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29 January 2023 18:09
HUMANKIND V1.21.3727-S10, RELEASE (64-bit Standalone, build: 280194)

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18:09:21:925None[Sandbox] Process order. (Serial=4085, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:22:928None[Sandbox] Process order. (Serial=4086, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:23:192NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:09:23:192NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:09:23:192NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:09:23:206None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #10977 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:23:240None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:23:309NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:23:309NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:23:309NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:23:309NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:24:090NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:09:24:090NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:09:24:090NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:09:24:128None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:24:193NoneAI Synchronization took 63.7883ms at frame 8660 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:24:195None[Sandbox] Process order. (Serial=4087, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:189None[Sandbox] Process order. (Serial=4088, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:318None[Sandbox] Process order. (Serial=4089, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:322None[Sandbox] Process order. (Serial=4090, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:325None[Sandbox] Process order. (Serial=4091, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:330None[Sandbox] Process order. (Serial=4092, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:335None[Sandbox] Process order. (Serial=4093, Empire=1, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:341None[Sandbox] Process order. (Serial=4094, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:345None[Sandbox] Process order. (Serial=4095, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:358None[Sandbox] Process order. (Serial=4096, Empire=1, Order=Order='OrderGoTo', Entity=#10697, AdditionalFlags='IgnoreFogOfWar', Path='[53, 22] --> [52, 23] --> [51, 23] --> [50, 23] --> [49, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:364None[Sandbox] Process order. (Serial=4097, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:370None[Sandbox] Process order. (Serial=4098, Empire=1, Order=Order='OrderGoTo', Entity=#10815, AdditionalFlags='IgnoreFogOfWar', Path='[57, 15] --> [58, 15] --> [59, 15] --> [60, 16] --> [60, 17] --> [61, 18] --> [62, 18] --> [63, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:374None[Sandbox] Process order. (Serial=4099, Empire=1, Order=Order='OrderGoTo', Entity=#10977, AdditionalFlags='IgnoreFogOfWar', Path='[50, 13] --> [51, 13] --> [52, 14] --> [53, 14] --> [54, 14] --> [55, 14] --> [56, 14] --> [57, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:09:25:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:09:25:385NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:09:25:398None[Sandbox] Process order. (Serial=4100, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:402None[Sandbox] Process order. (Serial=4101, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:411None[Sandbox] Process order. (Serial=4102, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:418None[Sandbox] Process order. (Serial=4103, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_Science' Position: '[53, 18]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:492NoneCan't find entity 2481 of ongoing task. Fails the task 30745.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:25:508None[Sandbox] Process order. (Serial=4104, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:512None[Sandbox] Process order. (Serial=4105, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:516None[Sandbox] Process order. (Serial=4106, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:521None[Sandbox] Process order. (Serial=4107, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:525None[Sandbox] Process order. (Serial=4108, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:529None[Sandbox] Process order. (Serial=4109, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:534None[Sandbox] Process order. (Serial=4110, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:539None[Sandbox] Process order. (Serial=4111, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:545None[Sandbox] Process order. (Serial=4112, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:551None[Sandbox] Process order. (Serial=4113, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:555None[Sandbox] Process order. (Serial=4114, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:559None[Sandbox] Process order. (Serial=4115, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:566None[Sandbox] Process order. (Serial=4116, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:572None[Sandbox] Process order. (Serial=4117, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:582None[Sandbox] Process order. (Serial=4118, Empire=2, Order=Order='OrderGoTo', Entity=#10671, AdditionalFlags='IgnoreFogOfWar', Path='[107, 46] --> [106, 45] --> [105, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:587None[Sandbox] Process order. (Serial=4119, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[114, 70] --> [113, 69] --> [113, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:591None[Sandbox] Process order. (Serial=4120, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[134, 71] --> [134, 72] --> [133, 73] --> [133, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:595None[Sandbox] Process order. (Serial=4121, Empire=2, Order=Order='OrderGoTo', Entity=#10764, AdditionalFlags='IgnoreFogOfWar', Path='[106, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:599None[Sandbox] Process order. (Serial=4122, Empire=2, Order=Order='OrderGoTo', Entity=#10980, AdditionalFlags='IgnoreFogOfWar', Path='[133, 75] --> [133, 76] --> [132, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:614None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:25:619None[Sandbox] Process order. (Serial=4123, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:624None[Sandbox] Process order. (Serial=4124, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:629None[Sandbox] Process order. (Serial=4125, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:635None[Sandbox] Process order. (Serial=4126, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:643None[Sandbox] Process order. (Serial=4127, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:648None[Sandbox] Process order. (Serial=4128, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[130, 76] --> [129, 77] --> [128, 77] --> [127, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:652None[Sandbox] Process order. (Serial=4129, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_Base_PublicOrder' Position: '[12, 84]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:656None[Sandbox] Process order. (Serial=4130, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_NaturalReserve' Position: '[122, 79]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:662None[Sandbox] Process order. (Serial=4131, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[143, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:668None[Sandbox] Process order. (Serial=4132, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_PublicOrder' Position: '[137, 64]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:672None[Sandbox] Process order. (Serial=4133, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_PublicOrder' Position: '[100, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:676None[Sandbox] Process order. (Serial=4134, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Science' Position: '[103, 58]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:681None[Sandbox] Process order. (Serial=4135, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[98, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:699None[Sandbox] Process order. (Serial=4136, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:758None[Sandbox] Process order. (Serial=4137, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Infrastructure_Science_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:762None[Sandbox] Process order. (Serial=4138, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'LandUnit_Era5_Common_SiegeHowitzers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:765None[Sandbox] Process order. (Serial=4139, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:769None[Sandbox] Process order. (Serial=4140, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:773None[Sandbox] Process order. (Serial=4141, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:778None[Sandbox] Process order. (Serial=4142, Empire=3, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:786None[Sandbox] Process order. (Serial=4143, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:793None[Sandbox] Process order. (Serial=4144, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[52, 67] --> [53, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:798None[Sandbox] Process