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29 January 2023 00:12
HUMANKIND V1.21.3727-S10, RELEASE (64-bit Standalone, build: 280194)

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00:12:46:627None[Sandbox] Process order. (Serial=3450, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:46:726None[Sandbox] Process order. (Serial=3451, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:46:737None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:46:807None[Sandbox] Process order. (Serial=3452, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:46:886None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:46:886None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:46:886None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:46:936None[Sandbox] Process order. (Serial=3453, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:066None[Sandbox] Process order. (Serial=3454, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:169None[Sandbox] Process order. (Serial=3455, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:179None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:242None[Sandbox] Process order. (Serial=3456, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:331None[Sandbox] Process order. (Serial=3457, Empire=0, Order=Order='OrderGoTo', Entity=#10734, path='[38, 46] --> [39, 46] --> [40, 46] --> [41, 46] --> [42, 46] --> [43, 46] --> [44, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:343None[Sandbox] Process order. (Serial=3458, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:345None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:345None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:345None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:362None[Sandbox] Process order. (Serial=3459, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:391None[Sandbox] Process order. (Serial=3460, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:507NoneAI Synchronization took 61.3949ms at frame 7260 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:12:47:572None[Sandbox] Process order. (Serial=3461, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:693None[Sandbox] Process order. (Serial=3462, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:708None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:763None[Sandbox] Process order. (Serial=3463, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:47:855None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:855None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:855None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:47:905None[Sandbox] Process order. (Serial=3464, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:038None[Sandbox] Process order. (Serial=3465, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:136None[Sandbox] Process order. (Serial=3466, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:158None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:193None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:12:48:217None[Sandbox] Process order. (Serial=3467, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:320None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:320None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:320None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:348None[Sandbox] Process order. (Serial=3468, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:368None[Sandbox] Process order. (Serial=3469, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:375None[Sandbox] Process order. (Serial=3470, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:502NoneAI Synchronization took 59.96ms at frame 7285 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:12:48:570None[Sandbox] Process order. (Serial=3471, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:600None[Sandbox] Process order. (Serial=3472, Empire=1, Order=Order='OrderGoTo', Entity=#7971, AdditionalFlags='IgnoreFogOfWar', Path='[43, 25] --> [43, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:610None[Sandbox] Process order. (Serial=3473, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:701None[Sandbox] Process order. (Serial=3474, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:711None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:769None[Sandbox] Process order. (Serial=3475, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:48:852None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:852None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:852None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:48:901None[Sandbox] Process order. (Serial=3476, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:028NoneAI Synchronization took 63.9981ms at frame 7301 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:12:49:092None[Sandbox] Process order. (Serial=3477, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:112None[Sandbox] Process order. (Serial=3478, Empire=1, Order=Order='OrderGoTo', Entity=#9156, AdditionalFlags='IgnoreFogOfWar', Path='[43, 23] --> [44, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:125None[Sandbox] Process order. (Serial=3479, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:213None[Sandbox] Process order. (Serial=3480, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:225None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:283None[Sandbox] Process order. (Serial=3481, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:354None[Sandbox] Process order. (Serial=3482, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:386None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:434None[Sandbox] Process order. (Serial=3483, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:550NoneAI Synchronization took 60.6971ms at frame 7319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:12:49:616None[Sandbox] Process order. (Serial=3484, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:707None[Sandbox] Process order. (Serial=3485, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:727None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:786None[Sandbox] Process order. (Serial=3486, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:49:866None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:866None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:866None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:49:918None[Sandbox] Process order. (Serial=3487, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:056None[Sandbox] Process order. (Serial=3488, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:136None[Sandbox] Process order. (Serial=3489, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:156None[Sandbox] Process order. (Serial=3490, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:166None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:226None[Sandbox] Process order. (Serial=3491, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:326None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:326None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:326None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:357None[Sandbox] Process order. (Serial=3492, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:379None[Sandbox] Process order. (Serial=3493, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:511NoneAI Synchronization took 63.6871ms at frame 7345 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:12:50:580None[Sandbox] Process order. (Serial=3494, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:584None[Sandbox] Process order. (Serial=3495, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:681None[Sandbox] Process order. (Serial=3496, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:692None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:751None[Sandbox] Process order. (Serial=3497, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:50:833None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:833None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:833None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:50:881None[Sandbox] Process order. (Serial=3498, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:012None[Sandbox] Process order. (Serial=3499, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:103None[Sandbox] Process order. (Serial=3500, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:115None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:51:133None[Sandbox] Process order. (Serial=3501, Empire=0, Order=Order='OrderGoToAndJoinBattle', Entity=#3120, path='[65, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:144None[Sandbox] Process order. (Serial=3502, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:174None[Sandbox] Process order. (Serial=3503, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:265None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:51:265None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:51:265None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:51:315None[Sandbox] Process order. (Serial=3504, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:51:377None[Sandbox] Process order. (Serial=3505, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:52:157None[Sandbox] Process order. (Serial=3506, Empire=0, Order=Order OrderJoinBattle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:52:234NonePresentation Battle 10995: Execute action[226]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:52:234NonePresentation Battle 10995: Execute action[227]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:52:235NonePresentation Battle 10995: Execute action[228]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3120, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:52:235NonePresentation Battle 10995: Execute action[228]: UnitJoined. EmpireIndex=0. UnitGuid=11177, DestTile=[65, 42]. (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:52:235NonePresentation Battle 10995: Execute action[228]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:52:253NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 16/PresentationBattleUnit #11177 (NavalUnit_Era6_Common_MissileCruisers) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:12:52:386None[Sandbox] Process order. (Serial=3507, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:53:016None[Sandbox] Process order. (Serial=3508, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:53:107None[Sandbox] Process order. (Serial=3509, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:53:117None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:53:167None[Sandbox] Process order. (Serial=3510, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:53:249None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:53:249None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:53:249None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:53:299None[Sandbox] Process order. (Serial=3511, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:53:400None[Sandbox] Process order. (Serial=3512, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:54:117NonePresentation Battle 10995: Execute action[229]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=3120. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:54:117None[Preview] PresentationArmy PresentationArmy #3120 of empire 0 #3120 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:12:54:117None[Preview] PresentationArmy PresentationArmy #3120 of empire 0 #3120 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:12:54:182None[Sandbox] Process order. (Serial=3513, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:54:230NonePresentation Battle 10995: Execute action[230]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11177. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:54:230NonePresentation Battle 10995: Execute action[230]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:55:016None[Sandbox] Process order. (Serial=3514, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:026None[Sandbox] Process order. (Serial=3515, Empire=1, Order=Order='OrderGoTo', Entity=#7971, AdditionalFlags='IgnoreFogOfWar', Path='[43, 25] --> [44, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:036None[Sandbox] Process order. (Serial=3516, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:125None[Sandbox] Process order. (Serial=3517, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:136None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:199None[Sandbox] Process order. (Serial=3518, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:287None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:287None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:287None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:338None[Sandbox] Process order. (Serial=3519, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:468NoneAI Synchronization took 62.4626ms at frame 7414 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:12:55:529None[Sandbox] Process order. (Serial=3520, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:630None[Sandbox] Process order. (Serial=3521, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:640None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:692None[Sandbox] Process order. (Serial=3522, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:55:773None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:773None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:773None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:55:821None[Sandbox] Process order. (Serial=3523, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:57:536None[Sandbox] Process order. (Serial=3524, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:57:635None[Sandbox] Process order. (Serial=3525, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:57:646None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:57:706None[Sandbox] Process order. (Serial=3526, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:57:807None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:57:807None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:57:807None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:57:856None[Sandbox] Process order. (Serial=3527, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:58:541None[Sandbox] Process order. (Serial=3528, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11031 AStarResults: [68, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:58:628NonePresentation Battle 10995: Execute action[231]: UnitMove. EmpireIndex=0. UnitGuid=11031, DestTile=[68, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:58:628NonePresentation Battle 10995: Execute action[231]: UnitGoto. EmpireIndex=0. UnitGuid=11031, DestTile=[68, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:58:628NonePresentation Battle 10995: Execute action[231]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:59:535None[Sandbox] Process order. (Serial=3529, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:59:615None[Sandbox] Process order. (Serial=3530, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:59:626None[Sandbox] Process order. (Serial=3531, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:59:630None[Sandbox] Process order. (Serial=3532, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:59:636None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:59:696None[Sandbox] Process order. (Serial=3533, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:59:726NonePresentation Battle 10995: Execute action[232]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:12:59:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:59:787None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:59:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:12:59:836None[Sandbox] Process order. (Serial=3534, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:12:59:865None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:00:006None[Sandbox] Process order. (Serial=3535, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11031 TargetPosition: 5767 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:00:118None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:00:136NonePresentation Battle 10995: Execute action[233]: UnitAttack. EmpireIndex=0. Attacker=11031 (health=0.02), Defender=11000 (health=0.91). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:00:136NonePresentation Battle 10995: Execute action[233]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:01:539None[Sandbox] Process order. (Serial=3536, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:01:642None[Sandbox] Process order. (Serial=3537, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:01:653None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:01:712None[Sandbox] Process order. (Serial=3538, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:01:814None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:01:814None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:01:814None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:01:865None[Sandbox] Process order. (Serial=3539, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:01:958None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=252 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:02:003None[Sandbox] Process order. (Serial=3540, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:02:032None[Sandbox] Process order. (Serial=3541, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:02:037None[Sandbox] Process order. (Serial=3542, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11029 TargetPosition: 5766 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:02:099NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:13:02:099NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:13:02:099NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:13:02:133NonePresentation Battle 10995: Execute action[234]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:02:133NonePresentation Battle 10995: Execute action[235]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:02:133NonePresentation Battle 10995: Execute action[236]: UnitAttack. EmpireIndex=0. Attacker=11029 (health=0.31), Defender=10997 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:02:134NonePresentation Battle 10995: Execute action[236]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:02:480NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:03:249None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=108 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:03:296None[Sandbox] Process order. (Serial=3543, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:03:329None[Sandbox] Process order. (Serial=3544, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:03:427NonePresentation Battle 10995: Execute action[237]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:03:427NonePresentation Battle 10995: Execute action[238]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:03:546None[Sandbox] Process order. (Serial=3545, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:03:648None[Sandbox] Process order. (Serial=3546, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:03:659None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:03:718None[Sandbox] Process order. (Serial=3547, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:03:794None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:03:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:03:801None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:03:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:03:850None[Sandbox] Process order. (Serial=3548, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:04:261None[Sandbox] Process order. (Serial=3549, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11030 TargetPosition: 5767 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:04:332NonePresentation Battle 10995: Execute action[239]: UnitAttack. EmpireIndex=0. Attacker=11030 (health=1.00), Defender=11000 (health=0.79). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:04:332NonePresentation Battle 10995: Execute action[239]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:04:372None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:05:537None[Sandbox] Process order. (Serial=3550, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:05:637None[Sandbox] Process order. (Serial=3551, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:05:646None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:05:647None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:05:696None[Sandbox] Process order. (Serial=3552, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:05:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:05:800None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:05:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:05:858None[Sandbox] Process order. (Serial=3553, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:05:861None[Sandbox] Process order. (Serial=3554, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10996 TargetPosition: 5767 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:05:937NonePresentation Battle 10995: Execute action[240]: UnitAttack. EmpireIndex=0. Attacker=10996 (health=0.85), Defender=11000 (health=0.44). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:05:937NonePresentation Battle 10995: Execute action[240]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:05:959None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:06:167None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=251 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:06:209None[Sandbox] Process order. (Serial=3555, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:06:237None[Sandbox] Process order. (Serial=3556, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:06:324NonePresentation Battle 10995: Execute action[241]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:06:324NonePresentation Battle 10995: Execute action[242]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:07:544None[Sandbox] Process order. (Serial=3557, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:07:645None[Sandbox] Process order. (Serial=3558, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:07:656None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:07:715None[Sandbox] Process order. (Serial=3559, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:07:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:07:797None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:07:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:07:855None[Sandbox] Process order. (Serial=3560, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:07:987None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:08:057None[Sandbox] Process order. (Serial=3561, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11177 TargetPosition: 5767 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:08:132NonePresentation Battle 10995: Execute action[243]: UnitAttack. EmpireIndex=0. Attacker=11177 (health=1.00), Defender=11000 (health=0.13). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:08:132NonePresentation Battle 10995: Execute action[243]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:08:132NonePresentation Battle 10995: Execute action[244]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:08:138None[Sandbox] Process order. (Serial=3562, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:08:154None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:08:483None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=217 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:08:529None[Sandbox] Process order. (Serial=3563, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:08:558None[Sandbox] Process order. (Serial=3564, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:532None[Sandbox] Process order. (Serial=3565, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:632None[Sandbox] Process order. (Serial=3566, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:645None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:09:693None[Sandbox] Process order. (Serial=3567, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:741None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=34 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:09:794None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:09:794None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:09:794None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:09:832NonePresentation Battle 10995: Execute action[245]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:832NonePresentation Battle 10995: Execute action[246]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:843None[Sandbox] Process order. (Serial=3568, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:848None[Sandbox] Process order. (Serial=3569, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:863None[Sandbox] Process order. (Serial=3570, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:09:939NonePresentation Battle 10995: Execute action[247]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[248]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[249]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[249]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[250]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4284, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[250]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[251]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=4284. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:940None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:940None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:940NonePresentation Battle 10995: Execute action[252]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=24 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:944NonePresentation Battle 10995: Execute action[253]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:944NonePresentation Battle 10995: Execute action[254]: BattleGrown. MaximumRoundCount=18 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy PresentationArmy #10994 of empire 1 #10994 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy PresentationArmy #10852 of empire 0 #10852 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy PresentationArmy #10135 of empire 0 #10135 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy PresentationArmy #9047 of empire 0 #9047 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy PresentationArmy #3120 of empire 0 #3120 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy PresentationArmy #8545 of empire 1 #8545 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:944NonePresentation Battle 10995: Execute action[255]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:944NonePresentation Battle 10995: Execute action[256]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:944NonePresentation Battle 10995: Execute action[257]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:944NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:09:945NonePresentation Battle 10995: Execute action[257]: UnitJoined. EmpireIndex=1. UnitGuid=11208, DestTile=[59, 33]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:09:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11208 visual status as Hidden (previous visual status: ReinforcementStandby)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:13:09:945NonePresentation Battle 10995: Execute action[257]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:033None[Sandbox] Process order. (Serial=3571, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:10:203None[Sandbox] Process order. (Serial=3572, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11208 TargetPosition: 5616 ForceAttack: False IgnoreFoW: True AStarResults: [59, 33] --> [60, 33] --> [61, 33] --> [62, 33] --> [63, 33] --> [64, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:10:233NonePresentation Battle 10995: Execute action[258]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11208. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:234NonePresentation Battle 10995: Execute action[258]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:383None[Sandbox] Process order. (Serial=3573, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[259]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11208, DestTile=[64, 33]/[64, 33] (health=1.00), Defender =10996 (health =0.45). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UnitMove. EmpireIndex=1. UnitGuid=11208, DestTile=[64, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UnitGoto. EmpireIndex=1. UnitGuid=11208, DestTile=[60, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UnitGoto. EmpireIndex=1. UnitGuid=11208, DestTile=[61, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UnitGoto. EmpireIndex=1. UnitGuid=11208, DestTile=[62, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:411NonePresentation Battle 10995: Execute action[260]: UnitGoto. EmpireIndex=1. UnitGuid=11208, DestTile=[63, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:412NonePresentation Battle 10995: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:412NonePresentation Battle 10995: Execute action[260]: UnitGoto. EmpireIndex=1. UnitGuid=11208, DestTile=[64, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:412NonePresentation Battle 10995: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:412NonePresentation Battle 10995: Execute action[260]: UnitAttack. EmpireIndex=1. Attacker=11208 (health=1.00), Defender=10996 (health=0.45). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:412NonePresentation Battle 10995: Execute action[260]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:412NonePresentation Battle 10995: Execute action[260]: UnitJoined. EmpireIndex=1. UnitGuid=11209, DestTile=[59, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:10:413None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11209 visual status as Hidden (previous visual status: ReinforcementStandby)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:13:10:556None[Sandbox] Process order. (Serial=3574, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11209 TargetPosition: 5467 ForceAttack: False IgnoreFoW: True AStarResults: [59, 33] --> [60, 33] --> [61, 34] --> [61, 35] --> [62, 35] --> [63, 35] --> [64, 35] --> [65, 36] --> [65, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:10:716None[Sandbox] Process order. (Serial=3575, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:10:866None[Sandbox] Process order. (Serial=3576, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11210 TargetPosition: 5316 ForceAttack: False IgnoreFoW: True AStarResults: [59, 33] --> [60, 33] --> [61, 34] --> [61, 35] --> [62, 35] --> [63, 35] --> [64, 35] --> [65, 36] --> [66, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:10:995None[Sandbox] Process order. (Serial=3577, Empire=1, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:148None[Sandbox] Process order. (Serial=3578, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11211 TargetPosition: 5467 ForceAttack: False IgnoreFoW: True AStarResults: [59, 33] --> [60, 33] --> [61, 34] --> [61, 35] --> [62, 35] --> [63, 35] --> [64, 35] --> [65, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:213NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:13:11:214NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:13:11:214NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:13:11:297None[Sandbox] Process order. (Serial=3579, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 10998 TargetPosition: 5316 ForceAttack: False IgnoreFoW: True AStarResults: [64, 34] --> [65, 34] --> [65, 35] --> [66, 36] --> [67, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:417None[Sandbox] Process order. (Serial=3580, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11000 TargetPosition: 5316 ForceAttack: False IgnoreFoW: True AStarResults: [67, 38] --> [66, 38] --> [65, 37] --> [65, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:538None[Sandbox] Process order. (Serial=3581, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:629None[Sandbox] Process order. (Serial=3582, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:641None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:11:698None[Sandbox] Process order. (Serial=3583, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:11:780None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:11:780None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:11:780None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:11:828None[Sandbox] Process order. (Serial=3584, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:12:353NonePresentation Battle 10995: Execute action[261]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11209. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:353NonePresentation Battle 10995: Execute action[261]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:353NonePresentation Battle 10995: Execute action[262]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:353NonePresentation Battle 10995: Execute action[263]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11209, DestTile=[65, 37]/[65, 37] (health=1.00), Defender =11029 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:353NonePresentation Battle 10995: Execute action[263]: UnitMove. EmpireIndex=1. UnitGuid=11209, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:353NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[60, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[61, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[61, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[62, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[63, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:354NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:355NonePresentation Battle 10995: Execute action[263]: UnitGoto. EmpireIndex=1. UnitGuid=11209, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:355NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:355NonePresentation Battle 10995: Execute action[263]: UnitAttack. EmpireIndex=1. Attacker=11209 (health=1.00), Defender=11029 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:355NonePresentation Battle 10995: Execute action[263]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:355NonePresentation Battle 10995: Execute action[263]: UnitJoined. EmpireIndex=1. UnitGuid=11210, DestTile=[59, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:12:355None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11210 visual status as Hidden (previous visual status: ReinforcementStandby)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:13:13:536None[Sandbox] Process order. (Serial=3585, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:13:638None[Sandbox] Process order. (Serial=3586, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:13:645None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:13:646None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:13:706None[Sandbox] Process order. (Serial=3587, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:13:817None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:13:817None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:13:817None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:13:867None[Sandbox] Process order. (Serial=3588, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[264]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11210. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[264]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[265]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11210, DestTile=[66, 36]/[66, 36] (health=1.00), Defender =11030 (health =0.71). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UnitMove. EmpireIndex=1. UnitGuid=11210, DestTile=[66, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[60, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[61, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:266NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[61, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[62, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[63, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitGoto. EmpireIndex=1. UnitGuid=11210, DestTile=[66, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitAttack. EmpireIndex=1. Attacker=11210 (health=1.00), Defender=11030 (health=0.71). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:267NonePresentation Battle 10995: Execute action[266]: UnitJoined. EmpireIndex=1. UnitGuid=11211, DestTile=[59, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:15:268None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11211 visual status as Hidden (previous visual status: ReinforcementStandby)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:13:15:545None[Sandbox] Process order. (Serial=3589, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:15:636None[Sandbox] Process order. (Serial=3590, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:15:647None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:15:706None[Sandbox] Process order. (Serial=3591, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:15:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:15:776None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:15:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:15:826None[Sandbox] Process order. (Serial=3592, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:16:190None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=85 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:16:246None[Sandbox] Process order. (Serial=3593, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:16:276None[Sandbox] Process order. (Serial=3594, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:17:536None[Sandbox] Process order. (Serial=3595, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:17:621None[Sandbox] Process order. (Serial=3596, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:17:631None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:17:691None[Sandbox] Process order. (Serial=3597, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:17:793None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:17:793None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:17:793None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:17:843None[Sandbox] Process order. (Serial=3598, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:18:171NonePresentation Battle 10995: Execute action[267]: UnitConfirmDeployment. EmpireIndex=1. UnitGuid=11211. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:171NonePresentation Battle 10995: Execute action[267]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:171NonePresentation Battle 10995: Execute action[268]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11211, DestTile=[65, 35]/[65, 35] (health=1.00), Defender =11029 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:171NonePresentation Battle 10995: Execute action[268]: UnitMove. EmpireIndex=1. UnitGuid=11211, DestTile=[65, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:171NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[60, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[61, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[61, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[62, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[63, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[64, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[65, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:172NonePresentation Battle 10995: Execute action[268]: UnitAttack. EmpireIndex=1. Attacker=11211 (health=1.00), Defender=11029 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:18:173NonePresentation Battle 10995: Execute action[268]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:19:546None[Sandbox] Process order. (Serial=3599, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:19:636None[Sandbox] Process order. (Serial=3600, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:19:647None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:19:707None[Sandbox] Process order. (Serial=3601, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:19:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:19:776None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:19:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:19:826None[Sandbox] Process order. (Serial=3602, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:19:899None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:19:946None[Sandbox] Process order. (Serial=3603, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:19:973None[Sandbox] Process order. (Serial=3604, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:20:764NonePresentation Battle 10995: Execute action[269]: UnitMoveAndAttack. EmpireIndex=1. Attacker=10998, DestTile=[67, 36]/[67, 36] (health=1.00), Defender =11030 (health =0.41). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:764NonePresentation Battle 10995: Execute action[269]: UnitMove. EmpireIndex=1. UnitGuid=10998, DestTile=[67, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:764NonePresentation Battle 10995: Execute action[269]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[65, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:764NonePresentation Battle 10995: Execute action[269]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:764NonePresentation Battle 10995: Execute action[269]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[65, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[66, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[67, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UnitAttack. EmpireIndex=1. Attacker=10998 (health=1.00), Defender=11030 (health=0.41). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:20:765NonePresentation Battle 10995: Execute action[269]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:21:537None[Sandbox] Process order. (Serial=3605, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:21:637None[Sandbox] Process order. (Serial=3606, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:21:649None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:21:709None[Sandbox] Process order. (Serial=3607, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:21:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:21:799None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:21:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:21:848None[Sandbox] Process order. (Serial=3608, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:22:393NonePresentation Battle 10995: Execute action[270]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11000, DestTile=[65, 36]/[65, 36] (health=0.13), Defender =11030 (health =0.11). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:393NonePresentation Battle 10995: Execute action[270]: UnitMove. EmpireIndex=1. UnitGuid=11000, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:393NonePresentation Battle 10995: Execute action[270]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[66, 38]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:393NonePresentation Battle 10995: Execute action[270]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:393NonePresentation Battle 10995: Execute action[270]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[65, 37]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:393NonePresentation Battle 10995: Execute action[270]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:394NonePresentation Battle 10995: Execute action[270]: UnitGoto. EmpireIndex=1. UnitGuid=11000, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:394NonePresentation Battle 10995: Execute action[270]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:394NonePresentation Battle 10995: Execute action[270]: UnitAttack. EmpireIndex=1. Attacker=11000 (health=0.13), Defender=11030 (health=0.11). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:394NonePresentation Battle 10995: Execute action[270]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:22:784None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=336 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:22:842None[Sandbox] Process order. (Serial=3609, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:22:871None[Sandbox] Process order. (Serial=3610, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:23:545None[Sandbox] Process order. (Serial=3611, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:23:635None[Sandbox] Process order. (Serial=3612, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:23:647None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:23:704NonePresentation Battle 10995: Execute action[271]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:23:706None[Sandbox] Process order. (Serial=3613, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:23:716None[Sandbox] Process order. (Serial=3614, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:23:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:23:776None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:23:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:23:825None[Sandbox] Process order. (Serial=3615, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:24:367NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:24:461NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:24:504NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:24:530NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:24:553NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:24:553NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:24:646NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:25:238None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=337 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:25:266None[Sandbox] Process order. (Serial=3616, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:25:294None[Sandbox] Process order. (Serial=3617, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:25:547None[Sandbox] Process order. (Serial=3618, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:25:638None[Sandbox] Process order. (Serial=3619, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:25:652None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:25:711None[Sandbox] Process order. (Serial=3620, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:25:812None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:25:812None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:25:812None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:25:862None[Sandbox] Process order. (Serial=3621, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:27:546None[Sandbox] Process order. (Serial=3622, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:27:636None[Sandbox] Process order. (Serial=3623, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:27:648None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:27:711None[Sandbox] Process order. (Serial=3624, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:27:786None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:27:786None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:27:786None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:27:836None[Sandbox] Process order. (Serial=3625, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:28:846None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=240 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:28:896None[Sandbox] Process order. (Serial=3626, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:28:929None[Sandbox] Process order. (Serial=3627, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:29:546None[Sandbox] Process order. (Serial=3628, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:29:637None[Sandbox] Process order. (Serial=3629, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:29:648None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:29:711None[Sandbox] Process order. (Serial=3630, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:29:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:29:799None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:29:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:29:850None[Sandbox] Process order. (Serial=3631, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:31:545None[Sandbox] Process order. (Serial=3632, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:31:635None[Sandbox] Process order. (Serial=3633, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:31:645None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:31:705None[Sandbox] Process order. (Serial=3634, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:31:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:31:787None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:31:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:31:836None[Sandbox] Process order. (Serial=3635, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:32:266None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=238 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[272]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[273]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[274]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[275]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[276]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[277]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[278]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[279]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[280]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:311NonePresentation Battle 10995: Execute action[281]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:316None[Sandbox] Process order. (Serial=3636, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:32:343None[Sandbox] Process order. (Serial=3637, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:32:447NonePresentation Battle 10995: Execute action[282]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:447NonePresentation Battle 10995: Execute action[283]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:448NonePresentation Battle 10995: Execute action[284]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:32:448NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:32:448NonePresentation Battle 10995: Execute action[284]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:33:546None[Sandbox] Process order. (Serial=3638, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:33:636None[Sandbox] Process order. (Serial=3639, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:33:646None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:33:718None[Sandbox] Process order. (Serial=3640, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:33:819None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:33:819None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:33:819None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:33:868None[Sandbox] Process order. (Serial=3641, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:33:998None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:35:546None[Sandbox] Process order. (Serial=3642, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:35:636None[Sandbox] Process order. (Serial=3643, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:35:647None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:35:706None[Sandbox] Process order. (Serial=3644, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:35:798None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:35:798None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:35:798None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:35:847None[Sandbox] Process order. (Serial=3645, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:36:472None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:36:639None[Sandbox] Process order. (Serial=3646, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11030 TargetPosition: 5465 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:36:753NonePresentation Battle 10995: Execute action[285]: UnitAttack. EmpireIndex=0. Attacker=11030 (health=0.11), Defender=11000 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:36:753NonePresentation Battle 10995: Execute action[285]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:36:755None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:37:544None[Sandbox] Process order. (Serial=3647, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:37:579None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:37:650None[Sandbox] Process order. (Serial=3648, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:37:662None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:37:721None[Sandbox] Process order. (Serial=3649, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:37:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:37:822None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:37:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:37:871None[Sandbox] Process order. (Serial=3650, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:38:590None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=251 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:38:644None[Sandbox] Process order. (Serial=3651, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:38:674None[Sandbox] Process order. (Serial=3652, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:38:748NonePresentation Battle 10995: Execute action[286]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:38:748NonePresentation Battle 10995: Execute action[287]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:39:542None[Sandbox] Process order. (Serial=3653, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:39:643None[Sandbox] Process order. (Serial=3654, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:39:654None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:39:713None[Sandbox] Process order. (Serial=3655, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:39:794None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:39:794None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:39:794None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:39:842None[Sandbox] Process order. (Serial=3656, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:41:547None[Sandbox] Process order. (Serial=3657, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:41:638None[Sandbox] Process order. (Serial=3658, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:41:648None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:41:708None[Sandbox] Process order. (Serial=3659, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:41:809None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:41:809None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:41:809None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:41:859None[Sandbox] Process order. (Serial=3660, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:43:554None[Sandbox] Process order. (Serial=3661, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:43:645None[Sandbox] Process order. (Serial=3662, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:43:656None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:43:715None[Sandbox] Process order. (Serial=3663, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:43:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:43:797None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:43:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:43:846None[Sandbox] Process order. (Serial=3664, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:45:548None[Sandbox] Process order. (Serial=3665, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:45:639None[Sandbox] Process order. (Serial=3666, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:45:650None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:45:699None[Sandbox] Process order. (Serial=3667, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:45:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:45:800None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:45:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:45:851None[Sandbox] Process order. (Serial=3668, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:46:798None[Sandbox] Process order. (Serial=3669, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11177 AStarResults: [64, 41] --> [64, 40] --> [63, 39] --> [63, 38] --> [63, 37] --> [63, 36] --> [63, 35] --> [64, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:46:861NonePresentation Battle 10995: Execute action[288]: UnitMove. EmpireIndex=0. UnitGuid=11177, DestTile=[64, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:861NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[64, 41]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:861NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:861NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[64, 40]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[63, 39]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[63, 38]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[63, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[63, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[63, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UnitGoto. EmpireIndex=0. UnitGuid=11177, DestTile=[64, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:46:862NonePresentation Battle 10995: Execute action[288]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:47:551None[Sandbox] Process order. (Serial=3670, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:47:641None[Sandbox] Process order. (Serial=3671, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:47:653None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:47:716None[Sandbox] Process order. (Serial=3672, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:47:792None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:47:792None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:47:792None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:47:842None[Sandbox] Process order. (Serial=3673, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:49:555None[Sandbox] Process order. (Serial=3674, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:49:649None[Sandbox] Process order. (Serial=3675, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:49:658None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:49:718None[Sandbox] Process order. (Serial=3676, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:49:820None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:49:820None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:49:820None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:49:870None[Sandbox] Process order. (Serial=3677, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:49:906None[Sandbox] Process order. (Serial=3678, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:49:938None[Sandbox] Process order. (Serial=3679, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:50:048NonePresentation Battle 10995: Execute action[289]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:50:114None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:50:290None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:51:265None[Sandbox] Process order. (Serial=3680, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11177 TargetPosition: 5465 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:51:321NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:13:51:322NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:13:51:322NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:13:51:350NonePresentation Battle 10995: Execute action[290]: UnitAttack. EmpireIndex=0. Attacker=11177 (health=1.00), Defender=11000 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:51:351NonePresentation Battle 10995: Execute action[290]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:51:547None[Sandbox] Process order. (Serial=3681, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:51:646None[Sandbox] Process order. (Serial=3682, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:51:657None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:51:707None[Sandbox] Process order. (Serial=3683, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:51:790None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:51:790None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:51:790None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:51:837None[Sandbox] Process order. (Serial=3684, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:52:664NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:53:524None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=34 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:53:553None[Sandbox] Process order. (Serial=3685, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:53:582None[Sandbox] Process order. (Serial=3686, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:53:593None[Sandbox] Process order. (Serial=3687, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:53:642None[Sandbox] Process order. (Serial=3688, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:53:653None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:53:659NonePresentation Battle 10995: Execute action[291]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:53:660NonePresentation Battle 10995: Execute action[292]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:53:713None[Sandbox] Process order. (Serial=3689, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:53:815None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:53:815None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:53:815None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:53:864None[Sandbox] Process order. (Serial=3690, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:54:334None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:54:476None[Sandbox] Process order. (Serial=3691, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 10996 TargetPosition: 5467 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:54:569NonePresentation Battle 10995: Execute action[293]: UnitAttack. EmpireIndex=0. Attacker=10996 (health=0.45), Defender=10998 (health=0.84). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:54:570NonePresentation Battle 10995: Execute action[293]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:54:596None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:55:559None[Sandbox] Process order. (Serial=3692, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:55:660None[Sandbox] Process order. (Serial=3693, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:55:673None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:55:732None[Sandbox] Process order. (Serial=3694, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:55:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:55:822None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:55:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:55:873None[Sandbox] Process order. (Serial=3695, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:56:290None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:56:466None[Sandbox] Process order. (Serial=3696, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11031 TargetPosition: 5467 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:56:557NonePresentation Battle 10995: Execute action[294]: UnitAttack. EmpireIndex=0. Attacker=11031 (health=0.02), Defender=10998 (health=0.74). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:56:558NonePresentation Battle 10995: Execute action[294]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:56:558NonePresentation Battle 10995: Execute action[295]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:56:566None[Sandbox] Process order. (Serial=3697, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:56:582None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:13:56:741None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=217 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:56:796None[Sandbox] Process order. (Serial=3698, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:56:823None[Sandbox] Process order. (Serial=3699, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:57:556None[Sandbox] Process order. (Serial=3700, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:57:646None[Sandbox] Process order. (Serial=3701, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:57:657None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:57:715None[Sandbox] Process order. (Serial=3702, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:57:816None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:57:816None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:57:816None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:57:866None[Sandbox] Process order. (Serial=3703, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:58:709None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=252 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:13:58:753NonePresentation Battle 10995: Execute action[296]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:753NonePresentation Battle 10995: Execute action[297]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:759None[Sandbox] Process order. (Serial=3704, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:58:787None[Sandbox] Process order. (Serial=3705, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:58:865NonePresentation Battle 10995: Execute action[298]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:865NonePresentation Battle 10995: Execute action[299]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:865NonePresentation Battle 10995: Execute action[300]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:865NonePresentation Battle 10995: Execute action[301]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:865NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:13:58:866NonePresentation Battle 10995: Execute action[301]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:58:935None[Sandbox] Process order. (Serial=3706, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11211 TargetPosition: 5316 ForceAttack: False IgnoreFoW: True AStarResults: [65, 35] --> [65, 36])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:068NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:13:59:068NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:13:59:068NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:13:59:072None[Sandbox] Process order. (Serial=3707, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11210 TargetPosition: 5616 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:105NonePresentation Battle 10995: Execute action[302]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11211, DestTile=[65, 36]/[65, 36] (health=1.00), Defender =11030 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:105NonePresentation Battle 10995: Execute action[302]: UnitMove. EmpireIndex=1. UnitGuid=11211, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:105NonePresentation Battle 10995: Execute action[302]: UnitGoto. EmpireIndex=1. UnitGuid=11211, DestTile=[65, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:106NonePresentation Battle 10995: Execute action[302]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:106NonePresentation Battle 10995: Execute action[302]: UnitAttack. EmpireIndex=1. Attacker=11211 (health=1.00), Defender=11030 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:106NonePresentation Battle 10995: Execute action[302]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:192None[Sandbox] Process order. (Serial=3708, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11209 TargetPosition: 5616 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:225NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:13:59:226NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:13:59:226NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:13:59:294None[Sandbox] Process order. (Serial=3709, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 11208 TargetPosition: 5314 ForceAttack: False IgnoreFoW: True AStarResults: [64, 33] --> [64, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:382None[Sandbox] Process order. (Serial=3710, Empire=1, Order=Order OrderBattleMoveAndAttack - BattleGUID: 10995 AttackerGUID: 10998 TargetPosition: 5314 ForceAttack: False IgnoreFoW: True AStarResults: [67, 36] --> [66, 36] --> [65, 35])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:553None[Sandbox] Process order. (Serial=3711, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:655None[Sandbox] Process order. (Serial=3712, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:666None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:59:728None[Sandbox] Process order. (Serial=3713, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:13:59:780NonePresentation Battle 10995: Execute action[303]: UnitAttack. EmpireIndex=1. Attacker=11210 (health=1.00), Defender=10996 (health=0.19). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:781NonePresentation Battle 10995: Execute action[303]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:13:59:806None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:59:806None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:59:806None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:13:59:855None[Sandbox] Process order. (Serial=3714, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:01:378None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=336 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:01:434None[Sandbox] Process order. (Serial=3715, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:01:466None[Sandbox] Process order. (Serial=3716, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:01:559NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:575None[Sandbox] Process order. (Serial=3717, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:01:655NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:666None[Sandbox] Process order. (Serial=3718, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:01:677None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:01:700NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:723NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:726None[Sandbox] Process order. (Serial=3719, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:01:747NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:747NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:825None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:01:825None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:01:825None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:01:839NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:01:876None[Sandbox] Process order. (Serial=3720, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:02:433None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=337 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:02:466None[Sandbox] Process order. (Serial=3721, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:02:495None[Sandbox] Process order. (Serial=3722, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:02:682NonePresentation Battle 10995: Execute action[304]: UnitAttack. EmpireIndex=1. Attacker=11209 (health=1.00), Defender=10996 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:02:683NonePresentation Battle 10995: Execute action[304]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:03:576None[Sandbox] Process order. (Serial=3723, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:03:666None[Sandbox] Process order. (Serial=3724, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:03:676None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:03:736None[Sandbox] Process order. (Serial=3725, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:03:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:03:822None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:03:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:03:868None[Sandbox] Process order. (Serial=3726, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:04:396None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:04:420None[Sandbox] Process order. (Serial=3727, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:04:449None[Sandbox] Process order. (Serial=3728, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:05:574None[Sandbox] Process order. (Serial=3729, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:05:603NonePresentation Battle 10995: Execute action[305]: UnitMoveAndAttack. EmpireIndex=1. Attacker=11208, DestTile=[64, 34]/[64, 34] (health=1.00), Defender =11177 (health =0.61). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:05:603NonePresentation Battle 10995: Execute action[305]: UnitMove. EmpireIndex=1. UnitGuid=11208, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:05:603NonePresentation Battle 10995: Execute action[305]: UnitGoto. EmpireIndex=1. UnitGuid=11208, DestTile=[64, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:05:603NonePresentation Battle 10995: Execute action[305]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:05:603NonePresentation Battle 10995: Execute action[305]: UnitAttack. EmpireIndex=1. Attacker=11208 (health=1.00), Defender=11177 (health=0.61). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:05:603NonePresentation Battle 10995: Execute action[305]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:05:674None[Sandbox] Process order. (Serial=3730, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:05:685None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:05:734None[Sandbox] Process order. (Serial=3731, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:05:837None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:05:837None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:05:837None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:05:886None[Sandbox] Process order. (Serial=3732, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UnitMoveAndAttack. EmpireIndex=1. Attacker=10998, DestTile=[65, 35]/[65, 35] (health=0.74), Defender =11177 (health =0.44). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UnitMove. EmpireIndex=1. UnitGuid=10998, DestTile=[65, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[66, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UnitGoto. EmpireIndex=1. UnitGuid=10998, DestTile=[65, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UnitAttack. EmpireIndex=1. Attacker=10998 (health=0.74), Defender=11177 (health=0.44). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:06:269NonePresentation Battle 10995: Execute action[306]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:07:250NonePresentation Battle 10995: Execute action[307]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:07:257None[Sandbox] Process order. (Serial=3733, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:07:578None[Sandbox] Process order. (Serial=3734, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:07:668None[Sandbox] Process order. (Serial=3735, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:07:679None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:07:738None[Sandbox] Process order. (Serial=3736, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:07:809None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:07:809None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:07:809None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:07:859None[Sandbox] Process order. (Serial=3737, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:08:835None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=85 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:08:891None[Sandbox] Process order. (Serial=3738, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:08:921None[Sandbox] Process order. (Serial=3739, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:09:575None[Sandbox] Process order. (Serial=3740, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:09:665None[Sandbox] Process order. (Serial=3741, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:09:675None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:09:726None[Sandbox] Process order. (Serial=3742, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:09:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:09:827None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:09:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:09:876None[Sandbox] Process order. (Serial=3743, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:11:586None[Sandbox] Process order. (Serial=3744, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:11:675None[Sandbox] Process order. (Serial=3745, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:11:686None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:11:736None[Sandbox] Process order. (Serial=3746, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:11:826None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:11:826None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:11:826None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:11:872None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=240 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:11:876None[Sandbox] Process order. (Serial=3747, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:11:917NonePresentation Battle 10995: Execute action[308]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:917NonePresentation Battle 10995: Execute action[309]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:917NonePresentation Battle 10995: Execute action[310]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:918NonePresentation Battle 10995: Execute action[311]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:918NonePresentation Battle 10995: Execute action[312]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:918NonePresentation Battle 10995: Execute action[313]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:918NonePresentation Battle 10995: Execute action[314]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:918NonePresentation Battle 10995: Execute action[315]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:11:935None[Sandbox] Process order. (Serial=3748, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:11:963None[Sandbox] Process order. (Serial=3749, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:12:052NonePresentation Battle 10995: Execute action[316]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:12:053NonePresentation Battle 10995: Execute action[317]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:12:053NonePresentation Battle 10995: Execute action[318]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:12:053NoneCould not find PresentationBattlePreview with armyEntityGUID=10994, targetEntityGUID=10852.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:12:053NonePresentation Battle 10995: Execute action[318]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:13:581None[Sandbox] Process order. (Serial=3750, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:13:681None[Sandbox] Process order. (Serial=3751, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:13:694None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:13:752None[Sandbox] Process order. (Serial=3752, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:13:853None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:13:853None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:13:853None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:13:903None[Sandbox] Process order. (Serial=3753, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:15:577None[Sandbox] Process order. (Serial=3754, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:15:667None[Sandbox] Process order. (Serial=3755, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:15:677None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:15:737None[Sandbox] Process order. (Serial=3756, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:15:821None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:15:822None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:15:822None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:15:878None[Sandbox] Process order. (Serial=3757, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:17:576None[Sandbox] Process order. (Serial=3758, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:17:687None[Sandbox] Process order. (Serial=3759, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:17:697None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:17:756None[Sandbox] Process order. (Serial=3760, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:17:857None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:17:857None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:17:857None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:17:906None[Sandbox] Process order. (Serial=3761, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:18:535None[Sandbox] Process order. (Serial=3762, Empire=0, Order=Order OrderBattleMove - BattleGUID: 10995 BattleUnitGUID: 11031 AStarResults: [67, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:18:661NonePresentation Battle 10995: Execute action[319]: UnitMove. EmpireIndex=0. UnitGuid=11031, DestTile=[67, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:18:661NonePresentation Battle 10995: Execute action[319]: UnitGoto. EmpireIndex=0. UnitGuid=11031, DestTile=[67, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:18:661NonePresentation Battle 10995: Execute action[319]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:19:576None[Sandbox] Process order. (Serial=3763, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:19:637None[Sandbox] Process order. (Serial=3764, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:19:646None[Sandbox] Process order. (Serial=3765, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:19:676None[Sandbox] Process order. (Serial=3766, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:19:687None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:19:747None[Sandbox] Process order. (Serial=3767, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:19:750NonePresentation Battle 10995: Execute action[320]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:19:829None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:19:829None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:19:829None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:19:879None[Sandbox] Process order. (Serial=3768, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:20:023None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:14:20:190None[Sandbox] Process order. (Serial=3769, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11031 TargetPosition: 5315 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:20:257NonePresentation Battle 10995: Execute action[321]: UnitAttack. EmpireIndex=0. Attacker=11031 (health=0.02), Defender=10998 (health=0.68). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:20:257NonePresentation Battle 10995: Execute action[321]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:20:305None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:14:21:584None[Sandbox] Process order. (Serial=3770, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:21:673None[Sandbox] Process order. (Serial=3771, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:21:685None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:21:744None[Sandbox] Process order. (Serial=3772, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:21:835None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:21:835None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:21:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:21:884None[Sandbox] Process order. (Serial=3773, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:22:117None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=252 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:22:166None[Sandbox] Process order. (Serial=3774, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:22:194None[Sandbox] Process order. (Serial=3775, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:22:254NonePresentation Battle 10995: Execute action[322]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:22:254NonePresentation Battle 10995: Execute action[323]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:23:589None[Sandbox] Process order. (Serial=3776, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:23:690None[Sandbox] Process order. (Serial=3777, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:23:701None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:23:750None[Sandbox] Process order. (Serial=3778, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:23:832None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:23:832None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:23:832None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:23:880None[Sandbox] Process order. (Serial=3779, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:25:577None[Sandbox] Process order. (Serial=3780, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:25:665None[Sandbox] Process order. (Serial=3781, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:25:676None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:25:726None[Sandbox] Process order. (Serial=3782, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:25:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:25:827None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:25:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:25:876None[Sandbox] Process order. (Serial=3783, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:26:506None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:14:26:906None[Sandbox] Process order. (Serial=3784, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 10995 AttackerGUID: 11177 TargetPosition: 5315 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:26:967NonePresentation Battle 10995: Execute action[324]: UnitAttack. EmpireIndex=0. Attacker=11177 (health=0.44), Defender=10998 (health=0.45). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:26:968NonePresentation Battle 10995: Execute action[324]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:26:968NonePresentation Battle 10995: Execute action[325]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:26:978None[Sandbox] Process order. (Serial=3785, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#10995)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:27:015None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:14:27:583None[Sandbox] Process order. (Serial=3786, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:27:673None[Sandbox] Process order. (Serial=3787, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:27:683None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:27:734None[Sandbox] Process order. (Serial=3788, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:27:814None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:27:814None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:27:814None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:27:863None[Sandbox] Process order. (Serial=3789, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:29:131None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=34 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

