Serial=558, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:002None[Sandbox] Process order. (Serial=559, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:018None[Sandbox] Process order. (Serial=560, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[33, 12] --> [34, 12] --> [35, 12] --> [36, 12] --> [37, 12] --> [38, 12] --> [39, 12] --> [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:026None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:31:027None[Sandbox] Process order. (Serial=561, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:037None[Sandbox] Process order. (Serial=562, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_VillageCenter' Position: '[55, 20]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:043None[Sandbox] Process order. (Serial=563, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Science' Position: '[29, 13]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:048None[Sandbox] Process order. (Serial=564, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Era6_Brazil' Position: '[37, 8]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:052None[Sandbox] Process order. (Serial=565, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[66, 29] --> [67, 29] --> [68, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:056None[Sandbox] Process order. (Serial=566, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[64, 27] --> [65, 28] --> [65, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:078None[Sandbox] Process order. (Serial=567, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:082None[Sandbox] Process order. (Serial=568, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:130NoneCan't find entity 10629 of ongoing task. Fails the task 30636.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:31:161None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10770 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:31:168None[Sandbox] Process order. (Serial=569, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:171None[Sandbox] Process order. (Serial=570, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:175None[Sandbox] Process order. (Serial=571, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:179None[Sandbox] Process order. (Serial=572, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Infrastructure_PublicOrder_Family06_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:183None[Sandbox] Process order. (Serial=573, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:184None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:31:187None[Sandbox] Process order. (Serial=574, Empire=2, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:194None[Sandbox] Process order. (Serial=575, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:201None[Sandbox] Process order. (Serial=576, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:205None[Sandbox] Process order. (Serial=577, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:209None[Sandbox] Process order. (Serial=578, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:213None[Sandbox] Process order. (Serial=579, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[110, 78], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:217None[Sandbox] Process order. (Serial=580, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:221None[Sandbox] Process order. (Serial=581, Empire=2, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:227None[Sandbox] Process order. (Serial=582, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'ConstructibleAction_CleanRuin' Position: '[102, 54]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:232None[Sandbox] Process order. (Serial=583, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[144, 73] --> [143, 73] --> [143, 72] --> [142, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:236None[Sandbox] Process order. (Serial=584, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[110, 79] --> [110, 78] --> [109, 77] --> [109, 76] --> [108, 76] --> [107, 75] --> [107, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:243None[Sandbox] Process order. (Serial=585, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:258None[Sandbox] Process order. (Serial=586, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:31:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:31:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:31:262None[Sandbox] Process order. (Serial=587, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:278None[Sandbox] Process order. (Serial=588, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_NaturalReserve' Position: '[137, 79]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:281None[Sandbox] Process order. (Serial=589, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Extension_Era6_Australia' Position: '[109, 48]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:285None[Sandbox] Process order. (Serial=590, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[106, 79]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:288None[Sandbox] Process order. (Serial=591, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[126, 77] --> [125, 77] --> [124, 77] --> [123, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:299None[Sandbox] Process order. (Serial=592, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:308None[Sandbox] Process order. (Serial=593, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[137, 63]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:378None[Sandbox] Process order. (Serial=594, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2209, Constructible=LandUnit_Era5_Common_LineInfantry, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:383None[Sandbox] Process order. (Serial=595, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:386None[Sandbox] Process order. (Serial=596, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:389None[Sandbox] Process order. (Serial=597, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:393None[Sandbox] Process order. (Serial=598, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:397None[Sandbox] Process order. (Serial=599, Empire=3, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:405None[Sandbox] Process order. (Serial=600, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:415None[Sandbox] Process order. (Serial=601, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[42, 71] --> [43, 70] --> [44, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:419None[Sandbox] Process order. (Serial=602, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[42, 60] --> [42, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:426None[Sandbox] Process order. (Serial=603, Empire=3, Order=Order='OrderGoTo', Entity=#6803, AdditionalFlags='IgnoreFogOfWar', Path='[53, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:431None[Sandbox] Process order. (Serial=604, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[23, 76] --> [22, 77] --> [22, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:438None[Sandbox] Process order. (Serial=605, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:443None[Sandbox] Process order. (Serial=606, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[41, 60] --> [42, 60] --> [42, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:449None[Sandbox] Process order. (Serial=607, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:454None[Sandbox] Process order. (Serial=608, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:458None[Sandbox] Process order. (Serial=609, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:462None[Sandbox] Process order. (Serial=610, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:480None[Sandbox] Process order. (Serial=611, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era6_China' Position: '[3, 62]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:483None[Sandbox] Process order. (Serial=612, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[40, 66]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:487None[Sandbox] Process order. (Serial=613, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:506None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:31:550None[Sandbox] Process order. (Serial=614, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:553None[Sandbox] Process order. (Serial=615, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:557None[Sandbox] Process order. (Serial=616, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:560None[Sandbox] Process order. (Serial=617, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[148, 44] --> [148, 43] --> [149, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:564None[Sandbox] Process order. (Serial=618, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[119, 61] --> [120, 61] --> [121, 61] --> [122, 60] --> [122, 59] --> [123, 58] --> [123, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:569None[Sandbox] Process order. (Serial=619, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[113, 53] --> [113, 54] --> [112, 54]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:573None[Sandbox] Process order. (Serial=620, Empire=4, Order=Order='OrderGoTo', Entity=#9285, AdditionalFlags='IgnoreFogOfWar', Path='[133, 65] --> [134, 64]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:590None[Sandbox] Process order. (Serial=621, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:590None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:31:590None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:31:595None[Sandbox] Process order. (Serial=622, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:600None[Sandbox] Process order. (Serial=623, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:606None[Sandbox] Process order. (Serial=624, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:612None[Sandbox] Process order. (Serial=625, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[0, 56]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:670None[Sandbox] Process order. (Serial=626, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:674None[Sandbox] Process order. (Serial=627, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:678None[Sandbox] Process order. (Serial=628, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:682None[Sandbox] Process order. (Serial=629, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:688None[Sandbox] Process order. (Serial=630, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[130, 72] --> [129, 73] --> [130, 74] --> [130, 75] --> [130, 76] --> [129, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:692None[Sandbox] Process order. (Serial=631, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[141, 40] --> [141, 39] --> [142, 38] --> [142, 37] --> [143, 36] --> [143, 35] --> [143, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:700None[Sandbox] Process order. (Serial=632, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[149, 40] --> [148, 41] --> [149, 42] --> [148, 43] --> [148, 44] --> [147, 44] --> [146, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:708None[Sandbox] Process order. (Serial=633, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:712None[Sandbox] Process order. (Serial=634, Empire=5, Order=Order='OrderGoTo', Entity=#9073, AdditionalFlags='IgnoreFogOfWar', Path='[12, 32] --> [12, 31] --> [13, 30] --> [12, 29] --> [12, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:716None[Sandbox] Process order. (Serial=635, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:720None[Sandbox] Process order. (Serial=636, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:729None[Sandbox] Process order. (Serial=637, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[9, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:733None[Sandbox] Process order. (Serial=638, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:737None[Sandbox] Process order. (Serial=639, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:765None[Sandbox] Process order. (Serial=640, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:769None[Sandbox] Process order. (Serial=641, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:773None[Sandbox] Process order. (Serial=642, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:878NoneAI Synchronization took 58.6456ms at frame 1121 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:31:939None[Sandbox] Process order. (Serial=643, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:943None[Sandbox] Process order. (Serial=644, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:949None[Sandbox] Process order. (Serial=645, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:31:973None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:030None[Sandbox] Process order. (Serial=646, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:060None[Sandbox] Process order. (Serial=647, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:064None[Sandbox] Process order. (Serial=648, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:068None[Sandbox] Process order. (Serial=649, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:071None[Sandbox] Process order. (Serial=650, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:077None[Sandbox] Process order. (Serial=651, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:080None[Sandbox] Process order. (Serial=652, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:084None[Sandbox] Process order. (Serial=653, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:088None[Sandbox] Process order. (Serial=654, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:095None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:095None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:095None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:100None[Sandbox] Process order. (Serial=655, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[106, 58] --> [105, 58] --> [104, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:104None[Sandbox] Process order. (Serial=656, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[143, 73] --> [143, 72] --> [142, 71]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:109None[Sandbox] Process order. (Serial=657, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:114None[Sandbox] Process order. (Serial=658, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:121None[Sandbox] Process order. (Serial=659, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:125None[Sandbox] Process order. (Serial=660, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[142, 50]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:141None[Sandbox] Process order. (Serial=661, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:181None[Sandbox] Process order. (Serial=662, Empire=3, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:185None[Sandbox] Process order. (Serial=663, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:201None[Sandbox] Process order. (Serial=664, Empire=3, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:208None[Sandbox] Process order. (Serial=665, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:213None[Sandbox] Process order. (Serial=666, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:270None[Sandbox] Process order. (Serial=667, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:275None[Sandbox] Process order. (Serial=668, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:291None[Sandbox] Process order. (Serial=669, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:295None[Sandbox] Process order. (Serial=670, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:299None[Sandbox] Process order. (Serial=671, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:303None[Sandbox] Process order. (Serial=672, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[149, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:313None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:320None[Sandbox] Process order. (Serial=673, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:321None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:325None[Sandbox] Process order. (Serial=674, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:371None[Sandbox] Process order. (Serial=675, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:374None[Sandbox] Process order. (Serial=676, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:378None[Sandbox] Process order. (Serial=677, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:496NoneAI Synchronization took 59.38ms at frame 1145 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:32:512None[Sandbox] Process order. (Serial=678, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:519None[Sandbox] Process order. (Serial=679, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:525None[Sandbox] Process order. (Serial=680, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:530None[Sandbox] Process order. (Serial=681, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:562None[Sandbox] Process order. (Serial=682, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:567None[Sandbox] Process order. (Serial=683, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:574None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:603None[Sandbox] Process order. (Serial=684, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:610None[Sandbox] Process order. (Serial=685, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:616None[Sandbox] Process order. (Serial=686, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:632None[Sandbox] Process order. (Serial=687, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:692None[Sandbox] Process order. (Serial=688, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:703None[Sandbox] Process order. (Serial=689, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:704None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:704None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:704None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:707None[Sandbox] Process order. (Serial=690, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:714None[Sandbox] Process order. (Serial=691, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:723None[Sandbox] Process order. (Serial=692, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:728None[Sandbox] Process order. (Serial=693, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:749None[Sandbox] Process order. (Serial=694, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:754None[Sandbox] Process order. (Serial=695, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:784None[Sandbox] Process order. (Serial=696, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:788None[Sandbox] Process order. (Serial=697, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:792None[Sandbox] Process order. (Serial=698, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:32:866None[Sandbox] Process order. (Serial=699, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:870None[Sandbox] Process order. (Serial=700, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:876None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:876None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:32:935None[Sandbox] Process order. (Serial=701, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:938None[Sandbox] Process order. (Serial=702, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:32:942None[Sandbox] Process order. (Serial=703, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:061NoneAI Synchronization took 62.2816ms at frame 1172 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:33:075None[Sandbox] Process order. (Serial=704, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:115None[Sandbox] Process order. (Serial=705, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:126None[Sandbox] Process order. (Serial=706, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:141None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:166None[Sandbox] Process order. (Serial=707, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:266None[Sandbox] Process order. (Serial=708, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:276None[Sandbox] Process order. (Serial=709, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:281None[Sandbox] Process order. (Serial=710, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:282None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:282None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:282None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:286None[Sandbox] Process order. (Serial=711, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:291None[Sandbox] Process order. (Serial=712, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:305None[Sandbox] Process order. (Serial=713, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:336None[Sandbox] Process order. (Serial=714, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:356None[Sandbox] Process order. (Serial=715, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:366None[Sandbox] Process order. (Serial=716, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:370None[Sandbox] Process order. (Serial=717, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:436None[Sandbox] Process order. (Serial=718, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:444None[Sandbox] Process order. (Serial=719, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:449None[Sandbox] Process order. (Serial=720, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[135, 50] --> [135, 51] --> [136, 52] --> [135, 53] --> [135, 54] --> [134, 55] --> [135, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:454None[Sandbox] Process order. (Serial=721, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[144, 46] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 44] --> [140, 44] --> [139, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:468None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:476None[Sandbox] Process order. (Serial=722, Empire=4, Order=Order='OrderGoTo', Entity=#9874, AdditionalFlags='IgnoreFogOfWar', Path='[131, 62] --> [130, 63] --> [131, 64] --> [131, 65] --> [132, 65] --> [133, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:480None[Sandbox] Process order. (Serial=723, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:487None[Sandbox] Process order. (Serial=724, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:506None[Sandbox] Process order. (Serial=725, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:511None[Sandbox] Process order. (Serial=726, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Airport' Position: '[10, 52]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:526None[Sandbox] Process order. (Serial=727, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:536None[Sandbox] Process order. (Serial=728, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:576None[Sandbox] Process order. (Serial=729, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:580None[Sandbox] Process order. (Serial=730, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:633None[Sandbox] Process order. (Serial=731, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:639None[Sandbox] Process order. (Serial=732, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:678None[Sandbox] Process order. (Serial=733, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:781NoneAI Synchronization took 57.3544ms at frame 1210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:33:793None[Sandbox] Process order. (Serial=734, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:798None[Sandbox] Process order. (Serial=735, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:803None[Sandbox] Process order. (Serial=736, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:807None[Sandbox] Process order. (Serial=737, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:851None[Sandbox] Process order. (Serial=738, Empire=1, Order=Order OrderCreateBattle Attacker #4284 Target #10135 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:857None[Sandbox] Process order. (Serial=739, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:33:869None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:33:947None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:33:947None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:33:985NonePresentation Battle 10777: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:985NonePresentation Battle 10777: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:985NonePresentation Battle 10777: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9047. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:985None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:985NonePresentation Battle 10777: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=6471. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:985None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:985NonePresentation Battle 10777: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:985NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:986NoneRestorePresentationBattlePreview created ticket #4967.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:986NonePresentation Battle 10777: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=4284, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:986None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:986NonePresentation Battle 10777: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=8545, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:986None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:986NonePresentation Battle 10777: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=6471, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:986None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:986NonePresentation Battle 10777: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:986None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:987NonePresentation Battle 10777: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=9047, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:987None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:33:987NonePresentation Battle 10777: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:987NonePresentation Battle 10777: Execute action[9]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:987NonePresentation Battle 10777: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=26 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:987NonePresentation Battle 10777: Execute action[11]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:987NonePresentation Battle 10777: Execute action[12]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:33:996None[Sandbox] Process order. (Serial=740, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:029NoneRequestRestoreAsyncOperation_Completed for ticket #4967.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:00:34:029NoneRestorePresentationBattlePreview skipped due to ended battle #10777
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:00:34:029NoneRequestAsyncOperation_Dismissed for ticket #4967.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:00:34:067None[Sandbox] Process order. (Serial=741, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:087None[Sandbox] Process order. (Serial=742, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:092None[Sandbox] Process order. (Serial=743, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [43, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:107None[Sandbox] Process order. (Serial=744, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:177None[Sandbox] Process order. (Serial=745, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[149, 49] --> [149, 48] --> [148, 48] --> [147, 48] --> [146, 48] --> [145, 48] --> [144, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:178None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:178None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:181None[Sandbox] Process order. (Serial=746, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:197None[Sandbox] Process order. (Serial=747, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:236None[Sandbox] Process order. (Serial=748, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:348NoneAI Synchronization took 59.9231ms at frame 1233 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:34:359None[Sandbox] Process order. (Serial=749, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:364None[Sandbox] Process order. (Serial=750, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:368None[Sandbox] Process order. (Serial=751, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:439None[Sandbox] Process order. (Serial=752, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 10777 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:453None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:454None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:34:487None[Sandbox] Process order. (Serial=753, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:498None[Sandbox] Process order. (Serial=754, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:501NonePresentation Battle 10777: Execute action[13]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:34:518None[Sandbox] Process order. (Serial=755, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:569None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:569None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:569None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:638None[Sandbox] Process order. (Serial=756, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:645None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:34:649None[Sandbox] Process order. (Serial=757, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:711None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:711None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:34:761None[Sandbox] Process order. (Serial=758, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:818None[Sandbox] Process order. (Serial=759, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:822None[Sandbox] Process order. (Serial=760, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:826None[Sandbox] Process order. (Serial=761, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:830None[Sandbox] Process order. (Serial=762, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:34:943NoneAI Synchronization took 58.5084ms at frame 1255 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:35:023None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:093None[Sandbox] Process order. (Serial=763, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:113None[Sandbox] Process order. (Serial=764, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:202None[Sandbox] Process order. (Serial=765, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:206None[Sandbox] Process order. (Serial=766, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:284None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:284None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:332None[Sandbox] Process order. (Serial=767, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:395None[Sandbox] Process order. (Serial=768, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:511NoneAI Synchronization took 61.2384ms at frame 1269 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:35:522None[Sandbox] Process order. (Serial=769, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:528None[Sandbox] Process order. (Serial=770, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:534None[Sandbox] Process order. (Serial=771, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:583None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:653None[Sandbox] Process order. (Serial=772, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:665None[Sandbox] Process order. (Serial=773, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 10777 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:705None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:721None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:35:744NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:00:35:744NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:00:35:744NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:00:35:775None[Sandbox] Process order. (Serial=774, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:817NonePresentation Battle 10777: Execute action[14]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:35:824None[Sandbox] Process order. (Serial=775, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#10777)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:835None[Sandbox] Process order. (Serial=776, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:840None[Sandbox] Process order. (Serial=777, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:856None[Sandbox] Process order. (Serial=778, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:860None[Sandbox] Process order. (Serial=779, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:877None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:877None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:35:883UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:00:35:883UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:00:35:883UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item059/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:00:35:911NonePresentation Battle 10777: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:911None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:912None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:912NoneReleasePresentationBattlePreview attacker #4284, defender #10135
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:912NoneHidePresentationBattlePreview attacker #4284, defender #10135
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:00:35:912None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:912None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:912None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:912None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:00:35:926None[Sandbox] Process order. (Serial=780, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:35:952None[Sandbox] Process order. (Serial=781, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:121NoneAI Synchronization took 62.8824ms at frame 1287 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:36:151None[Sandbox] Process order. (Serial=782, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:207None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:215None[Sandbox] Process order. (Serial=783, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:400None[Sandbox] Process order. (Serial=784, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:410None[Sandbox] Process order. (Serial=785, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:493None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:493None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:533None[Sandbox] Process order. (Serial=786, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:539None[Sandbox] Process order. (Serial=787, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:566None[Sandbox] Process order. (Serial=788, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:570None[Sandbox] Process order. (Serial=789, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:696NoneAI Synchronization took 63.9526ms at frame 1301 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:36:716None[Sandbox] Process order. (Serial=790, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:781None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:862None[Sandbox] Process order. (Serial=791, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:872None[Sandbox] Process order. (Serial=792, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:36:923None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:923None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:923None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:36:992None[Sandbox] Process order. (Serial=793, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:073None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:073None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:123None[Sandbox] Process order. (Serial=794, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:165None[Sandbox] Process order. (Serial=795, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:194None[Sandbox] Process order. (Serial=796, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:300NoneAI Synchronization took 58.8883ms at frame 1319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:37:302None[Sandbox] Process order. (Serial=797, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:375None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:405None[Sandbox] Process order. (Serial=798, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:546None[Sandbox] Process order. (Serial=799, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:553None[Sandbox] Process order. (Serial=800, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:576None[Sandbox] Process order. (Serial=801, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:580None[Sandbox] Process order. (Serial=802, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:656None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:656None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:37:706None[Sandbox] Process order. (Serial=803, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:732None[Sandbox] Process order. (Serial=804, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:737None[Sandbox] Process order. (Serial=805, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:37:850NoneAI Synchronization took 60.1939ms at frame 1335 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:37:936None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:146None[Sandbox] Process order. (Serial=806, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:196None[Sandbox] Process order. (Serial=807, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:228None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:228None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:277None[Sandbox] Process order. (Serial=808, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:303None[Sandbox] Process order. (Serial=809, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:332None[Sandbox] Process order. (Serial=810, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:442NoneAI Synchronization took 57.7562ms at frame 1348 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:38:519None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:559None[Sandbox] Process order. (Serial=811, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:565None[Sandbox] Process order. (Serial=812, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:588None[Sandbox] Process order. (Serial=813, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:670None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:670None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:670None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:740None[Sandbox] Process order. (Serial=814, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:820None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:820None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:38:890None[Sandbox] Process order. (Serial=815, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:38:916None[Sandbox] Process order. (Serial=816, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:081NoneAI Synchronization took 61.633ms at frame 1361 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:39:152None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:322None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:341None[Sandbox] Process order. (Serial=817, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:381None[Sandbox] Process order. (Serial=818, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:452None[Sandbox] Process order. (Serial=819, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:461None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:461None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:512None[Sandbox] Process order. (Serial=820, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:588None[Sandbox] Process order. (Serial=821, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:617None[Sandbox] Process order. (Serial=822, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:39:734NoneAI Synchronization took 59.2921ms at frame 1376 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:39:814None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:955None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:955None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:39:955None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:034None[Sandbox] Process order. (Serial=823, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:40:115None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:115None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:164None[Sandbox] Process order. (Serial=824, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:40:315None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:345None[Sandbox] Process order. (Serial=825, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:40:466None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:00:40:467None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:467None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:467None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:526None[Sandbox] Process order. (Serial=826, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:40:617None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:617None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:667None[Sandbox] Process order. (Serial=827, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:40:781NoneAI Synchronization took 57.7168ms at frame 1391 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:00:40:857None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:986None[Sandbox] Process order. (Serial=828, Empire=0, Order=Order='OrderGoTo', Entity=#9047, path='[65, 34] --> [65, 35] --> [66, 36] --> [66, 37] --> [67, 37] --> [68, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:40:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:40:996None[Sandbox] Process order. (Serial=829, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:056None[Sandbox] Process order. (Serial=830, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:137None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:41:137None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:41:186None[Sandbox] Process order. (Serial=831, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:211None[Sandbox] Process order. (Serial=832, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:696None[Sandbox] Process order. (Serial=833, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:702None[Sandbox] Process order. (Serial=834, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:709None[Sandbox] Process order. (Serial=835, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:41:714None[Sandbox] Process order. (Serial=836, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:42:468None[Sandbox] Process order. (Serial=837, Empire=0, Order=Order='OrderGoTo', Entity=#9047, path='[65, 34] --> [65, 35] --> [66, 36] --> [67, 36] --> [67, 37] --> [68, 37] --> [69, 37] --> [70, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:42:498None[Sandbox] Process order. (Serial=838, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:42:861None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:43:001None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:43:001None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:43:001None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:43:082None[Sandbox] Process order. (Serial=839, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:161None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:43:161None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:43:192None[Sandbox] Process order. (Serial=840, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:197None[Sandbox] Process order. (Serial=841, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:204None[Sandbox] Process order. (Serial=842, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:208None[Sandbox] Process order. (Serial=843, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:213None[Sandbox] Process order. (Serial=844, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:218None[Sandbox] Process order. (Serial=845, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:224None[Sandbox] Process order. (Serial=846, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:43:232None[Sandbox] Process order. (Serial=847, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:44:486None[Sandbox] Process order. (Serial=848, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[70, 37] --> [69, 37] --> [68, 37] --> [67, 37] --> [67, 36] --> [66, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:44:514None[Sandbox] Process order. (Serial=849, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:44:859None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:45:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:45:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:45:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:45:058None[Sandbox] Process order. (Serial=850, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:161None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:45:161None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:45:200None[Sandbox] Process order. (Serial=851, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:204None[Sandbox] Process order. (Serial=852, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:210None[Sandbox] Process order. (Serial=853, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:216None[Sandbox] Process order. (Serial=854, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:222None[Sandbox] Process order. (Serial=855, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:230None[Sandbox] Process order. (Serial=856, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:45:532None[Sandbox] Process order. (Serial=857, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:46:536None[Sandbox] Process order. (Serial=858, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:46:859None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:47:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:47:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:47:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:47:122None[Sandbox] Process order. (Serial=859, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:47:202None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:47:202None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:47:252None[Sandbox] Process order. (Serial=860, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:47:545None[Sandbox] Process order. (Serial=861, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:48:548None[Sandbox] Process order. (Serial=862, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:48:863None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:49:005None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:49:005None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:49:005None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:49:063None[Sandbox] Process order. (Serial=863, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:49:143None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:49:143None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:49:193None[Sandbox] Process order. (Serial=864, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:49:555None[Sandbox] Process order. (Serial=865, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:50:857None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:51:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:51:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:51:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:51:067None[Sandbox] Process order. (Serial=866, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:51:149None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:51:149None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:51:199None[Sandbox] Process order. (Serial=867, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:51:592None[Sandbox] Process order. (Serial=868, Empire=0, Order=Order='OrderGoTo', Entity=#7849, path='[74, 50] --> [73, 49] --> [73, 48] --> [72, 47] --> [73, 46] --> [73, 45] --> [74, 44] --> [74, 43] --> [75, 43] --> [76, 42] --> [76, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:51:622None[Sandbox] Process order. (Serial=869, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:52:626None[Sandbox] Process order. (Serial=870, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:52:856None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:53:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:53:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:53:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:53:077None[Sandbox] Process order. (Serial=871, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:53:162None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:53:162None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:53:208None[Sandbox] Process order. (Serial=872, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:53:632None[Sandbox] Process order. (Serial=873, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:54:031None[Sandbox] Process order. (Serial=874, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[73, 51] --> [74, 50] --> [73, 49] --> [73, 48] --> [72, 47] --> [73, 46] --> [73, 45] --> [74, 44] --> [74, 43] --> [75, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:54:058None[Sandbox] Process order. (Serial=875, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:54:645None[Sandbox] Process order. (Serial=876, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:54:698None[Sandbox] Process order. (Serial=877, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[74, 50] --> [73, 49] --> [73, 48] --> [72, 47] --> [73, 46] --> [73, 45] --> [74, 44] --> [74, 43] --> [75, 43] --> [76, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:54:864None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:55:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:55:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:55:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:55:066None[Sandbox] Process order. (Serial=878, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:55:086None[Sandbox] Process order. (Serial=879, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:55:166None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:55:166None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:55:216None[Sandbox] Process order. (Serial=880, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:55:656None[Sandbox] Process order. (Serial=881, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:56:076None[Sandbox] Process order. (Serial=882, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:56:667None[Sandbox] Process order. (Serial=883, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:56:858None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:56:978UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government03
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:00:57:002None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:57:002None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:57:002None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:57:070None[Sandbox] Process order. (Serial=884, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:57:081None[Sandbox] Process order. (Serial=885, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:57:152None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:57:152None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:57:202None[Sandbox] Process order. (Serial=886, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:57:672None[Sandbox] Process order. (Serial=887, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:58:093None[Sandbox] Process order. (Serial=888, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:58:202None[Sandbox] Process order. (Serial=889, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:58:675None[Sandbox] Process order. (Serial=890, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:58:866None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:59:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:59:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:59:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:59:067None[Sandbox] Process order. (Serial=891, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:59:098None[Sandbox] Process order. (Serial=892, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:59:149None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:59:149None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:00:59:198None[Sandbox] Process order. (Serial=893, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:00:59:680None[Sandbox] Process order. (Serial=894, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:00:102None[Sandbox] Process order. (Serial=895, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:00:684None[Sandbox] Process order. (Serial=896, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:00:866None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:01:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:01:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:01:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:01:068None[Sandbox] Process order. (Serial=897, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:01:109None[Sandbox] Process order. (Serial=898, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:01:149None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:01:149None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:01:198None[Sandbox] Process order. (Serial=899, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:01:691None[Sandbox] Process order. (Serial=900, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:02:123None[Sandbox] Process order. (Serial=901, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:02:871None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:03:011None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:03:012None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:03:012None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:03:081None[Sandbox] Process order. (Serial=902, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:03:134None[Sandbox] Process order. (Serial=903, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:03:175None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:03:175None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:03:223None[Sandbox] Process order. (Serial=904, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:04:147None[Sandbox] Process order. (Serial=905, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:04:869None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:05:010None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:05:010None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:05:010None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:05:078None[Sandbox] Process order. (Serial=906, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:05:163None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:05:163None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:05:210None[Sandbox] Process order. (Serial=907, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:05:421None[Sandbox] Process order. (Serial=908, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:05:463NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:05:464NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:05:464NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:06:159None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:01:06:867None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:07:016None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:07:016None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:07:016None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:07:087None[Sandbox] Process order. (Serial=909, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:07:169None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:07:169None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:07:219None[Sandbox] Process order. (Serial=910, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:08:868None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:09:019None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:09:019None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:09:019None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:09:089None[Sandbox] Process order. (Serial=911, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:09:170None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:09:170None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:09:219None[Sandbox] Process order. (Serial=912, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:10:866None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:11:006None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:11:007None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:11:007None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:11:066None[Sandbox] Process order. (Serial=913, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:11:146None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:11:146None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:11:196None[Sandbox] Process order. (Serial=914, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:11:946None[Sandbox] Process order. (Serial=915, Empire=0, Order=Order='OrderGoToAndRansack', Entity=#9158, path='[108, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:11:981None[Sandbox] Process order. (Serial=916, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:12:888None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:12:986None[Sandbox] Process order. (Serial=917, Empire=0, Order=Order OrderRansack)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:13:038None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:13:038None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:13:038None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:13:097None[Sandbox] Process order. (Serial=918, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:13:178None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:13:178None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:13:227None[Sandbox] Process order. (Serial=919, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:13:353NoneAI Synchronization took 61.4296ms at frame 1609 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:14:896None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:15:025None[Sandbox] Process order. (Serial=920, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:15:035None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:15:035None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:15:035None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:15:096None[Sandbox] Process order. (Serial=921, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:15:175None[Sandbox] Process order. (Serial=922, Empire=4, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:15:186None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:15:186None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:15:236None[Sandbox] Process order. (Serial=923, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:15:896None[Sandbox] Process order. (Serial=924, Empire=0, Order=Order='OrderGoTo', Entity=#9680, path='[102, 53] --> [103, 52] --> [103, 51] --> [104, 51] --> [105, 50] --> [106, 50] --> [107, 50] --> [107, 49] --> [108, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:15:925None[Sandbox] Process order. (Serial=925, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:16:908None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:16:938None[Sandbox] Process order. (Serial=926, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:17:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:17:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:17:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:17:119None[Sandbox] Process order. (Serial=927, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:17:200None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:17:200None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:17:250None[Sandbox] Process order. (Serial=928, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:17:951None[Sandbox] Process order. (Serial=929, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:18:896None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:18:956None[Sandbox] Process order. (Serial=930, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:19:056None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:19:057None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:19:057None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:19:156None[Sandbox] Process order. (Serial=931, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:19:257None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:19:257None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:19:306None[Sandbox] Process order. (Serial=932, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:19:966None[Sandbox] Process order. (Serial=933, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:20:508None[Sandbox] Process order. (Serial=934, Empire=0, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:20:614NoneAI Synchronization took 58.9421ms at frame 1652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:20:618NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:20:619NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:20:619NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:20:890None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:20:969None[Sandbox] Process order. (Serial=935, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:032None[Sandbox] Process order. (Serial=936, Empire=2, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:045None[Sandbox] Process order. (Serial=937, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[110, 46], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:064NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:21:064NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:21:064NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:21:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:072None[Sandbox] Process order. (Serial=938, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:081None[Sandbox] Process order. (Serial=939, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[106, 58] --> [106, 57] --> [106, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:092None[Sandbox] Process order. (Serial=940, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[105, 61]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:096None[Sandbox] Process order. (Serial=941, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:171None[Sandbox] Process order. (Serial=942, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:175None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10846 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:01:21:245None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:245None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:293None[Sandbox] Process order. (Serial=943, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:412NoneAI Synchronization took 58.4647ms at frame 1666 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:21:494None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:596NoneCan't find entity 6996 of ongoing task. Fails the task 25169.