order. (Serial=4145, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[14, 76] --> [14, 75] --> [14, 74] --> [14, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:815None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:25:819None[Sandbox] Process order. (Serial=4146, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[36, 60] --> [35, 59] --> [34, 59] --> [33, 59] --> [32, 59] --> [31, 59] --> [31, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:823None[Sandbox] Process order. (Serial=4147, Empire=3, Order=Order='OrderGoTo', Entity=#5802, AdditionalFlags='IgnoreFogOfWar', Path='[64, 43] --> [65, 42] --> [65, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:830None[Sandbox] Process order. (Serial=4148, Empire=3, Order=Order='OrderGoTo', Entity=#10218, AdditionalFlags='IgnoreFogOfWar', Path='[23, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:835None[Sandbox] Process order. (Serial=4149, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:841None[Sandbox] Process order. (Serial=4150, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:845None[Sandbox] Process order. (Serial=4151, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_PublicOrder' Position: '[23, 73]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:858None[Sandbox] Process order. (Serial=4152, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:863None[Sandbox] Process order. (Serial=4153, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:870None[Sandbox] Process order. (Serial=4154, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:918None[Sandbox] Process order. (Serial=4155, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6906' Constructible: 'LandUnit_Era5_FrenchRepublic_Cuirassiers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:923None[Sandbox] Process order. (Serial=4156, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:926None[Sandbox] Process order. (Serial=4157, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:930None[Sandbox] Process order. (Serial=4158, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:934None[Sandbox] Process order. (Serial=4159, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:940None[Sandbox] Process order. (Serial=4160, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:946None[Sandbox] Process order. (Serial=4161, Empire=4, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:953None[Sandbox] Process order. (Serial=4162, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[148, 29] --> [148, 28] --> [148, 27] --> [148, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:957None[Sandbox] Process order. (Serial=4163, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[149, 46] --> [149, 47] --> [0, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:963None[Sandbox] Process order. (Serial=4164, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[135, 54] --> [134, 55] --> [135, 56] --> [135, 57] --> [135, 58] --> [134, 58] --> [133, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:970None[Sandbox] Process order. (Serial=4165, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [2, 54] --> [1, 54] --> [0, 53] --> [0, 52] --> [149, 52] --> [148, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:977None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:25:977None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:25:984None[Sandbox] Process order. (Serial=4166, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:992None[Sandbox] Process order. (Serial=4167, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:25:997None[Sandbox] Process order. (Serial=4168, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:001None[Sandbox] Process order. (Serial=4169, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:029None[Sandbox] Process order. (Serial=4170, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'NavalUnit_Era5_Common_TorpedoBoats' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:033None[Sandbox] Process order. (Serial=4171, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:039None[Sandbox] Process order. (Serial=4172, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:044None[Sandbox] Process order. (Serial=4173, Empire=5, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:049None[Sandbox] Process order. (Serial=4174, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:059None[Sandbox] Process order. (Serial=4175, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[139, 26] --> [138, 25] --> [138, 24] --> [137, 23] --> [138, 22] --> [138, 21] --> [139, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:063None[Sandbox] Process order. (Serial=4176, Empire=5, Order=Order='OrderGoTo', Entity=#6480, AdditionalFlags='IgnoreFogOfWar', Path='[148, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:068None[Sandbox] Process order. (Serial=4177, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[130, 77] --> [130, 78] --> [129, 77] --> [128, 77] --> [127, 77] --> [126, 77] --> [125, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:075None[Sandbox] Process order. (Serial=4178, Empire=5, Order=Order='OrderGoTo', Entity=#10961, AdditionalFlags='IgnoreFogOfWar', Path='[11, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:081None[Sandbox] Process order. (Serial=4179, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[15, 11] --> [15, 12] --> [14, 12] --> [13, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:085None[Sandbox] Process order. (Serial=4180, Empire=5, Order=Order='OrderGoTo', Entity=#10812, AdditionalFlags='IgnoreFogOfWar', Path='[139, 26] --> [139, 27] --> [140, 28] --> [140, 29] --> [140, 30] --> [139, 31] --> [139, 32] --> [138, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:090None[Sandbox] Process order. (Serial=4181, Empire=5, Order=Order='OrderGoTo', Entity=#10732, AdditionalFlags='IgnoreFogOfWar', Path='[135, 42] --> [136, 42] --> [137, 42] --> [137, 43] --> [138, 43] --> [139, 43] --> [140, 44] --> [141, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:095None[Sandbox] Process order. (Serial=4182, Empire=5, Order=Order='OrderGoTo', Entity=#10686, AdditionalFlags='IgnoreFogOfWar', Path='[142, 45] --> [143, 45] --> [144, 45] --> [145, 44] --> [146, 44] --> [147, 44] --> [148, 44] --> [148, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:118None[Sandbox] Process order. (Serial=4183, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[3, 12]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:125None[Sandbox] Process order. (Serial=4184, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:130None[Sandbox] Process order. (Serial=4185, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:135None[Sandbox] Process order. (Serial=4186, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:139None[Sandbox] Process order. (Serial=4187, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:143None[Sandbox] Process order. (Serial=4188, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:147None[Sandbox] Process order. (Serial=4189, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:152None[Sandbox] Process order. (Serial=4190, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:157None[Sandbox] Process order. (Serial=4191, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:188None[Sandbox] Process order. (Serial=4192, Empire=6, Order=Order='OrderGoTo', Entity=#10778, AdditionalFlags='IgnoreFogOfWar', Path='[76, 43] --> [77, 43] --> [78, 43] --> [79, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:199None[Sandbox] Process order. (Serial=4193, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:217None[Sandbox] Process order. (Serial=4194, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:330NoneAI Synchronization took 66.2178ms at frame 8698 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:26:399None[Sandbox] Process order. (Serial=4195, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:405None[Sandbox] Process order. (Serial=4196, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:409None[Sandbox] Process order. (Serial=4197, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:415None[Sandbox] Process order. (Serial=4198, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:430None[Sandbox] Process order. (Serial=4199, Empire=1, Order=Order='OrderGoTo', Entity=#9156, AdditionalFlags='IgnoreFogOfWar', Path='[43, 23] --> [44, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:437None[Sandbox] Process order. (Serial=4200, Empire=1, Order=Order='OrderGoTo', Entity=#10815, AdditionalFlags='IgnoreFogOfWar', Path='[58, 15] --> [59, 15] --> [60, 16] --> [60, 17] --> [61, 18] --> [62, 18] --> [63, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:444None[Sandbox] Process order. (Serial=4201, Empire=1, Order=Order='OrderGoTo', Entity=#10977, AdditionalFlags='IgnoreFogOfWar', Path='[51, 13] --> [52, 14] --> [53, 14] --> [54, 14] --> [54, 15] --> [55, 15] --> [56, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:450None[Sandbox] Process order. (Serial=4202, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:460None[Sandbox] Process order. (Serial=4203, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:468None[Sandbox] Process order. (Serial=4204, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:474None[Sandbox] Process order. (Serial=4205, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:540None[Sandbox] Process order. (Serial=4206, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:546None[Sandbox] Process order. (Serial=4207, Empire=2, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:551None[Sandbox] Process