00:14:29:186None[Sandbox] Process order. (Serial=3790, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:29:216None[Sandbox] Process order. (Serial=3791, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:29:270NonePresentation Battle 10995: Execute action[326]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:29:270NonePresentation Battle 10995: Execute action[327]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:29:270NonePresentation Battle 10995: Execute action[328]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:14:29:586None[Sandbox] Process order. (Serial=3792, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:29:637None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:14:29:637None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11208 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:14:29:637None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:14:29:676None[Sandbox] Process order. (Serial=3793, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:29:686None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:29:746None[Sandbox] Process order. (Serial=3794, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:29:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:29:847None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:29:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:29:896None[Sandbox] Process order. (Serial=3795, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:31:591None[Sandbox] Process order. (Serial=3796, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:31:682None[Sandbox] Process order. (Serial=3797, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:31:693None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:31:751None[Sandbox] Process order. (Serial=3798, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:31:835None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:31:835None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:31:835None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:31:883None[Sandbox] Process order. (Serial=3799, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:33:588None[Sandbox] Process order. (Serial=3800, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:33:678None[Sandbox] Process order. (Serial=3801, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:33:690None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:33:748None[Sandbox] Process order. (Serial=3802, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:33:849None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:33:849None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:33:849None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:33:897None[Sandbox] Process order. (Serial=3803, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:35:585None[Sandbox] Process order. (Serial=3804, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:35:677None[Sandbox] Process order. (Serial=3805, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:35:687None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:35:747None[Sandbox] Process order. (Serial=3806, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:35:830None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:35:830None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:35:830None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:35:880None[Sandbox] Process order. (Serial=3807, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:37:586None[Sandbox] Process order. (Serial=3808, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:37:677None[Sandbox] Process order. (Serial=3809, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:37:690None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:37:747None[Sandbox] Process order. (Serial=3810, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:37:839None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:37:839None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:37:839None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:37:888None[Sandbox] Process order. (Serial=3811, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:39:585None[Sandbox] Process order. (Serial=3812, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:39:674None[Sandbox] Process order. (Serial=3813, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:39:685None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:39:745None[Sandbox] Process order. (Serial=3814, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:39:825None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:39:825None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:39:825None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:39:875None[Sandbox] Process order. (Serial=3815, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:41:589None[Sandbox] Process order. (Serial=3816, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:41:688None[Sandbox] Process order. (Serial=3817, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:41:699None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:41:759None[Sandbox] Process order. (Serial=3818, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:41:849None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:41:849None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:41:849None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:14:41:899None[Sandbox] Process order. (Serial=3819, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:14:43:357NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:14:43:358NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:14:43:358NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:14:43:359NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:14:43:361NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:43:361NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:14:43:426NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:14:43:514NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:14:43:519None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:14:43:629NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:14:43:648NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:14:43:649NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:43:649NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:14:43:649NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:14:43:657NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:14:43:657NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:14:43:658NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:14:43:658None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:14:43:665NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:14:43:738NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:14:43:831NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:14:43:868NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:14:43:892NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:14:43:905NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:14:43:979NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:14:43:984NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:14:44:006NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:14:44:025NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:14:44:025NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:025NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:026NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:027NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:031NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:14:44:031NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:14:44:031NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:14:44:177NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:14:44:191NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:14:44:191NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:192NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:193NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:14:44:197NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:14:44:197NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:14:44:197NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:14:44:673NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:14:44:734NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:734NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:734NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:735NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:735NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:735NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:736NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:736None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:14:44:736NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:736NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:738NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:739NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:740NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:744NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:744NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:744NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:744NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:744NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:744NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:745NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:747None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:747None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:748None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:748None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:748None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:748None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:748None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:748None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:44:848NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:14:44:848NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:14:44:848NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:14:44:851None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:14:44:857NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:14:44:857NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:14:44:873NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:14:44:873NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:14:44:923NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:14:44:923NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:14:44:924NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:14:45:153NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:14:45:153NoneLoading AI save: auto-save 26280.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:14:45:165NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:45:165NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:45:165NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:45:165NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:45:174NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:14:45:232NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:14:45:376NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:14:45:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:45:755NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:14:45:755NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:45:771NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:46:235NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:46:260NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:14:46:588NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:46:588NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:46:588NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:46:588NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:46:588NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:46:588NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:46:588NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:14:47:415NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:14:47:415NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:14:47:415NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:14:47:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:485None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:14:47:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:486NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:502NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:518None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:14:47:518None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:14:47:519NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:519NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:519NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:521NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:14:47:529NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:47:529NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:47:530NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:48:549NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:48:551NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:126NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:50:126NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:50:910NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:51:496NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:51:496NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:51:496NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:52:077NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:52:077NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:52:077NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:52:673NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:52:673NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:52:673NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:53:461NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:14:54:201NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

00:14:54:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:54:201NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:14:54:201NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:14:54:675NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:14:54:685NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:00:135NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:00:136NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:00:136NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:00:136NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:00:136NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:00:210NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:00:211NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:00:211NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:00:648NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:15:00:648NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:15:00:648NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:15:00:772NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:01:269NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:01:518NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:01:599NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:599NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:600NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:600NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:600NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:600NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:834NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:01:925NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:925NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:925NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:926NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:927NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:927NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:01:956NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:040NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:074NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:181NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:181NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:02:181NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:02:181NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:02:296NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:429NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:534NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:572NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:572NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:573NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:584NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:02:603None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:604None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #2481 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #7960 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:606None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:608None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:610None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:612None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10755 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:613None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6544 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:615None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:616None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10770 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:617None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:617None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9285 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:618None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7869 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:619None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #3199 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:622None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #7971 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:626None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:630None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:631None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:631None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:632None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4959 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:633None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #6766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:634None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10970 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:635None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:635None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #7888 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:636None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:637None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #6981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:638None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #10962 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:638None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #8984 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:638None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5802 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:639None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #8870 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:641None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #6480 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:642None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:645None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:650None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #9156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:651None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:652None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:652None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:653None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #7472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:654None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:654None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #8314 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:655None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:02:656NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 17058 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:02:658UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:678NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:15:02:684NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:15:02:684NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:15:02:757NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:758NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:778UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:02:860None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:02:945NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:02:945NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:02:945NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:03:004None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:03:076NoneAI Synchronization took 61.899ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:03:077None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:03:145None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:760NoneAI post synchronization passes took 5.7 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:15:08:816None[Sandbox] Process order. (Serial=4, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:820None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:827None[Sandbox] Process order. (Serial=6, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:831None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:865None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Science' Position: '[30, 13]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:870None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Era6_Brazil' Position: '[34, 10]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:875None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_Science' Position: '[53, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:886None[Sandbox] Process order. (Serial=11, Empire=1, Order=Order='OrderGoTo', Entity=#8545, AdditionalFlags='IgnoreFogOfWar', Path='[66, 29] --> [66, 30] --> [65, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:891None[Sandbox] Process order. (Serial=12, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[71, 29] --> [72, 29] --> [73, 30] --> [74, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:897NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:08:897NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:08:898NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:08:906None[Sandbox] Process order. (Serial=13, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:911None[Sandbox] Process order. (Serial=14, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:986None[Sandbox] Process order. (Serial=15, Empire=2, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:08:994None[Sandbox] Process order. (Serial=16, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:000None[Sandbox] Process order. (Serial=17, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:005None[Sandbox] Process order. (Serial=18, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:010None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_CanonObusiers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:015None[Sandbox] Process order. (Serial=20, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:021None[Sandbox] Process order. (Serial=21, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:026None[Sandbox] Process order. (Serial=22, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=10884, Settlement=7340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:037None[Sandbox] Process order. (Serial=23, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:042None[Sandbox] Process order. (Serial=24, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:046None[Sandbox] Process order. (Serial=25, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:053None[Sandbox] Process order. (Serial=26, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:057None[Sandbox] Process order. (Serial=27, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:062None[Sandbox] Process order. (Serial=28, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:077None[Sandbox] Process order. (Serial=29, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:081None[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:09:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:09:092NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:09:099None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:09:106None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:111None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order='OrderGoTo', Entity=#4058, AdditionalFlags='IgnoreFogOfWar', Path='[74, 41] --> [73, 41] --> [72, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:115None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[102, 57] --> [103, 57] --> [104, 56] --> [103, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:119None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[108, 66] --> [108, 65] --> [109, 64] --> [109, 63] --> [110, 62] --> [110, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:123None[Sandbox] Process order. (Serial=35, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[119, 78] --> [118, 78] --> [117, 77] --> [117, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:129None[Sandbox] Process order. (Serial=36, Empire=2, Order=Order='OrderGoTo', Entity=#10962, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56] --> [111, 57] --> [111, 58] --> [111, 59] --> [111, 60] --> [111, 61] --> [111, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:134None[Sandbox] Process order. (Serial=37, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[140, 60] --> [139, 60] --> [138, 61] --> [137, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:141None[Sandbox] Process order. (Serial=38, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[140, 74] --> [139, 74] --> [138, 74] --> [137, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:148None[Sandbox] Process order. (Serial=39, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_PublicOrder' Position: '[141, 49]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:153None[Sandbox] Process order. (Serial=40, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Food' Position: '[103, 57]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:159None[Sandbox] Process order. (Serial=41, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[127, 73]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:166None[Sandbox] Process order. (Serial=42, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[136, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:171None[Sandbox] Process order. (Serial=43, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Science' Position: '[103, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:186None[Sandbox] Process order. (Serial=44, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:193None[Sandbox] Process order. (Serial=45, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:199None[Sandbox] Process order. (Serial=46, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:204None[Sandbox] Process order. (Serial=47, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:212None[Sandbox] Process order. (Serial=48, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:218None[Sandbox] Process order. (Serial=49, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:223None[Sandbox] Process order. (Serial=50, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:239None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10992 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:09:296None[Sandbox] Process order. (Serial=51, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_CanonObusiers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:300None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_Dragoons' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:304None[Sandbox] Process order. (Serial=53, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '7403' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:308None[Sandbox] Process order. (Serial=54, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:312None[Sandbox] Process order. (Serial=55, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:316None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:320None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:346None[Sandbox] Process order. (Serial=58, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [43, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:353None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[48, 70] --> [48, 69] --> [49, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:358None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[18, 78] --> [17, 77] --> [16, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:363None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:371None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order='OrderGoTo', Entity=#5802, AdditionalFlags='IgnoreFogOfWar', Path='[63, 44] --> [62, 44] --> [61, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:387None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[39, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:393None[Sandbox] Process order. (Serial=64, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:397None[Sandbox] Process order. (Serial=65, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:403None[Sandbox] Process order. (Serial=66, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:410None[Sandbox] Process order. (Serial=67, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:462None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:09:486None[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:491None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:497None[Sandbox] Process order. (Serial=70, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:502None[Sandbox] Process order. (Serial=71, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:505None[Sandbox] Process order. (Serial=72, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:510None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:515None[Sandbox] Process order. (Serial=74, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[147, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:520None[Sandbox] Process order. (Serial=75, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[110, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:527None[Sandbox] Process order. (Serial=76, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[147, 41] --> [147, 40] --> [146, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:533None[Sandbox] Process order. (Serial=77, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[128, 51] --> [129, 51] --> [130, 50] --> [131, 50] --> [132, 50] --> [132, 49] --> [133, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:546None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:09:546None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:09:546None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:09:549None[Sandbox] Process order. (Serial=78, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[131, 62] --> [130, 63] --> [131, 64] --> [131, 65] --> [132, 65] --> [133, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:554None[Sandbox] Process order. (Serial=79, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [134, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:559None[Sandbox] Process order. (Serial=80, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[135, 50] --> [135, 51] --> [136, 52] --> [135, 53] --> [135, 54] --> [134, 55] --> [135, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:564None[Sandbox] Process order. (Serial=81, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:572None[Sandbox] Process order. (Serial=82, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:578None[Sandbox] Process order. (Serial=83, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:584None[Sandbox] Process order. (Serial=84, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:608None[Sandbox] Process order. (Serial=85, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:613None[Sandbox] Process order. (Serial=86, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:618None[Sandbox] Process order. (Serial=87, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:658None[Sandbox] Process order. (Serial=88, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:664None[Sandbox] Process order. (Serial=89, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Repeatable_PublicOrder' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:669None[Sandbox] Process order. (Serial=90, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:674None[Sandbox] Process order. (Serial=91, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:678None[Sandbox] Process order. (Serial=92, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:683None[Sandbox] Process order. (Serial=93, Empire=5, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:705None[Sandbox] Process order. (Serial=94, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[124, 78] --> [124, 77] --> [125, 76] --> [126, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:716NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:09:717NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:09:717NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:09:731None[Sandbox] Process order. (Serial=95, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[145, 32] --> [146, 32] --> [146, 31] --> [147, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:736None[Sandbox] Process order. (Serial=96, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[139, 43] --> [138, 43] --> [137, 43] --> [137, 42] --> [136, 41] --> [135, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:740None[Sandbox] Process order. (Serial=97, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:745None[Sandbox] Process order. (Serial=98, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[4, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:750None[Sandbox] Process order. (Serial=99, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[12, 10] --> [13, 10] --> [14, 10] --> [15, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:761None[Sandbox] Process order. (Serial=100, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:767None[Sandbox] Process order. (Serial=101, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:773None[Sandbox] Process order. (Serial=102, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:797None[Sandbox] Process order. (Serial=103, Empire=6, Order=Order='OrderGoTo', Entity=#10979, AdditionalFlags='IgnoreFogOfWar', Path='[80, 46] --> [79, 45] --> [79, 44] --> [78, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:812None[Sandbox] Process order. (Serial=104, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:813NoneThe AI decision process took 6.7 seconds to be executed (6.0 seconds of AI processing and 0.7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:15:09:835None[Sandbox] Process order. (Serial=105, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:962NoneAI Synchronization took 65.0166ms at frame 55 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:09:973None[Sandbox] Process order. (Serial=106, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:09:980None[Sandbox] Process order. (Serial=107, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:032None[Sandbox] Process order. (Serial=108, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:039None[Sandbox] Process order. (Serial=109, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:044None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:053None[Sandbox] Process order. (Serial=111, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:060None[Sandbox] Process order. (Serial=112, Empire=1, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:093NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:10:093NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:10:093NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:10:162None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:168None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:174None[Sandbox] Process order. (Serial=115, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:181None[Sandbox] Process order. (Serial=116, Empire=2, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:190None[Sandbox] Process order. (Serial=117, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:194None[Sandbox] Process order. (Serial=118, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:198None[Sandbox] Process order. (Serial=119, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:203None[Sandbox] Process order. (Serial=120, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:209None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:227None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:10:232None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[111, 65] --> [110, 65] --> [109, 65] --> [109, 64] --> [108, 63] --> [107, 63] --> [107, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:237None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order='OrderGoTo', Entity=#10992, AdditionalFlags='IgnoreFogOfWar', Path='[111, 66] --> [111, 67] --> [112, 67] --> [113, 68] --> [113, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:242None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[139, 60] --> [138, 61] --> [137, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:248None[Sandbox] Process order. (Serial=125, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:255None[Sandbox] Process order. (Serial=126, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:261None[Sandbox] Process order. (Serial=127, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:266None[Sandbox] Process order. (Serial=128, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:271None[Sandbox] Process order. (Serial=129, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:276None[Sandbox] Process order. (Serial=130, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:285None[Sandbox] Process order. (Serial=131, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Money' Position: '[102, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:291None[Sandbox] Process order. (Serial=132, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[143, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:296None[Sandbox] Process order. (Serial=133, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[98, 53]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:312None[Sandbox] Process order. (Serial=134, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:317None[Sandbox] Process order. (Serial=135, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:321None[Sandbox] Process order. (Serial=136, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:363None[Sandbox] Process order. (Serial=137, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:369None[Sandbox] Process order. (Serial=138, Empire=3, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:377None[Sandbox] Process order. (Serial=139, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:381None[Sandbox] Process order. (Serial=140, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:402None[Sandbox] Process order. (Serial=141, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:407None[Sandbox] Process order. (Serial=142, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:422None[Sandbox] Process order. (Serial=143, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:429None[Sandbox] Process order. (Serial=144, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:453None[Sandbox] Process order. (Serial=145, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:457None[Sandbox] Process order. (Serial=146, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:462None[Sandbox] Process order. (Serial=147, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:467None[Sandbox] Process order. (Serial=148, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:470None[Sandbox] Process order. (Serial=149, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:10:477None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:10:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:10:503None[Sandbox] Process order. (Serial=150, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[0, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:563None[Sandbox] Process order. (Serial=151, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:574None[Sandbox] Process order. (Serial=152, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:578None[Sandbox] Process order. (Serial=153, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:582None[Sandbox] Process order. (Serial=154, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:596None[Sandbox] Process order. (Serial=155, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:640None[Sandbox] Process order. (Serial=156, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:648None[Sandbox] Process order. (Serial=157, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:653None[Sandbox] Process order. (Serial=158, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:770NoneAI Synchronization took 58.2996ms at frame 87 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:10:774None[Sandbox] Process order. (Serial=159, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:779None[Sandbox] Process order. (Serial=160, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:783None[Sandbox] Process order. (Serial=161, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:797None[Sandbox] Process order. (Serial=162, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:825None[Sandbox] Process order. (Serial=163, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:835None[Sandbox] Process order. (Serial=164, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:841None[Sandbox] Process order. (Serial=165, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:884None[Sandbox] Process order. (Serial=166, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[63, 33] --> [62, 33] --> [61, 33] --> [60, 33] --> [60, 32] --> [59, 32] --> [58, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:889None[Sandbox] Process order. (Serial=167, Empire=1, Order=Order='OrderGoTo', Entity=#10994, AdditionalFlags='IgnoreFogOfWar', Path='[64, 33] --> [65, 34] --> [65, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:915None[Sandbox] Process order. (Serial=168, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:919None[Sandbox] Process order. (Serial=169, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:976None[Sandbox] Process order. (Serial=170, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:10:986None[Sandbox] Process order. (Serial=171, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:005None[Sandbox] Process order. (Serial=172, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:010None[Sandbox] Process order. (Serial=173, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:015None[Sandbox] Process order. (Serial=174, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:020None[Sandbox] Process order. (Serial=175, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:026None[Sandbox] Process order. (Serial=176, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:031None[Sandbox] Process order. (Serial=177, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:047None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:057None[Sandbox] Process order. (Serial=178, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Science' Position: '[103, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:126None[Sandbox] Process order. (Serial=179, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:130None[Sandbox] Process order. (Serial=180, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:217None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:217None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:218None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:256None[Sandbox] Process order. (Serial=181, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:266None[Sandbox] Process order. (Serial=182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:271None[Sandbox] Process order. (Serial=183, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:285None[Sandbox] Process order. (Serial=184, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:290None[Sandbox] Process order. (Serial=185, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:294None[Sandbox] Process order. (Serial=186, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:299None[Sandbox] Process order. (Serial=187, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:306None[Sandbox] Process order. (Serial=188, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:312None[Sandbox] Process order. (Serial=189, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:326None[Sandbox] Process order. (Serial=190, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:346None[Sandbox] Process order. (Serial=191, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:350None[Sandbox] Process order. (Serial=192, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:462NoneAI Synchronization took 57.6064ms at frame 117 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:11:476None[Sandbox] Process order. (Serial=193, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:482None[Sandbox] Process order. (Serial=194, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:486None[Sandbox] Process order. (Serial=195, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:536None[Sandbox] Process order. (Serial=196, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:586None[Sandbox] Process order. (Serial=197, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:606None[Sandbox] Process order. (Serial=198, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:636None[Sandbox] Process order. (Serial=199, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:643None[Sandbox] Process order. (Serial=200, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:648None[Sandbox] Process order. (Serial=201, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:652None[Sandbox] Process order. (Serial=202, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:657None[Sandbox] Process order. (Serial=203, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:665None[Sandbox] Process order. (Serial=204, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:676None[Sandbox] Process order. (Serial=205, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:676None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:681None[Sandbox] Process order. (Serial=206, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:688None[Sandbox] Process order. (Serial=207, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:697None[Sandbox] Process order. (Serial=208, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:716None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Era6_Australia' Position: '[102, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:786None[Sandbox] Process order. (Serial=210, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:791None[Sandbox] Process order. (Serial=211, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:796None[Sandbox] Process order. (Serial=212, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:802None[Sandbox] Process order. (Serial=213, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:827None[Sandbox] Process order. (Serial=214, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:837None[Sandbox] Process order. (Serial=215, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:888None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:888None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:888None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:11:926None[Sandbox] Process order. (Serial=216, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:930None[Sandbox] Process order. (Serial=217, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:946None[Sandbox] Process order. (Serial=218, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:11:953None[Sandbox] Process order. (Serial=219, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:011None[Sandbox] Process order. (Serial=220, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:120NoneAI Synchronization took 63.2291ms at frame 148 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:12:187None[Sandbox] Process order. (Serial=221, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:195None[Sandbox] Process order. (Serial=222, Empire=1, Order=Order OrderCreateBattle Attacker #10994 Target #10852 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:211None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:12:211None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10994 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:12:234NonePresentation Battle 10995: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:235NonePresentation Battle 10995: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:235NonePresentation Battle 10995: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=10135. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:235None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:235NonePresentation Battle 10995: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9047. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:235None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:235NonePresentation Battle 10995: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:235NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:236NoneRestorePresentationBattlePreview created ticket #19183.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:237NonePresentation Battle 10995: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=10994, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:237None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #10994 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:237None[Sandbox] Process order. (Serial=223, Empire=1, Order=Order='OrderGoTo', Entity=#10770, AdditionalFlags='IgnoreFogOfWar', Path='[49, 24] --> [49, 23] --> [50, 23] --> [51, 23] --> [52, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:237NonePresentation Battle 10995: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=10852, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:237None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #10852 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:237NonePresentation Battle 10995: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:237None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:237NonePresentation Battle 10995: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=9047, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:237None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:237NonePresentation Battle 10995: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:238NonePresentation Battle 10995: Execute action[8]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:238NonePresentation Battle 10995: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:241NonePresentation Battle 10995: Execute action[10]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:241NonePresentation Battle 10995: Execute action[11]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:242None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:242None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:12:246None[Sandbox] Process order. (Serial=224, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:267None[Sandbox] Process order. (Serial=225, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:277None[Sandbox] Process order. (Serial=226, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:282None[Sandbox] Process order. (Serial=227, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:288NoneRequestRestoreAsyncOperation_Completed for ticket #19183.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:15:12:288NoneRestorePresentationBattlePreview skipped due to ended battle #10995