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:01:21:626None[Sandbox] Process order. (Serial=944, Empire=2, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:643None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:643None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:643None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:643None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:645None[Sandbox] Process order. (Serial=945, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[107, 62] --> [107, 63] --> [108, 64] --> [108, 65] --> [109, 65] --> [110, 65] --> [111, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:656None[Sandbox] Process order. (Serial=946, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:716None[Sandbox] Process order. (Serial=947, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:787None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:21:836None[Sandbox] Process order. (Serial=948, Empire=5, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:843None[Sandbox] Process order. (Serial=949, Empire=5, Order=Order OrderUseCulturalAffinity)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:850None[Sandbox] Process order. (Serial=950, Empire=5, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:859None[Sandbox] Process order. (Serial=951, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:21:867NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:21:868NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:21:868NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:21:982NoneAI Synchronization took 60.7309ms at frame 1678 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:21:996None[Sandbox] Process order. (Serial=952, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:055None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:105None[Sandbox] Process order. (Serial=953, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:135None[Sandbox] Process order. (Serial=954, Empire=0, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:165NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:22:166NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:22:166NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:22:185None[Sandbox] Process order. (Serial=955, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:189None[Sandbox] Process order. (Serial=956, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:198None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:207None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:207None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:207None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:270None[Sandbox] Process order. (Serial=957, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:347None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:347None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:397None[Sandbox] Process order. (Serial=958, Empire=5, Order=Order OrderAttachTerritoryToCity, Camp=9440, Settlement=4400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:420None[Sandbox] Process order. (Serial=959, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:549NoneAI Synchronization took 59.491ms at frame 1695 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:22:627None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:667None[Sandbox] Process order. (Serial=960, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:755None[Sandbox] Process order. (Serial=961, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:763None[Sandbox] Process order. (Serial=962, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:777None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:777None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:778None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:778None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:836None[Sandbox] Process order. (Serial=963, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:906None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:906None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:22:956None[Sandbox] Process order. (Serial=964, Empire=5, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:961None[Sandbox] Process order. (Serial=965, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:22:965None[Sandbox] Process order. (Serial=966, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:091NoneAI Synchronization took 61.6184ms at frame 1707 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:23:115None[Sandbox] Process order. (Serial=967, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:174None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:307None[Sandbox] Process order. (Serial=968, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:317None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:317None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:317None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:317None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:376None[Sandbox] Process order. (Serial=969, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:446None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:500None[Sandbox] Process order. (Serial=970, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:504None[Sandbox] Process order. (Serial=971, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:520None[Sandbox] Process order. (Serial=972, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Era5_AustriaHungary' Position: '[141, 22]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:654NoneAI Synchronization took 62.5728ms at frame 1720 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:23:680None[Sandbox] Process order. (Serial=973, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:741None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:872None[Sandbox] Process order. (Serial=974, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:23:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:23:941None[Sandbox] Process order. (Serial=975, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:012None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:012None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:060None[Sandbox] Process order. (Serial=976, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:065None[Sandbox] Process order. (Serial=977, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:182NoneAI Synchronization took 57.0079ms at frame 1732 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:24:263None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:464None[Sandbox] Process order. (Serial=978, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:536None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:536None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:586None[Sandbox] Process order. (Serial=979, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:596None[Sandbox] Process order. (Serial=980, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:686None[Sandbox] Process order. (Serial=981, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:24:736None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:24:926None[Sandbox] Process order. (Serial=982, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:25:006None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:006None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:056None[Sandbox] Process order. (Serial=983, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:25:172NoneAI Synchronization took 57.7614ms at frame 1748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:25:247None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:377None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:377None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:377None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:377None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:435None[Sandbox] Process order. (Serial=984, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:25:517None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:517None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:566None[Sandbox] Process order. (Serial=985, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:25:766None[Sandbox] Process order. (Serial=986, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:25:836None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:25:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:046None[Sandbox] Process order. (Serial=987, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:26:117None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:117None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:175None[Sandbox] Process order. (Serial=988, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:26:285NoneAI Synchronization took 57.2106ms at frame 1762 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:26:356None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:556None[Sandbox] Process order. (Serial=989, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:26:637None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:637None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:26:686None[Sandbox] Process order. (Serial=990, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:26:848None[Sandbox] Process order. (Serial=991, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:26:919None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:080None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:080None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:080None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:081None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:140None[Sandbox] Process order. (Serial=992, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:27:222None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:222None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:271None[Sandbox] Process order. (Serial=993, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:27:380NoneAI Synchronization took 55.4102ms at frame 1776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:27:452None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:652None[Sandbox] Process order. (Serial=994, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:27:724None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:724None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:27:775None[Sandbox] Process order. (Serial=995, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:27:917None[Sandbox] Process order. (Serial=996, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:002None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:141None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:141None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:141None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:141None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:200None[Sandbox] Process order. (Serial=997, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:282None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:331None[Sandbox] Process order. (Serial=998, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:449NoneAI Synchronization took 58.4285ms at frame 1790 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:28:523None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:664None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:664None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:664None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:664None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:672None[Sandbox] Process order. (Serial=999, Empire=2, Order=Order='OrderGoTo', Entity=#6996, AdditionalFlags='IgnoreFogOfWar', Path='[106, 61] --> [107, 62] --> [107, 63] --> [108, 64] --> [108, 65] --> [109, 65] --> [110, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:676None[Sandbox] Process order. (Serial=1000, Empire=2, Order=Order='OrderGoTo', Entity=#10760, AdditionalFlags='IgnoreFogOfWar', Path='[105, 61] --> [106, 62] --> [107, 62] --> [107, 63]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:692None[Sandbox] Process order. (Serial=1001, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:697None[Sandbox] Process order. (Serial=1002, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:743None[Sandbox] Process order. (Serial=1003, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:813None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:813None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:28:863None[Sandbox] Process order. (Serial=1004, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:28:984NoneAI Synchronization took 62.8796ms at frame 1801 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:29:065None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:204None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:265None[Sandbox] Process order. (Serial=1005, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:347None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:347None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:396None[Sandbox] Process order. (Serial=1006, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:471None[Sandbox] Process order. (Serial=1007, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:526None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:566NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:29:566NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:29:566NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:29:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:656None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:695None[Sandbox] Process order. (Serial=1008, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:705None[Sandbox] Process order. (Serial=1009, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:716None[Sandbox] Process order. (Serial=1010, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:796None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:796None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:29:846None[Sandbox] Process order. (Serial=1011, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:29:972NoneAI Synchronization took 60.8218ms at frame 1818 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:30:048None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:189None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:189None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:189None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:189None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:248None[Sandbox] Process order. (Serial=1012, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:30:330None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:330None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:389None[Sandbox] Process order. (Serial=1013, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:30:600None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:699None[Sandbox] Process order. (Serial=1014, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:30:709None[Sandbox] Process order. (Serial=1015, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:30:751None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:751None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:751None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:751None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:820None[Sandbox] Process order. (Serial=1016, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:30:903None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:903None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:30:951None[Sandbox] Process order. (Serial=1017, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:31:071NoneAI Synchronization took 61.0723ms at frame 1833 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:31:179None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:383None[Sandbox] Process order. (Serial=1018, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:31:453None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:503None[Sandbox] Process order. (Serial=1019, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:31:645None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:714None[Sandbox] Process order. (Serial=1020, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:31:745None[Sandbox] Process order. (Serial=1021, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:31:769NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:01:31:769NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:01:31:769NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:01:31:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:855None[Sandbox] Process order. (Serial=1022, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:31:925None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:31:976None[Sandbox] Process order. (Serial=1023, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:32:087NoneAI Synchronization took 56.8393ms at frame 1851 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:32:166None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:307None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:307None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:307None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:307None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:376None[Sandbox] Process order. (Serial=1024, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:32:466None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:466None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:517None[Sandbox] Process order. (Serial=1025, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:32:656None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:718None[Sandbox] Process order. (Serial=1026, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:32:799None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:799None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:799None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:799None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:857None[Sandbox] Process order. (Serial=1027, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:32:939None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:939None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:32:988None[Sandbox] Process order. (Serial=1028, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:33:103NoneAI Synchronization took 59.2572ms at frame 1866 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:33:179None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:380None[Sandbox] Process order. (Serial=1029, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:33:461None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:461None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:512None[Sandbox] Process order. (Serial=1030, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:33:653None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:723None[Sandbox] Process order. (Serial=1031, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:33:792None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:792None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:794None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:794None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:855None[Sandbox] Process order. (Serial=1032, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:33:925None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:33:984None[Sandbox] Process order. (Serial=1033, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:34:097NoneAI Synchronization took 57.1934ms at frame 1881 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:01:34:175None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:305None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:305None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:305None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:305None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:366None[Sandbox] Process order. (Serial=1034, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:34:436None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:436None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:34:486None[Sandbox] Process order. (Serial=1035, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:35:125None[Sandbox] Process order. (Serial=1036, Empire=0, Order=Order='OrderGoTo', Entity=#8256, path='[102, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:35:154None[Sandbox] Process order. (Serial=1037, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:36:168None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:319None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:319None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:319None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:319None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:377None[Sandbox] Process order. (Serial=1038, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:36:459None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:459None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:36:508None[Sandbox] Process order. (Serial=1039, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:37:251None[Sandbox] Process order. (Serial=1040, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:38:174None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:368None[Sandbox] Process order. (Serial=1041, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:38:448None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:448None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:38:498None[Sandbox] Process order. (Serial=1042, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:40:186None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:386None[Sandbox] Process order. (Serial=1043, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:40:466None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:466None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:40:528None[Sandbox] Process order. (Serial=1044, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:42:173None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:314None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:372None[Sandbox] Process order. (Serial=1045, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:42:453None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:42:503None[Sandbox] Process order. (Serial=1046, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:42:855None[Sandbox] Process order. (Serial=1047, Empire=0, Order=Order OrderToggleUnitsPatrol)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:42:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:01:44:186None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:406None[Sandbox] Process order. (Serial=1048, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:44:496None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:44:546None[Sandbox] Process order. (Serial=1049, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:45:670None[Sandbox] Process order. (Serial=1050, Empire=0, Order=Order='OrderGoTo', Entity=#10734, path='[17, 48] --> [17, 47] --> [18, 46] --> [18, 45] --> [19, 45] --> [20, 45] --> [21, 45] --> [22, 45] --> [23, 45] --> [24, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:45:705None[Sandbox] Process order. (Serial=1051, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:46:181None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:390None[Sandbox] Process order. (Serial=1052, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:46:498None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:498None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:46:543None[Sandbox] Process order. (Serial=1053, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:46:712None[Sandbox] Process order. (Serial=1054, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:47:724None[Sandbox] Process order. (Serial=1055, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:48:200None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:340None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:340None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:340None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:340None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:399None[Sandbox] Process order. (Serial=1056, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:48:482None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:482None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:48:539None[Sandbox] Process order. (Serial=1057, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:48:729None[Sandbox] Process order. (Serial=1058, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:49:733None[Sandbox] Process order. (Serial=1059, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:50:177None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:318None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:318None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:318None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:318None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:378None[Sandbox] Process order. (Serial=1060, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:50:459None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:459None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:50:508None[Sandbox] Process order. (Serial=1061, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:50:739None[Sandbox] Process order. (Serial=1062, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:51:752None[Sandbox] Process order. (Serial=1063, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:52:184None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:376None[Sandbox] Process order. (Serial=1064, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:52:446None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:52:496None[Sandbox] Process order. (Serial=1065, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:52:756None[Sandbox] Process order. (Serial=1066, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:53:767None[Sandbox] Process order. (Serial=1067, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:54:180None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:310None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:310None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:310None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:310None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:380None[Sandbox] Process order. (Serial=1068, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:54:449None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:449None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:54:500None[Sandbox] Process order. (Serial=1069, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:54:772None[Sandbox] Process order. (Serial=1070, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:55:526None[Sandbox] Process order. (Serial=1071, Empire=0, Order=Order OrderFlyTo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:56:186None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:326None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:386None[Sandbox] Process order. (Serial=1072, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:56:468None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:56:526None[Sandbox] Process order. (Serial=1073, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:58:182None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:324None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:324None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:324None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:324None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:383None[Sandbox] Process order. (Serial=1074, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:01:58:456None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:456None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:01:58:486None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:01:58:504None[Sandbox] Process order. (Serial=1075, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:00:176None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:386None[Sandbox] Process order. (Serial=1076, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:00:457None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:457None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:00:506None[Sandbox] Process order. (Serial=1077, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:02:179None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:321None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:381None[Sandbox] Process order. (Serial=1078, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:02:462None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:462None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:02:511None[Sandbox] Process order. (Serial=1079, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:04:187None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:396None[Sandbox] Process order. (Serial=1080, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:04:475None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:475None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:04:526None[Sandbox] Process order. (Serial=1081, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:06:190None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:402None[Sandbox] Process order. (Serial=1082, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:06:473None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:473None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:06:523None[Sandbox] Process order. (Serial=1083, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:07:206None[Sandbox] Process order. (Serial=1084, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:08:198None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:407None[Sandbox] Process order. (Serial=1085, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:08:491None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:491None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:08:500None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #7472 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:08:546None[Sandbox] Process order. (Serial=1086, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:10:186None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:330None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:339None[Sandbox] Process order. (Serial=1087, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[74, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:10:350None[Sandbox] Process order. (Serial=1088, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:10:392None[Sandbox] Process order. (Serial=1089, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:10:470None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:470None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:10:520None[Sandbox] Process order. (Serial=1090, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:11:183None[Sandbox] Process order. (Serial=1091, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:12:187None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:446None[Sandbox] Process order. (Serial=1092, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:12:548None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:548None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:12:601None[Sandbox] Process order. (Serial=1093, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:14:186None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:328None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:328None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:328None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:328None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:387None[Sandbox] Process order. (Serial=1094, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:14:397None[Sandbox] Process order. (Serial=1095, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[65, 35] --> [65, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:14:417None[Sandbox] Process order. (Serial=1096, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:14:468None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:14:517None[Sandbox] Process order. (Serial=1097, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:15:423None[Sandbox] Process order. (Serial=1098, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:16:197None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:406None[Sandbox] Process order. (Serial=1099, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:16:486None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:486None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:16:536None[Sandbox] Process order. (Serial=1100, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:18:198None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:338None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:338None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:408None[Sandbox] Process order. (Serial=1101, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:18:493None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:493None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:18:549None[Sandbox] Process order. (Serial=1102, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:20:194None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:337None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:397None[Sandbox] Process order. (Serial=1103, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:20:479None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:479None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:20:528None[Sandbox] Process order. (Serial=1104, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:22:193None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:383None[Sandbox] Process order. (Serial=1105, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:22:453None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:22:503None[Sandbox] Process order. (Serial=1106, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:24:187None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:386None[Sandbox] Process order. (Serial=1107, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:24:456None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:456None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:24:506None[Sandbox] Process order. (Serial=1108, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:26:194None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:334None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:334None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:334None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:334None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:403None[Sandbox] Process order. (Serial=1109, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:26:488None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:488None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:26:538None[Sandbox] Process order. (Serial=1110, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:28:195None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:327None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:396None[Sandbox] Process order. (Serial=1111, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:28:476None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:28:526None[Sandbox] Process order. (Serial=1112, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:30:080None[Sandbox] Process order. (Serial=1113, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Extension_Base_Food' Position: '[16, 53]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:30:094NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:30:094NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:30:094NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:30:222None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:361None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:362None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:422None[Sandbox] Process order. (Serial=1114, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:30:502None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:502None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:30:552None[Sandbox] Process order. (Serial=1115, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:32:219None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:358None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:358None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:358None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:358None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:418None[Sandbox] Process order. (Serial=1116, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:32:500None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:500None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:32:530None[Sandbox] Process order. (Serial=1117, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:32:550None[Sandbox] Process order. (Serial=1118, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:32:556None[Sandbox] Process order. (Serial=1119, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:32:619None[Sandbox] Process order. (Serial=1120, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:33:562None[Sandbox] Process order. (Serial=1121, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:33:692None[Sandbox] Process order. (Serial=1122, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:34:566None[Sandbox] Process order. (Serial=1123, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:35:576None[Sandbox] Process order. (Serial=1124, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:36:589None[Sandbox] Process order. (Serial=1125, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:36:905NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:36:905NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:36:905NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:36:937NoneNo NotificationUIMapper found for 'FirstNationalProjectFinishedNotificationData'
Amplitude.Mercury.UI.Helpers.DataUtils:GetNotificationUIMapper(System.Reflection.RuntimeParameterInfo)
00:02:36:958None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:36:984NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:36:984NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:36:984NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:36:984NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:37:688NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
00:02:37:712NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:37:712NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:37:712NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:37:726None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:37:726None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:37:743None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:37:766None[Sandbox] Process order. (Serial=1126, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:37:798NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:37:798NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:37:798NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:37:871NoneAI Synchronization took 56.9825ms at frame 2160 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:38:837None[Sandbox] Process order. (Serial=1127, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:008None[Sandbox] Process order. (Serial=1128, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:018None[Sandbox] Process order. (Serial=1129, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[41, 12] --> [42, 12] --> [43, 12] --> [43, 13] --> [44, 13] --> [45, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:028None[Sandbox] Process order. (Serial=1130, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_Science' Position: '[54, 19]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:033None[Sandbox] Process order. (Serial=1131, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:048None[Sandbox] Process order. (Serial=1132, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[67, 29] --> [68, 29] --> [69, 29] --> [70, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:058None[Sandbox] Process order. (Serial=1133, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:159None[Sandbox] Process order. (Serial=1134, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:165None[Sandbox] Process order. (Serial=1135, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:170None[Sandbox] Process order. (Serial=1136, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:173None[Sandbox] Process order. (Serial=1137, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:177None[Sandbox] Process order. (Serial=1138, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:181None[Sandbox] Process order. (Serial=1139, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:185None[Sandbox] Process order. (Serial=1140, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:190None[Sandbox] Process order. (Serial=1141, Empire=2, Order=Order OrderClaimArtificialWonder)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:195None[Sandbox] Process order. (Serial=1142, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[106, 73] --> [106, 72] --> [105, 71] --> [106, 70] --> [106, 69] --> [107, 68] --> [107, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:200None[Sandbox] Process order. (Serial=1143, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[103, 59] --> [102, 59] --> [102, 58]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:207None[Sandbox] Process order. (Serial=1144, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[143, 72] --> [142, 73] --> [142, 74] --> [141, 74]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:214None[Sandbox] Process order. (Serial=1145, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:227None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:39:227None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:39:228None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:39:230None[Sandbox] Process order. (Serial=1146, Empire=2, Order=Order='OrderGoTo', Entity=#10760, AdditionalFlags='IgnoreFogOfWar', Path='[108, 63] --> [109, 64] --> [110, 64] --> [110, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:235None[Sandbox] Process order. (Serial=1147, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:240None[Sandbox] Process order. (Serial=1148, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:244None[Sandbox] Process order. (Serial=1149, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:248None[Sandbox] Process order. (Serial=1150, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[137, 63]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:252None[Sandbox] Process order. (Serial=1151, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[122, 77]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:260None[Sandbox] Process order. (Serial=1152, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=7340, Constructible=Extension_Base_Strategic07, Position=[102, 54], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:290None[Sandbox] Process order. (Serial=1153, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[122, 77] --> [121, 77] --> [120, 77] --> [120, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:294None[Sandbox] Process order. (Serial=1154, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:312None[Sandbox] Process order. (Serial=1155, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:344None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:39:370None[Sandbox] Process order. (Serial=1156, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_CanonObusiers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:375None[Sandbox] Process order. (Serial=1157, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '7403' Constructible: 'Repeatable_Food' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:380None[Sandbox] Process order. (Serial=1158, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:386None[Sandbox] Process order. (Serial=1159, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:390None[Sandbox] Process order. (Serial=1160, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:394None[Sandbox] Process order. (Serial=1161, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:399None[Sandbox] Process order. (Serial=1162, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[45, 70] --> [46, 70] --> [47, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:403None[Sandbox] Process order. (Serial=1163, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[21, 78] --> [20, 78] --> [19, 78]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:407None[Sandbox] Process order. (Serial=1164, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:431None[Sandbox] Process order. (Serial=1165, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:436None[Sandbox] Process order. (Serial=1166, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:440None[Sandbox] Process order. (Serial=1167, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[40, 65]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:501None[Sandbox] Process order. (Serial=1168, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:505None[Sandbox] Process order. (Serial=1169, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:509None[Sandbox] Process order. (Serial=1170, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:513None[Sandbox] Process order. (Serial=1171, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:517None[Sandbox] Process order. (Serial=1172, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:531None[Sandbox] Process order. (Serial=1173, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[111, 54] --> [110, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:39:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:39:533None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:39:536None[Sandbox] Process order. (Serial=1174, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[124, 56] --> [125, 56] --> [125, 55] --> [126, 54] --> [127, 54] --> [127, 53] --> [128, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:542None[Sandbox] Process order. (Serial=1175, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:546None[Sandbox] Process order. (Serial=1176, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[135, 57] --> [135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:562None[Sandbox] Process order. (Serial=1177, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[0, 56]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:567None[Sandbox] Process order. (Serial=1178, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:572None[Sandbox] Process order. (Serial=1179, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:577None[Sandbox] Process order. (Serial=1180, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:581None[Sandbox] Process order. (Serial=1181, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:642None[Sandbox] Process order. (Serial=1182, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:646None[Sandbox] Process order. (Serial=1183, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:650None[Sandbox] Process order. (Serial=1184, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:656None[Sandbox] Process order. (Serial=1185, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:663None[Sandbox] Process order. (Serial=1186, Empire=5, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:669None[Sandbox] Process order. (Serial=1187, Empire=5, Order=Order='OrderDiplomaticAction', Action='BreakEconomicalAgreement', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:675None[Sandbox] Process order. (Serial=1188, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:685None[Sandbox] Process order. (Serial=1189, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[128, 77] --> [127, 77] --> [126, 77] --> [125, 77] --> [125, 78] --> [124, 78] --> [123, 79]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:691None[Sandbox] Process order. (Serial=1190, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[143, 36] --> [143, 35] --> [144, 34] --> [144, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:698None[Sandbox] Process order. (Serial=1191, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[145, 44] --> [144, 45] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 43] --> [140, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:703None[Sandbox] Process order. (Serial=1192, Empire=5, Order=Order='OrderGoTo', Entity=#9073, AdditionalFlags='IgnoreFogOfWar', Path='[12, 27] --> [13, 26] --> [12, 25] --> [12, 24] --> [11, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:712None[Sandbox] Process order. (Serial=1193, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:734None[Sandbox] Process order. (Serial=1194, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:739None[Sandbox] Process order. (Serial=1195, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:745None[Sandbox] Process order. (Serial=1196, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:751None[Sandbox] Process order. (Serial=1197, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:756None[Sandbox] Process order. (Serial=1198, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[9, 13] --> [10, 12] --> [10, 11] --> [11, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:761None[Sandbox] Process order. (Serial=1199, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[5, 12]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:768None[Sandbox] Process order. (Serial=1200, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Food' Position: '[0, 22]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:784None[Sandbox] Process order. (Serial=1201, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:813None[Sandbox] Process order. (Serial=1202, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:818None[Sandbox] Process order. (Serial=1203, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:39:941NoneAI Synchronization took 67.2555ms at frame 2197 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:40:016None[Sandbox] Process order. (Serial=1204, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:021None[Sandbox] Process order. (Serial=1205, Empire=1, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:049None[Sandbox] Process order. (Serial=1206, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:069None[Sandbox] Process order. (Serial=1207, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Era6_Brazil' Position: '[54, 21]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:076None[Sandbox] Process order. (Serial=1208, Empire=1, Order=Order='OrderGoTo', Entity=#8545, AdditionalFlags='IgnoreFogOfWar', Path='[63, 27] --> [64, 27] --> [65, 28] --> [66, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:082None[Sandbox] Process order. (Serial=1209, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:108None[Sandbox] Process order. (Serial=1210, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:188None[Sandbox] Process order. (Serial=1211, Empire=2, Order=Order OrderExecuteGrievanceAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:193None[Sandbox] Process order. (Serial=1212, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:200None[Sandbox] Process order. (Serial=1213, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:207None[Sandbox] Process order. (Serial=1214, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:212None[Sandbox] Process order. (Serial=1215, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:217None[Sandbox] Process order. (Serial=1216, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:222None[Sandbox] Process order. (Serial=1217, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:238None[Sandbox] Process order. (Serial=1218, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[111, 67] --> [112, 67] --> [113, 68] --> [113, 69] --> [114, 70]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:238None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:238None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:238None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:243None[Sandbox] Process order. (Serial=1219, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[143, 61] --> [142, 61] --> [141, 61] --> [141, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:249None[Sandbox] Process order. (Serial=1220, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:254None[Sandbox] Process order. (Serial=1221, Empire=2, Order=Order OrderStartEmpireWideConstruction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:258None[Sandbox] Process order. (Serial=1222, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:263None[Sandbox] Process order. (Serial=1223, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:268None[Sandbox] Process order. (Serial=1224, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:274None[Sandbox] Process order. (Serial=1225, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:309None[Sandbox] Process order. (Serial=1226, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:320None[Sandbox] Process order. (Serial=1227, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:340None[Sandbox] Process order. (Serial=1228, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:350None[Sandbox] Process order. (Serial=1229, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:355None[Sandbox] Process order. (Serial=1230, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:359None[Sandbox] Process order. (Serial=1231, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:370None[Sandbox] Process order. (Serial=1232, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [42, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:380None[Sandbox] Process order. (Serial=1233, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:439None[Sandbox] Process order. (Serial=1234, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:440None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:440None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:440None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:444None[Sandbox] Process order. (Serial=1235, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:450None[Sandbox] Process order. (Serial=1236, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:453None[Sandbox] Process order. (Serial=1237, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[148, 41] --> [148, 40] --> [147, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:458None[Sandbox] Process order. (Serial=1238, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:463None[Sandbox] Process order. (Serial=1239, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[149, 40] --> [148, 41] --> [148, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:470None[Sandbox] Process order. (Serial=1240, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[144, 46] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 44] --> [140, 44] --> [139, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:476None[Sandbox] Process order. (Serial=1241, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:480None[Sandbox] Process order. (Serial=1242, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:484None[Sandbox] Process order. (Serial=1243, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:501None[Sandbox] Process order. (Serial=1244, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:505None[Sandbox] Process order. (Serial=1245, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:509None[Sandbox] Process order. (Serial=1246, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:551None[Sandbox] Process order. (Serial=1247, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:557None[Sandbox] Process order. (Serial=1248, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:562None[Sandbox] Process order. (Serial=1249, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:570None[Sandbox] Process order. (Serial=1250, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:590None[Sandbox] Process order. (Serial=1251, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:627None[Sandbox] Process order. (Serial=1252, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:631None[Sandbox] Process order. (Serial=1253, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:734NoneAI Synchronization took 58.262ms at frame 2229 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:40:746None[Sandbox] Process order. (Serial=1254, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:751None[Sandbox] Process order. (Serial=1255, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:755None[Sandbox] Process order. (Serial=1256, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:771None[Sandbox] Process order. (Serial=1257, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:777None[Sandbox] Process order. (Serial=1258, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:782None[Sandbox] Process order. (Serial=1259, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:792None[Sandbox] Process order. (Serial=1260, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:902None[Sandbox] Process order. (Serial=1261, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:912None[Sandbox] Process order. (Serial=1262, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:913None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:914None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:914None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:914None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:40:917None[Sandbox] Process order. (Serial=1263, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:922None[Sandbox] Process order. (Serial=1264, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:40:933None[Sandbox] Process order. (Serial=1265, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[104, 56]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:003None[Sandbox] Process order. (Serial=1266, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:007None[Sandbox] Process order. (Serial=1267, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:064None[Sandbox] Process order. (Serial=1268, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:083None[Sandbox] Process order. (Serial=1269, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:084None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:084None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:084None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:093None[Sandbox] Process order. (Serial=1270, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:113None[Sandbox] Process order. (Serial=1271, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:153None[Sandbox] Process order. (Serial=1272, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:157None[Sandbox] Process order. (Serial=1273, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:161None[Sandbox] Process order. (Serial=1274, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:282NoneAI Synchronization took 59.9548ms at frame 2254 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:41:293None[Sandbox] Process order. (Serial=1275, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:301None[Sandbox] Process order. (Serial=1276, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:307None[Sandbox] Process order. (Serial=1277, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:312None[Sandbox] Process order. (Serial=1278, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:318None[Sandbox] Process order. (Serial=1279, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:343None[Sandbox] Process order. (Serial=1280, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:348None[Sandbox] Process order. (Serial=1281, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:385None[Sandbox] Process order. (Serial=1282, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:454None[Sandbox] Process order. (Serial=1283, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:460None[Sandbox] Process order. (Serial=1284, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:464None[Sandbox] Process order. (Serial=1285, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:469None[Sandbox] Process order. (Serial=1286, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:477None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:477None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:477None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:477None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:484None[Sandbox] Process order. (Serial=1287, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:502None[Sandbox] Process order. (Serial=1288, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:515None[Sandbox] Process order. (Serial=1289, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_Base_Science' Position: '[13, 83]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:519None[Sandbox] Process order. (Serial=1290, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:524None[Sandbox] Process order. (Serial=1291, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:528None[Sandbox] Process order. (Serial=1292, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:575None[Sandbox] Process order. (Serial=1293, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:602None[Sandbox] Process order. (Serial=1294, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:608None[Sandbox] Process order. (Serial=1295, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:635None[Sandbox] Process order. (Serial=1296, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:677None[Sandbox] Process order. (Serial=1297, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:687None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:687None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:687None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:41:755None[Sandbox] Process order. (Serial=1298, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:765None[Sandbox] Process order. (Serial=1299, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:771None[Sandbox] Process order. (Serial=1300, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:778None[Sandbox] Process order. (Serial=1301, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:786None[Sandbox] Process order. (Serial=1302, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:790None[Sandbox] Process order. (Serial=1303, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:796None[Sandbox] Process order. (Serial=1304, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:825None[Sandbox] Process order. (Serial=1305, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:41:938NoneAI Synchronization took 62.0546ms at frame 2286 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:42:075None[Sandbox] Process order. (Serial=1306, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:106None[Sandbox] Process order. (Serial=1307, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:112None[Sandbox] Process order. (Serial=1308, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:116None[Sandbox] Process order. (Serial=1309, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#10755, ActionGuid=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:157None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:157None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:157None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:157None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:166None[Sandbox] Process order. (Serial=1310, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:217None[Sandbox] Process order. (Serial=1311, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:229None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:42:288None[Sandbox] Process order. (Serial=1312, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:302None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:302None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:302None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:307None[Sandbox] Process order. (Serial=1313, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:314None[Sandbox] Process order. (Serial=1314, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_ArtificialWonderParticipation_Era4_TajMahal' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:318None[Sandbox] Process order. (Serial=1315, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:327None[Sandbox] Process order. (Serial=1316, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:334None[Sandbox] Process order. (Serial=1317, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:348None[Sandbox] Process order. (Serial=1318, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:357None[Sandbox] Process order. (Serial=1319, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:387None[Sandbox] Process order. (Serial=1320, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:418None[Sandbox] Process order. (Serial=1321, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:519NoneAI Synchronization took 59.3418ms at frame 2310 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:42:538None[Sandbox] Process order. (Serial=1322, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:544None[Sandbox] Process order. (Serial=1323, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:578None[Sandbox] Process order. (Serial=1324, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:618None[Sandbox] Process order. (Serial=1325, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:629None[Sandbox] Process order. (Serial=1326, Empire=1, Order=Order='OrderGoTo', Entity=#10770, AdditionalFlags='IgnoreFogOfWar', Path='[44, 25] --> [45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:638None[Sandbox] Process order. (Serial=1327, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:643None[Sandbox] Process order. (Serial=1328, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:730None[Sandbox] Process order. (Serial=1329, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:741None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:741None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:741None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:741None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:749None[Sandbox] Process order. (Serial=1330, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[112, 67] --> [112, 66]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:755None[Sandbox] Process order. (Serial=1331, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=10884, Constructible=Extension_Base_Luxury, Position=[102, 57], Currency=Influence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:789None[Sandbox] Process order. (Serial=1332, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:794None[Sandbox] Process order. (Serial=1333, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:810None[Sandbox] Process order. (Serial=1334, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:814None[Sandbox] Process order. (Serial=1335, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:830None[Sandbox] Process order. (Serial=1336, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:833None[Sandbox] Process order. (Serial=1337, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:42:842None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:02:42:911None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:911None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:911None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:42:960None[Sandbox] Process order. (Serial=1338, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:083NoneAI Synchronization took 60.8279ms at frame 2334 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:43:090None[Sandbox] Process order. (Serial=1339, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:142None[Sandbox] Process order. (Serial=1340, Empire=1, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:172None[Sandbox] Process order. (Serial=1341, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:199NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:43:200NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:43:200NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:43:273None[Sandbox] Process order. (Serial=1342, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:285None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:285None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:285None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:285None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:312None[Sandbox] Process order. (Serial=1343, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:323None[Sandbox] Process order. (Serial=1344, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:343None[Sandbox] Process order. (Serial=1345, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:349None[Sandbox] Process order. (Serial=1346, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:354None[Sandbox] Process order. (Serial=1347, Empire=3, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:446None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:496None[Sandbox] Process order. (Serial=1348, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:500None[Sandbox] Process order. (Serial=1349, Empire=5, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:566None[Sandbox] Process order. (Serial=1350, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:615None[Sandbox] Process order. (Serial=1351, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:644None[Sandbox] Process order. (Serial=1352, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:674None[Sandbox] Process order. (Serial=1353, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:678None[Sandbox] Process order. (Serial=1354, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:785NoneAI Synchronization took 57.4801ms at frame 2363 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:43:801None[Sandbox] Process order. (Serial=1355, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:816None[Sandbox] Process order. (Serial=1356, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:826None[Sandbox] Process order. (Serial=1357, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:846None[Sandbox] Process order. (Serial=1358, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Wondrous_Resource22' Position: '[62, 22]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:897NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:02:43:897NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:02:43:897NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:02:43:956None[Sandbox] Process order. (Serial=1359, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:43:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:967None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:43:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:036None[Sandbox] Process order. (Serial=1360, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:095None[Sandbox] Process order. (Serial=1361, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:126None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:176None[Sandbox] Process order. (Serial=1362, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:311NoneAI Synchronization took 62.1778ms at frame 2382 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:44:336None[Sandbox] Process order. (Serial=1363, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:356None[Sandbox] Process order. (Serial=1364, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:495None[Sandbox] Process order. (Serial=1365, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:510None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:576None[Sandbox] Process order. (Serial=1366, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:582None[Sandbox] Process order. (Serial=1367, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:626None[Sandbox] Process order. (Serial=1368, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:655None[Sandbox] Process order. (Serial=1369, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:665None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:665None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:665None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:44:686None[Sandbox] Process order. (Serial=1370, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:693None[Sandbox] Process order. (Serial=1371, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:716None[Sandbox] Process order. (Serial=1372, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:726None[Sandbox] Process order. (Serial=1373, Empire=5, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:44:838NoneAI Synchronization took 59.354ms at frame 2405 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:44:857None[Sandbox] Process order. (Serial=1374, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:031None[Sandbox] Process order. (Serial=1375, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:042None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:042None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:043None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:043None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:105None[Sandbox] Process order. (Serial=1376, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:181None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:181None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:181None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:242None[Sandbox] Process order. (Serial=1377, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:365NoneAI Synchronization took 60.1254ms at frame 2417 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:45:371None[Sandbox] Process order. (Serial=1378, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:552None[Sandbox] Process order. (Serial=1379, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:563None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:563None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:564None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:564None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:582None[Sandbox] Process order. (Serial=1380, Empire=2, Order=Order='OrderGoTo', Entity=#10760, AdditionalFlags='IgnoreFogOfWar', Path='[111, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:589None[Sandbox] Process order. (Serial=1381, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:607None[Sandbox] Process order. (Serial=1382, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:633None[Sandbox] Process order. (Serial=1383, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:653None[Sandbox] Process order. (Serial=1384, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:662None[Sandbox] Process order. (Serial=1385, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:693None[Sandbox] Process order. (Serial=1386, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:713None[Sandbox] Process order. (Serial=1387, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:734None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:734None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:734None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:45:793None[Sandbox] Process order. (Serial=1388, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:45:908NoneAI Synchronization took 58.4312ms at frame 2440 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:45:925None[Sandbox] Process order. (Serial=1389, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:097None[Sandbox] Process order. (Serial=1390, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:46:105None[Sandbox] Process order. (Serial=1391, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:121None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:121None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:121None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:121None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:186None[Sandbox] Process order. (Serial=1392, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:266None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:266None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:266None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:327None[Sandbox] Process order. (Serial=1393, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:352None[Sandbox] Process order. (Serial=1394, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:468NoneAI Synchronization took 62.0709ms at frame 2454 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:46:650None[Sandbox] Process order. (Serial=1395, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:661None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:662None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:662None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:662None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:706None[Sandbox] Process order. (Serial=1396, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:731None[Sandbox] Process order. (Serial=1397, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:812None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:812None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:812None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:46:871None[Sandbox] Process order. (Serial=1398, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:899None[Sandbox] Process order. (Serial=1399, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:46:903None[Sandbox] Process order. (Serial=1400, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:47:020NoneAI Synchronization took 