order. (Serial=4208, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:557None[Sandbox] Process order. (Serial=4209, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:564None[Sandbox] Process order. (Serial=4210, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:569None[Sandbox] Process order. (Serial=4211, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:574None[Sandbox] Process order. (Serial=4212, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:579None[Sandbox] Process order. (Serial=4213, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:594None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:26:660None[Sandbox] Process order. (Serial=4214, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:669None[Sandbox] Process order. (Serial=4215, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:674None[Sandbox] Process order. (Serial=4216, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:680None[Sandbox] Process order. (Serial=4217, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:685None[Sandbox] Process order. (Serial=4218, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:693None[Sandbox] Process order. (Serial=4219, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:698None[Sandbox] Process order. (Serial=4220, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:703None[Sandbox] Process order. (Serial=4221, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:720None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:26:730None[Sandbox] Process order. (Serial=4222, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:801None[Sandbox] Process order. (Serial=4223, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:805None[Sandbox] Process order. (Serial=4224, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:810None[Sandbox] Process order. (Serial=4225, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:815None[Sandbox] Process order. (Serial=4226, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[135, 47] --> [135, 48] --> [134, 49] --> [135, 50] --> [135, 51] --> [136, 52] --> [135, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:831None[Sandbox] Process order. (Serial=4227, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:832None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:26:832None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:26:841None[Sandbox] Process order. (Serial=4228, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:852None[Sandbox] Process order. (Serial=4229, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:871None[Sandbox] Process order. (Serial=4230, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:890None[Sandbox] Process order. (Serial=4231, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:895None[Sandbox] Process order. (Serial=4232, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:898None[Sandbox] Process order. (Serial=4233, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:902None[Sandbox] Process order. (Serial=4234, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:909None[Sandbox] Process order. (Serial=4235, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:26:914None[Sandbox] Process order. (Serial=4236, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:041NoneAI Synchronization took 64.1744ms at frame 8720 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:27:061None[Sandbox] Process order. (Serial=4237, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:066None[Sandbox] Process order. (Serial=4238, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:071None[Sandbox] Process order. (Serial=4239, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:075None[Sandbox] Process order. (Serial=4240, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:102None[Sandbox] Process order. (Serial=4241, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:112None[Sandbox] Process order. (Serial=4242, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:117None[Sandbox] Process order. (Serial=4243, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:122None[Sandbox] Process order. (Serial=4244, Empire=1, Order=Order='OrderGoTo', Entity=#7971, AdditionalFlags='IgnoreFogOfWar', Path='[43, 25] --> [44, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:141None[Sandbox] Process order. (Serial=4245, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:145None[Sandbox] Process order. (Serial=4246, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:151None[Sandbox] Process order. (Serial=4247, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:158None[Sandbox] Process order. (Serial=4248, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:164None[Sandbox] Process order. (Serial=4249, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:171None[Sandbox] Process order. (Serial=4250, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:175None[Sandbox] Process order. (Serial=4251, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:201None[Sandbox] Process order. (Serial=4252, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:211None[Sandbox] Process order. (Serial=4253, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:217None[Sandbox] Process order. (Serial=4254, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:222None[Sandbox] Process order. (Serial=4255, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:226None[Sandbox] Process order. (Serial=4256, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:230None[Sandbox] Process order. (Serial=4257, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:234None[Sandbox] Process order. (Serial=4258, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[106, 61] --> [107, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:240None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:241None[Sandbox] Process order. (Serial=4259, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:251None[Sandbox] Process order. (Serial=4260, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Extension_Base_NaturalReserve' Position: '[108, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:253None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:255None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10980 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:27:322None[Sandbox] Process order. (Serial=4261, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:327None[Sandbox] Process order. (Serial=4262, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:331None[Sandbox] Process order. (Serial=4263, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:337None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:403None[Sandbox] Process order. (Serial=4264, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:413None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:413None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:432None[Sandbox] Process order. (Serial=4265, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:461None[Sandbox] Process order. (Serial=4266, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:472None[Sandbox] Process order. (Serial=4267, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:478None[Sandbox] Process order. (Serial=4268, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:482None[Sandbox] Process order. (Serial=4269, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:487None[Sandbox] Process order. (Serial=4270, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:519None[Sandbox] Process order. (Serial=4271, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:629NoneAI Synchronization took 62.3962ms at frame 8751 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:27:673None[Sandbox] Process order. (Serial=4272, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:679None[Sandbox] Process order. (Serial=4273, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:704None[Sandbox] Process order. (Serial=4274, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:710None[Sandbox] Process order. (Serial=4275, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:714None[Sandbox] Process order. (Serial=4276, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:753None[Sandbox] Process order. (Serial=4277, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:813None[Sandbox] Process order. (Serial=4278, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:817None[Sandbox] Process order. (Serial=4279, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:825None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:833None[Sandbox] Process order. (Serial=4280, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:834None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:27:839None[Sandbox] Process order. (Serial=4281, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:845None[Sandbox] Process order. (Serial=4282, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:853None[Sandbox] Process order. (Serial=4283, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:863None[Sandbox] Process order. (Serial=4284, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_NaturalReserve' Position: '[137, 61]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:888None[Sandbox] Process order. (Serial=4285, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:904None[Sandbox] Process order. (Serial=4286, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:943None[Sandbox] Process order. (Serial=4287, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:27:974None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:033None[Sandbox] Process