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:15:12:288NoneRequestAsyncOperation_Dismissed for ticket #19183.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:15:12:308None[Sandbox] Process order. (Serial=228, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:318None[Sandbox] Process order. (Serial=229, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:338None[Sandbox] Process order. (Serial=230, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:346None[Sandbox] Process order. (Serial=231, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:358None[Sandbox] Process order. (Serial=232, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:358None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:12:367None[Sandbox] Process order. (Serial=233, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:449None[Sandbox] Process order. (Serial=234, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:529None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:12:529None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:12:529None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:12:589None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:593None[Sandbox] Process order. (Serial=236, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:623None[Sandbox] Process order. (Serial=237, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:738NoneAI Synchronization took 61.3056ms at frame 173 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:12:745None[Sandbox] Process order. (Serial=238, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:756None[Sandbox] Process order. (Serial=239, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:761None[Sandbox] Process order. (Serial=240, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:799None[Sandbox] Process order. (Serial=241, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:815None[Sandbox] Process order. (Serial=242, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:819None[Sandbox] Process order. (Serial=243, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:836None[Sandbox] Process order. (Serial=244, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:841None[Sandbox] Process order. (Serial=245, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 10995 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:856None[Sandbox] Process order. (Serial=246, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:936None[Sandbox] Process order. (Serial=247, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:946None[Sandbox] Process order. (Serial=248, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:12:948NonePresentation Battle 10995: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:12:957None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:097None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:097None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:097None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:156None[Sandbox] Process order. (Serial=249, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:286NoneAI Synchronization took 66.7011ms at frame 191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:13:298None[Sandbox] Process order. (Serial=250, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:304None[Sandbox] Process order. (Serial=251, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:319None[Sandbox] Process order. (Serial=252, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:368None[Sandbox] Process order. (Serial=253, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:379None[Sandbox] Process order. (Serial=254, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:459None[Sandbox] Process order. (Serial=255, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:471None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:599None[Sandbox] Process order. (Serial=256, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:610None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:611None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:612None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:13:671None[Sandbox] Process order. (Serial=257, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:697None[Sandbox] Process order. (Serial=258, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:807NoneAI Synchronization took 57.6423ms at frame 210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:13:812None[Sandbox] Process order. (Serial=259, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:821None[Sandbox] Process order. (Serial=260, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:829None[Sandbox] Process order. (Serial=261, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:835None[Sandbox] Process order. (Serial=262, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:942None[Sandbox] Process order. (Serial=263, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:982None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:13:998None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:123None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:123None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:123None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:172None[Sandbox] Process order. (Serial=265, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:306NoneAI Synchronization took 59.7112ms at frame 223 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:14:315None[Sandbox] Process order. (Serial=266, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:320None[Sandbox] Process order. (Serial=267, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:334None[Sandbox] Process order. (Serial=268, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:375None[Sandbox] Process order. (Serial=269, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:384None[Sandbox] Process order. (Serial=270, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:465None[Sandbox] Process order. (Serial=271, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:606None[Sandbox] Process order. (Serial=272, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:617None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:617None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:617None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:14:675None[Sandbox] Process order. (Serial=273, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:792NoneAI Synchronization took 58.128ms at frame 240 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:14:816None[Sandbox] Process order. (Serial=274, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:825None[Sandbox] Process order. (Serial=275, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:836None[Sandbox] Process order. (Serial=276, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:846None[Sandbox] Process order. (Serial=277, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:946None[Sandbox] Process order. (Serial=278, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:956None[Sandbox] Process order. (Serial=279, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:14:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:118None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:118None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:118None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:176None[Sandbox] Process order. (Serial=280, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:303NoneAI Synchronization took 62.8804ms at frame 253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:15:326None[Sandbox] Process order. (Serial=281, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:331None[Sandbox] Process order. (Serial=282, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:386None[Sandbox] Process order. (Serial=283, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:467None[Sandbox] Process order. (Serial=284, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:477None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:618None[Sandbox] Process order. (Serial=285, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:628None[Sandbox] Process order. (Serial=286, Empire=4, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:629None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:629None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:629None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:15:698None[Sandbox] Process order. (Serial=287, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:726None[Sandbox] Process order. (Serial=288, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:836NoneAI Synchronization took 62.8412ms at frame 271 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:15:850None[Sandbox] Process order. (Serial=289, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:855None[Sandbox] Process order. (Serial=290, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:15:950None[Sandbox] Process order. (Serial=291, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:010None[Sandbox] Process order. (Serial=292, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:021None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:161None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:161None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:161None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:211None[Sandbox] Process order. (Serial=293, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:343NoneAI Synchronization took 64.712ms at frame 283 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:16:350None[Sandbox] Process order. (Serial=294, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:391None[Sandbox] Process order. (Serial=295, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:512None[Sandbox] Process order. (Serial=296, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:522None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:684None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:684None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:684None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:16:744None[Sandbox] Process order. (Serial=297, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:771None[Sandbox] Process order. (Serial=298, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:16:885NoneAI Synchronization took 60.0271ms at frame 297 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:16:955None[Sandbox] Process order. (Serial=299, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:17:046None[Sandbox] Process order. (Serial=300, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:17:057None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:207None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:207None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:207None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:266None[Sandbox] Process order. (Serial=301, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:17:294None[Sandbox] Process order. (Serial=302, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:17:404NoneAI Synchronization took 62.4679ms at frame 308 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:17:616None[Sandbox] Process order. (Serial=303, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:17:626None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:767None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:17:818None[Sandbox] Process order. (Serial=304, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:17:856None[Sandbox] Process order. (Serial=305, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:18:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:19:612None[Sandbox] Process order. (Serial=306, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:19:623None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:19:764None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:19:764None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:19:764None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:19:823None[Sandbox] Process order. (Serial=307, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:21:428None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:21:428None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:21:616None[Sandbox] Process order. (Serial=308, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:21:627None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:21:665NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:15:21:665NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:15:21:665NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:15:21:665NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:15:21:665NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:21:665NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:15:21:682NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:15:21:746NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:15:21:748None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:15:21:853NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:15:21:922NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:15:21:943NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:15:21:958NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:15:21:958NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:21:958NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:15:21:958NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:15:21:969NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:15:21:969NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:15:21:969NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:15:21:969None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:15:21:983NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:15:22:015NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:15:22:041NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:15:22:055NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:15:22:095NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:15:22:137NoneMaximum allocation passes count reached (1) for empire 5.

Amplitude.AI.Brain:Run()

00:15:22:146NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:15:22:160NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:15:22:175NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:15:22:176NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:176NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:177NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:182NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:15:22:182NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:15:22:182NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:15:22:497NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:15:22:511NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:15:22:511NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:511NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:512NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:513NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:15:22:517NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:15:22:517NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:15:22:517NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:15:23:239NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:15:23:302NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:302NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:303NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:303NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:303NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:304NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:304NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:304None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:15:23:304NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:304NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:307NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:308NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:312NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:312NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:312NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:312NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:312NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:312NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:313NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:316None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:317None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:416NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:23:416NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:23:416NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:23:419None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:15:23:426NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:15:23:426NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:15:23:446NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:15:23:446NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:15:23:496NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:15:23:496NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:15:23:496NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:15:23:753NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:15:23:753NoneLoading AI save: auto-save 26279.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:15:23:779NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:779NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:779NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:779NoneCan't retrieve AI entity 6803.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:23:792NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:15:23:831NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:15:24:060NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:15:24:322NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:24:410NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:15:24:410NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:24:422NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:24:955NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:24:980NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:15:25:335NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:25:335NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:25:335NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:25:335NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:25:335NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:25:335NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:25:335NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:15:26:160NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:15:26:160NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:15:26:160NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:15:26:208NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:208None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:15:26:208NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:208NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:224NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:238None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:15:26:238None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:15:26:238NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:238NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:238NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:241NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:26:247NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:26:247NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:26:248NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:27:052NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:27:053NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:28:199NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:28:199NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:28:809NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:28:809NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:399NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:29:997NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:29:997NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:29:997NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:30:597NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:30:597NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:30:597NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:31:340NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:31:340NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:31:340NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:32:056NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:056NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:32:536NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:32:546NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:15:36:840NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:36:841NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:36:841NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:36:841NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:36:841NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:36:888NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:36:889NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:36:889NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:37:384NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:15:37:384NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:15:37:384NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:15:37:505NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:040NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:307NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:395NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:395NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:396NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:396NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:396NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:396NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:397NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:397NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:397NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:398NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:398NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:398NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:579NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:681NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:763NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:38:793NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:894NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:38:894NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:38:894NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:38:894NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:39:002NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:39:125NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:39:220NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:39:257NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:257NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:257NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:269NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:15:39:286None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:287None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #2481 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:287None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #7960 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:288None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:289None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:290None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:290None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #6996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:292None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:294None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10755 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:295None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6544 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:296None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:297None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10770 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:297None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:298None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9285 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:298None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7869 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #3199 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:301None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #7971 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:305None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10879 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:309None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:310None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:311None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:312None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:313None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:313None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4959 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:314None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #6766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #10760 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #7888 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:316None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:317None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #6981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:318None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #8984 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:318None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5802 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:320None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10765 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:321None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #8870 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:324None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #6480 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:325None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #9156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:332None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:333None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:334None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:334None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #7472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:335None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #8314 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:336None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:338NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 15055 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:15:39:340UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:340NoneNo NotificationUIMapper found for 'FirstNationalProjectFinishedNotificationData'

Amplitude.Mercury.UI.Helpers.DataUtils:GetNotificationUIMapper(System.Reflection.RuntimeParameterInfo)