60.1315ms at frame 2467 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:02:47:032None[Sandbox] Process order. (Serial=1401, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:47:202None[Sandbox] Process order. (Serial=1402, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:47:213None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:213None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:213None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:213None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:272None[Sandbox] Process order. (Serial=1403, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:47:355None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:355None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:355None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:47:412None[Sandbox] Process order. (Serial=1404, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:47:439None[Sandbox] Process order. (Serial=1405, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:48:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:02:49:259None[Sandbox] Process order. (Serial=1406, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:49:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:270None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:340None[Sandbox] Process order. (Serial=1407, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:49:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:422None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:49:483None[Sandbox] Process order. (Serial=1408, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:51:246None[Sandbox] Process order. (Serial=1409, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:51:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:256None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:326None[Sandbox] Process order. (Serial=1410, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:51:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:409None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:51:466None[Sandbox] Process order. (Serial=1411, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:53:245None[Sandbox] Process order. (Serial=1412, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:53:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:256None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:326None[Sandbox] Process order. (Serial=1413, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:53:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:409None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:53:466None[Sandbox] Process order. (Serial=1414, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:55:237None[Sandbox] Process order. (Serial=1415, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:55:248None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:248None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:248None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:248None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:307None[Sandbox] Process order. (Serial=1416, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:55:387None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:387None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:387None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:55:447None[Sandbox] Process order. (Serial=1417, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:57:242None[Sandbox] Process order. (Serial=1418, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:57:251None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:251None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:251None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:251None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:325None[Sandbox] Process order. (Serial=1419, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:57:408None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:408None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:408None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:57:466None[Sandbox] Process order. (Serial=1420, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:59:246None[Sandbox] Process order. (Serial=1421, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:59:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:256None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:317None[Sandbox] Process order. (Serial=1422, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:02:59:399None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:399None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:399None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:02:59:458None[Sandbox] Process order. (Serial=1423, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:01:256None[Sandbox] Process order. (Serial=1424, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:01:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:266None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:326None[Sandbox] Process order. (Serial=1425, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:01:408None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:408None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:408None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:01:465None[Sandbox] Process order. (Serial=1426, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:03:258None[Sandbox] Process order. (Serial=1427, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:03:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:269None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:340None[Sandbox] Process order. (Serial=1428, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:03:431None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:431None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:431None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:03:492None[Sandbox] Process order. (Serial=1429, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:05:257None[Sandbox] Process order. (Serial=1430, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:05:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:267None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:338None[Sandbox] Process order. (Serial=1431, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:05:419None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:419None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:419None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:05:479None[Sandbox] Process order. (Serial=1432, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:07:255None[Sandbox] Process order. (Serial=1433, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:07:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:267None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:334None[Sandbox] Process order. (Serial=1434, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:07:415None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:415None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:415None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:07:474None[Sandbox] Process order. (Serial=1435, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:09:252None[Sandbox] Process order. (Serial=1436, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:09:263None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:263None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:263None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:263None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:322None[Sandbox] Process order. (Serial=1437, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:09:405None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:405None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:405None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:09:463None[Sandbox] Process order. (Serial=1438, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:11:248None[Sandbox] Process order. (Serial=1439, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:11:259None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:259None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:259None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:259None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:329None[Sandbox] Process order. (Serial=1440, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:11:413None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:413None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:413None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:11:469None[Sandbox] Process order. (Serial=1441, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:12:001None[Sandbox] Process order. (Serial=1442, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8288' Constructible: 'Infrastructure_Industry_Family03_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:12:011NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:12:011NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:12:011NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:13:245None[Sandbox] Process order. (Serial=1443, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:13:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:256None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:326None[Sandbox] Process order. (Serial=1444, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:13:406None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:406None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:406None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:13:467None[Sandbox] Process order. (Serial=1445, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:15:246None[Sandbox] Process order. (Serial=1446, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:15:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:257None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:316None[Sandbox] Process order. (Serial=1447, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:15:396None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:396None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:396None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:15:446None[Sandbox] Process order. (Serial=1448, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:17:246None[Sandbox] Process order. (Serial=1449, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:17:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:257None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:326None[Sandbox] Process order. (Serial=1450, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:17:406None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:406None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:406None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:17:456None[Sandbox] Process order. (Serial=1451, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:18:206None[Sandbox] Process order. (Serial=1452, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8288' Constructible: 'Infrastructure_Military_Family01_04' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:18:214NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:18:215NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:18:215NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:19:258None[Sandbox] Process order. (Serial=1453, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:19:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:270None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:329None[Sandbox] Process order. (Serial=1454, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:19:411None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:411None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:411None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:19:469None[Sandbox] Process order. (Serial=1455, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:20:442None[Sandbox] Process order. (Serial=1456, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8288' Constructible: 'Infrastructure_Money_Family02_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:20:512NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:20:512NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:20:513NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:21:266None[Sandbox] Process order. (Serial=1457, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:21:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:276None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:346None[Sandbox] Process order. (Serial=1458, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:21:427None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:427None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:427None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:21:486None[Sandbox] Process order. (Serial=1459, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:22:155None[Sandbox] Process order. (Serial=1460, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8288' Constructible: 'Infrastructure_Science_Family01_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:22:214NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:22:215NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:22:215NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:23:260None[Sandbox] Process order. (Serial=1461, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:23:272None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:273None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:273None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:273None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:340None[Sandbox] Process order. (Serial=1462, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:23:432None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:432None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:432None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:23:491None[Sandbox] Process order. (Serial=1463, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:25:266None[Sandbox] Process order. (Serial=1464, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:25:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:276None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:356None[Sandbox] Process order. (Serial=1465, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:25:458None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:458None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:458None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:25:526None[Sandbox] Process order. (Serial=1466, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:27:245None[Sandbox] Process order. (Serial=1467, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:27:254None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:255None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:255None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:255None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:325None[Sandbox] Process order. (Serial=1468, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:27:396None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:396None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:396None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:27:446None[Sandbox] Process order. (Serial=1469, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:29:265None[Sandbox] Process order. (Serial=1470, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:29:280None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:280None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:280None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:280None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:337None[Sandbox] Process order. (Serial=1471, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:29:420None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:420None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:420None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:29:478None[Sandbox] Process order. (Serial=1472, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:29:578None[Sandbox] Process order. (Serial=1473, Empire=0, Order=Order='OrderGoTo', Entity=#10852, path='[70, 35] --> [70, 36] --> [69, 37] --> [68, 37] --> [67, 37] --> [67, 36] --> [66, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:29:607None[Sandbox] Process order. (Serial=1474, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:30:613None[Sandbox] Process order. (Serial=1475, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:31:265None[Sandbox] Process order. (Serial=1476, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:31:278None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:278None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:278None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:278None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:337None[Sandbox] Process order. (Serial=1477, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:31:428None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:428None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:428None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:31:488None[Sandbox] Process order. (Serial=1478, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:31:618None[Sandbox] Process order. (Serial=1479, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:32:622None[Sandbox] Process order. (Serial=1480, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:33:266None[Sandbox] Process order. (Serial=1481, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:33:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:276None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:347None[Sandbox] Process order. (Serial=1482, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:33:436None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:436None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:436None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:33:496None[Sandbox] Process order. (Serial=1483, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:33:626None[Sandbox] Process order. (Serial=1484, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[64, 41] --> [65, 40] --> [65, 39] --> [65, 38] --> [65, 37] --> [65, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:33:632None[Sandbox] Process order. (Serial=1485, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:33:663None[Sandbox] Process order. (Serial=1486, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:34:636None[Sandbox] Process order. (Serial=1487, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:34:689None[Sandbox] Process order. (Serial=1488, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:35:260None[Sandbox] Process order. (Serial=1489, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:35:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:271None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:341None[Sandbox] Process order. (Serial=1490, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:35:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:422None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:35:481None[Sandbox] Process order. (Serial=1491, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:35:642None[Sandbox] Process order. (Serial=1492, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:35:702None[Sandbox] Process order. (Serial=1493, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:36:706None[Sandbox] Process order. (Serial=1494, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:165None[Sandbox] Process order. (Serial=1495, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[66, 30] --> [65, 31] --> [64, 31] --> [64, 32] --> [63, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:176None[Sandbox] Process order. (Serial=1496, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:299None[Sandbox] Process order. (Serial=1497, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:308None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:308None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:308None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:308None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:376None[Sandbox] Process order. (Serial=1498, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:466None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:466None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:466None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:528None[Sandbox] Process order. (Serial=1499, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:648NoneAI Synchronization took 62.0621ms at frame 2751 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:37:710None[Sandbox] Process order. (Serial=1500, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:895None[Sandbox] Process order. (Serial=1501, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:37:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:907None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:37:975None[Sandbox] Process order. (Serial=1502, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:116None[Sandbox] Process order. (Serial=1503, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:186None[Sandbox] Process order. (Serial=1504, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:397None[Sandbox] Process order. (Serial=1505, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:407None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:407None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:407None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:407None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:489None[Sandbox] Process order. (Serial=1506, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:570None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:570None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:570None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:629None[Sandbox] Process order. (Serial=1507, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:748NoneAI Synchronization took 63.5911ms at frame 2773 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:38:780None[Sandbox] Process order. (Serial=1508, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:982None[Sandbox] Process order. (Serial=1509, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:38:993None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:993None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:993None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:38:993None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:062None[Sandbox] Process order. (Serial=1510, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:143None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:143None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:143None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:192None[Sandbox] Process order. (Serial=1511, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:202None[Sandbox] Process order. (Serial=1512, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:324NoneAI Synchronization took 61.3363ms at frame 2785 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:39:393None[Sandbox] Process order. (Serial=1513, Empire=0, Order=Order='OrderGoTo', Entity=#9047, path='[65, 34] --> [65, 35] --> [66, 36] --> [66, 37] --> [67, 37] --> [68, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:404None[Sandbox] Process order. (Serial=1514, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:546None[Sandbox] Process order. (Serial=1515, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:557None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:557None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:557None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:557None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:626None[Sandbox] Process order. (Serial=1516, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:39:705None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:705None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:705None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:39:766None[Sandbox] Process order. (Serial=1517, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:079None[Sandbox] Process order. (Serial=1518, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:097None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:097None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:097None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:097None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:189None[Sandbox] Process order. (Serial=1519, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:207None[Sandbox] Process order. (Serial=1520, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:268None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:268None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:268None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:329None[Sandbox] Process order. (Serial=1521, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:452NoneAI Synchronization took 62.9111ms at frame 2809 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:40:469None[Sandbox] Process order. (Serial=1522, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:671None[Sandbox] Process order. (Serial=1523, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:683None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:683None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:683None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:683None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:752None[Sandbox] Process order. (Serial=1524, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:40:841None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:841None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:841None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:40:902None[Sandbox] Process order. (Serial=1525, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:194None[Sandbox] Process order. (Serial=1526, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:203None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:203None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:203None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:203None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:215None[Sandbox] Process order. (Serial=1527, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:264None[Sandbox] Process order. (Serial=1528, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:346None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:346None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:346None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:404None[Sandbox] Process order. (Serial=1529, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:524NoneAI Synchronization took 60.9601ms at frame 2831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:41:535None[Sandbox] Process order. (Serial=1530, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:745None[Sandbox] Process order. (Serial=1531, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:756None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:756None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:756None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:756None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:816None[Sandbox] Process order. (Serial=1532, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:41:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:897None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:41:955None[Sandbox] Process order. (Serial=1533, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:42:545None[Sandbox] Process order. (Serial=1534, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:43:629None[Sandbox] Process order. (Serial=1535, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[64, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:43:638None[Sandbox] Process order. (Serial=1536, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:43:769None[Sandbox] Process order. (Serial=1537, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:43:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:781None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:839None[Sandbox] Process order. (Serial=1538, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:43:924None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:924None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:924None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:43:980None[Sandbox] Process order. (Serial=1539, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:103NoneAI Synchronization took 60.6684ms at frame 2859 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:44:172None[Sandbox] Process order. (Serial=1540, Empire=1, Order=Order OrderCreateBattle Attacker #4284 Target #3120 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:221None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:03:44:245NonePresentation Battle 10901: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:245NonePresentation Battle 10901: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:245NonePresentation Battle 10901: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=10852. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:245None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #10852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:245NonePresentation Battle 10901: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:245NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:246NoneRestorePresentationBattlePreview created ticket #9051.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:246NonePresentation Battle 10901: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=4284, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:246None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:246NonePresentation Battle 10901: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3120, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:246None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:247NonePresentation Battle 10901: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=10852, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:247None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #10852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:247NonePresentation Battle 10901: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:247None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:247NonePresentation Battle 10901: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:247NonePresentation Battle 10901: Execute action[7]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:247NonePresentation Battle 10901: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:251NonePresentation Battle 10901: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:251NonePresentation Battle 10901: Execute action[10]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:251None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:251None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #9047 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:03:44:251None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:44:276NoneRequestRestoreAsyncOperation_Completed for ticket #9051.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:03:44:277NoneRestorePresentationBattlePreview skipped due to ended battle #10901
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:03:44:277NoneRequestAsyncOperation_Dismissed for ticket #9051.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:03:44:333None[Sandbox] Process order. (Serial=1541, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:345None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:345None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:345None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:345None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:415None[Sandbox] Process order. (Serial=1542, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:500None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:500None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:500None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:559None[Sandbox] Process order. (Serial=1543, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:699None[Sandbox] Process order. (Serial=1544, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 10901 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:741NonePresentation Battle 10901: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:44:851None[Sandbox] Process order. (Serial=1545, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:44:860None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:860None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:860None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:860None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:44:924None[Sandbox] Process order. (Serial=1546, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:45:002None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:45:002None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:45:002None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:45:062None[Sandbox] Process order. (Serial=1547, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:46:206None[Sandbox] Process order. (Serial=1548, Empire=0, Order=Order OrderBattleRetreat - BattleGUID: 10901 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:46:228NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:46:229NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:46:229NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:46:268NonePresentation Battle 10901: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:46:276None[Sandbox] Process order. (Serial=1549, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#10901)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:46:346UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:03:46:346UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:03:46:347UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:03:46:347UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:03:46:347UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleAftermathPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:03:46:374NonePresentation Battle 10901: Execute action[13]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #10852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #10852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374NoneReleasePresentationBattlePreview attacker #4284, defender #3120
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374NoneHidePresentationBattlePreview attacker #4284, defender #3120
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #3120 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:374None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #3120 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:03:46:880None[Sandbox] Process order. (Serial=1550, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:46:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:46:890None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:46:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:46:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:46:970None[Sandbox] Process order. (Serial=1551, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:47:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:47:061None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:47:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:47:121None[Sandbox] Process order. (Serial=1552, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:48:306None[Sandbox] Process order. (Serial=1553, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:48:866None[Sandbox] Process order. (Serial=1554, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:48:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:48:877None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:48:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:48:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:48:936None[Sandbox] Process order. (Serial=1555, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:49:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:49:026None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:49:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:49:076None[Sandbox] Process order. (Serial=1556, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:50:801None[Sandbox] Process order. (Serial=1557, Empire=0, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:50:823NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:50:823NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:50:823NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:50:840None[Sandbox] Process order. (Serial=1558, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:50:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:50:852None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:50:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:50:852None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:50:910None[Sandbox] Process order. (Serial=1559, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:50:993None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:50:993None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:50:993None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:51:042None[Sandbox] Process order. (Serial=1560, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:51:173NoneAI Synchronization took 60.5921ms at frame 2920 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:03:52:846None[Sandbox] Process order. (Serial=1561, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:52:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:52:856None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:52:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:52:856None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:52:916None[Sandbox] Process order. (Serial=1562, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:52:997None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:52:997None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:52:997None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:53:056None[Sandbox] Process order. (Serial=1563, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:54:856None[Sandbox] Process order. (Serial=1564, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:54:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:54:867None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:54:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:54:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:54:928None[Sandbox] Process order. (Serial=1565, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:55:010None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:55:010None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:55:010None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:55:069None[Sandbox] Process order. (Serial=1566, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:55:962None[Sandbox] Process order. (Serial=1567, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:56:023NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:03:56:024NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:03:56:024NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:03:56:866None[Sandbox] Process order. (Serial=1568, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:56:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:56:877None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:56:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:56:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:56:938None[Sandbox] Process order. (Serial=1569, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:57:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:57:031None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:57:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:57:092None[Sandbox] Process order. (Serial=1570, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:58:855None[Sandbox] Process order. (Serial=1571, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:58:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:58:867None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:58:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:58:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:58:927None[Sandbox] Process order. (Serial=1572, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:59:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:59:007None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:59:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:03:59:066None[Sandbox] Process order. (Serial=1573, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:59:587None[Sandbox] Process order. (Serial=1574, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#10954, path='[66, 37] --> [65, 37] --> [65, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:03:59:617None[Sandbox] Process order. (Serial=1575, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:00:626None[Sandbox] Process order. (Serial=1576, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:00:847None[Sandbox] Process order. (Serial=1577, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:00:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:00:857None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:00:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:00:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:00:918None[Sandbox] Process order. (Serial=1578, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:01:000None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:01:000None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:01:000None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:01:060None[Sandbox] Process order. (Serial=1579, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:01:630None[Sandbox] Process order. (Serial=1580, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:01:726NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:04:01:727NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:04:01:727NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:04:02:513None[Sandbox] Process order. (Serial=1581, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[65, 42] --> [65, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:02:547None[Sandbox] Process order. (Serial=1582, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:02:856None[Sandbox] Process order. (Serial=1583, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:02:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:02:866None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:02:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:02:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:02:936None[Sandbox] Process order. (Serial=1584, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:03:029None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:03:029None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:03:029None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:03:086None[Sandbox] Process order. (Serial=1585, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:03:276None[Sandbox] Process order. (Serial=1586, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:03:282None[Sandbox] Process order. (Serial=1587, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:03:286None[Sandbox] Process order. (Serial=1588, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:03:291None[Sandbox] Process order. (Serial=1589, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:04:846None[Sandbox] Process order. (Serial=1590, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:04:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:04:857None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:04:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:04:857None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:04:928None[Sandbox] Process order. (Serial=1591, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:05:006None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:05:006None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:05:006None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:05:066None[Sandbox] Process order. (Serial=1592, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:06:861None[Sandbox] Process order. (Serial=1593, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:06:870None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:06:871None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:06:871None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:06:871None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:06:941None[Sandbox] Process order. (Serial=1594, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:07:032None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:07:032None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:07:032None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:07:102None[Sandbox] Process order. (Serial=1595, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:08:856None[Sandbox] Process order. (Serial=1596, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:08:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:08:867None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:08:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:08:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:08:926None[Sandbox] Process order. (Serial=1597, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:09:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:09:007None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:09:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:09:065None[Sandbox] Process order. (Serial=1598, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:10:851None[Sandbox] Process order. (Serial=1599, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:10:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:10:862None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:10:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:10:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:10:932None[Sandbox] Process order. (Serial=1600, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:11:013None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:11:013None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:11:013None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:11:062None[Sandbox] Process order. (Serial=1601, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:12:864None[Sandbox] Process order. (Serial=1602, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:12:875None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:12:875None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:12:875None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:12:875None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:12:936None[Sandbox] Process order. (Serial=1603, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:13:017None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:13:017None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:13:017None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:13:076None[Sandbox] Process order. (Serial=1604, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:14:851None[Sandbox] Process order. (Serial=1605, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:14:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:14:863None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:14:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:14:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:14:923None[Sandbox] Process order. (Serial=1606, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:15:003None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:15:003None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:15:003None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:15:052None[Sandbox] Process order. (Serial=1607, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:16:856None[Sandbox] Process order. (Serial=1608, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:16:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:16:866None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:16:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:16:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:16:936None[Sandbox] Process order. (Serial=1609, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:17:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:17:026None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:17:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:17:086None[Sandbox] Process order. (Serial=1610, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:18:096None[Sandbox] Process order. (Serial=1611, Empire=0, Order=Order='OrderGoTo', Entity=#7849, path='[76, 43] --> [77, 43] --> [78, 42] --> [79, 42] --> [79, 41] --> [79, 40] --> [80, 40] --> [79, 39] --> [78, 39] --> [77, 39] --> [76, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:18:123None[Sandbox] Process order. (Serial=1612, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:18:858None[Sandbox] Process order. (Serial=1613, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:18:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:18:869None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:18:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:18:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:18:937None[Sandbox] Process order. (Serial=1614, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:19:017None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:19:017None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:19:017None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:19:068None[Sandbox] Process order. (Serial=1615, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:19:128None[Sandbox] Process order. (Serial=1616, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:20:131None[Sandbox] Process order. (Serial=1617, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:20:855None[Sandbox] Process order. (Serial=1618, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:20:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:20:866None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:20:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:20:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:20:926None[Sandbox] Process order. (Serial=1619, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:21:008None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:21:008None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:21:008None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:21:068None[Sandbox] Process order. (Serial=1620, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:21:148None[Sandbox] Process order. (Serial=1621, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:21:529None[Sandbox] Process order. (Serial=1622, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[74, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:21:564None[Sandbox] Process order. (Serial=1623, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:22:152None[Sandbox] Process order. (Serial=1624, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:22:613None[Sandbox] Process order. (Serial=1625, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[73, 45] --> [73, 46] --> [72, 46] --> [71, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:22:648None[Sandbox] Process order. (Serial=1626, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:22:935None[Sandbox] Process order. (Serial=1627, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:22:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:22:946None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:22:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:22:946None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:23:005None[Sandbox] Process order. (Serial=1628, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:23:087None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:23:087None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:23:087None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:23:146None[Sandbox] Process order. (Serial=1629, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:23:156None[Sandbox] Process order. (Serial=1630, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:23:657None[Sandbox] Process order. (Serial=1631, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:24:168None[Sandbox] Process order. (Serial=1632, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:24:349None[Sandbox] Process order. (Serial=1633, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[72, 47] --> [72, 48] --> [71, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:24:661None[Sandbox] Process order. (Serial=1634, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:24:942None[Sandbox] Process order. (Serial=1635, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:24:952None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:24:952None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:24:952None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:24:952None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:25:012None[Sandbox] Process order. (Serial=1636, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:25:094None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:25:094None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:25:094None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:25:153None[Sandbox] Process order. (Serial=1637, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:25:201None[Sandbox] Process order. (Serial=1638, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:25:667None[Sandbox] Process order. (Serial=1639, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:25:967None[Sandbox] Process order. (Serial=1640, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[73, 48] --> [73, 49] --> [74, 50] --> [74, 51] --> [75, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:26:210None[Sandbox] Process order. (Serial=1641, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:26:673None[Sandbox] Process order. (Serial=1642, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:26:956None[Sandbox] Process order. (Serial=1643, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:26:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:26:981None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:26:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:26:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:27:053None[Sandbox] Process order. (Serial=1644, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:27:135None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:27:135None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:27:135None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:27:195None[Sandbox] Process order. (Serial=1645, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:27:252None[Sandbox] Process order. (Serial=1646, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:27:679None[Sandbox] Process order. (Serial=1647, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:28:259None[Sandbox] Process order. (Serial=1648, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:28:720None[Sandbox] Process order. (Serial=1649, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:29:064None[Sandbox] Process order. (Serial=1650, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:29:075None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:075None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:075None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:075None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:154None[Sandbox] Process order. (Serial=1651, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:29:240None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:240None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:240None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:29:298None[Sandbox] Process order. (Serial=1652, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:29:729None[Sandbox] Process order. (Serial=1653, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:30:735None[Sandbox] Process order. (Serial=1654, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:31:005None[Sandbox] Process order. (Serial=1655, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:31:015None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:015None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:015None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:015None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:076None[Sandbox] Process order. (Serial=1656, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:31:147None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:147None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:147None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:31:196None[Sandbox] Process order. (Serial=1657, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:33:018None[Sandbox] Process order. (Serial=1658, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:33:030None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:030None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:030None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:030None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:110None[Sandbox] Process order. (Serial=1659, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:33:181None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:181None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:181None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:33:240None[Sandbox] Process order. (Serial=1660, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:35:022None[Sandbox] Process order. (Serial=1661, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:35:035None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:035None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:035None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:035None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:093None[Sandbox] Process order. (Serial=1662, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:35:183None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:183None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:183None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:35:243None[Sandbox] Process order. (Serial=1663, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:37:027None[Sandbox] Process order. (Serial=1664, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:37:036None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:036None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:036None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:036None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:096None[Sandbox] Process order. (Serial=1665, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:37:187None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:187None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:187None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:37:246None[Sandbox] Process order. (Serial=1666, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:39:010None[Sandbox] Process order. (Serial=1667, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:39:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:021None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:093None[Sandbox] Process order. (Serial=1668, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:39:175None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:175None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:175None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:39:223None[Sandbox] Process order. (Serial=1669, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:40:826None[Sandbox] Process order. (Serial=1670, Empire=0, Order=Order='OrderGoToAndRansack', Entity=#9680, path='[107, 50] --> [108, 50] --> [108, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:40:836None[Sandbox] Process order. (Serial=1671, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:41:008None[Sandbox] Process order. (Serial=1672, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:41:017None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:017None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:017None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:017None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:088None[Sandbox] Process order. (Serial=1673, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:41:159None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:159None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:159None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:41:219None[Sandbox] Process order. (Serial=1674, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:41:839None[Sandbox] Process order. (Serial=1675, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:42:843None[Sandbox] Process order. (Serial=1676, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:003None[Sandbox] Process order. (Serial=1677, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:015None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:015None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:015None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:015None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:045None[Sandbox] Process order. (Serial=1678, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[107, 56] --> [106, 57]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:053None[Sandbox] Process order. (Serial=1679, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:114None[Sandbox] Process order. (Serial=1680, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:195None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:195None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:195None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:244None[Sandbox] Process order. (Serial=1681, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:369NoneAI Synchronization took 57.9312ms at frame 3262 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:04:43:584None[Sandbox] Process order. (Serial=1682, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:596None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:596None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:596None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:596None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:656None[Sandbox] Process order. (Serial=1683, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:739None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:739None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:739None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:43:789None[Sandbox] Process order. (Serial=1684, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:43:861None[Sandbox] Process order. (Serial=1685, Empire=0, Order=Order OrderRansack)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:059None[Sandbox] Process order. (Serial=1686, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:080None[Sandbox] Process order. (Serial=1687, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:091None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:091None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:091None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:091None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:151None[Sandbox] Process order. (Serial=1688, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:233None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:233None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:233None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:292None[Sandbox] Process order. (Serial=1689, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:408NoneAI Synchronization took 57.7901ms at frame 3285 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:04:44:614None[Sandbox] Process order. (Serial=1690, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:618None[Sandbox] Process order. (Serial=1691, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:622None[Sandbox] Process order. (Serial=1692, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:635None[Sandbox] Process order. (Serial=1693, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:636None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:705None[Sandbox] Process order. (Serial=1694, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:44:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:777None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:44:826None[Sandbox] Process order. (Serial=1695, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:45:096None[Sandbox] Process order. (Serial=1696, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:45:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:106None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:107None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:166None[Sandbox] Process order. (Serial=1697, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:45:247None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:247None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:247None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:45:305None[Sandbox] Process order. (Serial=1698, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:47:109None[Sandbox] Process order. (Serial=1699, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:47:120None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:120None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:120None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:120None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:181None[Sandbox] Process order. (Serial=1700, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:47:262None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:262None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:262None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:47:321None[Sandbox] Process order. (Serial=1701, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:49:096None[Sandbox] Process order. (Serial=1702, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:49:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:106None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:107None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:176None[Sandbox] Process order. (Serial=1703, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:49:257None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:257None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:257None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:49:315None[Sandbox] Process order. (Serial=1704, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:51:118None[Sandbox] Process order. (Serial=1705, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:51:127None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:129None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:188None[Sandbox] Process order. (Serial=1706, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:51:269None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:269None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:269None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:51:319None[Sandbox] Process order. (Serial=1707, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:53:123None[Sandbox] Process order. (Serial=1708, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:53:135None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:135None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:135None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:135None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:195None[Sandbox] Process order. (Serial=1709, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:53:285None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:285None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:285None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:53:345None[Sandbox] Process order. (Serial=1710, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:55:096None[Sandbox] Process order. (Serial=1711, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:55:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:106None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:106None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:165None[Sandbox] Process order. (Serial=1712, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:55:249None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:249None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:249None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:55:306None[Sandbox] Process order. (Serial=1713, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:57:119None[Sandbox] Process order. (Serial=1714, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:57:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:130None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:189None[Sandbox] Process order. (Serial=1715, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:57:270None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:271None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:271None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:57:330None[Sandbox] Process order. (Serial=1716, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:59:116None[Sandbox] Process order. (Serial=1717, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:59:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:126None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:196None[Sandbox] Process order. (Serial=1718, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:59:277None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:277None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:277None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:04:59:336None[Sandbox] Process order. (Serial=1719, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:59:466None[Sandbox] Process order. (Serial=1720, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:59:577None[Sandbox] Process order. (Serial=1721, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:04:59:648NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:04:59:648NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:04:59:648NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:05:01:133None[Sandbox] Process order. (Serial=1722, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:01:144None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:145None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:145None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:145None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:240None[Sandbox] Process