order. (Serial=4288, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:034None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:034None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:037None[Sandbox] Process order. (Serial=4289, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[135, 56] --> [135, 57] --> [135, 58] --> [134, 58] --> [133, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:044None[Sandbox] Process order. (Serial=4290, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[1, 54] --> [0, 53] --> [0, 52] --> [149, 52] --> [148, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:065None[Sandbox] Process order. (Serial=4291, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:074None[Sandbox] Process order. (Serial=4292, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:079None[Sandbox] Process order. (Serial=4293, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:104None[Sandbox] Process order. (Serial=4294, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:109None[Sandbox] Process order. (Serial=4295, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:124None[Sandbox] Process order. (Serial=4296, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:177None[Sandbox] Process order. (Serial=4297, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:182None[Sandbox] Process order. (Serial=4298, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:187None[Sandbox] Process order. (Serial=4299, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:192None[Sandbox] Process order. (Serial=4300, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:236None[Sandbox] Process order. (Serial=4301, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:242None[Sandbox] Process order. (Serial=4302, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:246None[Sandbox] Process order. (Serial=4303, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:251None[Sandbox] Process order. (Serial=4304, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:279None[Sandbox] Process order. (Serial=4305, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:397NoneAI Synchronization took 65.0969ms at frame 8785 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:28:466None[Sandbox] Process order. (Serial=4306, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:496None[Sandbox] Process order. (Serial=4307, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:500None[Sandbox] Process order. (Serial=4308, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:547None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:547None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:557None[Sandbox] Process order. (Serial=4309, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[106, 58] --> [105, 59] --> [105, 60] --> [105, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:566None[Sandbox] Process order. (Serial=4310, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:626None[Sandbox] Process order. (Serial=4311, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:637None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:687None[Sandbox] Process order. (Serial=4312, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:697None[Sandbox] Process order. (Serial=4313, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[135, 49] --> [135, 50] --> [135, 51] --> [136, 52] --> [135, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:708None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:708None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:28:756None[Sandbox] Process order. (Serial=4314, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:761None[Sandbox] Process order. (Serial=4315, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:777None[Sandbox] Process order. (Serial=4316, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:900NoneAI Synchronization took 62.6388ms at frame 8806 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:28:918None[Sandbox] Process order. (Serial=4317, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:922None[Sandbox] Process order. (Serial=4318, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:28:926None[Sandbox] Process order. (Serial=4319, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:049None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:069None[Sandbox] Process order. (Serial=4320, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:089None[Sandbox] Process order. (Serial=4321, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:107None[Sandbox] Process order. (Serial=4322, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:112None[Sandbox] Process order. (Serial=4323, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:119None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:134None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10958 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:29:179None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:179None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:188None[Sandbox] Process order. (Serial=4324, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[75, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:198None[Sandbox] Process order. (Serial=4325, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:203None[Sandbox] Process order. (Serial=4326, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:208None[Sandbox] Process order. (Serial=4327, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:217None[Sandbox] Process order. (Serial=4328, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:234None[Sandbox] Process order. (Serial=4329, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:238None[Sandbox] Process order. (Serial=4330, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:254None[Sandbox] Process order. (Serial=4331, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:258None[Sandbox] Process order. (Serial=4332, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:263None[Sandbox] Process order. (Serial=4333, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:267None[Sandbox] Process order. (Serial=4334, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:385NoneAI Synchronization took 63.451ms at frame 8823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:29:475None[Sandbox] Process order. (Serial=4335, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:505None[Sandbox] Process order. (Serial=4336, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:510None[Sandbox] Process order. (Serial=4337, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:536None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:536None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:575None[Sandbox] Process order. (Serial=4338, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:595None[Sandbox] Process order. (Serial=4339, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:606None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:677None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:29:726None[Sandbox] Process order. (Serial=4340, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:735None[Sandbox] Process order. (Serial=4341, Empire=5, Order=Order='OrderGoTo', Entity=#11005, AdditionalFlags='IgnoreFogOfWar', Path='[7, 24] --> [6, 23] --> [6, 22] --> [5, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:741None[Sandbox] Process order. (Serial=4342, Empire=5, Order=Order='OrderGoTo', Entity=#10777, AdditionalFlags='IgnoreFogOfWar', Path='[8, 21] --> [8, 20] --> [7, 19] --> [6, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:748None[Sandbox] Process order. (Serial=4343, Empire=5, Order=Order='OrderGoTo', Entity=#10950, AdditionalFlags='IgnoreFogOfWar', Path='[4, 22] --> [3, 21] --> [3, 20] --> [2, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:756None[Sandbox] Process order. (Serial=4344, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:761None[Sandbox] Process order. (Serial=4345, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:768None[Sandbox] Process order. (Serial=4346, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:788None[Sandbox] Process order. (Serial=4347, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:815None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #4023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:29:904NoneAI Synchronization took 64.1438ms at frame 8840 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:29:906None[Sandbox] Process order. (Serial=4348, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:910None[Sandbox] Process order. (Serial=4349, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:929None[Sandbox] Process order. (Serial=4350, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:29:940None[Sandbox] Process order. (Serial=4351, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:050None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:050None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:080None[Sandbox] Process order. (Serial=4352, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:100None[Sandbox] Process order. (Serial=4353, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:110None[Sandbox] Process order. (Serial=4354, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:121None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:193None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:193None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:201None[Sandbox] Process order. (Serial=4355, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:221None[Sandbox] Process order. (Serial=4356, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:226None[Sandbox] Process