00:15:39:360NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:15:39:365NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:15:39:365NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:15:39:471NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:474NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:496UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:575None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:39:676NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:39:676NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:39:676NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:39:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:741None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:39:766None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:39:792NoneAI Synchronization took 58.4537ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:39:803None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:39:833None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:193NoneAI post synchronization passes took 5.4 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:15:45:256None[Sandbox] Process order. (Serial=4, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:276None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[41, 12] --> [42, 12] --> [42, 13] --> [43, 13] --> [44, 13] --> [45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:283None[Sandbox] Process order. (Serial=6, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_Science' Position: '[54, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:287None[Sandbox] Process order. (Serial=7, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:296None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order='OrderGoTo', Entity=#8545, AdditionalFlags='IgnoreFogOfWar', Path='[63, 27] --> [64, 27] --> [65, 28] --> [66, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:302None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:316None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[67, 29] --> [68, 29] --> [69, 29] --> [70, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:322None[Sandbox] Process order. (Serial=11, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:336None[Sandbox] Process order. (Serial=12, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:436None[Sandbox] Process order. (Serial=13, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:439None[Sandbox] Process order. (Serial=14, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:443None[Sandbox] Process order. (Serial=15, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:449None[Sandbox] Process order. (Serial=16, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:454None[Sandbox] Process order. (Serial=17, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:458None[Sandbox] Process order. (Serial=18, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:463None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:469None[Sandbox] Process order. (Serial=20, Empire=2, Order=Order OrderClaimArtificialWonder)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:478None[Sandbox] Process order. (Serial=21, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:45:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:45:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:45:496None[Sandbox] Process order. (Serial=22, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[106, 73] --> [106, 72] --> [105, 71] --> [106, 70] --> [106, 69] --> [107, 68] --> [107, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:500None[Sandbox] Process order. (Serial=23, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[103, 59] --> [102, 59] --> [102, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:507None[Sandbox] Process order. (Serial=24, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[143, 72] --> [142, 73] --> [142, 74] --> [141, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:512None[Sandbox] Process order. (Serial=25, Empire=2, Order=Order='OrderGoTo', Entity=#10760, AdditionalFlags='IgnoreFogOfWar', Path='[108, 63] --> [109, 64] --> [110, 64] --> [110, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:517None[Sandbox] Process order. (Serial=26, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[137, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:523None[Sandbox] Process order. (Serial=27, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[122, 77]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:528None[Sandbox] Process order. (Serial=28, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=7340, Constructible=Extension_Base_Strategic07, Position=[102, 54], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:539None[Sandbox] Process order. (Serial=29, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[122, 77] --> [121, 77] --> [120, 77] --> [120, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:556None[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:562None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:567None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:572None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:579None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:615None[Sandbox] Process order. (Serial=35, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_CanonObusiers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:619None[Sandbox] Process order. (Serial=36, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '7403' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:623None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:45:623None[Sandbox] Process order. (Serial=37, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:629None[Sandbox] Process order. (Serial=38, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:633None[Sandbox] Process order. (Serial=39, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:638None[Sandbox] Process order. (Serial=40, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:644None[Sandbox] Process order. (Serial=41, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [42, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:649None[Sandbox] Process order. (Serial=42, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[45, 70] --> [46, 70] --> [46, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:654None[Sandbox] Process order. (Serial=43, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[21, 78] --> [20, 78] --> [19, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:661None[Sandbox] Process order. (Serial=44, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:676None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:681None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:685None[Sandbox] Process order. (Serial=47, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:690None[Sandbox] Process order. (Serial=48, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[40, 65]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:748None[Sandbox] Process order. (Serial=49, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:754None[Sandbox] Process order. (Serial=50, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:761None[Sandbox] Process order. (Serial=51, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:765None[Sandbox] Process order. (Serial=52, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:771None[Sandbox] Process order. (Serial=53, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:777None[Sandbox] Process order. (Serial=54, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:795None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:45:795None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:45:795None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:45:799None[Sandbox] Process order. (Serial=55, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[148, 41] --> [148, 40] --> [147, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:803None[Sandbox] Process order. (Serial=56, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[149, 40] --> [148, 41] --> [148, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:807None[Sandbox] Process order. (Serial=57, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[111, 54] --> [110, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:812None[Sandbox] Process order. (Serial=58, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[124, 56] --> [124, 55] --> [125, 54] --> [125, 53] --> [126, 52] --> [126, 51] --> [127, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:816None[Sandbox] Process order. (Serial=59, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[135, 57] --> [135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:820None[Sandbox] Process order. (Serial=60, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:825None[Sandbox] Process order. (Serial=61, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[144, 46] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 44] --> [140, 44] --> [139, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:832None[Sandbox] Process order. (Serial=62, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[0, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:850None[Sandbox] Process order. (Serial=63, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:857None[Sandbox] Process order. (Serial=64, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:862None[Sandbox] Process order. (Serial=65, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:866None[Sandbox] Process order. (Serial=66, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:870None[Sandbox] Process order. (Serial=67, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:874None[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:879None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:899None[Sandbox] Process order. (Serial=70, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:903None[Sandbox] Process order. (Serial=71, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:907None[Sandbox] Process order. (Serial=72, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:911None[Sandbox] Process order. (Serial=73, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:915None[Sandbox] Process order. (Serial=74, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:921None[Sandbox] Process order. (Serial=75, Empire=5, Order=Order='OrderDiplomaticAction', Action='BreakEconomicalAgreement', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:927None[Sandbox] Process order. (Serial=76, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:932None[Sandbox] Process order. (Serial=77, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:938None[Sandbox] Process order. (Serial=78, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[128, 77] --> [127, 77] --> [126, 77] --> [125, 77] --> [125, 78] --> [125, 79] --> [125, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:942None[Sandbox] Process order. (Serial=79, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[143, 36] --> [143, 35] --> [144, 34] --> [144, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:952None[Sandbox] Process order. (Serial=80, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[145, 44] --> [144, 45] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 43] --> [140, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:957None[Sandbox] Process order. (Serial=81, Empire=5, Order=Order='OrderGoTo', Entity=#9073, AdditionalFlags='IgnoreFogOfWar', Path='[12, 27] --> [13, 26] --> [12, 25] --> [12, 24] --> [11, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:970None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:977None[Sandbox] Process order. (Serial=83, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:982None[Sandbox] Process order. (Serial=84, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:987None[Sandbox] Process order. (Serial=85, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:992None[Sandbox] Process order. (Serial=86, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[5, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:45:997None[Sandbox] Process order. (Serial=87, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Food' Position: '[0, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:003None[Sandbox] Process order. (Serial=88, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[9, 13] --> [10, 12] --> [10, 11] --> [11, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:011None[Sandbox] Process order. (Serial=89, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:011NoneThe AI decision process took 6.2 seconds to be executed (5.7 seconds of AI processing and 0.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:15:46:028None[Sandbox] Process order. (Serial=90, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:032None[Sandbox] Process order. (Serial=91, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:145NoneAI Synchronization took 58.1964ms at frame 49 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:46:212None[Sandbox] Process order. (Serial=92, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:219None[Sandbox] Process order. (Serial=93, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:252None[Sandbox] Process order. (Serial=94, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Era6_Brazil' Position: '[54, 21]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:313None[Sandbox] Process order. (Serial=95, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:333None[Sandbox] Process order. (Serial=96, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:344None[Sandbox] Process order. (Serial=97, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:348None[Sandbox] Process order. (Serial=98, Empire=2, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:351None[Sandbox] Process order. (Serial=99, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:363None[Sandbox] Process order. (Serial=100, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:363None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:46:363None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:46:363None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:46:368None[Sandbox] Process order. (Serial=101, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:373None[Sandbox] Process order. (Serial=102, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:377None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:384None[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:389None[Sandbox] Process order. (Serial=105, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[111, 67] --> [112, 67] --> [113, 68] --> [113, 69] --> [114, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:394None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[143, 61] --> [142, 61] --> [141, 61] --> [141, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:413None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order OrderStartEmpireWideConstruction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:417None[Sandbox] Process order. (Serial=108, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:423None[Sandbox] Process order. (Serial=109, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:493None[Sandbox] Process order. (Serial=110, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:497None[Sandbox] Process order. (Serial=111, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:500None[Sandbox] Process order. (Serial=112, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:504None[Sandbox] Process order. (Serial=113, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:563None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:568None[Sandbox] Process order. (Serial=115, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:576None[Sandbox] Process order. (Serial=116, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:581None[Sandbox] Process order. (Serial=117, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:585None[Sandbox] Process order. (Serial=118, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:599None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:46:599None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:46:599None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:46:605None[Sandbox] Process order. (Serial=119, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:609None[Sandbox] Process order. (Serial=120, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[143, 45] --> [142, 45] --> [142, 44] --> [141, 44] --> [140, 44] --> [139, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:613None[Sandbox] Process order. (Serial=121, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:617None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:622None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:629None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:633None[Sandbox] Process order. (Serial=125, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:683None[Sandbox] Process order. (Serial=126, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:694None[Sandbox] Process order. (Serial=127, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:699None[Sandbox] Process order. (Serial=128, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:704None[Sandbox] Process order. (Serial=129, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:709None[Sandbox] Process order. (Serial=130, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:713None[Sandbox] Process order. (Serial=131, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:833NoneAI Synchronization took 56.5102ms at frame 74 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:46:854None[Sandbox] Process order. (Serial=132, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:870None[Sandbox] Process order. (Serial=133, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:874None[Sandbox] Process order. (Serial=134, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:885None[Sandbox] Process order. (Serial=135, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:889None[Sandbox] Process order. (Serial=136, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:893None[Sandbox] Process order. (Serial=137, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:899None[Sandbox] Process order. (Serial=138, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:914None[Sandbox] Process order. (Serial=139, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:975None[Sandbox] Process order. (Serial=140, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:985None[Sandbox] Process order. (Serial=141, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:995None[Sandbox] Process order. (Serial=142, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:46:999None[Sandbox] Process order. (Serial=143, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:015None[Sandbox] Process order. (Serial=144, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:019None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:023None[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:027None[Sandbox] Process order. (Serial=147, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:036None[Sandbox] Process order. (Serial=148, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:044None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:044None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:044None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:046None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:055None[Sandbox] Process order. (Serial=149, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[104, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:126None[Sandbox] Process order. (Serial=150, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:131None[Sandbox] Process order. (Serial=151, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:206None[Sandbox] Process order. (Serial=152, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:206None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:206None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:206None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:276None[Sandbox] Process order. (Serial=153, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:280None[Sandbox] Process order. (Serial=154, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:284None[Sandbox] Process order. (Serial=155, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:342None[Sandbox] Process order. (Serial=156, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:348None[Sandbox] Process order. (Serial=157, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:385None[Sandbox] Process order. (Serial=158, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:492NoneAI Synchronization took 57.3309ms at frame 103 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:47:493None[Sandbox] Process order. (Serial=159, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:499None[Sandbox] Process order. (Serial=160, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:556None[Sandbox] Process order. (Serial=161, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:576None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:625None[Sandbox] Process order. (Serial=163, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:630None[Sandbox] Process order. (Serial=164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:645None[Sandbox] Process order. (Serial=165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:651None[Sandbox] Process order. (Serial=166, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:672None[Sandbox] Process order. (Serial=167, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:678None[Sandbox] Process order. (Serial=168, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:683None[Sandbox] Process order. (Serial=169, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:687None[Sandbox] Process order. (Serial=170, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:697None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:706None[Sandbox] Process order. (Serial=171, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:711None[Sandbox] Process order. (Serial=172, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:736None[Sandbox] Process order. (Serial=173, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_Base_Science' Position: '[13, 83]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:806None[Sandbox] Process order. (Serial=174, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:867None[Sandbox] Process order. (Serial=175, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:886None[Sandbox] Process order. (Serial=176, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:890None[Sandbox] Process order. (Serial=177, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:896None[Sandbox] Process order. (Serial=178, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:907None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:907None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:907None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:47:916None[Sandbox] Process order. (Serial=179, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:921None[Sandbox] Process order. (Serial=180, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:970None[Sandbox] Process order. (Serial=181, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:974None[Sandbox] Process order. (Serial=182, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:977None[Sandbox] Process order. (Serial=183, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:47:986None[Sandbox] Process order. (Serial=184, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:005None[Sandbox] Process order. (Serial=185, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:035None[Sandbox] Process order. (Serial=186, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:039None[Sandbox] Process order. (Serial=187, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:066None[Sandbox] Process order. (Serial=188, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:173NoneAI Synchronization took 56.3494ms at frame 139 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:48:239None[Sandbox] Process order. (Serial=189, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:338None[Sandbox] Process order. (Serial=190, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:345None[Sandbox] Process order. (Serial=191, Empire=2, Order=Order OrderArmySettle: ArmyGuid=#10755, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:373None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:373None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:373None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:373None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:377None[Sandbox] Process order. (Serial=192, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:382None[Sandbox] Process order. (Serial=193, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:398None[Sandbox] Process order. (Serial=194, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:402None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:48:429None[Sandbox] Process order. (Serial=195, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:498None[Sandbox] Process order. (Serial=196, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:505None[Sandbox] Process order. (Serial=197, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:516None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:516None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:516None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:48:518None[Sandbox] Process order. (Serial=198, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:522None[Sandbox] Process order. (Serial=199, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_ArtificialWonderParticipation_Era4_TajMahal' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:578None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:588None[Sandbox] Process order. (Serial=201, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:606None[Sandbox] Process order. (Serial=202, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:650None[Sandbox] Process order. (Serial=203, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:657None[Sandbox] Process order. (Serial=204, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:691None[Sandbox] Process order. (Serial=205, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:797NoneAI Synchronization took 59.8168ms at frame 165 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:48:859None[Sandbox] Process order. (Serial=206, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:879None[Sandbox] Process order. (Serial=207, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:899None[Sandbox] Process order. (Serial=208, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:909None[Sandbox] Process order. (Serial=209, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:914None[Sandbox] Process order. (Serial=210, Empire=1, Order=Order='OrderGoTo', Entity=#10770, AdditionalFlags='IgnoreFogOfWar', Path='[44, 25] --> [45, 24] --> [46, 24] --> [47, 24] --> [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:929None[Sandbox] Process order. (Serial=211, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:936None[Sandbox] Process order. (Serial=212, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:48:990None[Sandbox] Process order. (Serial=213, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:010None[Sandbox] Process order. (Serial=214, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:020None[Sandbox] Process order. (Serial=215, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:024None[Sandbox] Process order. (Serial=216, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[112, 67] --> [112, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:040None[Sandbox] Process order. (Serial=217, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:041None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:041None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:041None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:041None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:049None[Sandbox] Process order. (Serial=218, Empire=2, Order=Order OrderBuyoutAvailableConstruction. Settlement=10884, Constructible=Extension_Base_Luxury, Position=[102, 57], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:058None[Sandbox] Process order. (Serial=219, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:080None[Sandbox] Process order. (Serial=220, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:114None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:49:211None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:211None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:211None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:261None[Sandbox] Process order. (Serial=221, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:386NoneAI Synchronization took 61.2078ms at frame 187 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:49:403None[Sandbox] Process order. (Serial=222, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:452None[Sandbox] Process order. (Serial=223, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:476NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:49:477NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:49:477NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:49:512None[Sandbox] Process order. (Serial=224, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:522None[Sandbox] Process order. (Serial=225, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:595None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:653None[Sandbox] Process order. (Serial=226, Empire=3, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:703None[Sandbox] Process order. (Serial=227, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:746None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:49:794None[Sandbox] Process order. (Serial=228, Empire=5, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:918NoneAI Synchronization took 59.3024ms at frame 206 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:49:936None[Sandbox] Process order. (Serial=229, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:940None[Sandbox] Process order. (Serial=230, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:945None[Sandbox] Process order. (Serial=231, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:949None[Sandbox] Process order. (Serial=232, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:956None[Sandbox] Process order. (Serial=233, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:976None[Sandbox] Process order. (Serial=234, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Wondrous_Resource22' Position: '[62, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:49:996None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:016None[Sandbox] Process order. (Serial=236, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:066NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:50:066NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:50:066NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:50:071None[Sandbox] Process order. (Serial=237, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:107None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:107None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:107None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:107None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:236None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:236None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:236None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:297None[Sandbox] Process order. (Serial=238, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:416NoneAI Synchronization took 58.3463ms at frame 222 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:50:428None[Sandbox] Process order. (Serial=239, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:529None[Sandbox] Process order. (Serial=240, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:610None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:610None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:610None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:610None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:710None[Sandbox] Process order. (Serial=241, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:751None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:50:801None[Sandbox] Process order. (Serial=242, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:811None[Sandbox] Process order. (Serial=243, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:931NoneAI Synchronization took 62.0722ms at frame 235 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:50:942None[Sandbox] Process order. (Serial=244, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:961None[Sandbox] Process order. (Serial=245, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:969None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:975None[Sandbox] Process order. (Serial=247, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:50:983None[Sandbox] Process order. (Serial=248, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:021None[Sandbox] Process order. (Serial=249, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:082None[Sandbox] Process order. (Serial=250, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:122None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:122None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:122None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:122None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:250None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:51:253None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:253None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:253None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:313None[Sandbox] Process order. (Serial=251, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:430NoneAI Synchronization took 59.4957ms at frame 249 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:51:617None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:617None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:617None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:617None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:626None[Sandbox] Process order. (Serial=252, Empire=2, Order=Order='OrderGoTo', Entity=#10760, AdditionalFlags='IgnoreFogOfWar', Path='[111, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:635None[Sandbox] Process order. (Serial=253, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:715None[Sandbox] Process order. (Serial=254, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:766None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:766None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:766None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:51:816None[Sandbox] Process order. (Serial=255, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:938NoneAI Synchronization took 58.2921ms at frame 259 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:51:946None[Sandbox] Process order. (Serial=256, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:971None[Sandbox] Process order. (Serial=257, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:986None[Sandbox] Process order. (Serial=258, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:990None[Sandbox] Process order. (Serial=259, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:51:996None[Sandbox] Process order. (Serial=260, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:026None[Sandbox] Process order. (Serial=261, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:087None[Sandbox] Process order. (Serial=262, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:116None[Sandbox] Process order. (Serial=263, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:118None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:118None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:118None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:118None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:259None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:259None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:259None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:432NoneAI Synchronization took 57.6894ms at frame 275 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:52:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:631None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:773None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:773None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:773None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:52:852None[Sandbox] Process order. (Serial=264, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:858None[Sandbox] Process order. (Serial=265, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:863None[Sandbox] Process order. (Serial=266, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:52:992None[Sandbox] Process order. (Serial=267, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:53:098NoneAI Synchronization took 59.6048ms at frame 281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:53:294None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:294None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:294None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:294None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:444None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:444None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:444None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:53:525None[Sandbox] Process order. (Serial=268, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:15:54:454None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:55:343None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:55:343None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:55:343None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:55:343None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:55:483None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:55:483None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:15:55:483None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:483None[Sandbox] Process order. (Serial=269, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:13:510None[Sandbox] Process order. (Serial=270, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:13:817None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:817None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:817None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:817None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:958None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:958None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:13:958None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:19:987None[Sandbox] Process order. (Serial=271, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:20:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:20:281None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:20:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:20:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:20:420None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:20:420None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:20:420None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:116None[Sandbox] Process order. (Serial=272, Empire=0, Order=Order='OrderGoTo', Entity=#9047, path='[65, 34] --> [65, 35] --> [66, 36] --> [67, 36] --> [67, 37] --> [68, 37] --> [69, 37] --> [70, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:26:146None[Sandbox] Process order. (Serial=273, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:26:286None[Sandbox] Process order. (Serial=274, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[66, 30] --> [65, 31] --> [65, 32] --> [64, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:26:296None[Sandbox] Process order. (Serial=275, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:26:426None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:426None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:426None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:426None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:556None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:556None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:556None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:26:808NoneAI Synchronization took 63.327ms at frame 301 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:16:27:048None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:048None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:048None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:048None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:158None[Sandbox] Process order. (Serial=276, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:27:190None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:190None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:190None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:319None[Sandbox] Process order. (Serial=277, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:27:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:574None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:574None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:715None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:715None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:715None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:27:917NoneAI Synchronization took 64.7778ms at frame 307 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:16:28:156None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:156None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:156None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:156None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:166None[Sandbox] Process order. (Serial=278, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:28:296None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:296None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:296None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:326None[Sandbox] Process order. (Serial=279, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:28:475NoneAI Synchronization took 57.6142ms at frame 313 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:16:28:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:709None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:860None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:860None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:28:860None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:172None[Sandbox] Process order. (Serial=280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:29:333None[Sandbox] Process order. (Serial=281, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:29:451NoneAI Synchronization took 59.3915ms at frame 319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:16:29:514None[Sandbox] Process order. (Serial=282, Empire=1, Order=Order OrderCreateBattle Attacker #4284 Target #3120 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:29:601NonePresentation Battle 10901: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:601NonePresentation Battle 10901: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:601NonePresentation Battle 10901: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9047. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:601None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:29:601NonePresentation Battle 10901: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:602NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:29:602NoneRestorePresentationBattlePreview created ticket #20142.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:29:602NonePresentation Battle 10901: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=4284, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:602None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:29:602NonePresentation Battle 10901: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3120, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:602None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:29:603NonePresentation Battle 10901: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=9047, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:603None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:29:603NonePresentation Battle 10901: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:603NonePresentation Battle 10901: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:603NonePresentation Battle 10901: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:607NonePresentation Battle 10901: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:607NonePresentation Battle 10901: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:29:649NoneRequestRestoreAsyncOperation_Completed for ticket #20142.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:16:29:649NoneRestorePresentationBattlePreview skipped due to ended battle #10901

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:16:29:649NoneRequestAsyncOperation_Dismissed for ticket #20142.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:16:29:677None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:677None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:677None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:677None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:827None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:29:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:096None[Sandbox] Process order. (Serial=283, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 10901 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:16:30:202NonePresentation Battle 10901: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:16:30:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:267None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:428None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:428None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:30:428None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:205None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:205None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:205None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:205None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:354None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:354None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:32:354None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:16:46:364NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:16:46:364NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:16:46:365NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:16:46:365NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:16:46:365NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:46:365NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:16:46:379NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:16:46:439NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:16:46:441None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:16:46:539NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:16:46:604NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:16:46:627NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:16:46:641NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:16:46:641NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:46:641NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:16:46:641NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:16:46:650NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:16:46:650NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:16:46:650NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:16:46:650None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:16:46:657NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:16:46:685NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:16:46:708NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:16:46:720NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:16:46:753NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:16:46:755NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:16:46:767NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:16:46:780NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:16:46:780NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:780NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:780NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:780NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:780NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:780NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:780NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:781NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:782NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:46:806NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:16:46:806NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:16:46:806NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:16:47:168NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:16:47:248NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:16:47:250NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:250NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:251NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:252NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:16:47:261NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:16:47:261NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:16:47:261NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:16:47:760NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:16:47:825NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:825NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:825NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:825NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:826NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:826NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:826NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:826None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:16:47:826NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:827NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:829NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:829NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:830NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:835NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:835NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:835NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:835NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:835NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:835NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:836NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:838None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:839None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:839None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:839None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:839None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:839None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:840None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:840None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:47:939NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:16:47:939NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:16:47:939NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:16:47:942None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:16:47:950NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:16:47:950NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:16:47:971NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:16:47:971NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:16:48:022NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:16:48:022NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:16:48:022NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:16:48:366NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:16:48:397NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:16:48:397NoneLoading AI save: auto-save 26278.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:16:48:421NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:16:48:494NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:16:48:724NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:48:819NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:16:48:819NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:48:834NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:49:293NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:49:318NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:16:49:587NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:49:587NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:49:587NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:49:587NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:49:587NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:49:587NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:49:587NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:16:50:390NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:16:50:390NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:16:50:390NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:16:50:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:441None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:16:50:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:455NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:468None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:16:50:468None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:16:50:468NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:468NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:468NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:470NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:472None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:16:50:472NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:472None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:16:50:476NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:50:476NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:50:477NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:51:285NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:286NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:287NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:287NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:287NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:287NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:287NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:51:287NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:52:442NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:52:442NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:53:056NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:53:056NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:646NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:646NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:646NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:646NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:53:646NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:54:236NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:54:236NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:54:236NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:54:809NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:54:809NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:54:809NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:55:557NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:55:557NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:55:557NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:56:278NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:278NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:16:56:737NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:16:56:747NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:01:022NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:01:023NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:01:023NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:01:023NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:01:023NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:01:069NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:01:069NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:01:070NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:01:559NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:17:01:559NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:17:01:559NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:17:01:680NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:02:215NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:02:481NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:02:568NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:568NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:568NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:568NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:568NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:569NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:569NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:569NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:570NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:570NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:570NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:570NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:751NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:02:858NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:02:937NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:02:971NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:03:074NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:03:075NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:03:075NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:03:075NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:03:200NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:03:343NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:03:483NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:03:520NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:520NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:521NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:532NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:03:559None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:560None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #2481 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:561None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #7960 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:561None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:563None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:566None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:568None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10755 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6544 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9874 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:570None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:570None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9285 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7869 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:573None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #3199 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:574None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #7971 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:575None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6803 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:579None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:580None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:580None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:583None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:583None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:584None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4959 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:585None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #6766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:585None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #10760 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:586None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #7888 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:588None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:588None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_American #6981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10629 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #8984 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:591None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5802 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:592None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10765 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:593None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #8870 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:596None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #6480 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:597None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:599None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #9156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:603None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:604None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:604None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:605None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:605None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #7472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:606None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #8314 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:606None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:03:608NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 14923 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:03:609UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:629NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:17:03:635NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:17:03:635NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:17:03:705NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:707NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:721UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:807None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:03:860NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:03:861NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:03:861NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:03:908None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:03:971NoneAI Synchronization took 65.2189ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:03:983None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:03:993None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:04:013None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:438NoneAI post synchronization passes took 5.5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:17:09:500None[Sandbox] Process order. (Serial=5, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:504None[Sandbox] Process order. (Serial=6, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:509None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:515None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:541None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[33, 12] --> [34, 12] --> [35, 12] --> [36, 12] --> [37, 12] --> [38, 12] --> [39, 12] --> [40, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:543None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:09:545None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_VillageCenter' Position: '[55, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:550None[Sandbox] Process order. (Serial=11, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Science' Position: '[29, 13]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:570None[Sandbox] Process order. (Serial=12, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_Era6_Brazil' Position: '[37, 8]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:574None[Sandbox] Process order. (Serial=13, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[64, 27] --> [65, 28] --> [65, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:578None[Sandbox] Process order. (Serial=14, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[67, 28] --> [67, 29] --> [68, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:582None[Sandbox] Process order. (Serial=15, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:590None[Sandbox] Process order. (Serial=16, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:595None[Sandbox] Process order. (Serial=17, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:650NoneCan't find entity 10629 of ongoing task. Fails the task 30636.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:09:681None[Sandbox] Process order. (Serial=18, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:685None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:690None[Sandbox] Process order. (Serial=20, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:694None[Sandbox] Process order. (Serial=21, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Infrastructure_PublicOrder_Family06_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:699None[Sandbox] Process order. (Serial=22, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:706None[Sandbox] Process order. (Serial=23, Empire=2, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:715None[Sandbox] Process order. (Serial=24, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:719None[Sandbox] Process order. (Serial=25, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:723None[Sandbox] Process order. (Serial=26, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:727None[Sandbox] Process order. (Serial=27, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:731None[Sandbox] Process order. (Serial=28, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[110, 78], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:735None[Sandbox] Process order. (Serial=29, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:739None[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:744None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'ConstructibleAction_CleanRuin' Position: '[102, 54]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:09:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:09:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:09:761None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order='OrderGoTo', Entity=#4058, AdditionalFlags='IgnoreFogOfWar', Path='[74, 41] --> [73, 41] --> [72, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:766None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:771None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[144, 73] --> [143, 73] --> [143, 72] --> [142, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:776None[Sandbox] Process order. (Serial=35, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[110, 79] --> [110, 78] --> [109, 77] --> [109, 76] --> [108, 76] --> [107, 75] --> [107, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:782None[Sandbox] Process order. (Serial=36, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_NaturalReserve' Position: '[137, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:787None[Sandbox] Process order. (Serial=37, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Extension_Era6_Australia' Position: '[109, 48]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:792None[Sandbox] Process order. (Serial=38, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[106, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:802None[Sandbox] Process order. (Serial=39, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:808None[Sandbox] Process order. (Serial=40, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:813None[Sandbox] Process order. (Serial=41, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:818None[Sandbox] Process order. (Serial=42, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Science' Position: '[137, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:832None[Sandbox] Process order. (Serial=43, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[126, 77] --> [125, 77] --> [124, 77] --> [123, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:841None[Sandbox] Process order. (Serial=44, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:863NoneNo Unit can be kept to improve that army (Empire '3' Army '6803' for ArmyType 'NavalInfiltrationStealth')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:09:902None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=2209, Constructible=LandUnit_Era5_Common_LineInfantry, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:908None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:912None[Sandbox] Process order. (Serial=47, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:920None[Sandbox] Process order. (Serial=48, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:927None[Sandbox] Process order. (Serial=49, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:932None[Sandbox] Process order. (Serial=50, Empire=3, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:942None[Sandbox] Process order. (Serial=51, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:955None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[43, 72] --> [43, 71] --> [44, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:962None[Sandbox] Process order. (Serial=53, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:981None[Sandbox] Process order. (Serial=54, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[42, 60] --> [42, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:986None[Sandbox] Process order. (Serial=55, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[23, 76] --> [22, 77] --> [22, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:992None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order='OrderGoTo', Entity=#6803, AdditionalFlags='IgnoreFogOfWar', Path='[53, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:09:996None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[41, 60] --> [42, 60] --> [42, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:001None[Sandbox] Process order. (Serial=58, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:005None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Era6_China' Position: '[3, 62]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:009None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[40, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:013None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:10:022None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:030None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:035None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:042None[Sandbox] Process order. (Serial=64, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:082None[Sandbox] Process order. (Serial=65, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:087None[Sandbox] Process order. (Serial=66, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:092None[Sandbox] Process order. (Serial=67, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:098None[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:106None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[148, 44] --> [148, 43] --> [149, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:112None[Sandbox] Process order. (Serial=70, Empire=4, Order=Order='OrderGoTo', Entity=#9285, AdditionalFlags='IgnoreFogOfWar', Path='[133, 65] --> [134, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:120None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:120None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:123None[Sandbox] Process order. (Serial=71, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[120, 62] --> [121, 62] --> [121, 61] --> [122, 60] --> [122, 59] --> [123, 58] --> [123, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:128None[Sandbox] Process order. (Serial=72, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[0, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:133None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[113, 53] --> [113, 54] --> [112, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:139None[Sandbox] Process order. (Serial=74, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:147None[Sandbox] Process order. (Serial=75, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:153None[Sandbox] Process order. (Serial=76, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Food' Position: '[0, 56]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:173None[Sandbox] Process order. (Serial=77, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:179None[Sandbox] Process order. (Serial=78, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:183None[Sandbox] Process order. (Serial=79, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:223None[Sandbox] Process order. (Serial=80, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:228None[Sandbox] Process order. (Serial=81, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:235None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:242None[Sandbox] Process order. (Serial=83, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:247None[Sandbox] Process order. (Serial=84, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:252None[Sandbox] Process order. (Serial=85, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[130, 72] --> [129, 73] --> [130, 74] --> [130, 75] --> [130, 76] --> [129, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:274None[Sandbox] Process order. (Serial=86, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[149, 40] --> [148, 41] --> [149, 42] --> [148, 43] --> [148, 44] --> [147, 44] --> [146, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:278None[Sandbox] Process order. (Serial=87, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[141, 40] --> [141, 39] --> [142, 38] --> [142, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:283None[Sandbox] Process order. (Serial=88, Empire=5, Order=Order='OrderGoTo', Entity=#9073, AdditionalFlags='IgnoreFogOfWar', Path='[12, 32] --> [12, 31] --> [13, 30] --> [13, 29] --> [13, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:287None[Sandbox] Process order. (Serial=89, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:292None[Sandbox] Process order. (Serial=90, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[9, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:305None[Sandbox] Process order. (Serial=91, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:306NoneThe AI decision process took 6.3 seconds to be executed (5.8 seconds of AI processing and 0.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:17:10:311None[Sandbox] Process order. (Serial=92, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:315None[Sandbox] Process order. (Serial=93, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:321None[Sandbox] Process order. (Serial=94, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:341None[Sandbox] Process order. (Serial=95, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:345None[Sandbox] Process order. (Serial=96, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:464NoneAI Synchronization took 66.3834ms at frame 53 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:10:526None[Sandbox] Process order. (Serial=97, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:531None[Sandbox] Process order. (Serial=98, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2641, Constructible=LandUnit_Era5_Common_CanonObusiers, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:555None[Sandbox] Process order. (Serial=99, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:555None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:560None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10776 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:10:582None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:10:596None[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:601None[Sandbox] Process order. (Serial=101, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:616None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:656None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:660None[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:664None[Sandbox] Process order. (Serial=105, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:668None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:674None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:677None[Sandbox] Process order. (Serial=108, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:682None[Sandbox] Process order. (Serial=109, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:685None[Sandbox] Process order. (Serial=110, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:694None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:694None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:694None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:696None[Sandbox] Process order. (Serial=111, Empire=2, Order=Order='OrderGoTo', Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='[106, 58] --> [105, 58] --> [104, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:703None[Sandbox] Process order. (Serial=112, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[143, 73] --> [143, 72] --> [142, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:708None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:713None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[142, 50]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:726None[Sandbox] Process order. (Serial=115, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:786None[Sandbox] Process order. (Serial=116, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:791None[Sandbox] Process order. (Serial=117, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:796None[Sandbox] Process order. (Serial=118, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:803None[Sandbox] Process order. (Serial=119, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:809None[Sandbox] Process order. (Serial=120, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:826None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:831None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:836None[Sandbox] Process order. (Serial=123, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:856None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:886None[Sandbox] Process order. (Serial=125, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:893None[Sandbox] Process order. (Serial=126, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:898None[Sandbox] Process order. (Serial=127, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:903None[Sandbox] Process order. (Serial=128, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:911None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:911None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:10:966None[Sandbox] Process order. (Serial=129, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:970None[Sandbox] Process order. (Serial=130, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:10:974None[Sandbox] Process order. (Serial=131, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:036None[Sandbox] Process order. (Serial=132, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:058None[Sandbox] Process order. (Serial=133, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:074None[Sandbox] Process order. (Serial=134, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:190NoneAI Synchronization took 63.3454ms at frame 85 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:11:206None[Sandbox] Process order. (Serial=135, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:212None[Sandbox] Process order. (Serial=136, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:217None[Sandbox] Process order. (Serial=137, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:222None[Sandbox] Process order. (Serial=138, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:256None[Sandbox] Process order. (Serial=139, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:260None[Sandbox] Process order. (Serial=140, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:267None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:296None[Sandbox] Process order. (Serial=141, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:316None[Sandbox] Process order. (Serial=142, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:326None[Sandbox] Process order. (Serial=143, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:11:331None[Sandbox] Process order. (Serial=144, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:356None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:360None[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:364None[Sandbox] Process order. (Serial=147, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:369None[Sandbox] Process order. (Serial=148, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:447None[Sandbox] Process order. (Serial=149, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:451None[Sandbox] Process order. (Serial=150, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:456None[Sandbox] Process order. (Serial=151, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:11:536None[Sandbox] Process order. (Serial=152, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:536None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:536None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:541None[Sandbox] Process order. (Serial=153, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:606None[Sandbox] Process order. (Serial=154, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:610None[Sandbox] Process order. (Serial=155, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:614None[Sandbox] Process order. (Serial=156, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:621None[Sandbox] Process order. (Serial=157, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:625None[Sandbox] Process order. (Serial=158, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:646None[Sandbox] Process order. (Serial=159, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:756NoneAI Synchronization took 58.7459ms at frame 110 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:11:766None[Sandbox] Process order. (Serial=160, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:827None[Sandbox] Process order. (Serial=161, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:832None[Sandbox] Process order. (Serial=162, Empire=1, Order=Order OrderCreateBattle Attacker #4284 Target #10135 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:841None[Sandbox] Process order. (Serial=163, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:854None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:857None[Sandbox] Process order. (Serial=164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:860None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:11:860None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:11:863None[Sandbox] Process order. (Serial=165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:869None[Sandbox] Process order. (Serial=166, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:873None[Sandbox] Process order. (Serial=167, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:906NonePresentation Battle 10777: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:906NonePresentation Battle 10777: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:906NonePresentation Battle 10777: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9047. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:906None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:906NonePresentation Battle 10777: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=6471. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:906None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:906NonePresentation Battle 10777: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:907NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:907NoneRestorePresentationBattlePreview created ticket #20462.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:907NonePresentation Battle 10777: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=4284, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:907None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #4284 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:907NonePresentation Battle 10777: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=8545, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:907None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #8545 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:907NonePresentation Battle 10777: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=6471, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:907None[Preview] PresentationArmy LandUnit_Era5_Common_Partisans #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:908NonePresentation Battle 10777: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:908None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:908NonePresentation Battle 10777: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=9047, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:908None[Preview] PresentationArmy NavalUnit_Era5_Common_TorpedoBoats #9047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:11:908NonePresentation Battle 10777: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:908NonePresentation Battle 10777: Execute action[9]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:908NonePresentation Battle 10777: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=26 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:912NonePresentation Battle 10777: Execute action[11]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:912NonePresentation Battle 10777: Execute action[12]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:11:960None[Sandbox] Process order. (Serial=168, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:965None[Sandbox] Process order. (Serial=169, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:970None[Sandbox] Process order. (Serial=170, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:974None[Sandbox] Process order. (Serial=171, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:11:981NoneRequestRestoreAsyncOperation_Completed for ticket #20462.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:17:11:981NoneRestorePresentationBattlePreview skipped due to ended battle #10777