order. (Serial=1723, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:01:329None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:329None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:329None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:01:388None[Sandbox] Process order. (Serial=1724, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:03:108None[Sandbox] Process order. (Serial=1725, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:03:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:119None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:188None[Sandbox] Process order. (Serial=1726, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:03:269None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:269None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:269None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:03:318None[Sandbox] Process order. (Serial=1727, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:05:107None[Sandbox] Process order. (Serial=1728, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:05:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:119None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:191None[Sandbox] Process order. (Serial=1729, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:05:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:272None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:05:332None[Sandbox] Process order. (Serial=1730, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:06:109None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:05:07:119None[Sandbox] Process order. (Serial=1731, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:07:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:131None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:190None[Sandbox] Process order. (Serial=1732, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:07:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:272None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:07:331None[Sandbox] Process order. (Serial=1733, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:07:836None[Sandbox] Process order. (Serial=1734, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:07:858NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:05:07:859NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:05:07:859NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:05:09:105None[Sandbox] Process order. (Serial=1735, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:09:116None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:116None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:116None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:116None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:184None[Sandbox] Process order. (Serial=1736, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:09:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:267None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:09:326None[Sandbox] Process order. (Serial=1737, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:11:122None[Sandbox] Process order. (Serial=1738, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:11:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:133None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:133None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:205None[Sandbox] Process order. (Serial=1739, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:11:296None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:296None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:296None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:11:355None[Sandbox] Process order. (Serial=1740, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:13:114None[Sandbox] Process order. (Serial=1741, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:13:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:126None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:185None[Sandbox] Process order. (Serial=1742, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:13:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:267None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:13:326None[Sandbox] Process order. (Serial=1743, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:15:108None[Sandbox] Process order. (Serial=1744, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:15:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:119None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:179None[Sandbox] Process order. (Serial=1745, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:15:258None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:258None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:258None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:15:319None[Sandbox] Process order. (Serial=1746, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:17:109None[Sandbox] Process order. (Serial=1747, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:17:121None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:121None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:121None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:121None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:191None[Sandbox] Process order. (Serial=1748, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:17:271None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:271None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:17:331None[Sandbox] Process order. (Serial=1749, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:556None[Sandbox] Process order. (Serial=1750, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:574NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:574NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:574NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:598None[Sandbox] Process order. (Serial=1751, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:663NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:664NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:664NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:716None[Sandbox] Process order. (Serial=1752, Empire=1, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:722None[Sandbox] Process order. (Serial=1753, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:763NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:764NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:764NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:789None[Sandbox] Process order. (Serial=1754, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:863NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:863NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:863NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:05:18:880None[Sandbox] Process order. (Serial=1755, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:18:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:18:891None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:18:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:18:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:18:964None[Sandbox] Process order. (Serial=1756, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:19:046None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:19:046None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:19:046None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:19:107None[Sandbox] Process order. (Serial=1757, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:20:721None[Sandbox] Process order. (Serial=1758, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:20:873None[Sandbox] Process order. (Serial=1759, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:20:886None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:20:886None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:20:886None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:20:886None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:20:944None[Sandbox] Process order. (Serial=1760, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:21:035None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:21:035None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:21:036None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:21:095None[Sandbox] Process order. (Serial=1761, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:22:726None[Sandbox] Process order. (Serial=1762, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:22:888None[Sandbox] Process order. (Serial=1763, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:22:899None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:22:899None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:22:899None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:22:899None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:22:968None[Sandbox] Process order. (Serial=1764, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:23:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:23:061None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:23:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:23:119None[Sandbox] Process order. (Serial=1765, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:24:723None[Sandbox] Process order. (Serial=1766, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:24:884None[Sandbox] Process order. (Serial=1767, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:24:895None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:24:896None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:24:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:24:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:24:965None[Sandbox] Process order. (Serial=1768, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:25:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:25:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:25:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:25:116None[Sandbox] Process order. (Serial=1769, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:26:719None[Sandbox] Process order. (Serial=1770, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:26:879None[Sandbox] Process order. (Serial=1771, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:26:889None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:26:889None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:26:889None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:26:889None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:26:951None[Sandbox] Process order. (Serial=1772, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:27:033None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:27:033None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:27:033None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:27:093None[Sandbox] Process order. (Serial=1773, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:28:719None[Sandbox] Process order. (Serial=1774, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:28:869None[Sandbox] Process order. (Serial=1775, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:28:879None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:28:880None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:28:880None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:28:880None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:28:936None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:05:28:949None[Sandbox] Process order. (Serial=1776, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:29:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:29:031None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:29:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:29:092None[Sandbox] Process order. (Serial=1777, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:30:738None[Sandbox] Process order. (Serial=1778, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:30:909None[Sandbox] Process order. (Serial=1779, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:30:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:30:921None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:30:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:30:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:30:980None[Sandbox] Process order. (Serial=1780, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:31:052None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:31:052None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:31:052None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:31:111None[Sandbox] Process order. (Serial=1781, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:32:716None[Sandbox] Process order. (Serial=1782, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:32:856None[Sandbox] Process order. (Serial=1783, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:32:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:32:866None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:32:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:32:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:32:926None[Sandbox] Process order. (Serial=1784, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:33:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:33:007None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:33:007None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:33:056None[Sandbox] Process order. (Serial=1785, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:34:746None[Sandbox] Process order. (Serial=1786, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:34:916None[Sandbox] Process order. (Serial=1787, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:34:926None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:34:926None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:34:926None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:34:926None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:34:996None[Sandbox] Process order. (Serial=1788, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:35:077None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:35:077None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:35:077None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:35:126None[Sandbox] Process order. (Serial=1789, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:36:747None[Sandbox] Process order. (Serial=1790, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:36:899None[Sandbox] Process order. (Serial=1791, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:36:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:36:912None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:36:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:36:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:36:971None[Sandbox] Process order. (Serial=1792, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:37:051None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:37:051None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:37:051None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:37:111None[Sandbox] Process order. (Serial=1793, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:37:462None[Sandbox] Process order. (Serial=1794, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:38:746None[Sandbox] Process order. (Serial=1795, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:38:897None[Sandbox] Process order. (Serial=1796, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:38:908None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:38:908None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:38:908None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:38:908None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:38:976None[Sandbox] Process order. (Serial=1797, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:39:055None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:39:055None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:39:055None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:39:116None[Sandbox] Process order. (Serial=1798, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:40:740None[Sandbox] Process order. (Serial=1799, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:40:881None[Sandbox] Process order. (Serial=1800, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:40:892None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:40:892None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:40:892None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:40:892None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:40:951None[Sandbox] Process order. (Serial=1801, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:41:030None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:41:031None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:41:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:41:091None[Sandbox] Process order. (Serial=1802, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:42:745None[Sandbox] Process order. (Serial=1803, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:42:896None[Sandbox] Process order. (Serial=1804, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:42:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:42:906None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:42:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:42:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:42:976None[Sandbox] Process order. (Serial=1805, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:43:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:43:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:43:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:43:116None[Sandbox] Process order. (Serial=1806, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:44:744None[Sandbox] Process order. (Serial=1807, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:44:885None[Sandbox] Process order. (Serial=1808, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:44:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:44:896None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:44:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:44:896None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:44:964None[Sandbox] Process order. (Serial=1809, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:45:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:45:047None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:45:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:45:107None[Sandbox] Process order. (Serial=1810, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:46:752None[Sandbox] Process order. (Serial=1811, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:46:894None[Sandbox] Process order. (Serial=1812, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:46:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:46:904None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:46:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:46:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:46:985None[Sandbox] Process order. (Serial=1813, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:47:065None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:47:065None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:47:065None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:47:125None[Sandbox] Process order. (Serial=1814, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:48:750None[Sandbox] Process order. (Serial=1815, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:48:900None[Sandbox] Process order. (Serial=1816, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:48:910None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:48:910None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:48:910None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:48:910None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:48:960None[Sandbox] Process order. (Serial=1817, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:49:042None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:49:042None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:49:042None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:49:100None[Sandbox] Process order. (Serial=1818, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:50:786None[Sandbox] Process order. (Serial=1819, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:50:936None[Sandbox] Process order. (Serial=1820, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:50:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:50:977None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:50:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:50:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:51:046None[Sandbox] Process order. (Serial=1821, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:51:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:51:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:51:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:51:186None[Sandbox] Process order. (Serial=1822, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:52:759None[Sandbox] Process order. (Serial=1823, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:52:909None[Sandbox] Process order. (Serial=1824, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:52:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:52:921None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:52:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:52:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:52:978None[Sandbox] Process order. (Serial=1825, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:53:029None[Sandbox] Process order. (Serial=1826, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[97, 47] --> [98, 46] --> [99, 46] --> [100, 46] --> [101, 46] --> [102, 46] --> [102, 45] --> [103, 44] --> [104, 44] --> [105, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:53:038None[Sandbox] Process order. (Serial=1827, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:53:059None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:53:059None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:53:059None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:53:119None[Sandbox] Process order. (Serial=1828, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:54:045None[Sandbox] Process order. (Serial=1829, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:54:746None[Sandbox] Process order. (Serial=1830, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:54:906None[Sandbox] Process order. (Serial=1831, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:54:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:54:916None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:54:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:54:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:54:977None[Sandbox] Process order. (Serial=1832, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:55:056None[Sandbox] Process order. (Serial=1833, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:55:057None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:55:057None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:55:057None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:55:116None[Sandbox] Process order. (Serial=1834, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:56:066None[Sandbox] Process order. (Serial=1835, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:56:757None[Sandbox] Process order. (Serial=1836, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:56:909None[Sandbox] Process order. (Serial=1837, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:56:922None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:56:922None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:56:931None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:56:931None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:56:991None[Sandbox] Process order. (Serial=1838, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:57:076None[Sandbox] Process order. (Serial=1839, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:57:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:57:076None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:57:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:57:131None[Sandbox] Process order. (Serial=1840, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:58:084None[Sandbox] Process order. (Serial=1841, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:58:755None[Sandbox] Process order. (Serial=1842, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:58:895None[Sandbox] Process order. (Serial=1843, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:58:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:58:907None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:58:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:58:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:58:966None[Sandbox] Process order. (Serial=1844, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:58:986None[Sandbox] Process order. (Serial=1845, Empire=0, Order=Order='OrderGoTo', Entity=#10292, path='[101, 48] --> [101, 47] --> [102, 46] --> [102, 45] --> [103, 44] --> [103, 43] --> [104, 43] --> [105, 43] --> [106, 43] --> [107, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:58:996None[Sandbox] Process order. (Serial=1846, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:59:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:59:047None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:59:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:05:59:096None[Sandbox] Process order. (Serial=1847, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:05:59:106None[Sandbox] Process order. (Serial=1848, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:00:005None[Sandbox] Process order. (Serial=1849, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:00:106None[Sandbox] Process order. (Serial=1850, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:00:756None[Sandbox] Process order. (Serial=1851, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:00:906None[Sandbox] Process order. (Serial=1852, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:00:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:00:917None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:00:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:00:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:00:986None[Sandbox] Process order. (Serial=1853, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:01:036None[Sandbox] Process order. (Serial=1854, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:01:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:01:067None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:01:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:01:126None[Sandbox] Process order. (Serial=1855, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:02:046None[Sandbox] Process order. (Serial=1856, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:02:757None[Sandbox] Process order. (Serial=1857, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:02:908None[Sandbox] Process order. (Serial=1858, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:02:920None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:02:920None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:02:920None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:02:920None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:02:988None[Sandbox] Process order. (Serial=1859, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:03:059None[Sandbox] Process order. (Serial=1860, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:03:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:03:070None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:03:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:03:119None[Sandbox] Process order. (Serial=1861, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:04:063None[Sandbox] Process order. (Serial=1862, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:04:754None[Sandbox] Process order. (Serial=1863, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:04:895None[Sandbox] Process order. (Serial=1864, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:04:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:04:906None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:04:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:04:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:04:978None[Sandbox] Process order. (Serial=1865, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:05:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:05:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:05:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:05:079None[Sandbox] Process order. (Serial=1866, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:05:106None[Sandbox] Process order. (Serial=1867, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:085None[Sandbox] Process order. (Serial=1868, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:506None[Sandbox] Process order. (Serial=1869, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#10191, path='[102, 48] --> [101, 47] --> [102, 46] --> [102, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:535None[Sandbox] Process order. (Serial=1870, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:756None[Sandbox] Process order. (Serial=1871, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:896None[Sandbox] Process order. (Serial=1872, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[111, 55], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:900None[Sandbox] Process order. (Serial=1873, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:06:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:06:906None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:06:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:06:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:06:986None[Sandbox] Process order. (Serial=1874, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:07:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:07:067None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:07:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:07:096None[Sandbox] Process order. (Serial=1875, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:07:116None[Sandbox] Process order. (Serial=1876, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:07:546None[Sandbox] Process order. (Serial=1877, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:08:557None[Sandbox] Process order. (Serial=1878, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:08:577NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:06:08:577NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:06:08:577NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:06:08:758None[Sandbox] Process order. (Serial=1879, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:08:908None[Sandbox] Process order. (Serial=1880, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:08:920None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:08:920None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:08:920None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:08:920None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:08:979None[Sandbox] Process order. (Serial=1881, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:09:060None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:09:060None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:09:060None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:09:119None[Sandbox] Process order. (Serial=1882, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:09:884None[Sandbox] Process order. (Serial=1883, Empire=0, Order=Order='OrderGoTo', Entity=#8256, path='[102, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:09:911None[Sandbox] Process order. (Serial=1884, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:10:596None[Sandbox] Process order. (Serial=1885, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:10:756None[Sandbox] Process order. (Serial=1886, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:10:916None[Sandbox] Process order. (Serial=1887, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:10:927None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:10:927None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:10:927None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:10:927None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:10:995None[Sandbox] Process order. (Serial=1888, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:11:083None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:11:083None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:11:083None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:11:146None[Sandbox] Process order. (Serial=1889, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:12:762None[Sandbox] Process order. (Serial=1890, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:12:915None[Sandbox] Process order. (Serial=1891, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:12:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:12:925None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:12:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:12:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:12:984None[Sandbox] Process order. (Serial=1892, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:13:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:13:067None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:13:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:13:126None[Sandbox] Process order. (Serial=1893, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:14:756None[Sandbox] Process order. (Serial=1894, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:14:907None[Sandbox] Process order. (Serial=1895, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:14:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:14:917None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:14:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:14:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:14:989None[Sandbox] Process order. (Serial=1896, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:15:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:15:070None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:15:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:15:128None[Sandbox] Process order. (Serial=1897, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:16:022None[Sandbox] Process order. (Serial=1898, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[74, 51] --> [74, 50] --> [73, 49] --> [73, 48] --> [72, 47] --> [73, 46] --> [73, 45] --> [74, 44] --> [74, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:16:051None[Sandbox] Process order. (Serial=1899, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:16:763None[Sandbox] Process order. (Serial=1900, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:16:913None[Sandbox] Process order. (Serial=1901, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:16:924None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:16:925None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:16:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:16:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:16:983None[Sandbox] Process order. (Serial=1902, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:17:065None[Sandbox] Process order. (Serial=1903, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:17:066None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:17:066None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:17:066None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:17:125None[Sandbox] Process order. (Serial=1904, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:18:077None[Sandbox] Process order. (Serial=1905, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:18:761None[Sandbox] Process order. (Serial=1906, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:18:914None[Sandbox] Process order. (Serial=1907, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:18:933None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:18:933None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:18:933None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:18:933None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:18:993None[Sandbox] Process order. (Serial=1908, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:19:073None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:19:073None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:19:073None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:19:084None[Sandbox] Process order. (Serial=1909, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:19:133None[Sandbox] Process order. (Serial=1910, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:20:095None[Sandbox] Process order. (Serial=1911, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:20:164UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular81
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:06:20:779None[Sandbox] Process order. (Serial=1912, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:20:940None[Sandbox] Process order. (Serial=1913, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:20:950None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:20:950None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:20:950None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:20:950None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:21:019None[Sandbox] Process order. (Serial=1914, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:21:102None[Sandbox] Process order. (Serial=1915, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:21:111None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:21:111None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:21:111None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:21:170None[Sandbox] Process order. (Serial=1916, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:22:786None[Sandbox] Process order. (Serial=1917, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:22:926None[Sandbox] Process order. (Serial=1918, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:22:937None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:22:938None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:22:938None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:22:938None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:22:996None[Sandbox] Process order. (Serial=1919, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:23:086None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:23:086None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:23:086None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:23:146None[Sandbox] Process order. (Serial=1920, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:24:772None[Sandbox] Process order. (Serial=1921, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:24:933None[Sandbox] Process order. (Serial=1922, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:24:943None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:24:943None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:24:943None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:24:943None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:25:004None[Sandbox] Process order. (Serial=1923, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:25:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:25:076None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:25:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:25:135None[Sandbox] Process order. (Serial=1924, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:26:406None[Sandbox] Process order. (Serial=1925, Empire=0, Order=Order OrderMakeNarrativeEventChoice)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:26:410None[Sandbox] Process order. (Serial=1926, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:26:806None[Sandbox] Process order. (Serial=1927, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:26:956None[Sandbox] Process order. (Serial=1928, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:26:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:26:967None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:26:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:26:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:27:038None[Sandbox] Process order. (Serial=1929, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:27:120None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:27:120None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:27:120None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:27:178None[Sandbox] Process order. (Serial=1930, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:28:804None[Sandbox] Process order. (Serial=1931, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:28:985None[Sandbox] Process order. (Serial=1932, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:28:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:28:996None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:28:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:28:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:29:056None[Sandbox] Process order. (Serial=1933, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:29:137None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:29:137None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:29:137None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:29:196None[Sandbox] Process order. (Serial=1934, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:30:018None[Sandbox] Process order. (Serial=1935, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:30:818None[Sandbox] Process order. (Serial=1936, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:30:979None[Sandbox] Process order. (Serial=1937, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:30:992None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:30:992None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:30:992None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:30:992None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:31:061None[Sandbox] Process order. (Serial=1938, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:31:142None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:31:142None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:31:142None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:31:201None[Sandbox] Process order. (Serial=1939, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:32:803None[Sandbox] Process order. (Serial=1940, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:32:963None[Sandbox] Process order. (Serial=1941, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:32:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:32:975None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:32:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:32:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:33:045None[Sandbox] Process order. (Serial=1942, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:33:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:33:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:33:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:33:188None[Sandbox] Process order. (Serial=1943, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:34:808None[Sandbox] Process order. (Serial=1944, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:34:958None[Sandbox] Process order. (Serial=1945, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:34:970None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:34:970None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:34:970None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:34:970None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:35:028None[Sandbox] Process order. (Serial=1946, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:35:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:35:109None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:35:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:35:169None[Sandbox] Process order. (Serial=1947, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:36:808None[Sandbox] Process order. (Serial=1948, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:36:959None[Sandbox] Process order. (Serial=1949, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:36:971None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:36:972None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:36:972None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:36:972None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:37:041None[Sandbox] Process order. (Serial=1950, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:37:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:37:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:37:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:37:187None[Sandbox] Process order. (Serial=1951, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:37:742None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:06:38:806None[Sandbox] Process order. (Serial=1952, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:38:957None[Sandbox] Process order. (Serial=1953, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:38:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:38:967None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:38:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:38:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:39:028None[Sandbox] Process order. (Serial=1954, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:39:108None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:39:108None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:39:108None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:39:168None[Sandbox] Process order. (Serial=1955, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:40:816None[Sandbox] Process order. (Serial=1956, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:40:967None[Sandbox] Process order. (Serial=1957, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:40:978None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:40:978None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:40:978None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:40:978None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:41:046None[Sandbox] Process order. (Serial=1958, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:41:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:41:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:41:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:41:176None[Sandbox] Process order. (Serial=1959, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:42:810None[Sandbox] Process order. (Serial=1960, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:42:961None[Sandbox] Process order. (Serial=1961, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:42:972None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:42:972None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:42:972None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:42:972None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:43:031None[Sandbox] Process order. (Serial=1962, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:43:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:43:112None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:43:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:43:173None[Sandbox] Process order. (Serial=1963, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:44:806None[Sandbox] Process order. (Serial=1964, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:44:956None[Sandbox] Process order. (Serial=1965, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:44:966None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:44:966None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:44:966None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:44:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:45:026None[Sandbox] Process order. (Serial=1966, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:45:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:45:107None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:45:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:45:166None[Sandbox] Process order. (Serial=1967, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:46:806None[Sandbox] Process order. (Serial=1968, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:46:946None[Sandbox] Process order. (Serial=1969, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:46:957None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:46:957None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:46:957None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:46:958None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:47:026None[Sandbox] Process order. (Serial=1970, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:47:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:47:107None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:47:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:47:156None[Sandbox] Process order. (Serial=1971, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:48:811None[Sandbox] Process order. (Serial=1972, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:48:962None[Sandbox] Process order. (Serial=1973, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:48:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:48:974None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:48:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:48:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:49:031None[Sandbox] Process order. (Serial=1974, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:49:123None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:49:123None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:49:123None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:49:152None[Sandbox] Process order. (Serial=1975, Empire=0, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:49:181None[Sandbox] Process order. (Serial=1976, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:50:806None[Sandbox] Process order. (Serial=1977, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:50:966None[Sandbox] Process order. (Serial=1978, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:50:976None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:50:976None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:50:976None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:50:976None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:51:046None[Sandbox] Process order. (Serial=1979, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:51:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:51:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:51:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:51:186None[Sandbox] Process order. (Serial=1980, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:51:467None[Sandbox] Process order. (Serial=1981, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:51:497None[Sandbox] Process order. (Serial=1982, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:52:811None[Sandbox] Process order. (Serial=1983, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:52:960None[Sandbox] Process order. (Serial=1984, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:52:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:52:973None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:52:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:52:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:53:041None[Sandbox] Process order. (Serial=1985, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:53:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:53:124None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:53:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:53:182None[Sandbox] Process order. (Serial=1986, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:54:816None[Sandbox] Process order. (Serial=1987, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:54:966None[Sandbox] Process order. (Serial=1988, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:54:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:54:977None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:54:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:54:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:55:046None[Sandbox] Process order. (Serial=1989, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:55:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:55:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:55:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:55:186None[Sandbox] Process order. (Serial=1990, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:55:856None[Sandbox] Process order. (Serial=1991, Empire=0, Order=Order='OrderGoTo', Entity=#10734, path='[25, 44] --> [25, 43] --> [26, 42] --> [26, 41] --> [27, 41] --> [28, 40] --> [29, 40] --> [30, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:55:886None[Sandbox] Process order. (Serial=1992, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:55:922None[Sandbox] Process order. (Serial=1993, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:56:817None[Sandbox] Process order. (Serial=1994, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:56:898None[Sandbox] Process order. (Serial=1995, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:56:984None[Sandbox] Process order. (Serial=1996, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:57:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:000None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:000None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:118None[Sandbox] Process order. (Serial=1997, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:57:199None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:199None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:199None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:57:260None[Sandbox] Process order. (Serial=1998, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:57:903None[Sandbox] Process order. (Serial=1999, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:58:816None[Sandbox] Process order. (Serial=2000, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:58:908None[Sandbox] Process order. (Serial=2001, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:58:969None[Sandbox] Process order. (Serial=2002, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:58:980None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:58:980None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:58:980None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:58:980None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:59:049None[Sandbox] Process order. (Serial=2003, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:59:131None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:59:131None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:59:131None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:06:59:190None[Sandbox] Process order. (Serial=2004, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:06:59:915None[Sandbox] Process order. (Serial=2005, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:00:815None[Sandbox] Process order. (Serial=2006, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:00:926None[Sandbox] Process order. (Serial=2007, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:00:956None[Sandbox] Process order. (Serial=2008, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:00:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:00:967None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:00:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:00:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:01:036None[Sandbox] Process order. (Serial=2009, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:01:106None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:01:106None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:01:106None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:01:166None[Sandbox] Process order. (Serial=2010, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:01:930None[Sandbox] Process order. (Serial=2011, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:02:812None[Sandbox] Process order. (Serial=2012, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:02:934None[Sandbox] Process order. (Serial=2013, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:02:965None[Sandbox] Process order. (Serial=2014, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:02:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:02:975None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:02:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:02:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:03:045None[Sandbox] Process order. (Serial=2015, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:03:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:03:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:03:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:03:185None[Sandbox] Process order. (Serial=2016, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:04:521None[Sandbox] Process order. (Serial=2017, Empire=0, Order=Order OrderFlyToAndMerge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:04:593NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:04:593NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:04:593NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:04:605None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:04:811None[Sandbox] Process order. (Serial=2018, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:04:963None[Sandbox] Process order. (Serial=2019, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:04:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:04:974None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:04:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:04:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:05:033None[Sandbox] Process order. (Serial=2020, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:05:116None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:05:116None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:05:116None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:05:173None[Sandbox] Process order. (Serial=2021, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:06:813None[Sandbox] Process order. (Serial=2022, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:06:965None[Sandbox] Process order. (Serial=2023, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:06:976None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:06:976None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:06:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:06:977None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:07:048None[Sandbox] Process order. (Serial=2024, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:07:127None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:07:127None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:07:128None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:07:187None[Sandbox] Process order. (Serial=2025, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:08:824None[Sandbox] Process order. (Serial=2026, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:08:974None[Sandbox] Process order. (Serial=2027, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:08:984None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:08:984None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:08:984None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:08:984None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:09:055None[Sandbox] Process order. (Serial=2028, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:09:146None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:09:146None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:09:146None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:09:206None[Sandbox] Process order. (Serial=2029, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:10:059None[Sandbox] Process order. (Serial=2030, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:10:301NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:10:301NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:10:301NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:10:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10970 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:10:316None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #10962 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:10:343None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:10:378NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:10:378NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:10:378NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:10:378NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:11:200NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:11:200NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:11:200NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:11:241None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:11:263NoneAI Synchronization took 58.9464ms at frame 4278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:11:275None[Sandbox] Process order. (Serial=2031, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:11:280None[Sandbox] Process order. (Serial=2032, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:11:303NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:11:303NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:11:303NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:397None[Sandbox] Process order. (Serial=2033, Empire=1, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:402None[Sandbox] Process order. (Serial=2034, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:407None[Sandbox] Process order. (Serial=2035, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:413None[Sandbox] Process order. (Serial=2036, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:418None[Sandbox] Process order. (Serial=2037, Empire=1, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:438NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:439NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:439NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:456None[Sandbox] Process order. (Serial=2038, Empire=1, Order=Order='OrderGoTo', Entity=#8545, AdditionalFlags='IgnoreFogOfWar', Path='[66, 29] --> [66, 30] --> [65, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:460None[Sandbox] Process order. (Serial=2039, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[71, 29] --> [72, 29] --> [73, 30] --> [74, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:464None[Sandbox] Process order. (Serial=2040, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Science' Position: '[30, 13]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:469None[Sandbox] Process order. (Serial=2041, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Era6_Brazil' Position: '[34, 10]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:473None[Sandbox] Process order. (Serial=2042, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_Science' Position: '[53, 19]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:486None[Sandbox] Process order. (Serial=2043, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:492None[Sandbox] Process order. (Serial=2044, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:577None[Sandbox] Process order. (Serial=2045, Empire=2, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:585None[Sandbox] Process order. (Serial=2046, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:592None[Sandbox] Process order. (Serial=2047, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:598None[Sandbox] Process order. (Serial=2048, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:603None[Sandbox] Process order. (Serial=2049, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_CanonObusiers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:607None[Sandbox] Process order. (Serial=2050, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:611None[Sandbox] Process order. (Serial=2051, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:615None[Sandbox] Process order. (Serial=2052, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=10884, Settlement=7340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:628None[Sandbox] Process order. (Serial=2053, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:633None[Sandbox] Process order. (Serial=2054, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:637None[Sandbox] Process order. (Serial=2055, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:642None[Sandbox] Process order. (Serial=2056, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:648None[Sandbox] Process order. (Serial=2057, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:654None[Sandbox] Process order. (Serial=2058, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:659None[Sandbox] Process order. (Serial=2059, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:664None[Sandbox] Process order. (Serial=2060, Empire=2, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:687NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:687NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:687NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:12:695None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:12:699None[Sandbox] Process order. (Serial=2061, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[108, 66] --> [108, 65] --> [109, 64] --> [109, 63] --> [110, 62] --> [110, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:704None[Sandbox] Process order. (Serial=2062, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[140, 60] --> [139, 60] --> [138, 61] --> [137, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:709None[Sandbox] Process order. (Serial=2063, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[102, 57] --> [103, 57] --> [104, 56] --> [103, 55]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:713None[Sandbox] Process order. (Serial=2064, Empire=2, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:718None[Sandbox] Process order. (Serial=2065, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[119, 78] --> [118, 78] --> [117, 77] --> [117, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:723None[Sandbox] Process order. (Serial=2066, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[140, 74] --> [139, 74] --> [138, 74] --> [137, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:728None[Sandbox] Process order. (Serial=2067, Empire=2, Order=Order='OrderGoTo', Entity=#10962, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56] --> [111, 57] --> [111, 58] --> [111, 59] --> [111, 60] --> [111, 61] --> [111, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:735None[Sandbox] Process order. (Serial=2068, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_PublicOrder' Position: '[141, 49]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:741None[Sandbox] Process order. (Serial=2069, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Food' Position: '[103, 57]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:747None[Sandbox] Process order. (Serial=2070, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[127, 73]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:752None[Sandbox] Process order. (Serial=2071, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[136, 63]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:757None[Sandbox] Process order. (Serial=2072, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Science' Position: '[103, 55]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:770None[Sandbox] Process order. (Serial=2073, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:775None[Sandbox] Process order. (Serial=2074, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:779None[Sandbox] Process order. (Serial=2075, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:784None[Sandbox] Process order. (Serial=2076, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:789None[Sandbox] Process order. (Serial=2077, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:795None[Sandbox] Process order. (Serial=2078, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:809None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10992 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:12:872None[Sandbox] Process order. (Serial=2079, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_CanonObusiers' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:878None[Sandbox] Process order. (Serial=2080, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_Dragoons' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:883None[Sandbox] Process order. (Serial=2081, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '7403' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:892None[Sandbox] Process order. (Serial=2082, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:898None[Sandbox] Process order. (Serial=2083, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:902None[Sandbox] Process order. (Serial=2084, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:909None[Sandbox] Process order. (Serial=2085, Empire=3, Order=Order OrderResourceDepositInvestmentBuyout)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:942None[Sandbox] Process order. (Serial=2086, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[48, 70] --> [48, 69] --> [49, 68]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:947None[Sandbox] Process order. (Serial=2087, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[18, 78] --> [17, 77] --> [16, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:951None[Sandbox] Process order. (Serial=2088, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:957None[Sandbox] Process order. (Serial=2089, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[39, 66]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:968None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:12:972None[Sandbox] Process order. (Serial=2090, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:12:978None[Sandbox] Process order. (Serial=2091, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:036None[Sandbox] Process order. (Serial=2092, Empire=4, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:041None[Sandbox] Process order. (Serial=2093, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:046None[Sandbox] Process order. (Serial=2094, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:052None[Sandbox] Process order. (Serial=2095, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:057None[Sandbox] Process order. (Serial=2096, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:067None[Sandbox] Process order. (Serial=2097, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[147, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:072None[Sandbox] Process order. (Serial=2098, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[110, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:077None[Sandbox] Process order. (Serial=2099, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[128, 51] --> [129, 51] --> [130, 50] --> [131, 50] --> [132, 50] --> [132, 49] --> [133, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:084None[Sandbox] Process order. (Serial=2100, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[148, 41] --> [149, 40] --> [149, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:092None[Sandbox] Process order. (Serial=2101, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[131, 62] --> [130, 63] --> [131, 64] --> [131, 65] --> [132, 65] --> [133, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:101None[Sandbox] Process order. (Serial=2102, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[135, 50] --> [135, 51] --> [136, 52] --> [135, 53] --> [135, 54] --> [134, 55] --> [135, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:116None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:13:116None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:13:116None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:13:120None[Sandbox] Process order. (Serial=2103, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:127None[Sandbox] Process order. (Serial=2104, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:131None[Sandbox] Process order. (Serial=2105, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:138None[Sandbox] Process order. (Serial=2106, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:145None[Sandbox] Process order. (Serial=2107, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:150None[Sandbox] Process order. (Serial=2108, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:181None[Sandbox] Process order. (Serial=2109, Empire=5, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:189None[Sandbox] Process order. (Serial=2110, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:193None[Sandbox] Process order. (Serial=2111, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:199None[Sandbox] Process order. (Serial=2112, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:205None[Sandbox] Process order. (Serial=2113, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:210None[Sandbox] Process order. (Serial=2114, Empire=5, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:229None[Sandbox] Process order. (Serial=2115, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[145, 32] --> [146, 32] --> [146, 31] --> [147, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:239None[Sandbox] Process order. (Serial=2116, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[139, 43] --> [138, 43] --> [137, 43] --> [137, 42] --> [136, 41] --> [135, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:257NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:13:257NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:13:257NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:13:272None[Sandbox] Process order. (Serial=2117, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[124, 78] --> [124, 77] --> [125, 76] --> [126, 76]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:285None[Sandbox] Process order. (Serial=2118, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:290None[Sandbox] Process order. (Serial=2119, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:295None[Sandbox] Process order. (Serial=2120, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[4, 12]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:312None[Sandbox] Process order. (Serial=2121, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:319None[Sandbox] Process order. (Serial=2122, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10] --> [13, 10] --> [14, 10] --> [15, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:342None[Sandbox] Process order. (Serial=2123, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:352None[Sandbox] Process order. (Serial=2124, Empire=6, Order=Order='OrderGoTo', Entity=#10979, AdditionalFlags='IgnoreFogOfWar', Path='[80, 46] --> [79, 45] --> [79, 44] --> [78, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:372None[Sandbox] Process order. (Serial=2125, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:372NoneThe AI decision process took 1.0 seconds to be executed (0.3 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