order. (Serial=4357, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:241None[Sandbox] Process order. (Serial=4358, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:298None[Sandbox] Process order. (Serial=4359, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:302None[Sandbox] Process order. (Serial=4360, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:412NoneAI Synchronization took 62.8171ms at frame 8861 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:30:513None[Sandbox] Process order. (Serial=4361, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:518None[Sandbox] Process order. (Serial=4362, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:563None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:563None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:589None[Sandbox] Process order. (Serial=4363, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:634None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:703None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:703None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:30:753None[Sandbox] Process order. (Serial=4364, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:763None[Sandbox] Process order. (Serial=4365, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:781None[Sandbox] Process order. (Serial=4366, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:815None[Sandbox] Process order. (Serial=4367, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:926NoneAI Synchronization took 62.4963ms at frame 8874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:30:944None[Sandbox] Process order. (Serial=4368, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:30:948None[Sandbox] Process order. (Serial=4369, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:076None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:085None[Sandbox] Process order. (Serial=4370, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:105None[Sandbox] Process order. (Serial=4371, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:147None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:206None[Sandbox] Process order. (Serial=4372, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:215None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:215None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:227None[Sandbox] Process order. (Serial=4373, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:235None[Sandbox] Process order. (Serial=4374, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:265None[Sandbox] Process order. (Serial=4375, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:275None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #11005 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:31:323None[Sandbox] Process order. (Serial=4376, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:328None[Sandbox] Process order. (Serial=4377, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:441NoneAI Synchronization took 63.9468ms at frame 8894 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:31:527None[Sandbox] Process order. (Serial=4378, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:534None[Sandbox] Process order. (Serial=4379, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:589None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:589None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:597None[Sandbox] Process order. (Serial=4380, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:658None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:718None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:718None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:31:768None[Sandbox] Process order. (Serial=4381, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:771None[Sandbox] Process order. (Serial=4382, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:811None[Sandbox] Process order. (Serial=4383, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:841None[Sandbox] Process order. (Serial=4384, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:956NoneAI Synchronization took 65.2502ms at frame 8908 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:31:968None[Sandbox] Process order. (Serial=4385, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:31:975None[Sandbox] Process order. (Serial=4386, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:098None[Sandbox] Process order. (Serial=4387, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:099None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:099None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:118None[Sandbox] Process order. (Serial=4388, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:178None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:217None[Sandbox] Process order. (Serial=4389, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:238None[Sandbox] Process order. (Serial=4390, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:239None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:239None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:248None[Sandbox] Process order. (Serial=4391, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:288None[Sandbox] Process order. (Serial=4392, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:317None[Sandbox] Process order. (Serial=4393, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:432NoneAI Synchronization took 67.3232ms at frame 8927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:32:537None[Sandbox] Process order. (Serial=4394, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:548None[Sandbox] Process order. (Serial=4395, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:588None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:588None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:657None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:729None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:729None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:32:778None[Sandbox] Process order. (Serial=4396, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:782None[Sandbox] Process order. (Serial=4397, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:815None[Sandbox] Process order. (Serial=4398, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:845None[Sandbox] Process order. (Serial=4399, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:875None[Sandbox] Process order. (Serial=4400, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:32:998NoneAI Synchronization took 65.6187ms at frame 8941 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:33:007None[Sandbox] Process order. (Serial=4401, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:147None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:147None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:228None[Sandbox] Process order. (Serial=4402, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:228None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:248None[Sandbox] Process order. (Serial=4403, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:258None[Sandbox] Process order. (Serial=4404, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:299None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:299None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:347None[Sandbox] Process order. (Serial=4405, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:376None[Sandbox] Process order. (Serial=4406, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:502NoneAI Synchronization took 63.5625ms at frame 8955 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:09:33:649None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:649None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:729None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:799None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:33:858None[Sandbox] Process order. (Serial=4407, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:889None[Sandbox] Process order. (Serial=4408, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:33:893None[Sandbox] Process order. (Serial=4409, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:246None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:35:253None[Sandbox] Process order. (Serial=4410, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[76, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:282None[Sandbox] Process order. (Serial=4411, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:665None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:35:665None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:35:737None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:35:805None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:35:805None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:35:854None[Sandbox] Process order. (Serial=4412, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:966None[Sandbox] Process order. (Serial=4413, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:972None[Sandbox] Process order. (Serial=4414, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:977None[Sandbox] Process order. (Serial=4415, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:981None[Sandbox] Process order. (Serial=4416, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:985None[Sandbox] Process order. (Serial=4417, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:992None[Sandbox] Process order. (Serial=4418, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:35:998None[Sandbox] Process