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:17:11:981NoneRequestAsyncOperation_Dismissed for ticket #20462.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:17:11:982None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:982None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:11:982None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:040None[Sandbox] Process order. (Serial=172, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:051None[Sandbox] Process order. (Serial=173, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:057None[Sandbox] Process order. (Serial=174, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:062None[Sandbox] Process order. (Serial=175, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:070None[Sandbox] Process order. (Serial=176, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [43, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:081None[Sandbox] Process order. (Serial=177, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:086None[Sandbox] Process order. (Serial=178, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:141None[Sandbox] Process order. (Serial=179, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:149None[Sandbox] Process order. (Serial=180, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:161None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:161None[Sandbox] Process order. (Serial=181, Empire=4, Order=Order='OrderGoTo', Entity=#9874, AdditionalFlags='IgnoreFogOfWar', Path='[131, 62] --> [130, 63] --> [131, 64] --> [131, 65] --> [132, 65] --> [133, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:161None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:168None[Sandbox] Process order. (Serial=182, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[149, 49] --> [149, 48] --> [148, 48] --> [147, 48] --> [146, 48] --> [145, 47] --> [145, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:175None[Sandbox] Process order. (Serial=183, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[135, 50] --> [135, 51] --> [136, 52] --> [135, 53] --> [135, 54] --> [134, 55] --> [135, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:181None[Sandbox] Process order. (Serial=184, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[144, 46] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 44] --> [140, 44] --> [139, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:191None[Sandbox] Process order. (Serial=185, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:196None[Sandbox] Process order. (Serial=186, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:199None[Sandbox] Process order. (Serial=187, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:204None[Sandbox] Process order. (Serial=188, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:212None[Sandbox] Process order. (Serial=189, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Airport' Position: '[10, 52]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:217None[Sandbox] Process order. (Serial=190, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:231None[Sandbox] Process order. (Serial=191, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:235None[Sandbox] Process order. (Serial=192, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:272None[Sandbox] Process order. (Serial=193, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:281None[Sandbox] Process order. (Serial=194, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:330None[Sandbox] Process order. (Serial=195, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:334None[Sandbox] Process order. (Serial=196, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:368None[Sandbox] Process order. (Serial=197, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:373None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:484NoneAI Synchronization took 64.1683ms at frame 142 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:12:563None[Sandbox] Process order. (Serial=199, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 10777 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:569None[Sandbox] Process order. (Serial=200, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:575None[Sandbox] Process order. (Serial=201, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:590None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:615None[Sandbox] Process order. (Serial=202, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:683NonePresentation Battle 10777: Execute action[13]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:12:686None[Sandbox] Process order. (Serial=203, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:696None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:766None[Sandbox] Process order. (Serial=204, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:776None[Sandbox] Process order. (Serial=205, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:851None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:851None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:12:865None[Sandbox] Process order. (Serial=206, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:876None[Sandbox] Process order. (Serial=207, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:886None[Sandbox] Process order. (Serial=208, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:12:896None[Sandbox] Process order. (Serial=209, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:023NoneAI Synchronization took 60.9043ms at frame 161 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:13:087None[Sandbox] Process order. (Serial=210, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:091None[Sandbox] Process order. (Serial=211, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:099None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:196None[Sandbox] Process order. (Serial=212, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:206None[Sandbox] Process order. (Serial=213, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:210None[Sandbox] Process order. (Serial=214, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:217None[Sandbox] Process order. (Serial=215, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:223None[Sandbox] Process order. (Serial=216, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:228None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:13:230None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:230None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:230None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:236None[Sandbox] Process order. (Serial=217, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:336None[Sandbox] Process order. (Serial=218, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:351None[Sandbox] Process order. (Serial=219, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:377None[Sandbox] Process order. (Serial=220, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:386None[Sandbox] Process order. (Serial=221, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:387None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:387None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:436None[Sandbox] Process order. (Serial=222, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:561NoneAI Synchronization took 60.0758ms at frame 179 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:13:626None[Sandbox] Process order. (Serial=223, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:637None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:757None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:888None[Sandbox] Process order. (Serial=224, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:897None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:13:949None[Sandbox] Process order. (Serial=225, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:13:982None[Sandbox] Process order. (Serial=226, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:084NoneAI Synchronization took 58.6226ms at frame 191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:14:161None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:200None[Sandbox] Process order. (Serial=227, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:221None[Sandbox] Process order. (Serial=228, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:225None[Sandbox] Process order. (Serial=229, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:241None[Sandbox] Process order. (Serial=230, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:246None[Sandbox] Process order. (Serial=231, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:265None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:14:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:340None[Sandbox] Process order. (Serial=232, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:361None[Sandbox] Process order. (Serial=233, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:391None[Sandbox] Process order. (Serial=234, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:431None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:431None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:480None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:606NoneAI Synchronization took 64.9647ms at frame 208 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:14:631None[Sandbox] Process order. (Serial=236, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:681None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:813None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:813None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:813None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:892None[Sandbox] Process order. (Serial=237, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:14:975None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:14:975None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:024None[Sandbox] Process order. (Serial=238, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:145NoneAI Synchronization took 59.8253ms at frame 217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:15:204None[Sandbox] Process order. (Serial=239, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:224None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:234None[Sandbox] Process order. (Serial=240, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:239None[Sandbox] Process order. (Serial=241, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:255None[Sandbox] Process order. (Serial=242, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:259None[Sandbox] Process order. (Serial=243, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:336None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:336None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:336None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:349None[Sandbox] Process order. (Serial=244, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:395None[Sandbox] Process order. (Serial=245, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:486None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:486None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:536None[Sandbox] Process order. (Serial=246, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:650NoneAI Synchronization took 60.3699ms at frame 233 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:15:666None[Sandbox] Process order. (Serial=247, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:727None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:837None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:896None[Sandbox] Process order. (Serial=248, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:15:986None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:15:986None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:060None[Sandbox] Process order. (Serial=249, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:187NoneAI Synchronization took 67.3551ms at frame 242 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:16:216None[Sandbox] Process order. (Serial=250, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:251None[Sandbox] Process order. (Serial=251, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:255None[Sandbox] Process order. (Serial=252, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:266None[Sandbox] Process order. (Serial=253, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:267None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:270None[Sandbox] Process order. (Serial=254, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:387None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:388None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:388None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:526None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:601None[Sandbox] Process order. (Serial=255, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:726NoneAI Synchronization took 65.8006ms at frame 252 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:16:737None[Sandbox] Process order. (Serial=256, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:16:809None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:16:921None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:071None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:071None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:241NoneAI Synchronization took 63.4032ms at frame 255 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:17:252None[Sandbox] Process order. (Serial=257, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:17:262None[Sandbox] Process order. (Serial=258, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:17:268None[Sandbox] Process order. (Serial=259, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:17:282None[Sandbox] Process order. (Serial=260, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:17:314None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:435None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:435None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:435None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:596None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:596None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:680None[Sandbox] Process order. (Serial=261, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:17:796NoneAI Synchronization took 61.7919ms at frame 263 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:17:875None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:17:996None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:18:011NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:17:18:011NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:17:18:011NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:17:18:011NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:17:18:011NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:18:011NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:17:18:026NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:17:18:086NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:17:18:087None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:17:18:189NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:17:18:257NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:17:18:274NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:17:18:287NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:17:18:287NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:18:287NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:17:18:287NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:17:18:296NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:17:18:297NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:17:18:297NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:17:18:297None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:17:18:311NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:17:18:339NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:17:18:360NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:17:18:372NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:17:18:410NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:17:18:450NoneMaximum allocation passes count reached (1) for empire 5.

Amplitude.AI.Brain:Run()

00:17:18:452NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:17:18:468NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:17:18:481NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:17:18:482NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:482NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:483NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:487NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:17:18:487NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:17:18:487NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:17:18:817NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:17:18:831NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:17:18:832NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:832NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:833NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:834NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:834NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:17:18:838NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:17:18:838NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:17:18:838NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:17:19:528NoneCannot go from [7, 22] to [5, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:17:19:591NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:591NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:591NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:591NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:592NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:592NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:592NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:592None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:17:19:593NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:593NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:595NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:596NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:601NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:601NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:601NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:601NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:601NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:601NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:603NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:605None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:605None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:605None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:605None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:605None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:606None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:606None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:606None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:19:703NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:19:703NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:19:703NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:19:706None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:17:19:714NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:17:19:714NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:17:19:733NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:17:19:733NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:17:19:785NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:17:19:785NoneNo EmblematicDistrict found (Faction=Civilization_Era0_DefaultTribe)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:17:19:785NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeGainValuePerFaction()

00:17:20:034NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:17:20:034NoneLoading AI save: auto-save 26277.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:17:20:050NoneCan't retrieve AI entity 4350.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:20:050NoneCan't retrieve AI entity 4350.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:20:050NoneCan't retrieve AI entity 4350.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:20:050NoneCan't retrieve AI entity 4350.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:20:063NoneCan't retrieve AI entity 4961.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:20:063NoneCan't retrieve AI entity 4961.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:20:067NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:17:20:106NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:17:20:320NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:17:20:561NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:20:650NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:17:20:650NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:20:662NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:21:148NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:21:172NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:17:21:514NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:21:514NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:21:514NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:21:514NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:21:514NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:21:514NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:21:514NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

00:17:22:375NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:17:22:375NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:17:22:375NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:17:22:431NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:431None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:17:22:431NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:431NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:447NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:461None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:17:22:462None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:17:22:462NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:462NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:462NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:466None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:17:22:466NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:466None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:17:22:466NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:467NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:22:471NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:22:471NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:22:472NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:23:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:23:328NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:24:516NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:24:516NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:25:161NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:25:161NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:25:764NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:26:364NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:26:364NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:26:364NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:26:973NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:26:973NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:26:973NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:27:734NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:27:734NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:27:734NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:28:464NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:464NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:28:950NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:28:959NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:17:33:293NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:33:295NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:33:295NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:33:295NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:33:295NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:33:345NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:33:346NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:33:346NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:33:832NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:17:33:832NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:17:33:832NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:17:33:959NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:34:572NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:34:848NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:34:935NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:935NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:936NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:936NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:936NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:936NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:937NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:937NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:937NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:938NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:938NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:34:938NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:120NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:227NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:309NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:339NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:339NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:35:339NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:35:339NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:35:435NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:543NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:667NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:764NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:801NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:801NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:802NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:813NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:17:35:829None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:829None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #2481 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:830None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #7960 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:830None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:832None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #2478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:832None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:833None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10322 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:836None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6544 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:836None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9874 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:836None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9285 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:838None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #7869 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:840None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #3199 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #7971 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:842None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #6803 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:845None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #3616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:847None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:847None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:849None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #6172 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:851None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:851None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #4959 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:852None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #6766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #4284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #7888 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:855None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:855None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #6981 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:858None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10629 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:858None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #8984 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #5802 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #8870 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #6480 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:860None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:862None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #7996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:862None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:864None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #8275 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:866None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #9156 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:867None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:868None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:868None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:869None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #6922 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:870None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #7472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:870None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #8314 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:871None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:35:872NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 15349 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

00:17:35:873UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:893NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:17:35:899NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

00:17:35:899NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:17:35:961NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:962NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:35:975UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:034None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:36:102NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:36:102NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:36:103NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:36:140None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:209NoneAI Synchronization took 63.0862ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:36:209NonePresentation Battle 10336: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2147090430, currentRound=2, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:209NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:210NoneRestorePresentationBattlePreview created ticket #20678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:210NonePresentation Battle 10336: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:210NonePresentation Battle 10336: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:210NonePresentation Battle 10336: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:210NonePresentation Battle 10336: Execute action[0]: ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=None, unitCount=2 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:213NonePresentation Battle 10336: Execute action[0]: ContenderJoined. EmpireIndex=6, Group=Defender, Modifiers=None, unitCount=1 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:216None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era5_European #10338 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[0]: SetInstantResolveFor. EmpireIndex=6, Value=True. (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[1]: ParticipantJoined. EmpireIndex=0, Guid=10303, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:217None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=7849, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:217None[Preview] PresentationArmy PresentationArmy #7849 of empire 0 #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=10163, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:217None[Preview] PresentationArmy PresentationArmy #10163 of empire 6 #10163 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[4]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:217NonePresentation Battle 10336: Execute action[5]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:218NonePresentation Battle 10336: Execute action[6]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:218NoneReleasePresentationBattlePreview attacker #10303, defender #10163