00:07:13:391None[Sandbox] Process order. (Serial=2126, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:513NoneAI Synchronization took 65.3184ms at frame 4315 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:13:522None[Sandbox] Process order. (Serial=2127, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:537None[Sandbox] Process order. (Serial=2128, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:624None[Sandbox] Process order. (Serial=2129, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:630None[Sandbox] Process order. (Serial=2130, Empire=1, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:638None[Sandbox] Process order. (Serial=2131, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:643None[Sandbox] Process order. (Serial=2132, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:745None[Sandbox] Process order. (Serial=2133, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:750None[Sandbox] Process order. (Serial=2134, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:754None[Sandbox] Process order. (Serial=2135, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:758None[Sandbox] Process order. (Serial=2136, Empire=2, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:768None[Sandbox] Process order. (Serial=2137, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:773None[Sandbox] Process order. (Serial=2138, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:777None[Sandbox] Process order. (Serial=2139, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:781None[Sandbox] Process order. (Serial=2140, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:785None[Sandbox] Process order. (Serial=2141, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:792None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:13:794None[Sandbox] Process order. (Serial=2142, Empire=2, Order=Order='OrderGoTo', Entity=#10992, AdditionalFlags='IgnoreFogOfWar', Path='[111, 64] --> [110, 63] --> [110, 62] --> [109, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:798None[Sandbox] Process order. (Serial=2143, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[111, 65] --> [110, 65] --> [109, 65] --> [109, 64] --> [108, 63] --> [107, 63] --> [107, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:802None[Sandbox] Process order. (Serial=2144, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[139, 60] --> [138, 61] --> [137, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:807None[Sandbox] Process order. (Serial=2145, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:811None[Sandbox] Process order. (Serial=2146, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:816None[Sandbox] Process order. (Serial=2147, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:820None[Sandbox] Process order. (Serial=2148, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:825None[Sandbox] Process order. (Serial=2149, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Money' Position: '[102, 56]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:829None[Sandbox] Process order. (Serial=2150, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[143, 63]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:833None[Sandbox] Process order. (Serial=2151, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[98, 53]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:844None[Sandbox] Process order. (Serial=2152, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:849None[Sandbox] Process order. (Serial=2153, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:853None[Sandbox] Process order. (Serial=2154, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:858None[Sandbox] Process order. (Serial=2155, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:925None[Sandbox] Process order. (Serial=2156, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:928None[Sandbox] Process order. (Serial=2157, Empire=3, Order=Order OrderCreateTradeRoad)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:936None[Sandbox] Process order. (Serial=2158, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:940None[Sandbox] Process order. (Serial=2159, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:954None[Sandbox] Process order. (Serial=2160, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [43, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:964None[Sandbox] Process order. (Serial=2161, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:985None[Sandbox] Process order. (Serial=2162, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:13:989None[Sandbox] Process order. (Serial=2163, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:021None[Sandbox] Process order. (Serial=2164, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:027None[Sandbox] Process order. (Serial=2165, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:031None[Sandbox] Process order. (Serial=2166, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:035None[Sandbox] Process order. (Serial=2167, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:043None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:043None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:043None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:046None[Sandbox] Process order. (Serial=2168, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:056None[Sandbox] Process order. (Serial=2169, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:066None[Sandbox] Process order. (Serial=2170, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[0, 56]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:126None[Sandbox] Process order. (Serial=2171, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:136None[Sandbox] Process order. (Serial=2172, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:140None[Sandbox] Process order. (Serial=2173, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:144None[Sandbox] Process order. (Serial=2174, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:150None[Sandbox] Process order. (Serial=2175, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:157None[Sandbox] Process order. (Serial=2176, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:180None[Sandbox] Process order. (Serial=2177, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:296NoneAI Synchronization took 58.9916ms at frame 4344 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:14:306None[Sandbox] Process order. (Serial=2178, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:310None[Sandbox] Process order. (Serial=2179, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:326None[Sandbox] Process order. (Serial=2180, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:346None[Sandbox] Process order. (Serial=2181, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:365None[Sandbox] Process order. (Serial=2182, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:371None[Sandbox] Process order. (Serial=2183, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:385None[Sandbox] Process order. (Serial=2184, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:395None[Sandbox] Process order. (Serial=2185, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[63, 33] --> [62, 33] --> [61, 33] --> [60, 33] --> [60, 32] --> [59, 32] --> [58, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:401None[Sandbox] Process order. (Serial=2186, Empire=1, Order=Order='OrderGoTo', Entity=#10994, AdditionalFlags='IgnoreFogOfWar', Path='[64, 33] --> [65, 34] --> [65, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:421None[Sandbox] Process order. (Serial=2187, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:426None[Sandbox] Process order. (Serial=2188, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:506None[Sandbox] Process order. (Serial=2189, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:511None[Sandbox] Process order. (Serial=2190, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:520None[Sandbox] Process order. (Serial=2191, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:525None[Sandbox] Process order. (Serial=2192, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:529None[Sandbox] Process order. (Serial=2193, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:536None[Sandbox] Process order. (Serial=2194, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:550None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:555None[Sandbox] Process order. (Serial=2195, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:561None[Sandbox] Process order. (Serial=2196, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:567None[Sandbox] Process order. (Serial=2197, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Science' Position: '[103, 59]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:636None[Sandbox] Process order. (Serial=2198, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:640None[Sandbox] Process order. (Serial=2199, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:707None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:707None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:707None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:14:755None[Sandbox] Process order. (Serial=2200, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:765None[Sandbox] Process order. (Serial=2201, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:770None[Sandbox] Process order. (Serial=2202, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:840None[Sandbox] Process order. (Serial=2203, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:847None[Sandbox] Process order. (Serial=2204, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:853None[Sandbox] Process order. (Serial=2205, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:859None[Sandbox] Process order. (Serial=2206, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:890None[Sandbox] Process order. (Serial=2207, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:895None[Sandbox] Process order. (Serial=2208, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:901None[Sandbox] Process order. (Serial=2209, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:14:909None[Sandbox] Process order. (Serial=2210, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:022NoneAI Synchronization took 60.0164ms at frame 4372 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:15:035None[Sandbox] Process order. (Serial=2211, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:040None[Sandbox] Process order. (Serial=2212, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:045None[Sandbox] Process order. (Serial=2213, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:066None[Sandbox] Process order. (Serial=2214, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:096None[Sandbox] Process order. (Serial=2215, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:136None[Sandbox] Process order. (Serial=2216, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:156None[Sandbox] Process order. (Serial=2217, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:166None[Sandbox] Process order. (Serial=2218, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:186None[Sandbox] Process order. (Serial=2219, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:196None[Sandbox] Process order. (Serial=2220, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:200None[Sandbox] Process order. (Serial=2221, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:205None[Sandbox] Process order. (Serial=2222, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:209None[Sandbox] Process order. (Serial=2223, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:215None[Sandbox] Process order. (Serial=2224, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:221None[Sandbox] Process order. (Serial=2225, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:235None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:245None[Sandbox] Process order. (Serial=2226, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:251None[Sandbox] Process order. (Serial=2227, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Era6_Australia' Position: '[102, 59]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:319None[Sandbox] Process order. (Serial=2228, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:323None[Sandbox] Process order. (Serial=2229, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:328None[Sandbox] Process order. (Serial=2230, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:336None[Sandbox] Process order. (Serial=2231, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:356None[Sandbox] Process order. (Serial=2232, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:396None[Sandbox] Process order. (Serial=2233, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:407None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:407None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:407None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:426None[Sandbox] Process order. (Serial=2234, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:435None[Sandbox] Process order. (Serial=2235, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:456None[Sandbox] Process order. (Serial=2236, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:465None[Sandbox] Process order. (Serial=2237, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:593NoneAI Synchronization took 61.5336ms at frame 4407 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:15:605None[Sandbox] Process order. (Serial=2238, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:666None[Sandbox] Process order. (Serial=2239, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:671None[Sandbox] Process order. (Serial=2240, Empire=1, Order=Order OrderCreateBattle Attacker #10994 Target #10852 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:732None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:15:732None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10994 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:15:757NonePresentation Battle 10995: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:757NonePresentation Battle 10995: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:757NonePresentation Battle 10995: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=10135. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:757None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:757NonePresentation Battle 10995: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9047. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:757None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:757NonePresentation Battle 10995: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:757NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:758NoneRestorePresentationBattlePreview created ticket #12915.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:758NonePresentation Battle 10995: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=10994, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:758None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #10994 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:758NonePresentation Battle 10995: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=10852, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:758None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #10852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:758NonePresentation Battle 10995: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:758None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:759NonePresentation Battle 10995: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=9047, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:759None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:759NonePresentation Battle 10995: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:759NonePresentation Battle 10995: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:759NonePresentation Battle 10995: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:763NonePresentation Battle 10995: Execute action[10]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:763NonePresentation Battle 10995: Execute action[11]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:15:763None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:763None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:15:776None[Sandbox] Process order. (Serial=2241, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:787None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:796None[Sandbox] Process order. (Serial=2242, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[137, 75]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:797NoneRequestRestoreAsyncOperation_Completed for ticket #12915.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:07:15:797NoneRestorePresentationBattlePreview skipped due to ended battle #10995
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:07:15:797NoneRequestAsyncOperation_Dismissed for ticket #12915.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:07:15:847None[Sandbox] Process order. (Serial=2243, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:857None[Sandbox] Process order. (Serial=2244, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:862None[Sandbox] Process order. (Serial=2245, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:878None[Sandbox] Process order. (Serial=2246, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:883None[Sandbox] Process order. (Serial=2247, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:897None[Sandbox] Process order. (Serial=2248, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:907None[Sandbox] Process order. (Serial=2249, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:914None[Sandbox] Process order. (Serial=2250, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:936None[Sandbox] Process order. (Serial=2251, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:15:967None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:967None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:15:967None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:16:027None[Sandbox] Process order. (Serial=2252, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:051None[Sandbox] Process order. (Serial=2253, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:089None[Sandbox] Process order. (Serial=2254, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:201NoneAI Synchronization took 57.89ms at frame 4435 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:16:207None[Sandbox] Process order. (Serial=2255, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:211None[Sandbox] Process order. (Serial=2256, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:217None[Sandbox] Process order. (Serial=2257, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:296None[Sandbox] Process order. (Serial=2258, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 10995 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:327None[Sandbox] Process order. (Serial=2259, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:334None[Sandbox] Process order. (Serial=2260, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:340NonePresentation Battle 10995: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:16:347None[Sandbox] Process order. (Serial=2261, Empire=1, Order=Order='OrderGoTo', Entity=#10770, AdditionalFlags='IgnoreFogOfWar', Path='[49, 24] --> [49, 23] --> [50, 23] --> [51, 23] --> [52, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:354None[Sandbox] Process order. (Serial=2262, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:367None[Sandbox] Process order. (Serial=2263, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:375None[Sandbox] Process order. (Serial=2264, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:408None[Sandbox] Process order. (Serial=2265, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:448None[Sandbox] Process order. (Serial=2266, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:453None[Sandbox] Process order. (Serial=2267, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:470None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:16:539None[Sandbox] Process order. (Serial=2268, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:620None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:16:620None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:16:620None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:16:679None[Sandbox] Process order. (Serial=2269, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:801NoneAI Synchronization took 60.078ms at frame 4458 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:16:859None[Sandbox] Process order. (Serial=2270, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:909None[Sandbox] Process order. (Serial=2271, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:929None[Sandbox] Process order. (Serial=2272, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:939None[Sandbox] Process order. (Serial=2273, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:970None[Sandbox] Process order. (Serial=2274, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:16:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:050None[Sandbox] Process order. (Serial=2275, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:100None[Sandbox] Process order. (Serial=2276, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:131None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:131None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:131None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:181None[Sandbox] Process order. (Serial=2277, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:208None[Sandbox] Process order. (Serial=2278, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:241None[Sandbox] Process order. (Serial=2279, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:248None[Sandbox] Process order. (Serial=2280, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:254None[Sandbox] Process order. (Serial=2281, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:363NoneAI Synchronization took 59.2902ms at frame 4483 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:17:383None[Sandbox] Process order. (Serial=2282, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:388None[Sandbox] Process order. (Serial=2283, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:462None[Sandbox] Process order. (Serial=2284, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:535None[Sandbox] Process order. (Serial=2285, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:540None[Sandbox] Process order. (Serial=2286, Empire=2, Order=Order OrderDisbandUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:555None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:635None[Sandbox] Process order. (Serial=2287, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:719None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:719None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:719None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:17:776None[Sandbox] Process order. (Serial=2288, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:915NoneAI Synchronization took 65.5355ms at frame 4498 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:17:928None[Sandbox] Process order. (Serial=2289, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:936None[Sandbox] Process order. (Serial=2290, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:17:948None[Sandbox] Process order. (Serial=2291, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:080None[Sandbox] Process order. (Serial=2292, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:085None[Sandbox] Process order. (Serial=2293, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:101None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:110None[Sandbox] Process order. (Serial=2294, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:200None[Sandbox] Process order. (Serial=2295, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:250None[Sandbox] Process order. (Serial=2296, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:261None[Sandbox] Process order. (Serial=2297, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:266None[Sandbox] Process order. (Serial=2298, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:292None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:292None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:292None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:351None[Sandbox] Process order. (Serial=2299, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:465NoneAI Synchronization took 59.8463ms at frame 4517 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:18:466None[Sandbox] Process order. (Serial=2300, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:471None[Sandbox] Process order. (Serial=2301, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:491None[Sandbox] Process order. (Serial=2302, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:622None[Sandbox] Process order. (Serial=2303, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:627None[Sandbox] Process order. (Serial=2304, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:634None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:641None[Sandbox] Process order. (Serial=2305, Empire=2, Order=Order='OrderGoTo', Entity=#10962, AdditionalFlags='IgnoreFogOfWar', Path='[111, 62]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:721None[Sandbox] Process order. (Serial=2306, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:793None[Sandbox] Process order. (Serial=2307, Empire=4, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:802None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:802None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:802None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:18:852None[Sandbox] Process order. (Serial=2308, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:18:983NoneAI Synchronization took 59.9131ms at frame 4535 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:18:992None[Sandbox] Process order. (Serial=2309, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:123None[Sandbox] Process order. (Serial=2310, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:154None[Sandbox] Process order. (Serial=2311, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:233None[Sandbox] Process order. (Serial=2312, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:263None[Sandbox] Process order. (Serial=2313, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:273None[Sandbox] Process order. (Serial=2314, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:314None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:315None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:363None[Sandbox] Process order. (Serial=2315, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:400None[Sandbox] Process order. (Serial=2316, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:508NoneAI Synchronization took 58.162ms at frame 4557 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:19:513None[Sandbox] Process order. (Serial=2317, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:523None[Sandbox] Process order. (Serial=2318, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:664None[Sandbox] Process order. (Serial=2319, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:675None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:766None[Sandbox] Process order. (Serial=2320, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:845None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:845None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:845None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:19:896None[Sandbox] Process order. (Serial=2321, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:19:923None[Sandbox] Process order. (Serial=2322, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:030NoneAI Synchronization took 58.8648ms at frame 4571 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:20:136None[Sandbox] Process order. (Serial=2323, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:190None[Sandbox] Process order. (Serial=2324, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:203None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:271None[Sandbox] Process order. (Serial=2325, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:343None[Sandbox] Process order. (Serial=2326, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 10995 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:362None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:362None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:362None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:420None[Sandbox] Process order. (Serial=2327, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:448NonePresentation Battle 10995: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:448NonePresentation Battle 10995: Execute action[14]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:449NonePresentation Battle 10995: Execute action[15]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=10994, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:451None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Italy #11000 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:20:451None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Italy #10999 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:20:452None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Italy #10998 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:20:452None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Italy #10994 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:20:453NonePresentation Battle 10995: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:453NonePresentation Battle 10995: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=10852, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:454NonePresentation Battle 10995: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:454NonePresentation Battle 10995: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=10135, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:454NonePresentation Battle 10995: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:455NonePresentation Battle 10995: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9047, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:455NonePresentation Battle 10995: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:479NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 16/PresentationBattleUnit #10997 (NavalUnit_Era5_Common_Ironclads) of empire #1 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:20:533NonePresentation Battle 10995: Execute action[19]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:533NonePresentation Battle 10995: Execute action[20]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:548NoneAI Synchronization took 64.5909ms at frame 4586 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:20:561None[Sandbox] Process order. (Serial=2328, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:568None[Sandbox] Process order. (Serial=2329, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:722None[Sandbox] Process order. (Serial=2330, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:734None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:812None[Sandbox] Process order. (Serial=2331, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:893None[Sandbox] Process order. (Serial=2332, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:894None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:894None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:894None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:20:913None[Sandbox] Process order. (Serial=2333, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:953None[Sandbox] Process order. (Serial=2334, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:957NonePresentation Battle 10995: Execute action[21]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:957NonePresentation Battle 10995: Execute action[22]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:957NonePresentation Battle 10995: Execute action[23]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:20:962None[Sandbox] Process order. (Serial=2335, Empire=0, Order=Order OrderBattleUnstackAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:20:980None[Sandbox] Process order. (Serial=2336, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:21:024None[Sandbox] Process order. (Serial=2337, Empire=1, Order=Order OrderBattleEndDeployment - BattleGUID: 10995 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:21:071NonePresentation Battle 10995: Execute action[24]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:21:072None[Preview] PresentationArmy PresentationArmy #10994 of empire 1 #10994 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #10994 of empire 1 #10994 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #10852 of empire 0 #10852 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #10852 of empire 0 #10852 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10135 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #9047 of empire 0 #9047 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #9047 of empire 0 #9047 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073NoneReleasePresentationBattlePreview attacker #10994, defender #10852
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #10994 of empire 1 #10994 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073None[Preview] PresentationArmy PresentationArmy #10852 of empire 0 #10852 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073NoneRestorePresentationBattlePreview created ticket #13110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:21:073NonePresentation Battle 10995: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:21:073NonePresentation Battle 10995: Execute action[25]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:21:074NonePresentation Battle 10995: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:21:136NoneAI Synchronization took 59.2409ms at frame 4608 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:07:21:154NoneRequestRestoreAsyncOperation_Completed for ticket #13110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:07:21:155NoneRestorePresentationBattlePreview skipped due to invalid battle #10995
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:07:21:155NoneRequestAsyncOperation_Dismissed for ticket #13110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:07:21:292None[Sandbox] Process order. (Serial=2338, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:21:305None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:21:395None[Sandbox] Process order. (Serial=2339, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:21:476None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:21:476None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:21:476None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:21:534None[Sandbox] Process order. (Serial=2340, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:21:563None[Sandbox] Process order. (Serial=2341, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:22:629None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:23:192None[Sandbox] Process order. (Serial=2342, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 10995 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:250NonePresentation Battle 10995: Execute action[26]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:250NonePresentation Battle 10995: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:251NonePresentation Battle 10995: Execute action[27]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:253None[Sandbox] Process order. (Serial=2343, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:390None[Sandbox] Process order. (Serial=2344, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:397None[Sandbox] Process order. (Serial=2345, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 10997 TargetPosition: 5615 ForceAttack: False IgnoreFoW: True AStarResults: [65, 35] --> [64, 35] --> [63, 35] --> [63, 36] --> [63, 37] --> [64, 38] --> [64, 39] --> [65, 39] --> [66, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:406None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:23:433NonePresentation Battle 10995: Execute action[28]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:433NonePresentation Battle 10995: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:433NonePresentation Battle 10995: Execute action[29]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8545, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:434NonePresentation Battle 10995: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:434NonePresentation Battle 10995: Execute action[30]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=8545. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:434None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:434None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:435NonePresentation Battle 10995: Execute action[31]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:435NonePresentation Battle 10995: Execute action[32]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:435NonePresentation Battle 10995: Execute action[33]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:435None[Preview] PresentationArmy PresentationArmy #10994 of empire 1 #10994 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:435None[Preview] PresentationArmy PresentationArmy #10852 of empire 0 #10852 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:435None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:435None[Preview] PresentationArmy PresentationArmy #9047 of empire 0 #9047 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:435None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:435NonePresentation Battle 10995: Execute action[34]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:436NonePresentation Battle 10995: Execute action[35]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:436NonePresentation Battle 10995: Execute action[36]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:436NoneReleasePresentationBattlePreview attacker #10994, defender #10852
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:436None[Preview] PresentationArmy PresentationArmy #10994 of empire 1 #10994 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:436None[Preview] PresentationArmy PresentationArmy #10852 of empire 0 #10852 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:23:437NonePresentation Battle 10995: Execute action[36]: UnitJoined. EmpireIndex=1. UnitGuid=11078, DestTile=[65, 31]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:438None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11078 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:23:438NonePresentation Battle 10995: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:443UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:07:23:443UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:07:23:472NonePresentation Battle 10995: Execute action[37]: UnitMoveAndAttack. EmpireIndex=1. Attacker=10997, DestTile=[66, 38]/[66, 38] (health=1.00), Defender =11035 (health =0.67). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:472NonePresentation Battle 10995: Execute action[37]: UnitMove. EmpireIndex=1. UnitGuid=10997, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:473NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:473NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:473NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[63, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:473NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:473NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[63, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[63, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[64, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[64, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[65, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UnitGoto. EmpireIndex=1. UnitGuid=10997, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:474NonePresentation Battle 10995: Execute action[37]: UnitAttack. EmpireIndex=1. Attacker=10997 (health=1.00), Defender=11035 (health=0.67). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:475NonePresentation Battle 10995: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:23:480None[Sandbox] Process order. (Serial=2346, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 10998 TargetPosition: 5467 ForceAttack: False IgnoreFoW: True AStarResults: [66, 35] --> [65, 35] --> [64, 35] --> [64, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:496None[Sandbox] Process order. (Serial=2347, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:553NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:23:554NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:23:554NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:23:568None[Sandbox] Process order. (Serial=2348, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11000 TargetPosition: 5615 ForceAttack: False IgnoreFoW: True AStarResults: [64, 35] --> [63, 35] --> [63, 36] --> [63, 37] --> [64, 38] --> [64, 39] --> [65, 39] --> [66, 38] --> [67, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:588None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:23:588None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:23:588None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:23:628None[Sandbox] Process order. (Serial=2349, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 10999 TargetPosition: 5616 ForceAttack: False IgnoreFoW: True AStarResults: [65, 34] --> [64, 35] --> [63, 35] --> [63, 36] --> [63, 37] --> [64, 38] --> [64, 39] --> [65, 39] --> [66, 39])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:647None[Sandbox] Process order. (Serial=2350, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:658None[Sandbox] Process order. (Serial=2351, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:729None[Sandbox] Process order. (Serial=2352, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11078 AStarResults: [65, 31] --> [65, 32] --> [64, 33] --> [65, 34] --> [65, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:798None[Sandbox] Process order. (Serial=2353, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:868None[Sandbox] Process order. (Serial=2354, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11079 AStarResults: [65, 31] --> [65, 32] --> [64, 33] --> [65, 34] --> [64, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:939None[Sandbox] Process order. (Serial=2355, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:23:998None[Sandbox] Process order. (Serial=2356, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11080 AStarResults: [65, 31] --> [65, 32] --> [64, 33] --> [65, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:069None[Sandbox] Process order. (Serial=2357, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:138None[Sandbox] Process order. (Serial=2358, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11081 AStarResults: [65, 31] --> [65, 32] --> [64, 33] --> [64, 34] --> [63, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:208None[Sandbox] Process order. (Serial=2359, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:289None[Sandbox] Process order. (Serial=2360, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11082 AStarResults: [65, 31] --> [65, 32] --> [64, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:359None[Sandbox] Process order. (Serial=2361, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:430None[Sandbox] Process order. (Serial=2362, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11083 AStarResults: [65, 31] --> [65, 32] --> [64, 33] --> [63, 33] --> [63, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:499None[Sandbox] Process order. (Serial=2363, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:569None[Sandbox] Process order. (Serial=2364, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11084 AStarResults: [65, 31] --> [65, 32] --> [64, 33] --> [63, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:640None[Sandbox] Process order. (Serial=2365, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:711None[Sandbox] Process order. (Serial=2366, Empire=1, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11085 AStarResults: [65, 31] --> [65, 32] --> [64, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:24:905None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:24:905None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:25:333None[Sandbox] Process order. (Serial=2367, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:25:345None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:25:413None[Sandbox] Process order. (Serial=2368, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:25:495None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:25:495None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:25:495None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:25:553None[Sandbox] Process order. (Serial=2369, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UnitMoveAndAttack. EmpireIndex=1. Attacker=10998, DestTile=[64, 34]/[64, 34] (health=1.00), Defender =11034 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UnitMove. EmpireIndex=1. UnitGuid=10998, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[65, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UnitAttack. EmpireIndex=1. Attacker=10998 (health=1.00), Defender=11034 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:26:343NonePresentation Battle 10995: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:089None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10997 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:27:337None[Sandbox] Process order. (Serial=2370, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:27:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:27:426None[Sandbox] Process order. (Serial=2371, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:27:507None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:27:507None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:27:507None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:27:565None[Sandbox] Process order. (Serial=2372, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:27:660NonePresentation Battle 10995: Execute action[39]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11000, DestTile=[67, 38]/[67, 38] (health=1.00), Defender =11035 (health =0.22). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:660NonePresentation Battle 10995: Execute action[39]: UnitMove. EmpireIndex=1. UnitGuid=11000, DestTile=[67, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:660NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[63, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:660NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:660NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[63, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[63, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[64, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[64, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[65, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:661NonePresentation Battle 10995: Execute action[39]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[67, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:662NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:662NonePresentation Battle 10995: Execute action[39]: UnitAttack. EmpireIndex=1. Attacker=11000 (health=1.00), Defender=11035 (health=0.22). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:27:662NonePresentation Battle 10995: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:29:337None[Sandbox] Process order. (Serial=2373, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:29:348None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:29:437None[Sandbox] Process order. (Serial=2374, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:29:511None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:29:511None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:29:511None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:29:572None[Sandbox] Process order. (Serial=2375, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:30:568NonePresentation Battle 10995: Execute action[40]: UnitMoveAndAttack. EmpireIndex=1. Attacker=10999, DestTile=[66, 39]/[66, 39] (health=1.00), Defender =11033 (health =0.69). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UnitMove. EmpireIndex=1. UnitGuid=10999, DestTile=[66, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[63, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[63, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[63, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[64, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:569NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[64, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[65, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[66, 39]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UnitAttack. EmpireIndex=1. Attacker=10999 (health=1.00), Defender=11033 (health=0.69). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:570NonePresentation Battle 10995: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:30:840None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=235 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:07:30:896None[Sandbox] Process order. (Serial=2376, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:30:926None[Sandbox] Process order. (Serial=2377, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:30:931None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=240 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:07:30:972None[Sandbox] Process order. (Serial=2378, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:31:002None[Sandbox] Process order. (Serial=2379, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:31:336None[Sandbox] Process order. (Serial=2380, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:31:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:31:416None[Sandbox] Process order. (Serial=2381, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:31:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:31:496None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:31:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:31:547None[Sandbox] Process order. (Serial=2382, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:33:342None[Sandbox] Process order. (Serial=2383, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:33:353None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:33:426None[Sandbox] Process order. (Serial=2384, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:33:471NonePresentation Battle 10995: Execute action[41]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11078. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:472NonePresentation Battle 10995: Execute action[41]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[42]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UnitMove. EmpireIndex=1. UnitGuid=11078, DestTile=[65, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=11078, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=11078, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=11078, DestTile=[65, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=11078, DestTile=[65, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:473NonePresentation Battle 10995: Execute action[43]: UnitJoined. EmpireIndex=1. UnitGuid=11079, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:33:474None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11079 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:33:503None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:33:503None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:33:503None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:33:553None[Sandbox] Process order. (Serial=2385, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:33:935None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11000 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:34:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10999 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[44]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11079. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[44]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[45]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UnitMove. EmpireIndex=1. UnitGuid=11079, DestTile=[64, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UnitGoto. EmpireIndex=1. UnitGuid=11079, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UnitGoto. EmpireIndex=1. UnitGuid=11079, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UnitGoto. EmpireIndex=1. UnitGuid=11079, DestTile=[65, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:098NonePresentation Battle 10995: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:099NonePresentation Battle 10995: Execute action[46]: UnitGoto. EmpireIndex=1. UnitGuid=11079, DestTile=[64, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:099NonePresentation Battle 10995: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:099NonePresentation Battle 10995: Execute action[46]: UnitJoined. EmpireIndex=1. UnitGuid=11080, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:35:099None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11080 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:35:351None[Sandbox] Process order. (Serial=2386, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:35:362None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:35:431None[Sandbox] Process order. (Serial=2387, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:35:511None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:35:511None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:35:511None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:35:561None[Sandbox] Process order. (Serial=2388, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:36:718NonePresentation Battle 10995: Execute action[47]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11080. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:718NonePresentation Battle 10995: Execute action[47]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[48]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UnitMove. EmpireIndex=1. UnitGuid=11080, DestTile=[65, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UnitGoto. EmpireIndex=1. UnitGuid=11080, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UnitGoto. EmpireIndex=1. UnitGuid=11080, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UnitGoto. EmpireIndex=1. UnitGuid=11080, DestTile=[65, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:719NonePresentation Battle 10995: Execute action[49]: UnitJoined. EmpireIndex=1. UnitGuid=11081, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:36:720None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11081 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:36:955None[Sandbox] Process order. (Serial=2389, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:36:983None[Sandbox] Process order. (Serial=2390, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:37:336None[Sandbox] Process order. (Serial=2391, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:37:346None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:37:416None[Sandbox] Process order. (Serial=2392, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:37:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:37:496None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:37:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:37:546None[Sandbox] Process order. (Serial=2393, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:37:960None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=238 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:07:38:006None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=239 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:07:38:015None[Sandbox] Process order. (Serial=2394, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:38:049None[Sandbox] Process order. (Serial=2395, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:38:077None[Sandbox] Process order. (Serial=2396, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:38:105None[Sandbox] Process order. (Serial=2397, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:38:566None[Sandbox] Process order. (Serial=2398, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:38:594None[Sandbox] Process order. (Serial=2399, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:38:605NonePresentation Battle 10995: Execute action[50]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11081. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[50]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[51]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[52]: UnitMove. EmpireIndex=1. UnitGuid=11081, DestTile=[63, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[52]: UnitGoto. EmpireIndex=1. UnitGuid=11081, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[52]: UnitGoto. EmpireIndex=1. UnitGuid=11081, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:606NonePresentation Battle 10995: Execute action[52]: UnitGoto. EmpireIndex=1. UnitGuid=11081, DestTile=[64, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:607NonePresentation Battle 10995: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:607NonePresentation Battle 10995: Execute action[52]: UnitGoto. EmpireIndex=1. UnitGuid=11081, DestTile=[63, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:607NonePresentation Battle 10995: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:607NonePresentation Battle 10995: Execute action[52]: UnitJoined. EmpireIndex=1. UnitGuid=11082, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:38:607None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11082 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:39:337None[Sandbox] Process order. (Serial=2400, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:39:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:39:431None[Sandbox] Process order. (Serial=2401, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:39:518None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:39:518None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:39:518None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:39:570None[Sandbox] Process order. (Serial=2402, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:40:182None[Sandbox] Process order. (Serial=2403, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:40:212None[Sandbox] Process order. (Serial=2404, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[53]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11082. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[53]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[54]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[55]: UnitMove. EmpireIndex=1. UnitGuid=11082, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[55]: UnitGoto. EmpireIndex=1. UnitGuid=11082, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[55]: UnitGoto. EmpireIndex=1. UnitGuid=11082, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:240NonePresentation Battle 10995: Execute action[55]: UnitJoined. EmpireIndex=1. UnitGuid=11083, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:40:241None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11083 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:41:336None[Sandbox] Process order. (Serial=2405, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:41:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:41:429None[Sandbox] Process order. (Serial=2406, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:41:517None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:41:517None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:41:517None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:41:566None[Sandbox] Process order. (Serial=2407, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[56]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11083. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[56]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[57]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[58]: UnitMove. EmpireIndex=1. UnitGuid=11083, DestTile=[63, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[58]: UnitGoto. EmpireIndex=1. UnitGuid=11083, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:602NonePresentation Battle 10995: Execute action[58]: UnitGoto. EmpireIndex=1. UnitGuid=11083, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603NonePresentation Battle 10995: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603NonePresentation Battle 10995: Execute action[58]: UnitGoto. EmpireIndex=1. UnitGuid=11083, DestTile=[63, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603NonePresentation Battle 10995: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603NonePresentation Battle 10995: Execute action[58]: UnitGoto. EmpireIndex=1. UnitGuid=11083, DestTile=[63, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603NonePresentation Battle 10995: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603NonePresentation Battle 10995: Execute action[58]: UnitJoined. EmpireIndex=1. UnitGuid=11084, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:41:603None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11084 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:42:120None[Sandbox] Process order. (Serial=2408, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:42:153None[Sandbox] Process order. (Serial=2409, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:43:073None[Sandbox] Process order. (Serial=2410, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:43:101None[Sandbox] Process order. (Serial=2411, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:43:229NonePresentation Battle 10995: Execute action[59]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11084. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:229NonePresentation Battle 10995: Execute action[59]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[60]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UnitMove. EmpireIndex=1. UnitGuid=11084, DestTile=[63, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UnitGoto. EmpireIndex=1. UnitGuid=11084, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UnitGoto. EmpireIndex=1. UnitGuid=11084, DestTile=[64, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UnitGoto. EmpireIndex=1. UnitGuid=11084, DestTile=[63, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:230NonePresentation Battle 10995: Execute action[61]: UnitJoined. EmpireIndex=1. UnitGuid=11085, DestTile=[65, 31]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:43:231None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11085 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:07:43:354None[Sandbox] Process order. (Serial=2412, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:43:366None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:43:446None[Sandbox] Process order. (Serial=2413, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:43:527None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:43:527None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:43:527None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:43:585None[Sandbox] Process order. (Serial=2414, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:45:075None[Sandbox] Process order. (Serial=2415, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:45:103None[Sandbox] Process order. (Serial=2416, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:45:117NonePresentation Battle 10995: Execute action[62]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11085. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:117NonePresentation Battle 10995: Execute action[62]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:117NonePresentation Battle 10995: Execute action[63]: UnitMove. EmpireIndex=1. UnitGuid=11085, DestTile=[64, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:117NonePresentation Battle 10995: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=11085, DestTile=[65, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:117NonePresentation Battle 10995: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:117NonePresentation Battle 10995: Execute action[63]: UnitGoto. EmpireIndex=1. UnitGuid=11085, DestTile=[64, 32]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:118NonePresentation Battle 10995: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:45:367None[Sandbox] Process order. (Serial=2417, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:45:378None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:45:460None[Sandbox] Process order. (Serial=2418, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:45:539None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:45:539None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:45:539None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:45:590None[Sandbox] Process order. (Serial=2419, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:46:488NonePresentation Battle 10995: Execute action[64]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:46:492None[Sandbox] Process order. (Serial=2420, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:46:694None[Sandbox] Process order. (Serial=2421, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:46:723None[Sandbox] Process order. (Serial=2422, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:47:366None[Sandbox] Process order. (Serial=2423, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:47:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:47:446None[Sandbox] Process order. (Serial=2424, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:47:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:47:526None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:47:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:47:576None[Sandbox] Process order. (Serial=2425, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:47:956None[Sandbox] Process order. (Serial=2426, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:47:968NonePresentation Battle 10995: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:968NonePresentation Battle 10995: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:968NonePresentation Battle 10995: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:968NonePresentation Battle 10995: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[78]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:969NonePresentation Battle 10995: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:47:986None[Sandbox] Process order. (Serial=2427, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:48:060NonePresentation Battle 10995: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:48:061NonePresentation Battle 10995: Execute action[81]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:48:061NonePresentation Battle 10995: Execute action[82]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:48:061NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:48:061NonePresentation Battle 10995: Execute action[82]: UnitJoined. EmpireIndex=0. UnitGuid=11029, DestTile=[65, 36]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:48:061NonePresentation Battle 10995: Execute action[82]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:49:387None[Sandbox] Process order. (Serial=2428, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:49:399None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:49:471None[Sandbox] Process order. (Serial=2429, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:49:562None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:49:562None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:49:562None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:49:613None[Sandbox] Process order. (Serial=2430, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:49:684None[Sandbox] Process order. (Serial=2431, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10996 TargetPosition: 5315 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:49:741NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:49:741NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:49:741NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:49:779NonePresentation Battle 10995: Execute action[83]: UnitAttack. EmpireIndex=0. Attacker=10996 (health=1.00), Defender=11078 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:49:779NonePresentation Battle 10995: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:50:032NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:50:033NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:07:50:936None[Sandbox] Process order. (Serial=2432, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:50:973None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=217 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:07:51:005None[Sandbox] Process order. (Serial=2433, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:51:040None[Sandbox] Process order. (Serial=2434, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:51:090NonePresentation Battle 10995: Execute action[84]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11029. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:51:090NonePresentation Battle 10995: Execute action[84]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:51:090NonePresentation Battle 10995: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:51:090NonePresentation Battle 10995: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:51:382None[Sandbox] Process order. (Serial=2435, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:51:393None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:51:482None[Sandbox] Process order. (Serial=2436, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:51:563None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:51:563None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:51:563None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:51:623None[Sandbox] Process order. (Serial=2437, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:52:276None[Sandbox] Process order. (Serial=2438, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11029 AStarResults: [66, 36] --> [67, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[87]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[88]: UnitMove. EmpireIndex=0. UnitGuid=11029, DestTile=[67, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[88]: UnitGoto. EmpireIndex=0. UnitGuid=11029, DestTile=[66, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[88]: UnitGoto. EmpireIndex=0. UnitGuid=11029, DestTile=[67, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:52:378NonePresentation Battle 10995: Execute action[88]: UnitJoined. EmpireIndex=0. UnitGuid=11030, DestTile=[65, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:53:366None[Sandbox] Process order. (Serial=2439, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:53:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:53:456None[Sandbox] Process order. (Serial=2440, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:53:538None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:53:538None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:53:538None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:53:596None[Sandbox] Process order. (Serial=2441, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:53:876None[Sandbox] Process order. (Serial=2442, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:53:908None[Sandbox] Process order. (Serial=2443, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:53:978NonePresentation Battle 10995: Execute action[89]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:54:486None[Sandbox] Process order. (Serial=2444, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11029 TargetPosition: 5766 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:54:573NonePresentation Battle 10995: Execute action[90]: UnitAttack. EmpireIndex=0. Attacker=11029 (health=1.00), Defender=10997 (health=0.89). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:54:574NonePresentation Battle 10995: Execute action[90]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:54:598None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:07:55:366None[Sandbox] Process order. (Serial=2445, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:55:370None[Sandbox] Process order. (Serial=2446, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:55:377None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:55:467None[Sandbox] Process order. (Serial=2447, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:55:480NonePresentation Battle 10995: Execute action[91]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11030. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:55:480NonePresentation Battle 10995: Execute action[91]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:55:547None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:55:547None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:55:547None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:55:606None[Sandbox] Process order. (Serial=2448, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:56:411None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=108 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:07:56:459None[Sandbox] Process order. (Serial=2449, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:56:488None[Sandbox] Process order. (Serial=2450, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:56:569NonePresentation Battle 10995: Execute action[92]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:569NonePresentation Battle 10995: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:598None[Sandbox] Process order. (Serial=2451, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11030 AStarResults: [66, 36] --> [66, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[94]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[95]: UnitMove. EmpireIndex=0. UnitGuid=11030, DestTile=[66, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[95]: UnitGoto. EmpireIndex=0. UnitGuid=11030, DestTile=[66, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[95]: UnitGoto. EmpireIndex=0. UnitGuid=11030, DestTile=[66, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:56:687NonePresentation Battle 10995: Execute action[95]: UnitJoined. EmpireIndex=0. UnitGuid=11031, DestTile=[65, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:57:383None[Sandbox] Process order. (Serial=2452, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:57:395None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:57:475None[Sandbox] Process order. (Serial=2453, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:57:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:57:555None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:57:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:57:614None[Sandbox] Process order. (Serial=2454, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:58:166None[Sandbox] Process order. (Serial=2455, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:58:196None[Sandbox] Process order. (Serial=2456, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:58:277NonePresentation Battle 10995: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:58:657None[Sandbox] Process order. (Serial=2457, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11030 TargetPosition: 5314 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:58:739NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:07:58:740NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:07:58:740NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:07:58:787NonePresentation Battle 10995: Execute action[97]: UnitAttack. EmpireIndex=0. Attacker=11030 (health=1.00), Defender=11079 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:58:788NonePresentation Battle 10995: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:59:386None[Sandbox] Process order. (Serial=2458, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:59:396None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:59:476None[Sandbox] Process order. (Serial=2459, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:59:558None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:59:558None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:59:558None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:07:59:607None[Sandbox] Process order. (Serial=2460, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:59:700None[Sandbox] Process order. (Serial=2461, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:07:59:797NonePresentation Battle 10995: Execute action[98]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11031. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:59:797NonePresentation Battle 10995: Execute action[98]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:07:59:846NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:00:623None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=251 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:00:672None[Sandbox] Process order. (Serial=2462, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:00:700None[Sandbox] Process order. (Serial=2463, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:00:790NonePresentation Battle 10995: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:00:790NonePresentation Battle 10995: Execute action[100]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:01:365None[Sandbox] Process order. (Serial=2464, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:01:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:01:434None[Sandbox] Process order. (Serial=2465, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11031 AStarResults: [65, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:01:454None[Sandbox] Process order. (Serial=2466, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:01:482NonePresentation Battle 10995: Execute action[101]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:01:482NonePresentation Battle 10995: Execute action[102]: UnitMove. EmpireIndex=0. UnitGuid=11031, DestTile=[65, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:01:482NonePresentation Battle 10995: Execute action[102]: UnitGoto. EmpireIndex=0. UnitGuid=11031, DestTile=[65, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:01:482NonePresentation Battle 10995: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:01:482NonePresentation Battle 10995: Execute action[102]: UnitJoined. EmpireIndex=0. UnitGuid=11032, DestTile=[65, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:01:536None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:01:536None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:01:536None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:01:586None[Sandbox] Process order. (Serial=2467, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:02:440None[Sandbox] Process order. (Serial=2468, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:02:470None[Sandbox] Process order. (Serial=2469, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:02:597NonePresentation Battle 10995: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:02:831None[Sandbox] Process order. (Serial=2470, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11031 TargetPosition: 5165 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:02:851NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:02:852NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:02:852NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:02:895NonePresentation Battle 10995: Execute action[104]: UnitAttack. EmpireIndex=0. Attacker=11031 (health=1.00), Defender=11080 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:02:895NonePresentation Battle 10995: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:03:371None[Sandbox] Process order. (Serial=2471, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:03:383None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:03:473None[Sandbox] Process order. (Serial=2472, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:03:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:03:555None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:03:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:03:613None[Sandbox] Process order. (Serial=2473, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:03:914NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:03:945None[Sandbox] Process order. (Serial=2474, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:03:984NonePresentation Battle 10995: Execute action[105]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11032. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:03:985NonePresentation Battle 10995: Execute action[105]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:04:059NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:04:814None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=252 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:04:846None[Sandbox] Process order. (Serial=2475, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:04:880None[Sandbox] Process order. (Serial=2476, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:04:975NonePresentation Battle 10995: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:04:975NonePresentation Battle 10995: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:05:376None[Sandbox] Process order. (Serial=2477, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:05:387None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:05:446None[Sandbox] Process order. (Serial=2478, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11032 TargetPosition: 5313 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:05:456NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:05:457NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:05:457NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:05:476None[Sandbox] Process order. (Serial=2479, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:05:490NonePresentation Battle 10995: Execute action[108]: UnitAttack. EmpireIndex=0. Attacker=11032 (health=1.00), Defender=11081 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:05:490NonePresentation Battle 10995: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:05:557None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:05:557None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:05:557None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:05:616None[Sandbox] Process order. (Serial=2480, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:06:444NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:06:581NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:07:344None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=253 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:07:370None[Sandbox] Process order. (Serial=2481, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:07:381None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:07:390None[Sandbox] Process order. (Serial=2482, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:07:400None[Sandbox] Process order. (Serial=2483, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:07:460None[Sandbox] Process order. (Serial=2484, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:07:479NonePresentation Battle 10995: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:07:479NonePresentation Battle 10995: Execute action[110]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:07:542None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:07:542None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:07:542None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:07:603None[Sandbox] Process order. (Serial=2485, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:08:356None[Sandbox] Process order. (Serial=2486, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11035 AStarResults: [65, 38] --> [64, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:08:487NonePresentation Battle 10995: Execute action[111]: UnitMove. EmpireIndex=0. UnitGuid=11035, DestTile=[64, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:08:487NonePresentation Battle 10995: Execute action[111]: UnitGoto. EmpireIndex=0. UnitGuid=11035, DestTile=[65, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:08:487NonePresentation Battle 10995: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:08:487NonePresentation Battle 10995: Execute action[111]: UnitGoto. EmpireIndex=0. UnitGuid=11035, DestTile=[64, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:08:488NonePresentation Battle 10995: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:09:386None[Sandbox] Process order. (Serial=2487, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:09:396None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:09:476None[Sandbox] Process order. (Serial=2488, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:09:557None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:09:557None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:09:557None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:09:608None[Sandbox] Process order. (Serial=2489, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:09:972None[Sandbox] Process order. (Serial=2490, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:10:002None[Sandbox] Process order. (Serial=2491, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:10:012None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:10:079NonePresentation Battle 10995: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:10:217None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:11:222NoneCan't find entity 9156 of ongoing task. Fails the task 9299.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:11:236None[Sandbox] Process order. (Serial=2492, Empire=1, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:256None[Sandbox] Process order. (Serial=2493, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:356None[Sandbox] Process order. (Serial=2494, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:367None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:11:445None[Sandbox] Process order. (Serial=2495, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:11:526None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:11:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:11:586None[Sandbox] Process order. (Serial=2496, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:729None[Sandbox] Process order. (Serial=2497, Empire=1, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11086 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:08:11:849None[Sandbox] Process order. (Serial=2498, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:11:865None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:11:939None[Sandbox] Process order. (Serial=2499, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:12:020None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:12:020None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:12:020None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:12:080None[Sandbox] Process order. (Serial=2500, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:12:199NoneAI Synchronization took 60.9357ms at frame 5058 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:08:12:784None[Sandbox] Process order. (Serial=2501, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11036 AStarResults: [68, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:12:888NonePresentation Battle 10995: Execute action[113]: UnitMove. EmpireIndex=0. UnitGuid=11036, DestTile=[68, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:12:888NonePresentation Battle 10995: Execute action[113]: UnitGoto. EmpireIndex=0. UnitGuid=11036, DestTile=[68, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:12:888NonePresentation Battle 10995: Execute action[113]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:13:713NoneCan't find entity 2478 of ongoing task. Fails the task 8764.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:13:776None[Sandbox] Process order. (Serial=2502, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[45, 14] --> [44, 14] --> [43, 15] --> [43, 16] --> [42, 17] --> [42, 18] --> [41, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:13:786None[Sandbox] Process order. (Serial=2503, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:13:866None[Sandbox] Process order. (Serial=2504, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:13:870None[Sandbox] Process order. (Serial=2505, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:13:876None[Sandbox] Process order. (Serial=2506, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:13:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:13:967None[Sandbox] Process order. (Serial=2507, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:13:983NonePresentation Battle 10995: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:14:046None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:046None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:046None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:074None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:14:106None[Sandbox] Process order. (Serial=2508, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:224NoneAI Synchronization took 58.5978ms at frame 5075 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:08:14:330None[Sandbox] Process order. (Serial=2509, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[45, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:345None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:14:419None[Sandbox] Process order. (Serial=2510, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:431None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:520None[Sandbox] Process order. (Serial=2511, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:601None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:601None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:601None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:14:660None[Sandbox] Process order. (Serial=2512, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:791None[Sandbox] Process order. (Serial=2513, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:901None[Sandbox] Process order. (Serial=2514, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:14:922None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:001None[Sandbox] Process order. (Serial=2515, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:15:082None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:082None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:082None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:142None[Sandbox] Process order. (Serial=2516, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:15:265NoneAI Synchronization took 61.8098ms at frame 5098 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:08:15:360None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:15:442None[Sandbox] Process order. (Serial=2517, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:15:453None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:534None[Sandbox] Process order. (Serial=2518, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:15:615None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:615None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:615None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:15:664None[Sandbox] Process order. (Serial=2519, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:15:728None[Sandbox] Process order. (Serial=2520, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11036 TargetPosition: 5766 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:15:799NonePresentation Battle 10995: Execute action[115]: UnitAttack. EmpireIndex=0. Attacker=11036 (health=1.00), Defender=10997 (health=0.83). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:15:800NonePresentation Battle 10995: Execute action[115]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:15:823None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:16:846None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:17:086None[Sandbox] Process order. (Serial=2521, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11035 TargetPosition: 5766 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:17:197NonePresentation Battle 10995: Execute action[116]: UnitAttack. EmpireIndex=0. Attacker=11035 (health=0.22), Defender=10997 (health=0.77). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:17:197NonePresentation Battle 10995: Execute action[116]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:17:199None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:17:459None[Sandbox] Process order. (Serial=2522, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:17:470None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:17:549None[Sandbox] Process order. (Serial=2523, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:17:630None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:17:630None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:17:630None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:17:691None[Sandbox] Process order. (Serial=2524, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:17:965None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=241 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:18:022None[Sandbox] Process order. (Serial=2525, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:18:053None[Sandbox] Process order. (Serial=2526, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:18:105NonePresentation Battle 10995: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:18:106NonePresentation Battle 10995: Execute action[118]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:19:446None[Sandbox] Process order. (Serial=2527, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:19:460None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:19:527None[Sandbox] Process order. (Serial=2528, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:19:608None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:19:608None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:19:608None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:19:658None[Sandbox] Process order. (Serial=2529, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:20:305None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=242 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:20:360None[Sandbox] Process order. (Serial=2530, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:20:390None[Sandbox] Process order. (Serial=2531, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:20:491NonePresentation Battle 10995: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:20:491NonePresentation Battle 10995: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:21:454None[Sandbox] Process order. (Serial=2532, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:21:465None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:21:544None[Sandbox] Process order. (Serial=2533, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:21:624None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:21:624None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:21:624None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:21:685None[Sandbox] Process order. (Serial=2534, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:22:649None[Sandbox] Process order. (Serial=2535, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11033 AStarResults: [65, 37] --> [65, 38] --> [64, 38] --> [63, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:22:712NonePresentation Battle 10995: Execute action[121]: UnitMove. EmpireIndex=0. UnitGuid=11033, DestTile=[63, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:712NonePresentation Battle 10995: Execute action[121]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[65, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:712NonePresentation Battle 10995: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:712NonePresentation Battle 10995: Execute action[121]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[65, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:712NonePresentation Battle 10995: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:712NonePresentation Battle 10995: Execute action[121]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[64, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:713NonePresentation Battle 10995: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:713NonePresentation Battle 10995: Execute action[121]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[63, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:22:713NonePresentation Battle 10995: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:23:453None[Sandbox] Process order. (Serial=2536, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:23:463None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:23:562None[Sandbox] Process order. (Serial=2537, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:23:644None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:23:644None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:23:644None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:23:703None[Sandbox] Process order. (Serial=2538, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:24:525None[Sandbox] Process order. (Serial=2539, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:24:554None[Sandbox] Process order. (Serial=2540, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:24:587NonePresentation Battle 10995: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:24:836None[Sandbox] Process order. (Serial=2541, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11033 TargetPosition: 5163 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:24:868NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:24:869NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:24:869NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:24:905NonePresentation Battle 10995: Execute action[123]: UnitAttack. EmpireIndex=0. Attacker=11033 (health=0.69), Defender=11083 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:24:905NonePresentation Battle 10995: Execute action[123]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:24:905NonePresentation Battle 10995: Execute action[124]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:24:907None[Sandbox] Process order. (Serial=2542, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:25:326NoneCan't find entity 11086 of ongoing task. Fails the task 9411.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:25:478None[Sandbox] Process order. (Serial=2543, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:25:489None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:25:580None[Sandbox] Process order. (Serial=2544, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:25:664None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:25:664None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:25:664None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:25:720None[Sandbox] Process order. (Serial=2545, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:25:973None[Sandbox] Process order. (Serial=2546, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:25:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:26:074None[Sandbox] Process order. (Serial=2547, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:26:154None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:26:154None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:26:155None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:26:204None[Sandbox] Process order. (Serial=2548, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:083None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=220 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:27:136None[Sandbox] Process order. (Serial=2549, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:164None[Sandbox] Process order. (Serial=2550, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:217NonePresentation Battle 10995: Execute action[125]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:217NonePresentation Battle 10995: Execute action[126]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:217NonePresentation Battle 10995: Execute action[127]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:217NonePresentation Battle 10995: Execute action[128]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:217NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:27:217NonePresentation Battle 10995: Execute action[128]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:336None[Sandbox] Process order. (Serial=2551, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 10999 TargetPosition: 5618 ForceAttack: False IgnoreFoW: True AStarResults: [66, 39] --> [66, 38] --> [66, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:402NonePresentation Battle 10995: Execute action[129]: UnitMoveAndAttack. EmpireIndex=1. Attacker=10999, DestTile=[66, 37]/[66, 37] (health=1.00), Defender =11036 (health =0.46). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:402NonePresentation Battle 10995: Execute action[129]: UnitMove. EmpireIndex=1. UnitGuid=10999, DestTile=[66, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:402NonePresentation Battle 10995: Execute action[129]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:402NonePresentation Battle 10995: Execute action[129]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:402NonePresentation Battle 10995: Execute action[129]: UnitGoto. EmpireIndex=1. UnitGuid=10999, DestTile=[66, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:403NonePresentation Battle 10995: Execute action[129]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:403NonePresentation Battle 10995: Execute action[129]: UnitAttack. EmpireIndex=1. Attacker=10999 (health=1.00), Defender=11036 (health=0.46). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:403NonePresentation Battle 10995: Execute action[129]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:27:475None[Sandbox] Process order. (Serial=2552, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10998 TargetPosition: 5465 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:596None[Sandbox] Process order. (Serial=2553, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11000 TargetPosition: 5618 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:696None[Sandbox] Process order. (Serial=2554, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10997 TargetPosition: 5465 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:776None[Sandbox] Process order. (Serial=2555, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11085 TargetPosition: 5465 ForceAttack: False IgnoreFoW: True AStarResults: [64, 32] --> [64, 33] --> [64, 34] --> [64, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:846None[Sandbox] Process order. (Serial=2556, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11084 TargetPosition: 5466 ForceAttack: False IgnoreFoW: True AStarResults: [63, 33] --> [64, 34] --> [64, 35] --> [65, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:27:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:27:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:27:861NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:27:886None[Sandbox] Process order. (Serial=2557, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11082 TargetPosition: 5466 ForceAttack: False IgnoreFoW: True AStarResults: [64, 33] --> [64, 34] --> [64, 35] --> [65, 36] --> [65, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:28:027None[Sandbox] Process order. (Serial=2558, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:28:037None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:28:128None[Sandbox] Process order. (Serial=2559, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:28:209None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:28:209None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:28:209None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:28:269None[Sandbox] Process order. (Serial=2560, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:28:398NonePresentation Battle 10995: Execute action[130]: UnitAttack. EmpireIndex=1. Attacker=10998 (health=1.00), Defender=11032 (health=0.32). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:28:398NonePresentation Battle 10995: Execute action[130]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:29:716NonePresentation Battle 10995: Execute action[131]: UnitAttack. EmpireIndex=1. Attacker=11000 (health=1.00), Defender=11036 (health=0.02). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:29:716NonePresentation Battle 10995: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:30:017None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=240 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:30:037None[Sandbox] Process order. (Serial=2561, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:30:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:30:068None[Sandbox] Process order. (Serial=2562, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:30:077None[Sandbox] Process order. (Serial=2563, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:30:118None[Sandbox] Process order. (Serial=2564, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:30:198None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:30:198None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:30:198None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:30:249None[Sandbox] Process order. (Serial=2565, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:31:300None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=239 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:31:378None[Sandbox] Process order. (Serial=2566, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:31:406None[Sandbox] Process order. (Serial=2567, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:32:029None[Sandbox] Process order. (Serial=2568, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:32:040None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:32:119None[Sandbox] Process order. (Serial=2569, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:32:200None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:32:200None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:32:201None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:32:250None[Sandbox] Process order. (Serial=2570, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:32:620NonePresentation Battle 10995: Execute action[132]: UnitAttack. EmpireIndex=1. Attacker=10997 (health=0.77), Defender=11032 (health=0.01). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:32:620NonePresentation Battle 10995: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:33:531None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=235 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:33:585None[Sandbox] Process order. (Serial=2571, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:33:615None[Sandbox] Process order. (Serial=2572, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:34:028None[Sandbox] Process order. (Serial=2573, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:34:037None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:34:116None[Sandbox] Process order. (Serial=2574, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:34:197None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:34:197None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:34:197None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:34:221None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=238 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:34:246None[Sandbox] Process order. (Serial=2575, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:34:285None[Sandbox] Process order. (Serial=2576, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:34:312None[Sandbox] Process order. (Serial=2577, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:35:523NonePresentation Battle 10995: Execute action[133]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11085, DestTile=[64, 35]/[64, 35] (health=1.00), Defender =11032 (health =0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:523NonePresentation Battle 10995: Execute action[133]: UnitMove. EmpireIndex=1. UnitGuid=11085, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:523NonePresentation Battle 10995: Execute action[133]: UnitGoto. EmpireIndex=1. UnitGuid=11085, DestTile=[64, 33]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UnitGoto. EmpireIndex=1. UnitGuid=11085, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UnitGoto. EmpireIndex=1. UnitGuid=11085, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UnitAttack. EmpireIndex=1. Attacker=11085 (health=1.00), Defender=11032 (health=0.00). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:35:524NonePresentation Battle 10995: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:031None[Sandbox] Process order. (Serial=2578, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:36:043None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:36:123None[Sandbox] Process order. (Serial=2579, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:36:204None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:36:204None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:36:204None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:36:263None[Sandbox] Process order. (Serial=2580, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11084, DestTile=[65, 36]/[65, 36] (health=1.00), Defender =10996 (health =0.91). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UnitMove. EmpireIndex=1. UnitGuid=11084, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UnitGoto. EmpireIndex=1. UnitGuid=11084, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UnitGoto. EmpireIndex=1. UnitGuid=11084, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UnitGoto. EmpireIndex=1. UnitGuid=11084, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:823NonePresentation Battle 10995: Execute action[134]: UnitAttack. EmpireIndex=1. Attacker=11084 (health=1.00), Defender=10996 (health=0.91). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:36:824NonePresentation Battle 10995: Execute action[134]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:035None[Sandbox] Process order. (Serial=2581, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:38:046None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:38:129None[Sandbox] Process order. (Serial=2582, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:38:130NonePresentation Battle 10995: Execute action[135]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11082, DestTile=[65, 37]/[65, 37] (health=1.00), Defender =10996 (health =0.85). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:130NonePresentation Battle 10995: Execute action[135]: UnitMove. EmpireIndex=1. UnitGuid=11082, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:130NonePresentation Battle 10995: Execute action[135]: UnitGoto. EmpireIndex=1. UnitGuid=11082, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:130NonePresentation Battle 10995: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:130NonePresentation Battle 10995: Execute action[135]: UnitGoto. EmpireIndex=1. UnitGuid=11082, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UnitGoto. EmpireIndex=1. UnitGuid=11082, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UnitGoto. EmpireIndex=1. UnitGuid=11082, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UnitAttack. EmpireIndex=1. Attacker=11082 (health=1.00), Defender=10996 (health=0.85). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:131NonePresentation Battle 10995: Execute action[135]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:38:205None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:38:205None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:38:205None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:38:265None[Sandbox] Process order. (Serial=2583, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:39:549NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:39:570NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:39:756NonePresentation Battle 10995: Execute action[136]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:39:766None[Sandbox] Process order. (Serial=2584, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:40:037None[Sandbox] Process order. (Serial=2585, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:40:047None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:40:054None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=250 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:40:086None[Sandbox] Process order. (Serial=2586, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:40:096None[Sandbox] Process order. (Serial=2587, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:40:128None[Sandbox] Process order. (Serial=2588, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:40:210None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:40:210None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:40:210None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:40:269None[Sandbox] Process order. (Serial=2589, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:42:033None[Sandbox] Process order. (Serial=2590, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:42:045None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:42:125None[Sandbox] Process order. (Serial=2591, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:42:205None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:42:205None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:42:205None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:42:255None[Sandbox] Process order. (Serial=2592, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:42:911None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=249 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:42:967None[Sandbox] Process order. (Serial=2593, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:42:997None[Sandbox] Process order. (Serial=2594, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:44:041None[Sandbox] Process order. (Serial=2595, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:44:053None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:44:131None[Sandbox] Process order. (Serial=2596, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:44:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:44:213None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:44:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:44:263None[Sandbox] Process order. (Serial=2597, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:46:040None[Sandbox] Process order. (Serial=2598, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:46:051None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:46:081None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=247 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:46:128NonePresentation Battle 10995: Execute action[137]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:128NonePresentation Battle 10995: Execute action[138]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:128NonePresentation Battle 10995: Execute action[139]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[140]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[141]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[142]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[143]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[144]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[145]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[146]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:129NonePresentation Battle 10995: Execute action[148]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:131None[Sandbox] Process order. (Serial=2599, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:46:135None[Sandbox] Process order. (Serial=2600, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:46:142None[Sandbox] Process order. (Serial=2601, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:46:199NonePresentation Battle 10995: Execute action[149]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:199NonePresentation Battle 10995: Execute action[150]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:199NonePresentation Battle 10995: Execute action[151]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:199NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:46:199NonePresentation Battle 10995: Execute action[151]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:46:214None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:46:214None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:46:214None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:46:274None[Sandbox] Process order. (Serial=2602, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:47:560None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:47:636None[Sandbox] Process order. (Serial=2603, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11030 TargetPosition: 5465 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:47:669NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:47:670NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:47:670NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:47:703NonePresentation Battle 10995: Execute action[152]: UnitAttack. EmpireIndex=0. Attacker=11030 (health=1.00), Defender=11084 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:47:703NonePresentation Battle 10995: Execute action[152]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:47:907None[Sandbox] Process order. (Serial=2604, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:046None[Sandbox] Process order. (Serial=2605, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:058None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:149None[Sandbox] Process order. (Serial=2606, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:233None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:233None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:233None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:291None[Sandbox] Process order. (Serial=2607, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:563None[Sandbox] Process order. (Serial=2608, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:585None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:630NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:48:675None[Sandbox] Process order. (Serial=2609, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:760None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:760None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:760None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:48:800NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:48:803None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:48:819None[Sandbox] Process order. (Serial=2610, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:830None[Sandbox] Process order. (Serial=2611, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11031 TargetPosition: 5314 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:48:876NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:48:876NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:48:876NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:48:907NonePresentation Battle 10995: Execute action[153]: UnitAttack. EmpireIndex=0. Attacker=11031 (health=1.00), Defender=11085 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:48:908NonePresentation Battle 10995: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:49:541None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=251 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:49:595None[Sandbox] Process order. (Serial=2612, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:49:622None[Sandbox] Process order. (Serial=2613, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:49:707NonePresentation Battle 10995: Execute action[154]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:49:707NonePresentation Battle 10995: Execute action[155]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:49:940NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:50:083NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:50:556None[Sandbox] Process order. (Serial=2614, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:50:567None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:50:646None[Sandbox] Process order. (Serial=2615, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:50:728None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:50:729None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:50:729None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:50:788None[Sandbox] Process order. (Serial=2616, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:50:850None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=252 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:50:880None[Sandbox] Process order. (Serial=2617, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:50:890None[Sandbox] Process order. (Serial=2618, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:51:010NonePresentation Battle 10995: Execute action[156]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:51:010NonePresentation Battle 10995: Execute action[157]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:51:053None[Sandbox] Process order. (Serial=2619, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:51:063None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:51:132None[Sandbox] Process order. (Serial=2620, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:51:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:51:213None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:51:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:51:263None[Sandbox] Process order. (Serial=2621, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:52:711None[Sandbox] Process order. (Serial=2622, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11029 TargetPosition: 5615 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:52:771NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:08:52:771NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:08:52:771NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:08:52:799NonePresentation Battle 10995: Execute action[158]: UnitAttack. EmpireIndex=0. Attacker=11029 (health=1.00), Defender=11082 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:52:799NonePresentation Battle 10995: Execute action[158]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:52:906NoneCan't find entity 8545 of ongoing task. Fails the task 12766.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:52:922None[Sandbox] Process order. (Serial=2623, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:022None[Sandbox] Process order. (Serial=2624, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:032None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:122None[Sandbox] Process order. (Serial=2625, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:203None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:203None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:203None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:264None[Sandbox] Process order. (Serial=2626, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:507None[Sandbox] Process order. (Serial=2627, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:596None[Sandbox] Process order. (Serial=2628, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:677None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:53:736None[Sandbox] Process order. (Serial=2629, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:53:747NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:53:864NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:08:54:639None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=108 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:54:662None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:54:697None[Sandbox] Process order. (Serial=2630, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:54:728None[Sandbox] Process order. (Serial=2631, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:54:770None[Sandbox] Process order. (Serial=2632, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11036 TargetPosition: 5616 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:54:827NonePresentation Battle 10995: Execute action[159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:54:827NonePresentation Battle 10995: Execute action[160]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:54:827NonePresentation Battle 10995: Execute action[161]: UnitAttack. EmpireIndex=0. Attacker=11036 (health=0.02), Defender=10999 (health=0.94). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:54:827NonePresentation Battle 10995: Execute action[161]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:54:852None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:55:506None[Sandbox] Process order. (Serial=2633, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:55:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:55:596None[Sandbox] Process order. (Serial=2634, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:55:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:55:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:55:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:55:728None[Sandbox] Process order. (Serial=2635, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:56:123None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:57:018None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=241 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:57:073None[Sandbox] Process order. (Serial=2636, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:57:102None[Sandbox] Process order. (Serial=2637, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:57:206NonePresentation Battle 10995: Execute action[162]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:57:206NonePresentation Battle 10995: Execute action[163]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:57:496None[Sandbox] Process order. (Serial=2638, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:57:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:57:585None[Sandbox] Process order. (Serial=2639, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:57:590None[Sandbox] Process order. (Serial=2640, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11035 TargetPosition: 5616 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:57:666None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:57:666None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:57:666None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:57:702NonePresentation Battle 10995: Execute action[164]: UnitAttack. EmpireIndex=0. Attacker=11035 (health=0.22), Defender=10999 (health=0.84). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:57:703NonePresentation Battle 10995: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:57:704None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:57:726None[Sandbox] Process order. (Serial=2641, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:59:232None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:59:475None[Sandbox] Process order. (Serial=2642, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11033 TargetPosition: 5616 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:59:506None[Sandbox] Process order. (Serial=2643, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:59:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:59:591None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:08:59:596None[Sandbox] Process order. (Serial=2644, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:59:612NonePresentation Battle 10995: Execute action[165]: UnitAttack. EmpireIndex=0. Attacker=11033 (health=0.69), Defender=10999 (health=0.71). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:59:612NonePresentation Battle 10995: Execute action[165]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:08:59:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:59:677None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:59:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:08:59:736None[Sandbox] Process order. (Serial=2645, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:59:897None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=242 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:08:59:946None[Sandbox] Process order. (Serial=2646, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:08:59:973None[Sandbox] Process order. (Serial=2647, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:00:009NonePresentation Battle 10995: Execute action[166]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:00:009NonePresentation Battle 10995: Execute action[167]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:01:322None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:01:500None[Sandbox] Process order. (Serial=2648, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:01:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:01:582None[Sandbox] Process order. (Serial=2649, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:01:674None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:01:674None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:01:674None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:01:692None[Sandbox] Process order. (Serial=2650, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10996 TargetPosition: 5616 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:01:733None[Sandbox] Process order. (Serial=2651, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:01:808NonePresentation Battle 10995: Execute action[168]: UnitAttack. EmpireIndex=0. Attacker=10996 (health=0.85), Defender=10999 (health=0.35). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:01:808NonePresentation Battle 10995: Execute action[168]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:01:808NonePresentation Battle 10995: Execute action[169]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:01:810None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:01:815None[Sandbox] Process order. (Serial=2652, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:02:178None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=220 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:02:226None[Sandbox] Process order. (Serial=2653, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:02:252None[Sandbox] Process order. (Serial=2654, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:03:490None[Sandbox] Process order. (Serial=2655, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:03:501None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:03:582None[Sandbox] Process order. (Serial=2656, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:03:663None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:03:663None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:03:663None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:03:722None[Sandbox] Process order. (Serial=2657, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:04:480None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=217 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:04:528NonePresentation Battle 10995: Execute action[170]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:528NonePresentation Battle 10995: Execute action[171]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:535None[Sandbox] Process order. (Serial=2658, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:04:564None[Sandbox] Process order. (Serial=2659, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:04:598NonePresentation Battle 10995: Execute action[172]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:598NonePresentation Battle 10995: Execute action[173]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:599NonePresentation Battle 10995: Execute action[174]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:599NonePresentation Battle 10995: Execute action[175]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:599NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:09:04:599NonePresentation Battle 10995: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:728None[Sandbox] Process order. (Serial=2660, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10999 TargetPosition: 5764 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:04:795NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:09:04:795NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:09:04:795NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:09:04:824NonePresentation Battle 10995: Execute action[176]: UnitAttack. EmpireIndex=1. Attacker=10999 (health=0.35), Defender=11035 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:824NonePresentation Battle 10995: Execute action[176]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:04:889None[Sandbox] Process order. (Serial=2661, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10998 TargetPosition: 5315 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:05:040None[Sandbox] Process order. (Serial=2662, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11000 TargetPosition: 5315 ForceAttack: False IgnoreFoW: True AStarResults: [67, 38] --> [66, 38] --> [65, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:05:142None[Sandbox] Process order. (Serial=2663, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10997 TargetPosition: 5618 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:05:180NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:09:05:180NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:09:05:180NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:09:05:493None[Sandbox] Process order. (Serial=2664, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:05:504None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:05:611None[Sandbox] Process order. (Serial=2665, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:05:693None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:05:693None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:05:693None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:05:753None[Sandbox] Process order. (Serial=2666, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:06:201NonePresentation Battle 10995: Execute action[177]: UnitAttack. EmpireIndex=1. Attacker=10998 (health=1.00), Defender=11031 (health=0.35). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:06:201NonePresentation Battle 10995: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:06:593None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=239 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:06:625None[Sandbox] Process order. (Serial=2667, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:06:655None[Sandbox] Process order. (Serial=2668, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:07:486None[Sandbox] Process order. (Serial=2669, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:07:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:07:501NonePresentation Battle 10995: Execute action[178]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11000, DestTile=[65, 37]/[65, 37] (health=1.00), Defender =11031 (health =0.02). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:501NonePresentation Battle 10995: Execute action[178]: UnitMove. EmpireIndex=1. UnitGuid=11000, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:501NonePresentation Battle 10995: Execute action[178]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:502NonePresentation Battle 10995: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:502NonePresentation Battle 10995: Execute action[178]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:502NonePresentation Battle 10995: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:502NonePresentation Battle 10995: Execute action[178]: UnitAttack. EmpireIndex=1. Attacker=11000 (health=1.00), Defender=11031 (health=0.02). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:502NonePresentation Battle 10995: Execute action[178]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:07:588None[Sandbox] Process order. (Serial=2670, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:07:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:07:667None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:07:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:07:726None[Sandbox] Process order. (Serial=2671, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:07:826None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=240 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:07:878None[Sandbox] Process order. (Serial=2672, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:07:912None[Sandbox] Process order. (Serial=2673, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:08:498NonePresentation Battle 10995: Execute action[179]: UnitAttack. EmpireIndex=1. Attacker=10997 (health=0.77), Defender=11036 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:08:499NonePresentation Battle 10995: Execute action[179]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:09:495None[Sandbox] Process order. (Serial=2674, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:09:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:09:596None[Sandbox] Process order. (Serial=2675, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:09:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:09:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:09:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:09:736None[Sandbox] Process order. (Serial=2676, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:10:183None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=235 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:10:216None[Sandbox] Process order. (Serial=2677, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:10:246None[Sandbox] Process order. (Serial=2678, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:11:379None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=238 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:11:402NonePresentation Battle 10995: Execute action[180]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:406None[Sandbox] Process order. (Serial=2679, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:11:425NonePresentation Battle 10995: Execute action[181]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:425NonePresentation Battle 10995: Execute action[182]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:425NonePresentation Battle 10995: Execute action[183]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:425NonePresentation Battle 10995: Execute action[184]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:425NonePresentation Battle 10995: Execute action[185]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:425NonePresentation Battle 10995: Execute action[186]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:436None[Sandbox] Process order. (Serial=2680, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:11:446None[Sandbox] Process order. (Serial=2681, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:11:506None[Sandbox] Process order. (Serial=2682, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:11:519None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:11:521NonePresentation Battle 10995: Execute action[187]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:521NonePresentation Battle 10995: Execute action[188]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:522NonePresentation Battle 10995: Execute action[189]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:522NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:09:11:522NonePresentation Battle 10995: Execute action[189]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:11:599None[Sandbox] Process order. (Serial=2683, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:11:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:11:681None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:11:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:11:741None[Sandbox] Process order. (Serial=2684, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:12:642None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:12:696None[Sandbox] Process order. (Serial=2685, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11029 TargetPosition: 5616 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:12:810None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:12:833NonePresentation Battle 10995: Execute action[190]: UnitAttack. EmpireIndex=0. Attacker=11029 (health=1.00), Defender=10999 (health=0.14). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:12:833NonePresentation Battle 10995: Execute action[190]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:13:508None[Sandbox] Process order. (Serial=2686, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:13:519None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:13:599None[Sandbox] Process order. (Serial=2687, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:13:680None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:13:680None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:13:680None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:13:740None[Sandbox] Process order. (Serial=2688, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:14:614None[Sandbox] Process order. (Serial=2689, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11030 TargetPosition: 5616 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:14:687NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:09:14:687NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:09:14:687NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:09:14:705None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=108 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:14:728NonePresentation Battle 10995: Execute action[191]: UnitAttack. EmpireIndex=0. Attacker=11030 (health=1.00), Defender=10999 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:14:728NonePresentation Battle 10995: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:14:729None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:14:755None[Sandbox] Process order. (Serial=2690, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:14:785None[Sandbox] Process order. (Serial=2691, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:14:826NonePresentation Battle 10995: Execute action[192]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:14:826NonePresentation Battle 10995: Execute action[193]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:15:496None[Sandbox] Process order. (Serial=2692, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:15:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:15:597None[Sandbox] Process order. (Serial=2693, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:15:682None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:15:682None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:15:682None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:15:740None[Sandbox] Process order. (Serial=2694, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:15:759NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:09:15:897NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:09:16:660None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=251 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:16:714None[Sandbox] Process order. (Serial=2695, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 10996 AStarResults: [66, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:16:720None[Sandbox] Process order. (Serial=2696, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:16:752None[Sandbox] Process order. (Serial=2697, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:16:822NonePresentation Battle 10995: Execute action[194]: UnitMove. EmpireIndex=0. UnitGuid=10996, DestTile=[66, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:16:822NonePresentation Battle 10995: Execute action[194]: UnitGoto. EmpireIndex=0. UnitGuid=10996, DestTile=[66, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:16:822NonePresentation Battle 10995: Execute action[194]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:16:822NonePresentation Battle 10995: Execute action[195]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:16:822NonePresentation Battle 10995: Execute action[196]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:17:506None[Sandbox] Process order. (Serial=2698, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:17:516None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:17:596None[Sandbox] Process order. (Serial=2699, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:17:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:17:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:17:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:17:728None[Sandbox] Process order. (Serial=2700, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:17:808None[Sandbox] Process order. (Serial=2701, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:17:837None[Sandbox] Process order. (Serial=2702, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:17:921NonePresentation Battle 10995: Execute action[197]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:18:037None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:18:109None[Sandbox] Process order. (Serial=2703, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10996 TargetPosition: 5766 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:18:220NonePresentation Battle 10995: Execute action[198]: UnitAttack. EmpireIndex=0. Attacker=10996 (health=0.85), Defender=10997 (health=0.49). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:18:220NonePresentation Battle 10995: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:18:221None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:19:505None[Sandbox] Process order. (Serial=2704, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:19:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:19:586None[Sandbox] Process order. (Serial=2705, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:19:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:19:667None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:19:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:19:716None[Sandbox] Process order. (Serial=2706, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11031 AStarResults: [66, 35] --> [67, 36] --> [67, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:19:726None[Sandbox] Process order. (Serial=2707, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:19:825NonePresentation Battle 10995: Execute action[199]: UnitMove. EmpireIndex=0. UnitGuid=11031, DestTile=[67, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:19:826NonePresentation Battle 10995: Execute action[199]: UnitGoto. EmpireIndex=0. UnitGuid=11031, DestTile=[66, 35]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:19:826NonePresentation Battle 10995: Execute action[199]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:19:826NonePresentation Battle 10995: Execute action[199]: UnitGoto. EmpireIndex=0. UnitGuid=11031, DestTile=[67, 36]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:19:826NonePresentation Battle 10995: Execute action[199]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:19:826NonePresentation Battle 10995: Execute action[199]: UnitGoto. EmpireIndex=0. UnitGuid=11031, DestTile=[67, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:19:826NonePresentation Battle 10995: Execute action[199]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:20:384None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=217 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:20:436None[Sandbox] Process order. (Serial=2708, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:20:465None[Sandbox] Process order. (Serial=2709, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:20:539NonePresentation Battle 10995: Execute action[200]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:20:540NonePresentation Battle 10995: Execute action[201]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:21:411None[Sandbox] Process order. (Serial=2710, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:21:421None[Sandbox] Process order. (Serial=2711, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:21:511None[Sandbox] Process order. (Serial=2712, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:21:519NonePresentation Battle 10995: Execute action[202]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:21:533None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:21:612None[Sandbox] Process order. (Serial=2713, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:21:638None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:21:698None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:21:698None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:21:698None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:21:756None[Sandbox] Process order. (Serial=2714, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:21:795None[Sandbox] Process order. (Serial=2715, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11031 TargetPosition: 5766 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:21:845NonePresentation Battle 10995: Execute action[203]: UnitAttack. EmpireIndex=0. Attacker=11031 (health=0.02), Defender=10997 (health=0.24). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:21:845NonePresentation Battle 10995: Execute action[203]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:21:891None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:23:506None[Sandbox] Process order. (Serial=2716, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:23:516None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:23:596None[Sandbox] Process order. (Serial=2717, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:23:675None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=252 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:23:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:23:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:23:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:23:726None[Sandbox] Process order. (Serial=2718, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:23:730None[Sandbox] Process order. (Serial=2719, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:23:746None[Sandbox] Process order. (Serial=2720, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:23:832NonePresentation Battle 10995: Execute action[204]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:23:832NonePresentation Battle 10995: Execute action[205]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:126None[Sandbox] Process order. (Serial=2721, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11033 AStarResults: [64, 38] --> [64, 39] --> [65, 40])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:24:214NonePresentation Battle 10995: Execute action[206]: UnitMove. EmpireIndex=0. UnitGuid=11033, DestTile=[65, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:214NonePresentation Battle 10995: Execute action[206]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[64, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:214NonePresentation Battle 10995: Execute action[206]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:214NonePresentation Battle 10995: Execute action[206]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[64, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:215NonePresentation Battle 10995: Execute action[206]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:215NonePresentation Battle 10995: Execute action[206]: UnitGoto. EmpireIndex=0. UnitGuid=11033, DestTile=[65, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:24:215NonePresentation Battle 10995: Execute action[206]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:25:512None[Sandbox] Process order. (Serial=2722, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:25:522None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:25:602None[Sandbox] Process order. (Serial=2723, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:25:684None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:25:684None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:25:684None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:25:743None[Sandbox] Process order. (Serial=2724, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:25:815None[Sandbox] Process order. (Serial=2725, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:25:844None[Sandbox] Process order. (Serial=2726, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:25:933NonePresentation Battle 10995: Execute action[207]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:26:289None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
00:09:27:327None[Sandbox] Process order. (Serial=2727, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11033 TargetPosition: 5766 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:27:432NonePresentation Battle 10995: Execute action[208]: UnitAttack. EmpireIndex=0. Attacker=11033 (health=0.69), Defender=10997 (health=0.17). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:27:432NonePresentation Battle 10995: Execute action[208]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:27:432NonePresentation Battle 10995: Execute action[209]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:27:437None[Sandbox] Process order. (Serial=2728, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:27:537None[Sandbox] Process order. (Serial=2729, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:27:546None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:27:647None[Sandbox] Process order. (Serial=2730, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:27:728None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:27:728None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:27:728None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:27:779None[Sandbox] Process order. (Serial=2731, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:29:536None[Sandbox] Process order. (Serial=2732, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:29:546None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:29:603None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=220 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:09:29:626None[Sandbox] Process order. (Serial=2733, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:29:656None[Sandbox] Process order. (Serial=2734, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:29:666None[Sandbox] Process order. (Serial=2735, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:29:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:29:717None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:29:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:29:717NonePresentation Battle 10995: Execute action[210]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:29:718NonePresentation Battle 10995: Execute action[211]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:29:718NonePresentation Battle 10995: Execute action[212]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:09:29:776None[Sandbox] Process order. (Serial=2736, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:29:811None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11000 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:09:29:811None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10998 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:09:29:811None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10997 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:09:31:558None[Sandbox] Process order. (Serial=2737, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:31:571None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:31:639None[Sandbox] Process order. (Serial=2738, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:31:721None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:31:721None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:31:721None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:31:779None[Sandbox] Process order. (Serial=2739, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:33:556None[Sandbox] Process order. (Serial=2740, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:33:568None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:33:640None[Sandbox] Process order. (Serial=2741, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:33:722None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:33:722None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:33:722None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:33:781None[Sandbox] Process order. (Serial=2742, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:34:222None[Sandbox] Process order. (Serial=2743, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:34:293None[Sandbox] Process order. (Serial=2744, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:34:300NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:09:34:300NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:09:34:300NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:09:35:576None[Sandbox] Process order. (Serial=2745, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:35:600None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:35:680None[Sandbox] Process order. (Serial=2746, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:35:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:35:763None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:35:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:35:823None[Sandbox] Process order. (Serial=2747, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:37:562None[Sandbox] Process order. (Serial=2748, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:37:573None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:37:664None[Sandbox] Process order. (Serial=2749, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:37:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:37:751None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:37:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:37:819None[Sandbox] Process order. (Serial=2750, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:38:406None[Sandbox] Process order. (Serial=2751, Empire=0, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:38:498NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:09:38:499NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:09:38:499NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:09:38:522None[Sandbox] Process order. (Serial=2752, Empire=0, Order=Order OrderAcknowledgeTransactions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:38:599NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:09:38:600NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:09:38:600NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:09:39:551None[Sandbox] Process order. (Serial=2753, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:39:561None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:39:642None[Sandbox] Process order. (Serial=2754, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:39:724None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:39:724None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:39:725None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:39:783None[Sandbox] Process order. (Serial=2755, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:41:572None[Sandbox] Process order. (Serial=2756, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:41:583None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:41:663None[Sandbox] Process order. (Serial=2757, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:41:747None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:41:747None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:41:747None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:41:806None[Sandbox] Process order. (Serial=2758, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:43:379None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:09:43:562None[Sandbox] Process order. (Serial=2759, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:43:573None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:43:654None[Sandbox] Process order. (Serial=2760, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:43:748None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:43:748None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:43:749None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:43:809None[Sandbox] Process order. (Serial=2761, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:44:491None[Sandbox] Process order. (Serial=2762, Empire=0, Order=Order OrderChangeNotificationFlags)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:45:558None[Sandbox] Process order. (Serial=2763, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:45:569None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:45:648None[Sandbox] Process order. (Serial=2764, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:45:729None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:45:729None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:45:729None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:45:788None[Sandbox] Process order. (Serial=2765, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:45:831None[Sandbox] Process order. (Serial=2766, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:47:548None[Sandbox] Process order. (Serial=2767, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:47:558None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:47:639None[Sandbox] Process order. (Serial=2768, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:47:719None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:47:719None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:47:719None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:47:770None[Sandbox] Process order. (Serial=2769, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:49:546None[Sandbox] Process order. (Serial=2770, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:49:557None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:49:637None[Sandbox] Process order. (Serial=2771, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:49:718None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:49:718None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:49:718None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:49:768None[Sandbox] Process order. (Serial=2772, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:51:565None[Sandbox] Process order. (Serial=2773, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:51:575None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:51:656None[Sandbox] Process order. (Serial=2774, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:51:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:51:736None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:51:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:51:796None[Sandbox] Process order. (Serial=2775, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:53:561None[Sandbox] Process order. (Serial=2776, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:53:573None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:53:643None[Sandbox] Process order. (Serial=2777, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:53:725None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:53:725None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:53:725None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:53:783None[Sandbox] Process order. (Serial=2778, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:55:565None[Sandbox] Process order. (Serial=2779, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:55:577None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:55:612None[Sandbox] Process order. (Serial=2780, Empire=0, Order=Order='OrderGoTo', Entity=#10734, path='[31, 40] --> [32, 40] --> [33, 40] --> [33, 41] --> [34, 41] --> [35, 42] --> [35, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:55:626None[Sandbox] Process order. (Serial=2781, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:55:656None[Sandbox] Process order. (Serial=2782, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:55:727None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:55:727None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:55:727None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:55:776None[Sandbox] Process order. (Serial=2783, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:56:652None[Sandbox] Process order. (Serial=2784, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:57:564None[Sandbox] Process order. (Serial=2785, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:57:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:57:655None[Sandbox] Process order. (Serial=2786, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:57:665None[Sandbox] Process order. (Serial=2787, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:57:737None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:57:737None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:57:737None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:57:796None[Sandbox] Process order. (Serial=2788, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:58:136None[Sandbox] Process order. (Serial=2789, Empire=0, Order=Order='OrderGoTo', Entity=#10734, path='[33, 41] --> [34, 41] --> [35, 42] --> [35, 43] --> [36, 44] --> [36, 45] --> [37, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:58:676None[Sandbox] Process order. (Serial=2790, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:59:560None[Sandbox] Process order. (Serial=2791, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:59:569None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:59:648None[Sandbox] Process order. (Serial=2792, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:59:689None[Sandbox] Process order. (Serial=2793, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:09:59:730None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:59:730None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:59:730None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:09:59:789None[Sandbox] Process order. (Serial=2794, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:00:692None[Sandbox] Process order. (Serial=2795, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:01:566None[Sandbox] Process order. (Serial=2796, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:01:578None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:01:678None[Sandbox] Process order. (Serial=2797, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:01:698None[Sandbox] Process order. (Serial=2798, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:01:760None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:01:760None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:01:760None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:01:819None[Sandbox] Process order. (Serial=2799, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:02:703None[Sandbox] Process order. (Serial=2800, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:03:567None[Sandbox] Process order. (Serial=2801, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:03:578None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:03:657None[Sandbox] Process order. (Serial=2802, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:03:712None[Sandbox] Process order. (Serial=2803, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:03:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:03:741None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:03:741None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:03:799None[Sandbox] Process order. (Serial=2804, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:04:724None[Sandbox] Process order. (Serial=2805, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:05:557None[Sandbox] Process order. (Serial=2806, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:05:567None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:05:645None[Sandbox] Process order. (Serial=2807, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:05:727None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:05:727None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:05:727None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:05:786None[Sandbox] Process order. (Serial=2808, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:07:568None[Sandbox] Process order. (Serial=2809, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:07:579None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:07:658None[Sandbox] Process order. (Serial=2810, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:07:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:07:740None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:07:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:07:798None[Sandbox] Process order. (Serial=2811, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:09:546None[Sandbox] Process order. (Serial=2812, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:09:556None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:09:637None[Sandbox] Process order. (Serial=2813, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:09:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:09:717None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:09:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:09:767None[Sandbox] Process order. (Serial=2814, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:11:562None[Sandbox] Process order. (Serial=2815, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:11:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:11:644None[Sandbox] Process order. (Serial=2816, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:11:734None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:11:734None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:11:734None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:11:793None[Sandbox] Process order. (Serial=2817, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:13:566None[Sandbox] Process order. (Serial=2818, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:13:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:13:656None[Sandbox] Process order. (Serial=2819, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:13:748None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:13:748None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:13:748None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:13:797None[Sandbox] Process order. (Serial=2820, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:15:570None[Sandbox] Process order. (Serial=2821, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:15:579None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:15:661None[Sandbox] Process order. (Serial=2822, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:15:731None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:15:731None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:15:731None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:15:780None[Sandbox] Process order. (Serial=2823, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:17:575None[Sandbox] Process order. (Serial=2824, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:17:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:17:657None[Sandbox] Process order. (Serial=2825, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:17:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:17:740None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:17:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:17:788None[Sandbox] Process order. (Serial=2826, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:19:555None[Sandbox] Process order. (Serial=2827, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:19:567None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:19:656None[Sandbox] Process order. (Serial=2828, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:19:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:19:736None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:19:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:19:786None[Sandbox] Process order. (Serial=2829, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:21:553None[Sandbox] Process order. (Serial=2830, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:21:564None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:21:664None[Sandbox] Process order. (Serial=2831, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:21:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:21:746None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:21:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:21:805None[Sandbox] Process order. (Serial=2832, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:23:427None[Sandbox] Process order. (Serial=2833, Empire=0, Order=Order OrderUpgradeUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:23:512NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:10:23:512NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:10:23:512NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:10:23:557None[Sandbox] Process order. (Serial=2834, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:23:568None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:23:648None[Sandbox] Process order. (Serial=2835, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:23:741None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:23:741None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:23:741None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:23:798None[Sandbox] Process order. (Serial=2836, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:23:929NoneAI Synchronization took 61.5429ms at frame 5997 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:10:25:566None[Sandbox] Process order. (Serial=2837, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:25:606None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:25:745None[Sandbox] Process order. (Serial=2838, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:25:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:25:827None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:25:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:25:876None[Sandbox] Process order. (Serial=2839, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:27:125None[Sandbox] Process order. (Serial=2840, Empire=0, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:27:212NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:10:27:213NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:10:27:213NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:10:27:566None[Sandbox] Process order. (Serial=2841, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:27:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:27:656None[Sandbox] Process order. (Serial=2842, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:27:737None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:27:737None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:27:737None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:27:797None[Sandbox] Process order. (Serial=2843, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:29:564None[Sandbox] Process order. (Serial=2844, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:29:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:29:655None[Sandbox] Process order. (Serial=2845, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:29:735None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:29:735None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:29:735None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:29:795None[Sandbox] Process order. (Serial=2846, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:31:553None[Sandbox] Process order. (Serial=2847, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:31:564None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:31:654None[Sandbox] Process order. (Serial=2848, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:31:735None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:31:735None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:31:735None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:31:785None[Sandbox] Process order. (Serial=2849, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:32:265None[Sandbox] Process order. (Serial=2850, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[103, 44] --> [104, 44] --> [104, 43] --> [105, 43] --> [106, 43] --> [107, 43] --> [108, 43] --> [109, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:32:297None[Sandbox] Process order. (Serial=2851, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:33:309None[Sandbox] Process order. (Serial=2852, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:33:570None[Sandbox] Process order. (Serial=2853, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:33:579None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:33:660None[Sandbox] Process order. (Serial=2854, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:33:762None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:33:762None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:33:762None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:33:821None[Sandbox] Process order. (Serial=2855, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:33:992None[Sandbox] Process order. (Serial=2856, Empire=0, Order=Order='OrderGoTo', Entity=#11087, path='[101, 47] --> [102, 46] --> [102, 45] --> [103, 44] --> [104, 44] --> [104, 43] --> [105, 43] --> [106, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:34:021None[Sandbox] Process order. (Serial=2857, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:34:314None[Sandbox] Process order. (Serial=2858, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:35:026None[Sandbox] Process order. (Serial=2859, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:35:326None[Sandbox] Process order. (Serial=2860, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:35:566None[Sandbox] Process order. (Serial=2861, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:35:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:35:656None[Sandbox] Process order. (Serial=2862, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:35:739None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:35:739None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:35:739None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:35:799None[Sandbox] Process order. (Serial=2863, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:36:030None[Sandbox] Process order. (Serial=2864, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:36:333None[Sandbox] Process order. (Serial=2865, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:37:038None[Sandbox] Process order. (Serial=2866, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:37:340None[Sandbox] Process order. (Serial=2867, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:37:570None[Sandbox] Process order. (Serial=2868, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:37:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:37:660None[Sandbox] Process order. (Serial=2869, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:37:743None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:37:743None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:37:743None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:37:794None[Sandbox] Process order. (Serial=2870, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:38:045None[Sandbox] Process order. (Serial=2871, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:38:346None[Sandbox] Process order. (Serial=2872, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:39:050None[Sandbox] Process order. (Serial=2873, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:39:575None[Sandbox] Process order. (Serial=2874, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:39:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:39:665None[Sandbox] Process order. (Serial=2875, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:39:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:39:746None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:39:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:39:806None[Sandbox] Process order. (Serial=2876, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:40:056None[Sandbox] Process order. (Serial=2877, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:41:067None[Sandbox] Process order. (Serial=2878, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:41:579None[Sandbox] Process order. (Serial=2879, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:41:602None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:41:693None[Sandbox] Process order. (Serial=2880, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:41:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:41:776None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:41:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:41:836None[Sandbox] Process order. (Serial=2881, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:43:576None[Sandbox] Process order. (Serial=2882, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:43:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:43:656None[Sandbox] Process order. (Serial=2883, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:43:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:43:746None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:43:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:43:806None[Sandbox] Process order. (Serial=2884, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:45:576None[Sandbox] Process order. (Serial=2885, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:45:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:45:669None[Sandbox] Process order. (Serial=2886, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:45:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:45:751None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:45:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:45:789None[Sandbox] Process order. (Serial=2887, Empire=0, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:45:799None[Sandbox] Process order. (Serial=2888, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:45:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:10:45:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:10:45:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:10:47:578None[Sandbox] Process order. (Serial=2889, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[110, 46], SpawnType=Maritime)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:47:584None[Sandbox] Process order. (Serial=2890, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:47:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:47:718None[Sandbox] Process order. (Serial=2891, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:47:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:47:801None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:47:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:47:861None[Sandbox] Process order. (Serial=2892, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:49:016None[Sandbox] Process order. (Serial=2893, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:49:581None[Sandbox] Process order. (Serial=2894, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:49:593None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:49:683None[Sandbox] Process order. (Serial=2895, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:49:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:49:763None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:49:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:49:815None[Sandbox] Process order. (Serial=2896, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:51:576None[Sandbox] Process order. (Serial=2897, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:51:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:51:676None[Sandbox] Process order. (Serial=2898, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:51:760None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:51:760None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:51:760None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:51:820None[Sandbox] Process order. (Serial=2899, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:53:570None[Sandbox] Process order. (Serial=2900, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:53:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:53:650None[Sandbox] Process order. (Serial=2901, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:53:742None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:53:742None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:53:742None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:53:799None[Sandbox] Process order. (Serial=2902, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:55:582None[Sandbox] Process order. (Serial=2903, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:55:593None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:55:682None[Sandbox] Process order. (Serial=2904, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:55:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:55:763None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:55:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:55:812None[Sandbox] Process order. (Serial=2905, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:57:570None[Sandbox] Process order. (Serial=2906, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:57:579None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:57:650None[Sandbox] Process order. (Serial=2907, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:57:731None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:57:731None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:57:731None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:57:790None[Sandbox] Process order. (Serial=2908, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:59:569None[Sandbox] Process order. (Serial=2909, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:59:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:59:669None[Sandbox] Process order. (Serial=2910, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:10:59:749None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:59:749None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:59:749None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:10:59:798None[Sandbox] Process order. (Serial=2911, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:01:571None[Sandbox] Process order. (Serial=2912, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:01:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:01:672None[Sandbox] Process order. (Serial=2913, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:01:756None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:01:756None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:01:756None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:01:806None[Sandbox] Process order. (Serial=2914, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:03:314None[Sandbox] Process order. (Serial=2915, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_PublicOrder_Family03_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:03:334NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:11:03:334NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:11:03:334NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:11:03:585None[Sandbox] Process order. (Serial=2916, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:03:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:03:676None[Sandbox] Process order. (Serial=2917, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:03:758None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:03:758None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:03:758None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:03:817None[Sandbox] Process order. (Serial=2918, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:05:583None[Sandbox] Process order. (Serial=2919, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:05:594None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:05:673None[Sandbox] Process order. (Serial=2920, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:05:745None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:05:745None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:05:745None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:05:794None[Sandbox] Process order. (Serial=2921, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:07:570None[Sandbox] Process order. (Serial=2922, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:07:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:07:671None[Sandbox] Process order. (Serial=2923, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:07:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:07:751None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:07:752None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:07:802None[Sandbox] Process order. (Serial=2924, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:07:908UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government06
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:11:08:886None[Sandbox] Process order. (Serial=2925, Empire=0, Order=Order OrderChangeNotificationStatus)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:09:586None[Sandbox] Process order. (Serial=2926, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:09:598None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:09:678None[Sandbox] Process order. (Serial=2927, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:09:758None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:09:758None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:09:758None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:09:818None[Sandbox] Process order. (Serial=2928, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:11:589None[Sandbox] Process order. (Serial=2929, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:11:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:11:679None[Sandbox] Process order. (Serial=2930, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:11:774None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:11:774None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:11:774None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:11:833None[Sandbox] Process order. (Serial=2931, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:13:586None[Sandbox] Process order. (Serial=2932, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:13:597None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:13:676None[Sandbox] Process order. (Serial=2933, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:13:757None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:13:757None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:13:757None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:13:816None[Sandbox] Process order. (Serial=2934, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:14:800None[Sandbox] Process order. (Serial=2935, Empire=0, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:14:835NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:11:14:836NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:11:14:836NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:11:15:585None[Sandbox] Process order. (Serial=2936, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:15:589None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:11:15:596None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:15:665None[Sandbox] Process order. (Serial=2937, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:15:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:15:746None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:15:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:15:805None[Sandbox] Process order. (Serial=2938, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:17:589None[Sandbox] Process order. (Serial=2939, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:17:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:17:679None[Sandbox] Process order. (Serial=2940, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:17:759None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:17:759None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:17:761None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:17:819None[Sandbox] Process order. (Serial=2941, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:19:585None[Sandbox] Process order. (Serial=2942, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:19:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:19:676None[Sandbox] Process order. (Serial=2943, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:19:757None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:19:757None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:19:757None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:19:807None[Sandbox] Process order. (Serial=2944, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:21:596None[Sandbox] Process order. (Serial=2945, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:21:607None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:21:686None[Sandbox] Process order. (Serial=2946, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:21:766None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:21:766None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:21:766None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:21:825None[Sandbox] Process order. (Serial=2947, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:23:563None[Sandbox] Process order. (Serial=2948, Empire=0, Order=Order OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:23:573None[Sandbox] Process order. (Serial=2949, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:23:578None[Sandbox] Process order. (Serial=2950, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:23:582None[Sandbox] Process order. (Serial=2951, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:23:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:23:675None[Sandbox] Process order. (Serial=2952, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:23:745None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:23:745None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:23:745None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:23:796None[Sandbox] Process order. (Serial=2953, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:24:586None[Sandbox] Process order. (Serial=2954, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:25:616None[Sandbox] Process order. (Serial=2955, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:25:621None[Sandbox] Process order. (Serial=2956, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:25:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:25:716None[Sandbox] Process order. (Serial=2957, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:25:796None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:25:796None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:25:796None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:25:846None[Sandbox] Process order. (Serial=2958, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:26:626None[Sandbox] Process order. (Serial=2959, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:27:578None[Sandbox] Process order. (Serial=2960, Empire=0, Order=Order OrderChangeEntityAwakeState)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:27:588None[Sandbox] Process order. (Serial=2961, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:27:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:27:689None[Sandbox] Process order. (Serial=2962, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:27:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:27:770None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:27:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:27:829None[Sandbox] Process order. (Serial=2963, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:29:596None[Sandbox] Process order. (Serial=2964, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:29:607None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:29:686None[Sandbox] Process order. (Serial=2965, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:29:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:29:767None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:29:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:29:826None[Sandbox] Process order. (Serial=2966, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:31:591None[Sandbox] Process order. (Serial=2967, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:31:602None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:31:682None[Sandbox] Process order. (Serial=2968, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:31:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:31:763None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:31:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:31:822None[Sandbox] Process order. (Serial=2969, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:33:588None[Sandbox] Process order. (Serial=2970, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:33:601None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:33:691None[Sandbox] Process order. (Serial=2971, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:33:783None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:33:783None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:33:783None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:33:841None[Sandbox] Process order. (Serial=2972, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:35:629None[Sandbox] Process order. (Serial=2973, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:35:642None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:35:710None[Sandbox] Process order. (Serial=2974, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:35:802None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:35:802None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:35:802None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:35:851None[Sandbox] Process order. (Serial=2975, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:37:596None[Sandbox] Process order. (Serial=2976, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:37:606None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:37:687None[Sandbox] Process order. (Serial=2977, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:37:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:37:768None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:37:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:37:830None[Sandbox] Process order. (Serial=2978, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:39:596None[Sandbox] Process order. (Serial=2979, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:39:607None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:39:686None[Sandbox] Process order. (Serial=2980, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:39:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:39:797None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:39:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:39:856None[Sandbox] Process order. (Serial=2981, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:41:098None[Sandbox] Process order. (Serial=2982, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[74, 44] --> [74, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:41:127None[Sandbox] Process order. (Serial=2983, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:41:590None[Sandbox] Process order. (Serial=2984, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:41:600None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:41:680None[Sandbox] Process order. (Serial=2985, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:41:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:41:770None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:41:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:41:832None[Sandbox] Process order. (Serial=2986, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:42:132None[Sandbox] Process order. (Serial=2987, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:43:585None[Sandbox] Process order. (Serial=2988, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:43:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:43:686None[Sandbox] Process order. (Serial=2989, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:43:726None[Sandbox] Process order. (Serial=2990, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[75, 46] --> [76, 46] --> [77, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:43:736None[Sandbox] Process order. (Serial=2991, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:43:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:43:765None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:43:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:43:816None[Sandbox] Process order. (Serial=2992, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:44:746None[Sandbox] Process order. (Serial=2993, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:45:597None[Sandbox] Process order. (Serial=2994, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:45:609None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:45:688None[Sandbox] Process order. (Serial=2995, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:45:758None[Sandbox] Process order. (Serial=2996, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:45:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:45:770None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:45:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:45:828None[Sandbox] Process order. (Serial=2997, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:47:606None[Sandbox] Process order. (Serial=2998, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:47:617None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:47:696None[Sandbox] Process order. (Serial=2999, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:47:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:47:776None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:47:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:47:837None[Sandbox] Process order. (Serial=3000, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:49:608None[Sandbox] Process order. (Serial=3001, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:49:622None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:49:699None[Sandbox] Process order. (Serial=3002, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:49:781None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:49:781None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:49:782None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:49:841None[Sandbox] Process order. (Serial=3003, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:50:432None[Sandbox] Process order. (Serial=3004, Empire=0, Order=Order='OrderGoTo', Entity=#7849, path='[77, 39] --> [78, 39] --> [79, 39] --> [80, 40] --> [79, 40] --> [79, 41] --> [79, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:50:469None[Sandbox] Process order. (Serial=3005, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:51:476None[Sandbox] Process order. (Serial=3006, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:51:596None[Sandbox] Process order. (Serial=3007, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:51:607None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:51:689None[Sandbox] Process order. (Serial=3008, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:51:821None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:51:821None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:51:821None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:51:879None[Sandbox] Process order. (Serial=3009, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:52:481None[Sandbox] Process order. (Serial=3010, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:53:486None[Sandbox] Process order. (Serial=3011, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:53:596None[Sandbox] Process order. (Serial=3012, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:53:606None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:53:677None[Sandbox] Process order. (Serial=3013, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:53:758None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:53:758None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:53:758None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:53:818None[Sandbox] Process order. (Serial=3014, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:54:491None[Sandbox] Process order. (Serial=3015, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:55:496None[Sandbox] Process order. (Serial=3016, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:55:606None[Sandbox] Process order. (Serial=3017, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:55:617None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:55:686None[Sandbox] Process order. (Serial=3018, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:55:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:55:767None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:55:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:55:826None[Sandbox] Process order. (Serial=3019, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:56:500None[Sandbox] Process order. (Serial=3020, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:57:608None[Sandbox] Process order. (Serial=3021, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:57:618None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:57:699None[Sandbox] Process order. (Serial=3022, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:57:781None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:57:781None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:57:781None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:57:829None[Sandbox] Process order. (Serial=3023, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:59:606None[Sandbox] Process order. (Serial=3024, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:59:616None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:59:686None[Sandbox] Process order. (Serial=3025, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:11:59:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:59:767None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:59:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:11:59:817None[Sandbox] Process order. (Serial=3026, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:01:592None[Sandbox] Process order. (Serial=3027, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:01:603None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:01:694None[Sandbox] Process order. (Serial=3028, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:01:775None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:01:775None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:01:775None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:01:836None[Sandbox] Process order. (Serial=3029, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:02:847None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:03:601None[Sandbox] Process order. (Serial=3030, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:03:613None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:03:681None[Sandbox] Process order. (Serial=3031, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:03:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:03:765None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:03:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:03:823None[Sandbox] Process order. (Serial=3032, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:05:598None[Sandbox] Process order. (Serial=3033, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:05:607None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:05:690None[Sandbox] Process order. (Serial=3034, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:05:850None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:05:850None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:05:850None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:05:939None[Sandbox] Process order. (Serial=3035, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:06:701NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:06:701NoneCreatePresentationBattlePreview attacker #10303, defender #10979, ticketnumber #16760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:06:707NoneCannot go from [77, 46] to [78, 44] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