order. (Serial=4419, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:36:798None[Sandbox] Process order. (Serial=4420, Empire=0, Order=Order='OrderGoTo', Entity=#7849, path='[74, 33] --> [75, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:36:830None[Sandbox] Process order. (Serial=4421, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:37:488None[Sandbox] Process order. (Serial=4422, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:37:491None[Sandbox] Process order. (Serial=4423, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:37:699None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:37:699None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:37:768None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:37:839None[Sandbox] Process order. (Serial=4424, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:37:840None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:37:840None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:37:848None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10686 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:37:898None[Sandbox] Process order. (Serial=4425, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:38:260None[Sandbox] Process order. (Serial=4426, Empire=0, Order=Order OrderCreateBattle Attacker #10303 Target #6471 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:38:295NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:09:38:295NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:09:38:295NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:09:38:346NonePresentation Battle 11011: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:346NonePresentation Battle 11011: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:346NonePresentation Battle 11011: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=3120. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:346None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:346NonePresentation Battle 11011: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=10135. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:346None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:346NonePresentation Battle 11011: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=10971. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:347None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #10971 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:347NonePresentation Battle 11011: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7849. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:347None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:347NonePresentation Battle 11011: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:347NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:348NoneRestorePresentationBattlePreview created ticket #19088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:348NonePresentation Battle 11011: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=10303, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:348None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:349NonePresentation Battle 11011: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=3120, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:349None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:349NonePresentation Battle 11011: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=10135, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:349None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:349NonePresentation Battle 11011: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=10971, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:349None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #10971 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:349NonePresentation Battle 11011: Execute action[10]: ParticipantJoined. EmpireIndex=0, Guid=7849, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:349None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:349NonePresentation Battle 11011: Execute action[11]: ParticipantJoined. EmpireIndex=1, Guid=6471, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:349None[Preview] PresentationArmy LandUnit_Era5_Italy_Alpinis #6471 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:38:349NonePresentation Battle 11011: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:350NonePresentation Battle 11011: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:350NonePresentation Battle 11011: Execute action[13]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:353NonePresentation Battle 11011: Execute action[14]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:353NonePresentation Battle 11011: Execute action[15]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:38:397NoneRequestRestoreAsyncOperation_Completed for ticket #19088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:09:38:397NoneRestorePresentationBattlePreview skipped due to ended battle #11011

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:09:38:397NoneRequestAsyncOperation_Dismissed for ticket #19088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:09:39:617None[Sandbox] Process order. (Serial=4427, Empire=1, Order=Order OrderBattleConfirmation - BattleGUID: 11011 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:39:709None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:39:709None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:39:716NonePresentation Battle 11011: Execute action[16]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:726None[Sandbox] Process order. (Serial=4428, Empire=0, Order=Order OrderBattleConfirmation - BattleGUID: 11011 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:39:789None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:39:827NonePresentation Battle 11011: Execute action[17]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:827NonePresentation Battle 11011: Execute action[18]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:827NonePresentation Battle 11011: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=10303, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:828NonePresentation Battle 11011: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:828NonePresentation Battle 11011: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3120, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:828NonePresentation Battle 11011: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:828NonePresentation Battle 11011: Execute action[21]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=10135, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:828NonePresentation Battle 11011: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:829NonePresentation Battle 11011: Execute action[22]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=10971, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:829NonePresentation Battle 11011: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:829NonePresentation Battle 11011: Execute action[23]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7849, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:829NonePresentation Battle 11011: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:829NonePresentation Battle 11011: Execute action[24]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6471, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:829None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11012 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:39:829None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Italy #11012 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:39:829NonePresentation Battle 11011: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:830NonePresentation Battle 11011: Execute action[25]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:830NonePresentation Battle 11011: Execute action[26]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:39:858None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:39:858None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:39:907None[Sandbox] Process order. (Serial=4429, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:40:278None[Sandbox] Process order. (Serial=4430, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:40:311None[Sandbox] Process order. (Serial=4431, Empire=0, Order=Order OrderBattleEndUnstack, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:40:313NonePresentation Battle 11011: Execute action[27]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:416NonePresentation Battle 11011: Execute action[28]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:416NonePresentation Battle 11011: Execute action[29]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:418None[Sandbox] Process order. (Serial=4432, Empire=0, Order=Order OrderBattleUnstackAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:40:480None[Sandbox] Process order. (Serial=4433, Empire=1, Order=Order OrderBattleEndDeployment - BattleGUID: 11011 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:40:520NonePresentation Battle 11011: Execute action[30]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy PresentationArmy #6471 of empire 1 #6471 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy PresentationArmy #6471 of empire 1 #6471 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #3120 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #3120 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #3120 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10135 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #10971 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #10971 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #10971 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #7849 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521NoneReleasePresentationBattlePreview attacker #10303, defender #6471