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:218None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:218None[Preview] PresentationArmy PresentationArmy #10163 of empire 6 #10163 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:36:218NonePresentation Battle 10336: Execute action[6]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:17:36:219None[Sandbox] Process order. (Serial=2, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:36:229None[Sandbox] Process order. (Serial=3, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:36:288NoneRequestRestoreAsyncOperation_Completed for ticket #20678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:17:36:288NoneRequestAsyncOperation_Dismissed for ticket #20678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:17:39:575None[Sandbox] Process order. (Serial=4, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:40:986None[Sandbox] Process order. (Serial=5, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:40:996None[Sandbox] Process order. (Serial=6, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:662NoneAI post synchronization passes took 5.5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:17:41:729None[Sandbox] Process order. (Serial=7, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:735None[Sandbox] Process order. (Serial=8, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:740None[Sandbox] Process order. (Serial=9, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:745None[Sandbox] Process order. (Serial=10, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:766None[Sandbox] Process order. (Serial=11, Empire=1, Order=Order='OrderGoTo', Entity=#3199, AdditionalFlags='IgnoreFogOfWar', Path='[55, 15] --> [55, 14] --> [54, 14] --> [53, 14] --> [52, 13] --> [51, 13] --> [50, 13] --> [49, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:767None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:41:767None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:41:769None[Sandbox] Process order. (Serial=12, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[26, 12] --> [27, 12] --> [28, 12] --> [28, 11] --> [29, 11] --> [30, 11] --> [31, 12] --> [32, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:776None[Sandbox] Process order. (Serial=13, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[64, 27] --> [65, 28] --> [65, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:781None[Sandbox] Process order. (Serial=14, Empire=1, Order=Order='OrderGoTo', Entity=#8545, AdditionalFlags='IgnoreFogOfWar', Path='[64, 27] --> [65, 28] --> [65, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:796None[Sandbox] Process order. (Serial=15, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_Science' Position: '[30, 15]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:801None[Sandbox] Process order. (Serial=16, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:806None[Sandbox] Process order. (Serial=17, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:810None[Sandbox] Process order. (Serial=18, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:814None[Sandbox] Process order. (Serial=19, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:936None[Sandbox] Process order. (Serial=20, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:941None[Sandbox] Process order. (Serial=21, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:944None[Sandbox] Process order. (Serial=22, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:948None[Sandbox] Process order. (Serial=23, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:953None[Sandbox] Process order. (Serial=24, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:957None[Sandbox] Process order. (Serial=25, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:961None[Sandbox] Process order. (Serial=26, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:965None[Sandbox] Process order. (Serial=27, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:970None[Sandbox] Process order. (Serial=28, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:974None[Sandbox] Process order. (Serial=29, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:978None[Sandbox] Process order. (Serial=30, Empire=2, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:982None[Sandbox] Process order. (Serial=31, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:986None[Sandbox] Process order. (Serial=32, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:41:991None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'LandUnit_Era5_Common_Partisans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:007None[Sandbox] Process order. (Serial=34, Empire=2, Order=Order='OrderGoTo', Entity=#6996, AdditionalFlags='IgnoreFogOfWar', Path='[106, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:008None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:009None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:011None[Sandbox] Process order. (Serial=35, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[113, 81] --> [112, 81] --> [112, 80] --> [111, 80]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:016None[Sandbox] Process order. (Serial=36, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[134, 77] Rail --> [133, 77] Rail --> [132, 77] Rail --> [132, 78] Rail --> [131, 78] Rail --> [130, 78] Rail --> [129, 77] Rail --> [130, 76] Rail --> [129, 77] --> [128, 77] --> [127, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:020None[Sandbox] Process order. (Serial=37, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[145, 77] --> [145, 76] --> [144, 75] --> [145, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:027None[Sandbox] Process order. (Serial=38, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Food' Position: '[127, 77]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:032None[Sandbox] Process order. (Serial=39, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_Harbour' Position: '[110, 78]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:037None[Sandbox] Process order. (Serial=40, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:041None[Sandbox] Process order. (Serial=41, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:047None[Sandbox] Process order. (Serial=42, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:054None[Sandbox] Process order. (Serial=43, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:086None[Sandbox] Process order. (Serial=44, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[105, 60] --> [105, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:103None[Sandbox] Process order. (Serial=45, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:127NoneNo Unit can be kept to improve that army (Empire '3' Army '6803' for ArmyType 'NavalInfiltrationStealth')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:42:166None[Sandbox] Process order. (Serial=46, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_Dragoons' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:169None[Sandbox] Process order. (Serial=47, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:172None[Sandbox] Process order. (Serial=48, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:174None[Sandbox] Process order. (Serial=49, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:177None[Sandbox] Process order. (Serial=50, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:181None[Sandbox] Process order. (Serial=51, Empire=3, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:194None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[40, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:207None[Sandbox] Process order. (Serial=53, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[41, 74] --> [41, 73] --> [42, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:211None[Sandbox] Process order. (Serial=54, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[26, 76] --> [25, 76] --> [24, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:215None[Sandbox] Process order. (Serial=55, Empire=3, Order=Order='OrderGoTo', Entity=#6803, AdditionalFlags='IgnoreFogOfWar', Path='[59, 66] --> [58, 65] --> [58, 64] --> [57, 64] --> [56, 64] --> [55, 63] --> [54, 63] --> [54, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:220None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[39, 59] --> [40, 58] --> [40, 57] --> [41, 56] --> [41, 55] --> [42, 55] --> [43, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:223None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:227None[Sandbox] Process order. (Serial=58, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:237None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Base_PublicOrder' Position: '[47, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:240None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:243None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:42:244None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:248None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:253None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:318None[Sandbox] Process order. (Serial=64, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Infrastructure_PublicOrder_Family06_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:321None[Sandbox] Process order. (Serial=65, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:324None[Sandbox] Process order. (Serial=66, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:328None[Sandbox] Process order. (Serial=67, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:331None[Sandbox] Process order. (Serial=68, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:334None[Sandbox] Process order. (Serial=69, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:348None[Sandbox] Process order. (Serial=70, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[149, 47] --> [149, 46] --> [148, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:350None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:350None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:353None[Sandbox] Process order. (Serial=71, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[148, 35] --> [148, 36] --> [148, 37] --> [149, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:358None[Sandbox] Process order. (Serial=72, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[115, 50] --> [114, 51] --> [114, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:363None[Sandbox] Process order. (Serial=73, Empire=4, Order=Order='OrderGoTo', Entity=#9285, AdditionalFlags='IgnoreFogOfWar', Path='[132, 60] --> [131, 61] --> [131, 62] --> [130, 63] --> [131, 64] --> [131, 65] --> [132, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:369None[Sandbox] Process order. (Serial=74, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[117, 68] --> [117, 67] --> [117, 66] --> [117, 65] --> [118, 64] --> [118, 63] --> [119, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:378None[Sandbox] Process order. (Serial=75, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:383None[Sandbox] Process order. (Serial=76, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:389None[Sandbox] Process order. (Serial=77, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:394None[Sandbox] Process order. (Serial=78, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:399None[Sandbox] Process order. (Serial=79, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:424NoneCan't find entity 10322 of ongoing task. Fails the task 4763.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:42:439None[Sandbox] Process order. (Serial=80, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:441None[Sandbox] Process order. (Serial=81, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:445None[Sandbox] Process order. (Serial=82, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:448None[Sandbox] Process order. (Serial=83, Empire=5, Order=Order='OrderDiplomaticAction', Action='ProposeInformationAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:452None[Sandbox] Process order. (Serial=84, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:455None[Sandbox] Process order. (Serial=85, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:460None[Sandbox] Process order. (Serial=86, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[133, 67] --> [132, 67] --> [132, 68] --> [131, 69] --> [130, 69] --> [130, 70] --> [129, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:465None[Sandbox] Process order. (Serial=87, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:469None[Sandbox] Process order. (Serial=88, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[140, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:478None[Sandbox] Process order. (Serial=89, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[4, 36] --> [3, 36] --> [2, 36] --> [1, 37] --> [1, 38] --> [0, 38] --> [149, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:484None[Sandbox] Process order. (Serial=90, Empire=5, Order=Order='OrderGoTo', Entity=#9073, AdditionalFlags='IgnoreFogOfWar', Path='[8, 35] --> [9, 34] --> [10, 34] --> [11, 34] --> [12, 34] --> [12, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:488None[Sandbox] Process order. (Serial=91, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:492None[Sandbox] Process order. (Serial=92, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:496None[Sandbox] Process order. (Serial=93, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Food' Position: '[0, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:499None[Sandbox] Process order. (Serial=94, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[7, 17] --> [8, 16] --> [8, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:511NoneThe AI decision process took 6.3 seconds to be executed (5.8 seconds of AI processing and 0.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:17:42:525None[Sandbox] Process order. (Serial=95, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:528None[Sandbox] Process order. (Serial=96, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:531None[Sandbox] Process order. (Serial=97, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:534None[Sandbox] Process order. (Serial=98, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:538None[Sandbox] Process order. (Serial=99, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:643NoneAI Synchronization took 62.1845ms at frame 54 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:42:710None[Sandbox] Process order. (Serial=100, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:714None[Sandbox] Process order. (Serial=101, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:719None[Sandbox] Process order. (Serial=102, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:724None[Sandbox] Process order. (Serial=103, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:732None[Sandbox] Process order. (Serial=104, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:734None[Sandbox] Process order. (Serial=105, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:737None[Sandbox] Process order. (Serial=106, Empire=1, Order=Order='OrderGoTo', Entity=#4284, AdditionalFlags='IgnoreFogOfWar', Path='[64, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:743None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:750None[Sandbox] Process order. (Serial=107, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:798NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:42:799NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:42:799NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:42:809None[Sandbox] Process order. (Serial=108, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:820None[Sandbox] Process order. (Serial=109, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:823None[Sandbox] Process order. (Serial=110, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:827None[Sandbox] Process order. (Serial=111, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:860None[Sandbox] Process order. (Serial=112, Empire=2, Order=Order='OrderDiplomaticAction', Action='CounterAgreement', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:864None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:869None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:876None[Sandbox] Process order. (Serial=115, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:879None[Sandbox] Process order. (Serial=116, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:883None[Sandbox] Process order. (Serial=117, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:886None[Sandbox] Process order. (Serial=118, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:890None[Sandbox] Process order. (Serial=119, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:894None[Sandbox] Process order. (Serial=120, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:911None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:911None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:911None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:911None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:42:920None[Sandbox] Process order. (Serial=121, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[107, 61] --> [106, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:42:930None[Sandbox] Process order. (Serial=122, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:022None[Sandbox] Process order. (Serial=123, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:025None[Sandbox] Process order. (Serial=124, Empire=3, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:033None[Sandbox] Process order. (Serial=125, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:037None[Sandbox] Process order. (Serial=126, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:052None[Sandbox] Process order. (Serial=127, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:059None[Sandbox] Process order. (Serial=128, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:066None[Sandbox] Process order. (Serial=129, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:113None[Sandbox] Process order. (Serial=130, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:117None[Sandbox] Process order. (Serial=131, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:120None[Sandbox] Process order. (Serial=132, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:124None[Sandbox] Process order. (Serial=133, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:127None[Sandbox] Process order. (Serial=134, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:134None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:134None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:183None[Sandbox] Process order. (Serial=135, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:186None[Sandbox] Process order. (Serial=136, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:191None[Sandbox] Process order. (Serial=137, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:213None[Sandbox] Process order. (Serial=138, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:216None[Sandbox] Process order. (Serial=139, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:219None[Sandbox] Process order. (Serial=140, Empire=5, Order=Order='OrderGoTo', Entity=#10638, AdditionalFlags='IgnoreFogOfWar', Path='[7, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:234None[Sandbox] Process order. (Serial=141, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:277None[Sandbox] Process order. (Serial=142, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:283None[Sandbox] Process order. (Serial=143, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:289None[Sandbox] Process order. (Serial=144, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:293None[Sandbox] Process order. (Serial=145, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:406NoneAI Synchronization took 63.7979ms at frame 84 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:43:416None[Sandbox] Process order. (Serial=146, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:421None[Sandbox] Process order. (Serial=147, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:428None[Sandbox] Process order. (Serial=148, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:432None[Sandbox] Process order. (Serial=149, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:436None[Sandbox] Process order. (Serial=150, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:476None[Sandbox] Process order. (Serial=151, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:486None[Sandbox] Process order. (Serial=152, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:487None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:487None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:516None[Sandbox] Process order. (Serial=153, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:520None[Sandbox] Process order. (Serial=154, Empire=1, Order=Order='OrderGoTo', Entity=#6471, AdditionalFlags='IgnoreFogOfWar', Path='[66, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:526None[Sandbox] Process order. (Serial=155, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:536None[Sandbox] Process order. (Serial=156, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:539None[Sandbox] Process order. (Serial=157, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:542None[Sandbox] Process order. (Serial=158, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:626None[Sandbox] Process order. (Serial=159, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:631None[Sandbox] Process order. (Serial=160, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:636None[Sandbox] Process order. (Serial=161, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:637None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:639None[Sandbox] Process order. (Serial=162, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:642None[Sandbox] Process order. (Serial=163, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:647None[Sandbox] Process order. (Serial=164, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:766None[Sandbox] Process order. (Serial=165, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:769None[Sandbox] Process order. (Serial=166, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:787None[Sandbox] Process order. (Serial=167, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[41, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:791None[Sandbox] Process order. (Serial=168, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[41, 58] --> [41, 59] --> [42, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:806None[Sandbox] Process order. (Serial=169, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:836None[Sandbox] Process order. (Serial=170, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:840None[Sandbox] Process order. (Serial=171, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:857None[Sandbox] Process order. (Serial=172, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:867None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:867None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:43:918None[Sandbox] Process order. (Serial=173, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:921None[Sandbox] Process order. (Serial=174, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:928None[Sandbox] Process order. (Serial=175, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:938None[Sandbox] Process order. (Serial=176, Empire=5, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:943None[Sandbox] Process order. (Serial=177, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Money' Position: '[0, 21]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:43:947None[Sandbox] Process order. (Serial=178, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:073NoneAI Synchronization took 60.0713ms at frame 116 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:44:079None[Sandbox] Process order. (Serial=179, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:083None[Sandbox] Process order. (Serial=180, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:087None[Sandbox] Process order. (Serial=181, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:139None[Sandbox] Process order. (Serial=182, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:151None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:151None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:259None[Sandbox] Process order. (Serial=183, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:262None[Sandbox] Process order. (Serial=184, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:271None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:280None[Sandbox] Process order. (Serial=185, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:284None[Sandbox] Process order. (Serial=186, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:289None[Sandbox] Process order. (Serial=187, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:293None[Sandbox] Process order. (Serial=188, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:296None[Sandbox] Process order. (Serial=189, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:320None[Sandbox] Process order. (Serial=190, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:323None[Sandbox] Process order. (Serial=191, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:327None[Sandbox] Process order. (Serial=192, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:339None[Sandbox] Process order. (Serial=193, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:422None[Sandbox] Process order. (Serial=194, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:431None[Sandbox] Process order. (Serial=195, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:435None[Sandbox] Process order. (Serial=196, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:439None[Sandbox] Process order. (Serial=197, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:442None[Sandbox] Process order. (Serial=198, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:452None[Sandbox] Process order. (Serial=199, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:457None[Sandbox] Process order. (Serial=200, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:499NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:44:500NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:44:500NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:44:523None[Sandbox] Process order. (Serial=201, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:525None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:525None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:543None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:550None[Sandbox] Process order. (Serial=203, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:562None[Sandbox] Process order. (Serial=204, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:585None[Sandbox] Process order. (Serial=205, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:738NoneAI Synchronization took 77.9485ms at frame 143 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:44:808None[Sandbox] Process order. (Serial=206, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:824None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:824None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:839None[Sandbox] Process order. (Serial=207, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:850None[Sandbox] Process order. (Serial=208, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:860None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10638 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:44:944None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:44:957None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:44:957None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:057None[Sandbox] Process order. (Serial=210, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:078None[Sandbox] Process order. (Serial=211, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[42, 58] --> [43, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:088None[Sandbox] Process order. (Serial=212, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:092None[Sandbox] Process order. (Serial=213, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:099None[Sandbox] Process order. (Serial=214, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:159None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:159None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:210None[Sandbox] Process order. (Serial=215, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:329NoneAI Synchronization took 61.6084ms at frame 163 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:45:344None[Sandbox] Process order. (Serial=216, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:350None[Sandbox] Process order. (Serial=217, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:413None[Sandbox] Process order. (Serial=218, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:424None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:433None[Sandbox] Process order. (Serial=219, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:443None[Sandbox] Process order. (Serial=220, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:466None[Sandbox] Process order. (Serial=221, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:535None[Sandbox] Process order. (Serial=222, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:539None[Sandbox] Process order. (Serial=223, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:548None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:556None[Sandbox] Process order. (Serial=224, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:557None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:568None[Sandbox] Process order. (Serial=225, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:610None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #7859 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:45:657None[Sandbox] Process order. (Serial=226, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:692None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:45:739None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:739None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:45:800None[Sandbox] Process order. (Serial=227, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:820None[Sandbox] Process order. (Serial=228, Empire=5, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:847None[Sandbox] Process order. (Serial=229, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:876None[Sandbox] Process order. (Serial=230, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:45:882None[Sandbox] Process order. (Serial=231, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:001NoneAI Synchronization took 62.9387ms at frame 191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:46:086None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:086None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:210None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:210None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:264None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #6471 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:46:323None[Sandbox] Process order. (Serial=232, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:352None[Sandbox] Process order. (Serial=233, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:362None[Sandbox] Process order. (Serial=234, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:375None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #8545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:46:415None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:415None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:444None[Sandbox] Process order. (Serial=235, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:455None[Sandbox] Process order. (Serial=236, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:476None[Sandbox] Process order. (Serial=237, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:601NoneAI Synchronization took 65.4993ms at frame 204 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:46:605None[Sandbox] Process order. (Serial=238, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:613None[Sandbox] Process order. (Serial=239, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:620None[Sandbox] Process order. (Serial=240, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:679None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:813None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:813None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:46:883None[Sandbox] Process order. (Serial=241, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:46:895None[Sandbox] Process order. (Serial=242, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:017None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:017None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:067None[Sandbox] Process order. (Serial=243, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:191NoneAI Synchronization took 63.4003ms at frame 214 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:47:270None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:270None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:367None[Sandbox] Process order. (Serial=244, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:402None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:402None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:450None[Sandbox] Process order. (Serial=245, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:461None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:592None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:592None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:611None[Sandbox] Process order. (Serial=247, Empire=0, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:616None[Sandbox] Process order. (Serial=248, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:631None[Sandbox] Process order. (Serial=249, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:637None[Sandbox] Process order. (Serial=250, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:651None[Sandbox] Process order. (Serial=251, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:717NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:47:718NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:47:718NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:47:790NoneAI Synchronization took 64.0621ms at frame 226 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:47:793None[Sandbox] Process order. (Serial=252, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:805NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:47:805NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:47:805NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:17:47:877None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:877None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:47:877None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #9258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:47:896None[Sandbox] Process order. (Serial=253, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:47:910None[Sandbox] Process order. (Serial=254, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:011None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:011None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:206None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:206None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:255None[Sandbox] Process order. (Serial=255, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:265None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:17:48:376NoneAI Synchronization took 58.6947ms at frame 236 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:48:387None[Sandbox] Process order. (Serial=256, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:457None[Sandbox] Process order. (Serial=257, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:458None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:458None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:467None[Sandbox] Process order. (Serial=258, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:579None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:579None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:627None[Sandbox] Process order. (Serial=259, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:648None[Sandbox] Process order. (Serial=260, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:770None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:48:821None[Sandbox] Process order. (Serial=261, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:947NoneAI Synchronization took 62.4563ms at frame 251 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:48:962None[Sandbox] Process order. (Serial=262, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:48:967None[Sandbox] Process order. (Serial=263, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:033None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:033None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:155None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:155None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:343None[Sandbox] Process order. (Serial=264, Empire=4, Order=Order='OrderGoTo', Entity=#9874, AdditionalFlags='IgnoreFogOfWar', Path='[135, 57] --> [135, 58] --> [134, 58] --> [133, 58] --> [132, 59] --> [132, 60] --> [131, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:343None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:343None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:355None[Sandbox] Process order. (Serial=265, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:373None[Sandbox] Process order. (Serial=266, Empire=4, Order=Order='OrderGoTo', Entity=#10320, AdditionalFlags='IgnoreFogOfWar', Path='[147, 52] --> [146, 52] --> [145, 51] --> [145, 50] --> [144, 49] --> [144, 48] --> [144, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:384None[Sandbox] Process order. (Serial=267, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:393None[Sandbox] Process order. (Serial=268, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:404None[Sandbox] Process order. (Serial=269, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [2, 54] --> [1, 53] --> [1, 52] --> [0, 51] --> [1, 50] --> [0, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:423None[Sandbox] Process order. (Serial=270, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:428None[Sandbox] Process order. (Serial=271, Empire=4, Order=Order='OrderGoTo', Entity=#10160, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:443None[Sandbox] Process order. (Serial=272, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:483None[Sandbox] Process order. (Serial=273, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:511None[Sandbox] Process order. (Serial=274, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:49:620NoneAI Synchronization took 60.1883ms at frame 272 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:49:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:696None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:817None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:49:817None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:029None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:029None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:078None[Sandbox] Process order. (Serial=275, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:103None[Sandbox] Process order. (Serial=276, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:107None[Sandbox] Process order. (Serial=277, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:251None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:251None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:361None[Sandbox] Process order. (Serial=278, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:370None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:370None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:390None[Sandbox] Process order. (Serial=279, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:430None[Sandbox] Process order. (Serial=280, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:451None[Sandbox] Process order. (Serial=281, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:560None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:560None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:610None[Sandbox] Process order. (Serial=282, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:50:733NoneAI Synchronization took 66.1695ms at frame 291 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:50:813None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:813None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:944None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:50:944None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:157None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:157None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:206None[Sandbox] Process order. (Serial=283, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:51:347None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:347None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:367None[Sandbox] Process order. (Serial=284, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:51:397None[Sandbox] Process order. (Serial=285, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:51:438None[Sandbox] Process order. (Serial=286, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:51:459None[Sandbox] Process order. (Serial=287, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:51:470None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:470None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:723None[Sandbox] Process order. (Serial=288, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:51:849NoneAI Synchronization took 61.7234ms at frame 307 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:51:925None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:51:925None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:046None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:046None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:236None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:236None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:286None[Sandbox] Process order. (Serial=289, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:52:376None[Sandbox] Process order. (Serial=290, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:52:405None[Sandbox] Process order. (Serial=291, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:52:426None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:426None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:446None[Sandbox] Process order. (Serial=292, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:52:466None[Sandbox] Process order. (Serial=293, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:52:547None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:547None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:52:737None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:737None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:786None[Sandbox] Process order. (Serial=294, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:52:920NoneAI Synchronization took 65.9826ms at frame 324 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:52:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:52:998None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:325None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:325None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:374None[Sandbox] Process order. (Serial=295, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:53:384None[Sandbox] Process order. (Serial=296, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:53:438None[Sandbox] Process order. (Serial=297, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:53:478None[Sandbox] Process order. (Serial=298, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:53:484None[Sandbox] Process order. (Serial=299, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:53:590NoneAI Synchronization took 57.691ms at frame 333 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:53:665None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:665None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:795None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:795None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:987None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:53:987None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:036None[Sandbox] Process order. (Serial=300, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:54:166None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:166None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:286None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:286None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:396None[Sandbox] Process order. (Serial=301, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:54:446None[Sandbox] Process order. (Serial=302, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:54:477None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:486None[Sandbox] Process order. (Serial=303, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:54:496None[Sandbox] Process order. (Serial=304, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:54:527None[Sandbox] Process order. (Serial=305, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:54:642NoneAI Synchronization took 60.8621ms at frame 349 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:54:717None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:717None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:840None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:54:840None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:053None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:053None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:112None[Sandbox] Process order. (Serial=306, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:55:255None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:255None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:384None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:384None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:405None[Sandbox] Process order. (Serial=307, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:55:455None[Sandbox] Process order. (Serial=308, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:55:496None[Sandbox] Process order. (Serial=309, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:55:506None[Sandbox] Process order. (Serial=310, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:55:601None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:601None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:659None[Sandbox] Process order. (Serial=311, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:55:793NoneAI Synchronization took 66.5792ms at frame 365 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:17:55:875None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:875None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:984None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:55:984None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:56:185None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:56:185None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:56:244None[Sandbox] Process order. (Serial=312, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:56:268None[Sandbox] Process order. (Serial=313, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:57:874None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:57:874None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:57:994None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:57:994None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:58:029None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:17:58:185None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:58:185None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:58:306None[Sandbox] Process order. (Serial=314, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:17:59:877None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:59:877None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:59:999None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:17:59:999None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:00:191None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:00:191None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:00:322None[Sandbox] Process order. (Serial=315, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:01:867None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:01:867None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:01:987None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:01:987None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:02:177None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:02:177None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:02:306None[Sandbox] Process order. (Serial=316, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:03:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:03:866None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:03:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:03:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:04:180None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:04:180None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:04:299None[Sandbox] Process order. (Serial=317, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:05:875None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:05:875None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:05:987None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:05:987None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:06:176None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:06:176None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:06:296None[Sandbox] Process order. (Serial=318, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:06:310NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:06:310NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:06:310NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:06:310NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:063NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:063NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:063NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:063NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:976NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:977NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:977NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:07:977NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:08:664NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:08:664NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:08:664NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:08:664NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:08:782None[Storage.Exception] OpenStorageContainerRead failed: Container current state is OpenWrite but expected Closed.