00:12:06:724NoneRequestAsyncOperation_Completed for ticket #16760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:12:06:724NonePreparePresentationBattlePreview attacker #10303, defender #10979, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:12:06:725NoneRequestAsyncOperation_Dismissed for ticket #16760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:12:06:727UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:12:06:728UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:12:06:728UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:12:06:728UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:12:06:729UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item044/BattlePreviewPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime() Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:RefreshPinState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPin:OnBeginShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattlePreviewPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Presentation.PresentationBattlePreview, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:12:07:243NoneDisplayPresentationBattlePreview attacker 10303, defender 10979
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
00:12:07:243None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:243None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10303 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:243None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:243None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10979 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:243None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10979 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:243None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10979 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:243None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:244None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #7849 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:244None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:372NonePreview Loading completed attacker 10303, defender 10979
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
00:12:07:606None[Sandbox] Process order. (Serial=3036, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:07:616None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:07:695None[Sandbox] Process order. (Serial=3037, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:07:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:07:777None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:07:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:07:836None[Sandbox] Process order. (Serial=3038, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:07:865NoneHidePresentationBattlePreview for ticket #16760 with current ticket #16760.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:12:07:865NoneHidePresentationBattlePreview attacker #10303, defender #10979
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10979 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10979 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10302 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #10982 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #10981 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #10980 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10983 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:07:865NoneReleasePresentationBattlePreview attacker #10303, defender #10979
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10979 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:07:865None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:09:578None[Sandbox] Process order. (Serial=3039, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[76, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:09:588None[Sandbox] Process order. (Serial=3040, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:09:598None[Sandbox] Process order. (Serial=3041, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:09:610None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:09:698None[Sandbox] Process order. (Serial=3042, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:09:780None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:09:780None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:09:780None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:09:839None[Sandbox] Process order. (Serial=3043, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:10:876None[Sandbox] Process order. (Serial=3044, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[75, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:10:905None[Sandbox] Process order. (Serial=3045, Empire=0, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:10:993None[Sandbox] Process order. (Serial=3046, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:11:622None[Sandbox] Process order. (Serial=3047, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:11:634None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:11:714None[Sandbox] Process order. (Serial=3048, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:11:824None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:11:824None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:11:824None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:11:885None[Sandbox] Process order. (Serial=3049, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:12:285None[Sandbox] Process order. (Serial=3050, Empire=0, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:12:576NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:12:12:577NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:12:12:577NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:12:12:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11090 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:12:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11116 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:12:633None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:12:658NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:12:658NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:12:658NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:12:658NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:13:429NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:12:13:430NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:12:13:430NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:12:13:468NonePresentation Battle 10995: Execute action[213]: NewRound. Round=3. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:13:468NonePresentation Battle 10995: Execute action[214]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:13:469NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:13:469NonePresentation Battle 10995: Execute action[214]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:13:473None[Sandbox] Process order. (Serial=3051, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:13:483None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:13:602None[Sandbox] Process order. (Serial=3052, Empire=0, Order=Order OrderEmpireLockedByMandatories)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:13:638None[Sandbox] Process order. (Serial=3053, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10998 TargetPosition: 5467 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:13:723NonePresentation Battle 10995: Execute action[215]: UnitAttack. EmpireIndex=1. Attacker=10998 (health=1.00), Defender=11029 (health=0.31). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:13:723NonePresentation Battle 10995: Execute action[215]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:13:763NoneAI Synchronization took 59.588ms at frame 6626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:13:858None[Sandbox] Process order. (Serial=3054, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11000 TargetPosition: 6065 ForceAttack: False IgnoreFoW: True AStarResults: [65, 37] --> [66, 38] --> [67, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:017None[Sandbox] Process order. (Serial=3055, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10997 TargetPosition: 6065 ForceAttack: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:082NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:12:14:082NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:12:14:082NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:12:14:638None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=240 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:12:14:669NoneCan't find entity 9156 of ongoing task. Fails the task 12779.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:14:679None[Sandbox] Process order. (Serial=3056, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=3861, Constructible=NavalUnit_Era4_Common_MenOfWar, Position=[-1, -1], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:684None[Sandbox] Process order. (Serial=3057, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:689None[Sandbox] Process order. (Serial=3058, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:693None[Sandbox] Process order. (Serial=3059, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:720None[Sandbox] Process order. (Serial=3060, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:723None[Sandbox] Process order. (Serial=3061, Empire=1, Order=Order='OrderGoTo', Entity=#10770, AdditionalFlags='IgnoreFogOfWar', Path='[51, 23] --> [50, 23] --> [49, 23] --> [48, 23] --> [48, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:729None[Sandbox] Process order. (Serial=3062, Empire=1, Order=Order='OrderGoTo', Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='[44, 22] --> [44, 23] --> [45, 24] --> [44, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:734None[Sandbox] Process order. (Serial=3063, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Era6_Brazil' Position: '[36, 21]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:737None[Sandbox] Process order. (Serial=3064, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Era6_Brazil' Position: '[34, 10]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:741None[Sandbox] Process order. (Serial=3065, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[59, 32] --> [59, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:749None[Sandbox] Process order. (Serial=3066, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:755None[Sandbox] Process order. (Serial=3067, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:760None[Sandbox] Process order. (Serial=3068, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:764None[Sandbox] Process order. (Serial=3069, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:767None[Sandbox] Process order. (Serial=3070, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[74, 31] --> [75, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:786None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #11126 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:14:789None[Sandbox] Process order. (Serial=3071, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:836None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:14:849NoneCan't find entity 9258 of ongoing task. Fails the task 28924.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:14:849NoneCan't find entity 2481 of ongoing task. Fails the task 30883.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:14:890None[Sandbox] Process order. (Serial=3072, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:893None[Sandbox] Process order. (Serial=3073, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:897None[Sandbox] Process order. (Serial=3074, Empire=2, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:900None[Sandbox] Process order. (Serial=3075, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Siam_GatlingElephants' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:903None[Sandbox] Process order. (Serial=3076, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:907None[Sandbox] Process order. (Serial=3077, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:910None[Sandbox] Process order. (Serial=3078, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:914None[Sandbox] Process order. (Serial=3079, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:918None[Sandbox] Process order. (Serial=3080, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:921None[Sandbox] Process order. (Serial=3081, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:926None[Sandbox] Process order. (Serial=3082, Empire=2, Order=Order OrderActivateCivic)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:934None[Sandbox] Process order. (Serial=3083, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:945None[Sandbox] Process order. (Serial=3084, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[104, 54] --> [104, 53] --> [104, 52] --> [103, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:949None[Sandbox] Process order. (Serial=3085, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[116, 75] --> [116, 74] --> [116, 73]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:955None[Sandbox] Process order. (Serial=3086, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[106, 61] --> [106, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:961None[Sandbox] Process order. (Serial=3087, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[137, 76] --> [136, 77] --> [135, 77] --> [134, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:965None[Sandbox] Process order. (Serial=3088, Empire=2, Order=Order='OrderGoTo', Entity=#11095, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [133, 76] --> [132, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:969None[Sandbox] Process order. (Serial=3089, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[138, 61] --> [139, 61] --> [140, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:972None[Sandbox] Process order. (Serial=3090, Empire=2, Order=Order='OrderGoTo', Entity=#11102, AdditionalFlags='IgnoreFogOfWar', Path='[7, 86] --> [6, 86] --> [5, 86] --> [4, 86] --> [3, 86] --> [2, 86] --> [1, 86]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:982NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:12:14:982NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:12:14:982NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:12:14:988None[Sandbox] Process order. (Serial=3091, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:14:995None[Sandbox] Process order. (Serial=3092, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:000None[Sandbox] Process order. (Serial=3093, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:004None[Sandbox] Process order. (Serial=3094, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:008None[Sandbox] Process order. (Serial=3095, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:013None[Sandbox] Process order. (Serial=3096, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:019None[Sandbox] Process order. (Serial=3097, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:024None[Sandbox] Process order. (Serial=3098, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Science' Position: '[132, 76]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:028None[Sandbox] Process order. (Serial=3099, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_Base_Science' Position: '[14, 82]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11000, DestTile=[67, 38]/[67, 38] (health=1.00), Defender =11033 (health =0.30). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UnitMove. EmpireIndex=1. UnitGuid=11000, DestTile=[67, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[67, 38]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:030NonePresentation Battle 10995: Execute action[216]: UnitAttack. EmpireIndex=1. Attacker=11000 (health=1.00), Defender=11033 (health=0.30). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:031NonePresentation Battle 10995: Execute action[216]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:15:032None[Sandbox] Process order. (Serial=3100, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[137, 64]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:035None[Sandbox] Process order. (Serial=3101, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Science' Position: '[103, 58]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:038None[Sandbox] Process order. (Serial=3102, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[97, 57]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:111None[Sandbox] Process order. (Serial=3103, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '7403' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:114None[Sandbox] Process order. (Serial=3104, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:118None[Sandbox] Process order. (Serial=3105, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:121None[Sandbox] Process order. (Serial=3106, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:125None[Sandbox] Process order. (Serial=3107, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:129None[Sandbox] Process order. (Serial=3108, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:138None[Sandbox] Process order. (Serial=3109, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[49, 67] --> [50, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:142None[Sandbox] Process order. (Serial=3110, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[15, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:146None[Sandbox] Process order. (Serial=3111, Empire=3, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:161None[Sandbox] Process order. (Serial=3112, Empire=3, Order=Order='OrderGoTo', Entity=#6544, AdditionalFlags='IgnoreFogOfWar', Path='[38, 35] --> [38, 36] --> [37, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:166None[Sandbox] Process order. (Serial=3113, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:170None[Sandbox] Process order. (Serial=3114, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:174None[Sandbox] Process order. (Serial=3115, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_Science' Position: '[24, 72]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:178None[Sandbox] Process order. (Serial=3116, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=7403, Constructible=Extension_Base_Science, Position=[43, 61], Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:186None[Sandbox] Process order. (Serial=3117, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[38, 66]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:211None[Sandbox] Process order. (Serial=3118, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:231None[Localization] Unknown key '%GlobalPollutionNetLabel'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:15:261None[Sandbox] Process order. (Serial=3119, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_ArtificialWonderParticipation_Era4_TajMahal' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:265None[Sandbox] Process order. (Serial=3120, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:270None[Sandbox] Process order. (Serial=3121, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:276None[Sandbox] Process order. (Serial=3122, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[147, 37] --> [148, 36] --> [148, 35] --> [149, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:291None[Sandbox] Process order. (Serial=3123, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[109, 51] --> [109, 50] --> [109, 49] --> [110, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:291None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:15:291None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:15:291None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:15:295None[Sandbox] Process order. (Serial=3124, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[134, 49] --> [135, 48] --> [135, 47] --> [136, 47] --> [137, 47] --> [138, 46] --> [138, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:299None[Sandbox] Process order. (Serial=3125, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[149, 40] --> [148, 41] --> [149, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:302None[Sandbox] Process order. (Serial=3126, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[135, 57] --> [135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:306None[Sandbox] Process order. (Serial=3127, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:321None[Sandbox] Process order. (Serial=3128, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:325None[Sandbox] Process order. (Serial=3129, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:330None[Sandbox] Process order. (Serial=3130, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:335None[Sandbox] Process order. (Serial=3131, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:361None[Sandbox] Process order. (Serial=3132, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:365None[Sandbox] Process order. (Serial=3133, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:368None[Sandbox] Process order. (Serial=3134, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:371None[Sandbox] Process order. (Serial=3135, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:374None[Sandbox] Process order. (Serial=3136, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:379None[Sandbox] Process order. (Serial=3137, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_PublicOrder_Family06_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:384None[Sandbox] Process order. (Serial=3138, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Infrastructure_PublicOrder_Family06_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:402None[Sandbox] Process order. (Serial=3139, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[147, 29] --> [148, 28] --> [148, 27] --> [148, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:406None[Sandbox] Process order. (Serial=3140, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[135, 40] --> [135, 39] --> [136, 38] --> [136, 37] --> [137, 36] --> [137, 35] --> [138, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:411None[Sandbox] Process order. (Serial=3141, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:415None[Sandbox] Process order. (Serial=3142, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:422None[Sandbox] Process order. (Serial=3143, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[15, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:432None[Sandbox] Process order. (Serial=3144, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:441None[Sandbox] Process order. (Serial=3145, Empire=6, Order=Order='OrderGoTo', Entity=#10979, AdditionalFlags='IgnoreFogOfWar', Path='[79, 44] --> [79, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:451None[Sandbox] Process order. (Serial=3146, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:469None[Sandbox] Process order. (Serial=3147, Empire=81, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:583NoneAI Synchronization took 60.7337ms at frame 6665 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:15:661None[Sandbox] Process order. (Serial=3148, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:668None[Sandbox] Process order. (Serial=3149, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:672None[Sandbox] Process order. (Serial=3150, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:676None[Sandbox] Process order. (Serial=3151, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:680None[Sandbox] Process order. (Serial=3152, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:683None[Sandbox] Process order. (Serial=3153, Empire=1, Order=Order='OrderGoTo', Entity=#10770, AdditionalFlags='IgnoreFogOfWar', Path='[50, 23] --> [49, 23] --> [48, 23] --> [48, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:687None[Sandbox] Process order. (Serial=3154, Empire=1, Order=Order='OrderGoTo', Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='[45, 24] --> [44, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:753None[Sandbox] Process order. (Serial=3155, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:763None[Sandbox] Process order. (Serial=3156, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:773None[Sandbox] Process order. (Serial=3157, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:792None[Sandbox] Process order. (Serial=3158, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:795None[Sandbox] Process order. (Serial=3159, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:799None[Sandbox] Process order. (Serial=3160, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:803None[Sandbox] Process order. (Serial=3161, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:808None[Sandbox] Process order. (Serial=3162, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:813None[Sandbox] Process order. (Serial=3163, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:819None[Sandbox] Process order. (Serial=3164, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:833None[Sandbox] Process order. (Serial=3165, Empire=2, Order=Order='OrderGoTo', Entity=#11095, AdditionalFlags='IgnoreFogOfWar', Path='[134, 75] --> [135, 76] --> [135, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:837None[Sandbox] Process order. (Serial=3166, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[107, 61] --> [108, 61] --> [109, 61] --> [110, 60] --> [111, 60] --> [111, 59]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:913None[Sandbox] Process order. (Serial=3167, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:917None[Sandbox] Process order. (Serial=3168, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:920None[Sandbox] Process order. (Serial=3169, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:923None[Sandbox] Process order. (Serial=3170, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:934None[Sandbox] Process order. (Serial=3171, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [42, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:953None[Sandbox] Process order. (Serial=3172, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:964None[Sandbox] Process order. (Serial=3173, Empire=3, Order=Order='OrderGoTo', Entity=#6544, AdditionalFlags='IgnoreFogOfWar', Path='[38, 36] --> [37, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:15:995None[Sandbox] Process order. (Serial=3174, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:004None[Sandbox] Process order. (Serial=3175, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:010None[Sandbox] Process order. (Serial=3176, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:021NonePresentation Battle 10995: Execute action[217]: UnitAttack. EmpireIndex=1. Attacker=10997 (health=0.17), Defender=11033 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:16:022NonePresentation Battle 10995: Execute action[217]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:16:023None[Sandbox] Process order. (Serial=3177, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:027None[Sandbox] Process order. (Serial=3178, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:031None[Sandbox] Process order. (Serial=3179, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:035None[Sandbox] Process order. (Serial=3180, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:053None[Sandbox] Process order. (Serial=3181, Empire=4, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:056None[Sandbox] Process order. (Serial=3182, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:061None[Sandbox] Process order. (Serial=3183, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:067None[Sandbox] Process order. (Serial=3184, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[135, 50] --> [135, 51] --> [136, 52] --> [135, 53] --> [135, 54] --> [134, 55] --> [135, 56]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:16:089None[Sandbox] Process order. (Serial=3185, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:090None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:16:090None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:16:113None[Sandbox] Process order. (Serial=3186, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[149, 57]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:188None[Sandbox] Process order. (Serial=3187, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:192None[Sandbox] Process order. (Serial=3188, Empire=5, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:195None[Sandbox] Process order. (Serial=3189, Empire=5, Order=Order OrderEnqueueTechnology)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:198None[Sandbox] Process order. (Serial=3190, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:201None[Sandbox] Process order. (Serial=3191, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:205None[Sandbox] Process order. (Serial=3192, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:224None[Sandbox] Process order. (Serial=3193, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:234None[Sandbox] Process order. (Serial=3194, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Science' Position: '[7, 26]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:356NoneAI Synchronization took 57.146ms at frame 6699 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:16:364None[Sandbox] Process order. (Serial=3195, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:368None[Sandbox] Process order. (Serial=3196, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:372None[Sandbox] Process order. (Serial=3197, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:376None[Sandbox] Process order. (Serial=3198, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:381None[Sandbox] Process order. (Serial=3199, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:415None[Sandbox] Process order. (Serial=3200, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:418None[Sandbox] Process order. (Serial=3201, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:424None[Sandbox] Process order. (Serial=3202, Empire=1, Order=Order OrderBattleBrainAddReinforcement)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:428None[Sandbox] Process order. (Serial=3203, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:432None[Sandbox] Process order. (Serial=3204, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:438None[Sandbox] Process order. (Serial=3205, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:465None[Sandbox] Process order. (Serial=3206, Empire=6, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:476None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #11095 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:16:526None[Sandbox] Process order. (Serial=3207, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:529None[Sandbox] Process order. (Serial=3208, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:532None[Sandbox] Process order. (Serial=3209, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:535None[Sandbox] Process order. (Serial=3210, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:538None[Sandbox] Process order. (Serial=3211, Empire=2, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:596None[Sandbox] Process order. (Serial=3212, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:606None[Sandbox] Process order. (Serial=3213, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:610None[Sandbox] Process order. (Serial=3214, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:646None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #11102 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:16:677None[Sandbox] Process order. (Serial=3215, Empire=4, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:689None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:16:689None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:16:689None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:16:746None[Sandbox] Process order. (Serial=3216, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:751None[Sandbox] Process order. (Serial=3217, Empire=5, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:756None[Sandbox] Process order. (Serial=3218, Empire=5, Order=Order OrderSplitArmy)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:766None[Sandbox] Process order. (Serial=3219, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:802None[Sandbox] Process order. (Serial=3220, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:814None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #11127 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:16:910NoneAI Synchronization took 61.7996ms at frame 6725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:16:965None[Sandbox] Process order. (Serial=3221, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:976None[Sandbox] Process order. (Serial=3222, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:16:980None[Sandbox] Process order. (Serial=3223, Empire=1, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:006None[Sandbox] Process order. (Serial=3224, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:010None[Sandbox] Process order. (Serial=3225, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:026None[Sandbox] Process order. (Serial=3226, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:030None[Sandbox] Process order. (Serial=3227, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:036None[Sandbox] Process order. (Serial=3228, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:040None[Sandbox] Process order. (Serial=3229, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:046None[Sandbox] Process order. (Serial=3230, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:087None[Sandbox] Process order. (Serial=3231, Empire=2, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:093None[Sandbox] Process order. (Serial=3232, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Military_Family01_03' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:097None[Sandbox] Process order. (Serial=3233, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:106None[Sandbox] Process order. (Serial=3234, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:117None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:176None[Sandbox] Process order. (Serial=3235, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:181None[Sandbox] Process order. (Serial=3236, Empire=3, Order=Order OrderChangeWorkplacePopulation)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:226None[Sandbox] Process order. (Serial=3237, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:267None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:318None[Sandbox] Process order. (Serial=3238, Empire=5, Order=Order OrderRemoveConstructionByGuid)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:322None[Sandbox] Process order. (Serial=3239, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:326None[Sandbox] Process order. (Serial=3240, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:330None[Sandbox] Process order. (Serial=3241, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:333None[Sandbox] Process order. (Serial=3242, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:348None[Sandbox] Process order. (Serial=3243, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[15, 10] --> [14, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:354None[Sandbox] Process order. (Serial=3244, Empire=5, Order=Order='OrderGoTo', Entity=#11127, AdditionalFlags='IgnoreFogOfWar', Path='[14, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:360None[Sandbox] Process order. (Serial=3245, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:368None[Sandbox] Process order. (Serial=3246, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:373None[Sandbox] Process order. (Serial=3247, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:379None[Sandbox] Process order. (Serial=3248, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:398None[Sandbox] Process order. (Serial=3249, Empire=6, Order=Order OrderCreateBattle Attacker #10979 Target #7849 Action #0 InstantResolve: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:404None[Sandbox] Process order. (Serial=3250, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:408None[Sandbox] Process order. (Serial=3251, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:412None[Sandbox] Process order. (Serial=3252, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:416None[Sandbox] Process order. (Serial=3253, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:442None[Sandbox] Process order. (Serial=3254, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:447None[Sandbox] Process order. (Serial=3255, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 11128 EmpireIndex: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:480None[Sandbox] Process order. (Serial=3256, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:555NonePresentation Battle 11128: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:17:556NoneRestorePresentationBattlePreview created ticket #17095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=10979, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10979 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=7849, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:556NonePresentation Battle 11128: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:561NonePresentation Battle 11128: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:561NonePresentation Battle 11128: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:561NonePresentation Battle 11128: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:17:591NoneAI Synchronization took 63.0313ms at frame 6756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:17:643NoneRequestRestoreAsyncOperation_Completed for ticket #17095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
00:12:17:643NoneRestorePresentationBattlePreview skipped due to ended battle #11128
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
00:12:17:643NoneRequestAsyncOperation_Dismissed for ticket #17095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
00:12:17:658None[Sandbox] Process order. (Serial=3257, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:749None[Sandbox] Process order. (Serial=3258, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:761None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:809None[Sandbox] Process order. (Serial=3259, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:829None[Sandbox] Process order. (Serial=3260, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:912None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:912None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:912None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:17:961None[Sandbox] Process order. (Serial=3261, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:987None[Sandbox] Process order. (Serial=3262, Empire=3, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:17:991None[Sandbox] Process order. (Serial=3263, Empire=6, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:041None[Sandbox] Process order. (Serial=3264, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:059None[Sandbox] Process order. (Serial=3265, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:064None[Sandbox] Process order. (Serial=3266, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:070None[Sandbox] Process order. (Serial=3267, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:077None[Sandbox] Process order. (Serial=3268, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:133None[Sandbox] Process order. (Serial=3269, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:262NoneAI Synchronization took 61.9082ms at frame 6779 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:18:332None[Sandbox] Process order. (Serial=3270, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:387None[Sandbox] Process order. (Serial=3271, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:403None[Sandbox] Process order. (Serial=3272, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:412None[Sandbox] Process order. (Serial=3273, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:432None[Sandbox] Process order. (Serial=3274, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:439None[Sandbox] Process order. (Serial=3275, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:452None[Sandbox] Process order. (Serial=3276, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:454None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:18:502None[Sandbox] Process order. (Serial=3277, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:522None[Sandbox] Process order. (Serial=3278, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:616None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:18:616None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:18:616None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:18:665None[Sandbox] Process order. (Serial=3279, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:773NoneAI Synchronization took 59.8542ms at frame 6797 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:18:816None[Sandbox] Process order. (Serial=3280, Empire=1, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:836None[Sandbox] Process order. (Serial=3281, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:933NonePresentation Battle 10995: Execute action[218]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:18:936None[Sandbox] Process order. (Serial=3282, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:940None[Sandbox] Process order. (Serial=3283, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:947None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:18:956None[Sandbox] Process order. (Serial=3284, Empire=2, Order=Order='OrderGoTo', Entity=#11095, AdditionalFlags='IgnoreFogOfWar', Path='[135, 77]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:18:966None[Sandbox] Process order. (Serial=3285, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:016None[Sandbox] Process order. (Serial=3286, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:037None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=238 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:12:19:046None[Sandbox] Process order. (Serial=3287, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:075None[Sandbox] Process order. (Serial=3288, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:107None[Sandbox] Process order. (Serial=3289, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:116None[Sandbox] Process order. (Serial=3290, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:117None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:117None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:117None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:147None[Sandbox] Process order. (Serial=3291, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:167None[Sandbox] Process order. (Serial=3292, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:282NoneAI Synchronization took 57.9811ms at frame 6826 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:19:338None[Sandbox] Process order. (Serial=3293, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:408None[Sandbox] Process order. (Serial=3294, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:418None[Sandbox] Process order. (Serial=3295, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:439None[Sandbox] Process order. (Serial=3296, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:449None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:459None[Sandbox] Process order. (Serial=3297, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:465None[Sandbox] Process order. (Serial=3298, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[106, 58] --> [105, 59] --> [105, 60] --> [106, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:479None[Sandbox] Process order. (Serial=3299, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:539None[Sandbox] Process order. (Serial=3300, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:620None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:620None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:620None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:19:668None[Sandbox] Process order. (Serial=3301, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:680None[Sandbox] Process order. (Serial=3302, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[15, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:705None[Sandbox] Process order. (Serial=3303, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:709None[Sandbox] Process order. (Serial=3304, Empire=1, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:816NoneAI Synchronization took 59.2184ms at frame 6847 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:19:880None[Sandbox] Process order. (Serial=3305, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:971None[Sandbox] Process order. (Serial=3306, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:19:990None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:052None[Sandbox] Process order. (Serial=3307, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:070None[Sandbox] Process order. (Serial=3308, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:090None[Sandbox] Process order. (Serial=3309, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:153None[Sandbox] Process order. (Serial=3310, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:154None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:154None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:154None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:203None[Sandbox] Process order. (Serial=3311, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:318NoneAI Synchronization took 57.068ms at frame 6863 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:20:383None[Sandbox] Process order. (Serial=3312, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:413None[Sandbox] Process order. (Serial=3313, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:424None[Sandbox] Process order. (Serial=3314, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:464None[Sandbox] Process order. (Serial=3315, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:489None[Sandbox] Process order. (Serial=3316, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:493None[Sandbox] Process order. (Serial=3317, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:501None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:556None[Sandbox] Process order. (Serial=3318, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:647None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:647None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:647None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:20:700None[Sandbox] Process order. (Serial=3319, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:827NoneAI Synchronization took 63.9575ms at frame 6881 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:20:889None[Sandbox] Process order. (Serial=3320, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:981None[Sandbox] Process order. (Serial=3321, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:20:995None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:050None[Sandbox] Process order. (Serial=3322, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:053None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=235 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)
00:12:21:073NonePresentation Battle 10995: Execute action[219]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:073NonePresentation Battle 10995: Execute action[220]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:073NonePresentation Battle 10995: Execute action[221]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:073NonePresentation Battle 10995: Execute action[222]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:081None[Sandbox] Process order. (Serial=3323, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:085None[Sandbox] Process order. (Serial=3324, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:111None[Sandbox] Process order. (Serial=3325, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:115None[Sandbox] Process order. (Serial=3326, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:151None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:151None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:151None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:161None[Sandbox] Process order. (Serial=3327, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:201None[Sandbox] Process order. (Serial=3328, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:254NonePresentation Battle 10995: Execute action[223]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:254NonePresentation Battle 10995: Execute action[224]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:254NonePresentation Battle 10995: Execute action[225]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:254NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
00:12:21:254NonePresentation Battle 10995: Execute action[225]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
00:12:21:316NoneAI Synchronization took 60.5451ms at frame 6901 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:21:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:21:383None[Sandbox] Process order. (Serial=3329, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:424None[Sandbox] Process order. (Serial=3330, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:433None[Sandbox] Process order. (Serial=3331, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:474None[Sandbox] Process order. (Serial=3332, Empire=5, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:483None[Sandbox] Process order. (Serial=3333, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:500None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:504None[Sandbox] Process order. (Serial=3334, Empire=2, Order=Order='OrderGoTo', Entity=#10962, AdditionalFlags='IgnoreFogOfWar', Path='[110, 61] --> [111, 60]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:509None[Sandbox] Process order. (Serial=3335, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[110, 62] --> [109, 63] --> [109, 64] --> [108, 65] --> [108, 66] --> [107, 67]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:514None[Sandbox] Process order. (Serial=3336, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:523None[Sandbox] Process order. (Serial=3337, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:528None[Sandbox] Process order. (Serial=3338, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:591None[Sandbox] Process order. (Serial=3339, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:21:726None[Sandbox] Process order. (Serial=3340, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:21:858NoneAI Synchronization took 61.629ms at frame 6920 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:21:926None[Sandbox] Process order. (Serial=3341, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:016None[Sandbox] Process order. (Serial=3342, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:027None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:089None[Sandbox] Process order. (Serial=3343, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:165None[Sandbox] Process order. (Serial=3344, Empire=4, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:191None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:191None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:191None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:236None[Sandbox] Process order. (Serial=3345, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:262None[Sandbox] Process order. (Serial=3346, Empire=5, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:371NoneAI Synchronization took 61.719ms at frame 6937 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:22:436None[Sandbox] Process order. (Serial=3347, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:516None[Sandbox] Process order. (Serial=3348, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:526None[Sandbox] Process order. (Serial=3349, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:532None[Sandbox] Process order. (Serial=3350, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:538None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:546None[Sandbox] Process order. (Serial=3351, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:599None[Sandbox] Process order. (Serial=3352, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:681None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:22:731None[Sandbox] Process order. (Serial=3353, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:756None[Sandbox] Process order. (Serial=3354, Empire=4, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:22:872NoneAI Synchronization took 65.1571ms at frame 6953 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:22:941None[Sandbox] Process order. (Serial=3355, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:031None[Sandbox] Process order. (Serial=3356, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:041None[Sandbox] Process order. (Serial=3357, Empire=2, Order=Order OrderTransferUnits)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:042None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:112None[Sandbox] Process order. (Serial=3358, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:195None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:23:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:213None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:262None[Sandbox] Process order. (Serial=3359, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:404None[Sandbox] Process order. (Serial=3360, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:505None[Sandbox] Process order. (Serial=3361, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:516None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:536None[Sandbox] Process order. (Serial=3362, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:576None[Sandbox] Process order. (Serial=3363, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:657None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:657None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:657None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:23:706None[Sandbox] Process order. (Serial=3364, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:23:836NoneAI Synchronization took 66.793ms at frame 6981 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:23:908None[Sandbox] Process order. (Serial=3365, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:009None[Sandbox] Process order. (Serial=3366, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:021None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:080None[Sandbox] Process order. (Serial=3367, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:173None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:173None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:173None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:224None[Sandbox] Process order. (Serial=3368, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:345None[Sandbox] Process order. (Serial=3369, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:454None[Sandbox] Process order. (Serial=3370, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:466None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:525None[Sandbox] Process order. (Serial=3371, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:546None[Sandbox] Process order. (Serial=3372, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:606None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:606None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:606None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:24:656None[Sandbox] Process order. (Serial=3373, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:775NoneAI Synchronization took 59.1085ms at frame 7007 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:24:846None[Sandbox] Process order. (Serial=3374, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:946None[Sandbox] Process order. (Serial=3375, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:24:956None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:016None[Sandbox] Process order. (Serial=3376, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:117None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:117None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:117None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:168None[Sandbox] Process order. (Serial=3377, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:288None[Sandbox] Process order. (Serial=3378, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:391None[Sandbox] Process order. (Serial=3379, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:401None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:459None[Sandbox] Process order. (Serial=3380, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:540None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:540None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:540None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:549None[Sandbox] Process order. (Serial=3381, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:600None[Sandbox] Process order. (Serial=3382, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:712NoneAI Synchronization took 57.6305ms at frame 7034 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:25:779None[Sandbox] Process order. (Serial=3383, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:870None[Sandbox] Process order. (Serial=3384, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:25:881None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:25:940None[Sandbox] Process order. (Serial=3385, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:041None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:041None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:041None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:090None[Sandbox] Process order. (Serial=3386, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:212None[Sandbox] Process order. (Serial=3387, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:301None[Sandbox] Process order. (Serial=3388, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:313None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:371None[Sandbox] Process order. (Serial=3389, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:453None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:501None[Sandbox] Process order. (Serial=3390, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:566None[Sandbox] Process order. (Serial=3391, Empire=2, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:622None[Sandbox] Process order. (Serial=3392, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:723None[Sandbox] Process order. (Serial=3393, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:733None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:794None[Sandbox] Process order. (Serial=3394, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:26:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:896None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:26:953None[Sandbox] Process order. (Serial=3395, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:070NoneAI Synchronization took 59.3524ms at frame 7073 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:27:135None[Sandbox] Process order. (Serial=3396, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:225None[Sandbox] Process order. (Serial=3397, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:236None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:27:295None[Sandbox] Process order. (Serial=3398, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:376None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:27:376None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:27:376None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:27:426None[Sandbox] Process order. (Serial=3399, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:450None[Sandbox] Process order. (Serial=3400, Empire=2, Order=Order OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:736None[Sandbox] Process order. (Serial=3401, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'Infrastructure_Industry_Family02_02' Position: '[-1, -1]')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:27:789NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:12:27:789NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:12:27:789NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:12:29:133None[Sandbox] Process order. (Serial=3402, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:29:234None[Sandbox] Process order. (Serial=3403, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:29:244None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:29:304None[Sandbox] Process order. (Serial=3404, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:29:407None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:29:407None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:29:407None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:29:456None[Sandbox] Process order. (Serial=3405, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:31:131None[Sandbox] Process order. (Serial=3406, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:31:230None[Sandbox] Process order. (Serial=3407, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:31:242None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:31:300None[Sandbox] Process order. (Serial=3408, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:31:381None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:31:381None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:31:381None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:31:431None[Sandbox] Process order. (Serial=3409, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:33:136None[Sandbox] Process order. (Serial=3410, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:33:236None[Sandbox] Process order. (Serial=3411, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:33:246None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:33:306None[Sandbox] Process order. (Serial=3412, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:33:406None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:33:406None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:33:407None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:33:456None[Sandbox] Process order. (Serial=3413, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:35:136None[Sandbox] Process order. (Serial=3414, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:35:237None[Sandbox] Process order. (Serial=3415, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:35:249None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:35:306None[Sandbox] Process order. (Serial=3416, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:35:388None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:35:388None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:35:388None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:35:438None[Sandbox] Process order. (Serial=3417, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:37:133None[Sandbox] Process order. (Serial=3418, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:37:244None[Sandbox] Process order. (Serial=3419, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:37:255None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:37:315None[Sandbox] Process order. (Serial=3420, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:37:416None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:37:416None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:37:416None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:37:466None[Sandbox] Process order. (Serial=3421, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:39:138None[Sandbox] Process order. (Serial=3422, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:39:238None[Sandbox] Process order. (Serial=3423, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:39:249None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:39:309None[Sandbox] Process order. (Serial=3424, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:39:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:39:390None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:39:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:39:439None[Sandbox] Process order. (Serial=3425, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:41:143None[Sandbox] Process order. (Serial=3426, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:41:246None[Sandbox] Process order. (Serial=3427, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:41:256None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:41:315None[Sandbox] Process order. (Serial=3428, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:41:417None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:41:417None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:41:417None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:41:466None[Sandbox] Process order. (Serial=3429, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:43:136None[Sandbox] Process order. (Serial=3430, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:43:236None[Sandbox] Process order. (Serial=3431, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:43:247None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:43:305None[Sandbox] Process order. (Serial=3432, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:43:336None[Sandbox] Process order. (Serial=3433, Empire=0, Order=Order OrderFlyToAndMerge)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:43:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:43:386None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:43:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:43:393NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)
00:12:43:394NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)
00:12:43:394NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)
00:12:43:401None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:43:401None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:43:402None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:43:402None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #8314 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
00:12:43:436None[Sandbox] Process order. (Serial=3434, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:142None[Sandbox] Process order. (Serial=3435, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:242None[Sandbox] Process order. (Serial=3436, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:263None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:321None[Sandbox] Process order. (Serial=3437, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:341None[Sandbox] Process order. (Serial=3438, Empire=3, Order=Order='OrderGoTo', Entity=#9262, AdditionalFlags='IgnoreFogOfWar', Path='[43, 62] --> [43, 63] --> [44, 64] --> [44, 65]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:351None[Sandbox] Process order. (Serial=3439, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:423None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:423None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:423None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:472None[Sandbox] Process order. (Serial=3440, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:595NoneAI Synchronization took 63.9858ms at frame 7203 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
00:12:45:663None[Sandbox] Process order. (Serial=3441, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:763None[Sandbox] Process order. (Serial=3442, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:774None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:835None[Sandbox] Process order. (Serial=3443, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:45:926None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:926None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:926None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:45:975None[Sandbox] Process order. (Serial=3444, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:46:105None[Sandbox] Process order. (Serial=3445, Empire=1, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:46:216None[Sandbox] Process order. (Serial=3446, Empire=2, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:46:227None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:46:286None[Sandbox] Process order. (Serial=3447, Empire=3, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:46:356None[Sandbox] Process order. (Serial=3448, Empire=3, Order=Order OrderContinueGotoAction)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:46:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:46:386None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:46:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
00:12:46:436None[Sandbox] Process order. (Serial=3449, Empire=5, Order=Order OrderUpdateRelationAIFeedback)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
00:12:46:554NoneAI Synchronization took 63.8115ms at frame 7230 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
This file is continued in "Diagnostics (2023'01'28 @2354'55''499''')p2.html"...