Amplitude.AsyncOperation`1[[Amplitude.Framework.Storage.StorageContainerReadHandle, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:WaitForCompletion()
Amplitude.AsyncOperation`1[[Amplitude.Framework.Storage.StorageContainerReadHandle, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:WaitForCompletion()
Amplitude.Mercury.Game.GameManager:RetrieveGameSaveDescriptorFromSave(System.Reflection.RuntimeParameterInfo)

00:18:08:798NoneGameSaveDescriptor is null for save file. (SaveTitle=quick-save)

Amplitude.Mercury.UI.Wrappers.GameSave:ComputeDLCsList(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Wrappers.GameSave:ComputeDLCsList(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Wrappers.GameSave:Bind(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.LoadSavesInfoItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.LoadSavesScreen:BindNextSave()
Amplitude.Mercury.UI.LoadSavesScreen:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:18:08:799UI SteamObject reference not set to an instance of an object

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager:Amplitude.Mercury.DigitalDistribution.IDownloadableContentService.GetGameSaveFailureFlags(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager:Amplitude.Mercury.DigitalDistribution.IDownloadableContentService.GetGameSaveFailureFlags(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.OutgameUtils+Save:GetSaveContentDependenceFailureFlags(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Wrappers.GameSave:Bind(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.LoadSavesInfoItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.LoadSavesScreen:BindNextSave()
Amplitude.Mercury.UI.LoadSavesScreen:SpecificUpdate()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:18:09:303NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:09:304NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:09:304NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:09:304NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:10:143None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:10:143None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:10:255None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:10:255None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:10:445None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:10:445None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:10:565None[Sandbox] Process order. (Serial=319, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:12:137None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:12:137None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:12:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:12:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:12:437None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:12:437None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:12:556None[Sandbox] Process order. (Serial=320, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:14:140None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:14:140None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:14:261None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:14:261None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:14:462None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:14:462None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:14:581None[Sandbox] Process order. (Serial=321, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:16:136None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:16:136None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:16:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:16:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:16:447None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:16:447None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:16:566None[Sandbox] Process order. (Serial=322, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:18:139None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:18:139None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:18:260None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:18:260None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:18:450None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:18:450None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:18:571None[Sandbox] Process order. (Serial=323, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:20:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:20:147None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:20:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:20:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:20:458None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:20:458None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:20:579None[Sandbox] Process order. (Serial=324, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:21:652None[Sandbox] Process order. (Serial=325, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[69, 37] --> [70, 36] --> [70, 35] --> [71, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:21:686None[Sandbox] Process order. (Serial=326, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:22:146None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:22:146None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:22:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:22:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:22:456None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:22:456None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:22:577None[Sandbox] Process order. (Serial=327, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:22:719None[Sandbox] Process order. (Serial=328, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:23:731None[Sandbox] Process order. (Serial=329, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:24:145None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:24:145None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:24:264None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:24:264None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:24:477None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:24:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:24:606None[Sandbox] Process order. (Serial=330, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:24:665None[Sandbox] Process order. (Serial=331, Empire=0, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:24:673NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:24:673NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:24:673NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:24:784NoneAI Synchronization took 63.4904ms at frame 422 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:18:24:796None[Sandbox] Process order. (Serial=332, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:26:139None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:26:139None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:26:272None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:26:272None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:26:463None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:26:463None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:26:583None[Sandbox] Process order. (Serial=333, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:28:146None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:28:146None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:28:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:28:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:28:466None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:28:466None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:28:596None[Sandbox] Process order. (Serial=334, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:30:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:30:147None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:30:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:30:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:30:467None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:30:467None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:30:585None[Sandbox] Process order. (Serial=335, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:32:149None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:32:149None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:32:259None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:32:259None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:32:463None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:32:463None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:32:594None[Sandbox] Process order. (Serial=336, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:34:150None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:34:150None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:34:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:34:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:34:462None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:34:462None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:34:580None[Sandbox] Process order. (Serial=337, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:36:146None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:36:146None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:36:277None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:36:277None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:36:477None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:36:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:36:597None[Sandbox] Process order. (Serial=338, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:38:146None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:38:146None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:38:275None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:38:275None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:38:457None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:38:457None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:38:576None[Sandbox] Process order. (Serial=339, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:40:149None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:40:149None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:40:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:40:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:40:287None[Sandbox] Process order. (Serial=340, Empire=0, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:40:378NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:40:378NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:40:378NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:40:406None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:40:448None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:40:448None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:40:568None[Sandbox] Process order. (Serial=341, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:40:683NoneAI Synchronization took 58.2833ms at frame 452 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:18:41:393None[Sandbox] Process order. (Serial=342, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:41:480NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:41:480NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:41:480NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:42:139None[Sandbox] Process order. (Serial=343, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:42:150None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:42:150None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:42:273None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:42:273None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:42:393None[Sandbox] Process order. (Serial=344, Empire=3, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:42:475None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:42:475None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:42:595None[Sandbox] Process order. (Serial=345, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:42:598None[Sandbox] Process order. (Serial=346, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:42:710NoneAI Synchronization took 58.6074ms at frame 463 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:18:44:082None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:44:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:147None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:482None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:482None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:604None[Sandbox] Process order. (Serial=347, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'NavalUnit_Era5_Common_TorpedoBoats' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:44:607None[Sandbox] Process order. (Serial=348, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:44:758None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:758None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:885None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:44:885None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:45:085None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:45:085None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:45:206None[Sandbox] Process order. (Serial=349, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:46:747None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:46:747None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:46:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:46:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:47:049None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:47:049None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:47:189None[Sandbox] Process order. (Serial=350, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:48:762None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:48:762None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:48:893None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:48:893None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:49:095None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:49:095None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:49:219None[Sandbox] Process order. (Serial=351, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:50:750None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:50:750None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:50:879None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:50:879None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:50:930None[Sandbox] Process order. (Serial=352, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:50:988NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:50:989NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:50:989NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:005None[Sandbox] Process order. (Serial=353, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:070None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:089NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:089NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:089NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:198None[Sandbox] Process order. (Serial=354, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:346None[Sandbox] Process order. (Serial=355, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:357None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:357None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:485None[Sandbox] Process order. (Serial=356, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:500None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:500None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:628None[Sandbox] Process order. (Serial=357, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:712None[Sandbox] Process order. (Serial=358, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:721None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:721None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:51:863None[Sandbox] Process order. (Serial=359, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:869None[Sandbox] Process order. (Serial=360, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:904NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:904NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:904NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:941None[Sandbox] Process order. (Serial=361, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:51:996NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:996NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:51:996NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:53:340None[Sandbox] Process order. (Serial=362, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:53:352None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:53:353None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:53:460None[Sandbox] Process order. (Serial=363, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:53:471None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:53:471None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:53:595None[Sandbox] Process order. (Serial=364, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:53:686None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:53:686None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:53:813None[Sandbox] Process order. (Serial=365, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:55:335None[Sandbox] Process order. (Serial=366, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:55:346None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:55:346None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:55:462None[Sandbox] Process order. (Serial=367, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:55:471None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:55:471None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:55:581None[Sandbox] Process order. (Serial=368, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:55:609None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:18:55:666None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:55:666None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:55:795None[Sandbox] Process order. (Serial=369, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:57:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:57:344None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:57:462None[Sandbox] Process order. (Serial=370, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:57:473None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:57:473None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:57:585None[Sandbox] Process order. (Serial=371, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:57:666None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:57:666None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:57:796None[Sandbox] Process order. (Serial=372, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:59:346None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:59:346None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:59:446None[Sandbox] Process order. (Serial=373, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:59:456None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:59:456None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:59:556None[Sandbox] Process order. (Serial=374, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:59:607None[Sandbox] Process order. (Serial=375, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:59:610None[Sandbox] Process order. (Serial=376, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:18:59:640None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:59:640None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:18:59:699NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:59:700NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:59:700NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:59:772None[Sandbox] Process order. (Serial=377, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:00:619None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:19:01:351None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:01:352None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:01:463None[Sandbox] Process order. (Serial=378, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:01:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:01:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:01:585None[Sandbox] Process order. (Serial=379, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:01:687None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:01:687None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:01:905None[Sandbox] Process order. (Serial=380, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:01:966None[Sandbox] Process order. (Serial=381, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:02:000NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:02:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:02:001NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:03:354None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:03:354None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:03:466None[Sandbox] Process order. (Serial=382, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:03:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:03:476None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:03:591None[Sandbox] Process order. (Serial=383, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:03:680None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:03:680None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:04:096None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:19:05:359None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:05:359None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:05:470None[Sandbox] Process order. (Serial=384, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:05:482None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:05:482None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:05:600None[Sandbox] Process order. (Serial=385, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:05:682None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:05:682None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:06:523None[Sandbox] Process order. (Serial=386, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:06:585None[Sandbox] Process order. (Serial=387, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:06:604NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:06:606NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:06:606NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:07:362None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:07:362None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:07:483None[Sandbox] Process order. (Serial=388, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:07:494None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:07:494None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:07:615None[Sandbox] Process order. (Serial=389, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:07:714None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:07:714None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:09:184None[Sandbox] Process order. (Serial=390, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:09:217NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:09:217NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:09:217NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:09:245None[Sandbox] Process order. (Serial=391, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:09:309NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:09:312NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:09:312NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:09:381None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:09:381None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:09:496None[Sandbox] Process order. (Serial=392, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:09:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:09:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:09:629None[Sandbox] Process order. (Serial=393, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:09:714None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:09:714None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:10:612None[Sandbox] Process order. (Serial=394, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:10:618NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:10:618NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:10:618NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:10:655None[Sandbox] Process order. (Serial=395, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:10:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:10:716NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:10:716NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:11:380None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:11:380None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:11:506None[Sandbox] Process order. (Serial=396, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:11:518None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:11:520None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:11:640None[Sandbox] Process order. (Serial=397, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:11:673None[Sandbox] Process order. (Serial=398, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:11:718NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:11:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:11:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:11:734None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:11:734None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:11:765None[Sandbox] Process order. (Serial=399, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:11:819NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:11:819NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:11:819NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:13:383None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:13:383None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:13:508None[Sandbox] Process order. (Serial=400, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:13:525None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:13:525None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:13:650None[Sandbox] Process order. (Serial=401, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:13:746None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:13:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:373None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:373None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:481None[Sandbox] Process order. (Serial=402, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:15:491None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:491None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:602None[Sandbox] Process order. (Serial=403, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:15:685None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:685None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:15:764None[Sandbox] Process order. (Serial=404, Empire=0, Order=Order='OrderDiplomaticAction', Action='WithdrawDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:15:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:15:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:15:821NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:15:860None[Sandbox] Process order. (Serial=405, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:15:922NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:15:923NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:15:923NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:16:835None[Sandbox] Process order. (Serial=406, Empire=0, Order=Order='OrderDiplomaticAction', Action='RefuseDemands', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:16:922NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:16:922NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:16:922NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:16:946None[Sandbox] Process order. (Serial=407, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:16:966None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:16:966None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:023NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:072None[Sandbox] Process order. (Serial=408, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:086None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:086None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:203None[Sandbox] Process order. (Serial=409, Empire=3, Order=Order='OrderDiplomaticAction', Action='DeclareFormalWar', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:261None[Sandbox] Process order. (Serial=410, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:275NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:275NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:275NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:306None[Sandbox] Process order. (Serial=411, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:322NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:323NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:323NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:19:17:347None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:347None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:476None[Sandbox] Process order. (Serial=412, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:611NoneAI Synchronization took 71.8233ms at frame 647 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:17:679None[Sandbox] Process order. (Serial=413, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:691None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:691None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:810None[Sandbox] Process order. (Serial=414, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:828None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:828None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:17:944None[Sandbox] Process order. (Serial=415, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:947None[Sandbox] Process order. (Serial=416, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:964None[Sandbox] Process order. (Serial=417, Empire=3, Order=Order='OrderGoTo', Entity=#10218, AdditionalFlags='IgnoreFogOfWar', Path='[21, 64] --> [22, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:17:974None[Sandbox] Process order. (Serial=418, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:056None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:331NoneAI Synchronization took 80.4365ms at frame 659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:18:350None[Sandbox] Process order. (Serial=419, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:401None[Sandbox] Process order. (Serial=420, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:411None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:545None[Sandbox] Process order. (Serial=421, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:558None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:559None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:682None[Sandbox] Process order. (Serial=422, Empire=3, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:685None[Sandbox] Process order. (Serial=423, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:703None[Sandbox] Process order. (Serial=424, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:18:795None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:18:795None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:000None[Sandbox] Process order. (Serial=425, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:19:072None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:072None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:180None[Sandbox] Process order. (Serial=426, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:19:192None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:192None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:312None[Sandbox] Process order. (Serial=427, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:19:395None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:395None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:19:19:661NoneAI Synchronization took 68.4755ms at frame 682 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:19:740None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:740None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:766None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:19:19:840None[Sandbox] Process order. (Serial=428, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:19:851None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:851None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:19:973None[Sandbox] Process order. (Serial=429, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:19:993None[Sandbox] Process order. (Serial=430, Empire=3, Order=Order='OrderGoTo', Entity=#6544, AdditionalFlags='IgnoreFogOfWar', Path='[38, 35] --> [39, 36] --> [39, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:20:003None[Sandbox] Process order. (Serial=431, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:20:075None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:075None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:311NoneAI Synchronization took 65.5905ms at frame 691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:20:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:397None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:496None[Sandbox] Process order. (Serial=432, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:20:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:618None[Sandbox] Process order. (Serial=433, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:20:707None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:707None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:846None[Sandbox] Process order. (Serial=434, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:20:976None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:20:976None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:016None[Sandbox] Process order. (Serial=435, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:21:076None[Sandbox] Process order. (Serial=436, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:21:086None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:086None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:196None[Sandbox] Process order. (Serial=437, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:21:276None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:276None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:531NoneAI Synchronization took 66.1794ms at frame 709 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:21:608None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:609None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:711None[Sandbox] Process order. (Serial=438, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:21:723None[Sandbox] Process order. (Serial=439, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:21:735None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:735None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:853None[Sandbox] Process order. (Serial=440, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:21:946None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:21:946None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:22:026None[Sandbox] Process order. (Serial=441, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:22:179NoneAI Synchronization took 62.1878ms at frame 719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:22:257None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:22:257None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:22:355None[Sandbox] Process order. (Serial=442, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:22:366None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:22:366None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:22:487None[Sandbox] Process order. (Serial=443, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:22:569None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:22:569None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:24:254None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:24:254None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:24:366None[Sandbox] Process order. (Serial=444, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:24:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:24:376None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:24:496None[Sandbox] Process order. (Serial=445, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:24:576None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:24:576None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:26:258None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:26:258None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:26:360None[Sandbox] Process order. (Serial=446, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:26:368None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:26:369None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:26:470None[Sandbox] Process order. (Serial=447, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:26:553None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:26:553None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:27:320NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:19:27:354NoneShutting down...

Amplitude.Framework.Application+d__105:MoveNext()

00:19:27:441NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

00:19:27:441NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:456NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:458NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:458NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:470NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:473NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:475NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:476NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:485NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:485NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:490NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:494NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:496NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:497NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:497NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:498NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:498NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:499NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:499NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:499NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:500NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:501NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:502NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:502NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:503NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:503NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:503NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:504NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:504NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:505NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:505NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:505NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:506NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:506NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:506NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:507NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:507NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:507NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:508NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:508NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:509NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:509NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:509NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:510NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:510NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:510NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:511NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:511NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:512NoneAudio bank AndrewChannel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:512NoneAudio bank LaCatrina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:512NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:512NoneAudio bank MetalBear_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:513NoneAudio bank CharlesBabbage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:513NoneAudio bank Horatio_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:513NoneAudio bank LiviaDrusilla_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:514NoneAudio bank NayakuraluNagamma_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:514NoneAudio bank WangZhenyi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:514NoneAudio bank Music_DLC_01 has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:514NoneAudio bank MwanaMKisi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:515NoneAudio bank LeonardoDaVinci_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:515NoneAudio bank PotatoMcWhiskey_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:515NoneAudio bank Music_DLC_America has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:515NoneAudio bank Music_DLC_TogetherWeRule has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:19:27:515NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:516NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:517NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:517NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:517NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:517NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:517NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:518NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:518NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:518NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:19:27:595NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)

00:19:27:596NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

00:19:27:598UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:19:28:257None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:28:257None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:28:346None[Sandbox] Process order. (Serial=448, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:28:357None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:28:357None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:28:465None[Sandbox] Process order. (Serial=449, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:28:547None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:28:547None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:30:255None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:30:255None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:30:346None[Sandbox] Process order. (Serial=450, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:30:356None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:30:356None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:30:546None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:30:546None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:32:257None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:32:257None[Empire 1] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:32:346None[Sandbox] Process order. (Serial=451, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:19:32:357None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:32:357None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 7340.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:32:546None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:32:546None[Empire 4] No suitable tiles found to place construction Extension_Base_Industry in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

00:19:33:577UI Steam[UI] Finished unloading windows in 6.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:19:33:604NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:19:33:605None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:19:33:681NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:19:33:740NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:19:33:793NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:19:33:821NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:19:33:844NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:19:33:857NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:19:33:899NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:19:33:900NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:19:33:912NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:19:33:926NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:19:33:926NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: Extension_Era1_Bantu, Extension_Era1_Bantu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: Extension_Era2_Garamantes, Extension_Era2_Garamantes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: Extension_Era3_Swahili, Extension_Era3_Swahili

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: Extension_Era4_Maasai, Extension_Era4_Maasai

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: Extension_Era5_Ethiopia, Extension_Era5_Ethiopia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: Extension_Era6_Nigeria, Extension_Era6_Nigeria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Bantu has multiple Emblematic Extensions: LandUnit_Era1_Bantu_BantuPioneers, LandUnit_Era1_Bantu_BantuPioneers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Garamantes has multiple Emblematic Extensions: LandUnit_Era2_Garamantes_JavelinRiders, LandUnit_Era2_Garamantes_JavelinRiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era4_Maasai has multiple Emblematic Extensions: LandUnit_Era4_Maasai_MaasaiMorans, LandUnit_Era4_Maasai_MaasaiMorans

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era5_Ethiopia has multiple Emblematic Extensions: LandUnit_Era5_Ethiopia_OromoCavalry, LandUnit_Era5_Ethiopia_OromoCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era6_Nigeria has multiple Emblematic Extensions: LandUnit_Era6_Nigeria_MRAPVehicle, LandUnit_Era6_Nigeria_MRAPVehicle

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_Swahili has multiple Emblematic Extensions: NavalTransport_Era3_Swahili_Mtepes, NavalTransport_Era3_Swahili_Mtepes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: Extension_Era1_Sumer, Extension_Era1_Sumer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: Extension_Era2_HanChina, Extension_Era2_HanChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: Extension_Era3_BulgarianEmpire, Extension_Era3_BulgarianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: Extension_Era4_Swiss, Extension_Era4_Swiss

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: Extension_Era5_Scotland, Extension_Era5_Scotland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: Extension_Era6_Singapore, Extension_Era6_Singapore

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Sumer has multiple Emblematic Extensions: LandUnit_Era1_Sumer_AgaUsh, LandUnit_Era1_Sumer_AgaUsh

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_HanChina has multiple Emblematic Extensions: LandUnit_Era2_HanChina_LianNu, LandUnit_Era2_HanChina_LianNu

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_BulgarianEmpire has multiple Emblematic Extensions: LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers, LandUnit_Era3_BulgarianEmpire_BulgarianMountedArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era4_Swiss has multiple Emblematic Extensions: LandUnit_Era4_Swiss_Reislaufer, LandUnit_Era4_Swiss_Reislaufer

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era5_Scotland has multiple Emblematic Extensions: LandUnit_Era5_Scotland_Highlanders, LandUnit_Era5_Scotland_Highlanders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era6_Singapore has multiple Emblematic Extensions: LandUnit_Era6_Singapore_SingaporeReservists, LandUnit_Era6_Singapore_SingaporeReservists

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: Extension_Era1_Caral, Extension_Era1_Caral

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: Extension_Era2_Nazca, Extension_Era2_Nazca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: Extension_Era3_Mississippi, Extension_Era3_Mississippi

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: Extension_Era3_Taino, Extension_Era3_Taino

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: Extension_Era4_Inca, Extension_Era4_Inca

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: Extension_Era5_Argentina, Extension_Era5_Argentina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: Extension_Era6_Cuba, Extension_Era6_Cuba

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Caral has multiple Emblematic Extensions: LandUnit_Era1_Caral_CaralFishermen, LandUnit_Era1_Caral_CaralFishermen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Nazca has multiple Emblematic Extensions: LandUnit_Era2_Nazca_NazcaHeadHunters, LandUnit_Era2_Nazca_NazcaHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_Mississippi has multiple Emblematic Extensions: LandUnit_Era3_Mississippi_MississippiHeadHunters, LandUnit_Era3_Mississippi_MississippiHeadHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_Taino has multiple Emblematic Extensions: LandUnit_Era3_Taino_BairaHunters, LandUnit_Era3_Taino_BairaHunters

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era4_Inca has multiple Emblematic Extensions: LandUnit_Era4_Inca_SapaIncaGuards, LandUnit_Era4_Inca_SapaIncaGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era5_Argentina has multiple Emblematic Extensions: LandUnit_Era5_Argentina_ArgentinaGauchos, LandUnit_Era5_Argentina_ArgentinaGauchos

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era6_Cuba has multiple Emblematic Extensions: LandUnit_Era6_Cuba_Guerrilleros, LandUnit_Era6_Cuba_Guerrilleros

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:926NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalTransport_Era1_Phoenicia_WarGalleys, NavalTransport_Era1_Phoenicia_WarGalleys

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:927NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:928NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

00:19:33:931NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:19:33:931NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:19:33:931NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:19:34:023NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

00:19:34:159NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:19:34:159NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:19:34:159NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:19:34:159NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:19:34:159NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:19:34:159NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:19:34:412NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()