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521None[Preview] PresentationArmy PresentationArmy #6471 of empire 1 #6471 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:521NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:522NoneRestorePresentationBattlePreview created ticket #19102.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:40:522NonePresentation Battle 11011: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:523NonePresentation Battle 11011: Execute action[31]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:523NonePresentation Battle 11011: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:40:551NoneRequestRestoreAsyncOperation_Completed for ticket #19102.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:09:40:552NoneRestorePresentationBattlePreview skipped due to invalid battle #11011

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:09:40:552NoneRequestAsyncOperation_Dismissed for ticket #19102.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:09:41:708None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:41:708None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:41:779None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:41:848None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:41:848None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:41:898None[Sandbox] Process order. (Serial=4434, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:42:068None[Sandbox] Process order. (Serial=4435, Empire=0, Order=Order OrderBattleEndDeployment - BattleGUID: 11011 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:42:108NonePresentation Battle 11011: Execute action[32]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:108NonePresentation Battle 11011: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:108NonePresentation Battle 11011: Execute action[33]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:121None[Sandbox] Process order. (Serial=4436, Empire=0, Order=Order OrderBattleDeploymentAcknowledge, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:42:237NonePresentation Battle 11011: Execute action[34]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:237NonePresentation Battle 11011: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:238NonePresentation Battle 11011: Execute action[35]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:238NonePresentation Battle 11011: Execute action[36]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:238NonePresentation Battle 11011: Execute action[37]: BattleGrown. MaximumRoundCount=15 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:238None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:238None[Preview] PresentationArmy PresentationArmy #6471 of empire 1 #6471 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:238None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #3120 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:238None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:238None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #10971 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:238None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:238NonePresentation Battle 11011: Execute action[38]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:240NonePresentation Battle 11011: Execute action[39]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:240NonePresentation Battle 11011: Execute action[40]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:240NonePresentation Battle 11011: Execute action[41]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:240NonePresentation Battle 11011: Execute action[42]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:240NonePresentation Battle 11011: Execute action[43]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:240NoneReleasePresentationBattlePreview attacker #10303, defender #6471

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:240None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:240None[Preview] PresentationArmy PresentationArmy #6471 of empire 1 #6471 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:09:42:240NonePresentation Battle 11011: Execute action[43]: UnitJoined. EmpireIndex=0. UnitGuid=11067, DestTile=[74, 30]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:241NonePresentation Battle 11011: Execute action[43]: UnitJoined. EmpireIndex=0. UnitGuid=11068, DestTile=[75, 30]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:241NonePresentation Battle 11011: Execute action[43]: UnitJoined. EmpireIndex=0. UnitGuid=11076, DestTile=[76, 30]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:241NonePresentation Battle 11011: Execute action[43]: UnitJoined. EmpireIndex=0. UnitGuid=11078, DestTile=[74, 33]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:42:241NonePresentation Battle 11011: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:43:699None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:43:699None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:43:768None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:43:829None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:43:829None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:43:877None[Sandbox] Process order. (Serial=4437, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:45:368None[Sandbox] Process order. (Serial=4438, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:45:425NonePresentation Battle 11011: Execute action[44]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11067. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:45:426NonePresentation Battle 11011: Execute action[44]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:45:699None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:45:699None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:45:771None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:45:839None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:45:839None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:45:900None[Sandbox] Process order. (Serial=4439, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:47:697None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:47:697None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:47:767None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:47:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:47:836None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:47:885None[Sandbox] Process order. (Serial=4440, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:49:548None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:09:49:699None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:49:699None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:49:769None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:49:838None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:49:839None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:49:887None[Sandbox] Process order. (Serial=4441, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:51:548None[Sandbox] Process order. (Serial=4442, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:51:630NonePresentation Battle 11011: Execute action[45]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11076. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:51:630NonePresentation Battle 11011: Execute action[45]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:51:759None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:51:759None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:51:828None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:51:888None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:51:888None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:51:938None[Sandbox] Process order. (Serial=4443, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:52:618None[Sandbox] Process order. (Serial=4444, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11076 AStarResults: [77, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:52:722NonePresentation Battle 11011: Execute action[46]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:52:722NonePresentation Battle 11011: Execute action[47]: UnitMove. EmpireIndex=0. UnitGuid=11076, DestTile=[77, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:52:722NonePresentation Battle 11011: Execute action[47]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[77, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:52:722NonePresentation Battle 11011: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:52:722NonePresentation Battle 11011: Execute action[47]: UnitJoined. EmpireIndex=0. UnitGuid=11077, DestTile=[76, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:53:702None[Sandbox] Process order. (Serial=4445, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:53:710None[Sandbox] Process order. (Serial=4446, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:53:752None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:53:752None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:53:824None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:53:828NonePresentation Battle 11011: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:53:893None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:53:893None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:53:942None[Sandbox] Process order. (Serial=4447, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:55:065None[Sandbox] Process order. (Serial=4448, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:55:145NonePresentation Battle 11011: Execute action[49]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11077. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:55:146NonePresentation Battle 11011: Execute action[49]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:55:754None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:55:754None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:55:836None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:55:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:55:896None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:55:955None[Sandbox] Process order. (Serial=4449, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:57:749None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:57:749None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:57:830None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:57:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:57:897None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:57:948None[Sandbox] Process order. (Serial=4450, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:58:257None[Sandbox] Process order. (Serial=4451, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11077 AStarResults: [75, 31] --> [75, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:58:346NonePresentation Battle 11011: Execute action[50]: UnitMove. EmpireIndex=0. UnitGuid=11077, DestTile=[75, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:58:346NonePresentation Battle 11011: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=11077, DestTile=[75, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:58:346NonePresentation Battle 11011: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:58:346NonePresentation Battle 11011: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=11077, DestTile=[75, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:58:346NonePresentation Battle 11011: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:59:759None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:59:759None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:59:829None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:59:838None[Sandbox] Process order. (Serial=4452, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:59:848None[Sandbox] Process order. (Serial=4453, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:59:874None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:09:59:899None[Sandbox] Process order. (Serial=4454, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 11011 AttackerGUID: 11077 TargetPosition: 5025 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:09:59:901None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:59:901None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:09:59:944NonePresentation Battle 11011: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:59:944NonePresentation Battle 11011: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=11077 (health=1.00), Defender=11012 (health=0.76). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:59:944NonePresentation Battle 11011: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:09:59:958None[Sandbox] Process order. (Serial=4455, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:00:037None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:01:753None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:01:753None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:01:823None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:01:894None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:01:894None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:01:942None[Sandbox] Process order. (Serial=4456, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:02:108None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=379 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:02:131None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:02:131None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:02:164None[Sandbox] Process order. (Serial=4457, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:02:195None[Sandbox] Process order. (Serial=4458, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:02:239NonePresentation Battle 11011: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:02:240NonePresentation Battle 11011: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:02:744None[Sandbox] Process order. (Serial=4459, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 11011 AttackerGUID: 11067 TargetPosition: 5025 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:02:854NonePresentation Battle 11011: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=11067 (health=1.00), Defender=11012 (health=0.59). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:02:854NonePresentation Battle 11011: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:03:747None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:03:747None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:03:819None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:03:879None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:03:879None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:03:928None[Sandbox] Process order. (Serial=4460, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:05:025None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=299 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:05:047None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:05:047None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:05:047None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:05:078None[Sandbox] Process order. (Serial=4461, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:05:108None[Sandbox] Process order. (Serial=4462, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:05:158NonePresentation Battle 11011: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:05:158NonePresentation Battle 11011: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:05:760None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:05:760None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:05:828None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:05:899None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:05:899None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:05:948None[Sandbox] Process order. (Serial=4463, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:06:411None[Sandbox] Process order. (Serial=4464, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:06:535NonePresentation Battle 11011: Execute action[58]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11078. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:06:535NonePresentation Battle 11011: Execute action[58]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:07:755None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:07:755None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:07:827None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:07:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:07:896None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:07:947None[Sandbox] Process order. (Serial=4465, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:09:759None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:09:759None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:09:788None[Sandbox] Process order. (Serial=4466, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11019 AStarResults: [76, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:09:830None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:09:854NonePresentation Battle 11011: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=11019, DestTile=[76, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:09:854NonePresentation Battle 11011: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=11019, DestTile=[76, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:09:854NonePresentation Battle 11011: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:09:899None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:09:899None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:09:958None[Sandbox] Process order. (Serial=4467, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:10:678None[Sandbox] Process order. (Serial=4468, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11078 AStarResults: [75, 34])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:10:745NonePresentation Battle 11011: Execute action[60]: UnitMove. EmpireIndex=0. UnitGuid=11078, DestTile=[75, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:10:745NonePresentation Battle 11011: Execute action[60]: UnitGoto. EmpireIndex=0. UnitGuid=11078, DestTile=[75, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:10:746NonePresentation Battle 11011: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:10:958None[Sandbox] Process order. (Serial=4469, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:10:987None[Sandbox] Process order. (Serial=4470, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:11:065NonePresentation Battle 11011: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:11:770None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:11:770None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:11:838None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:11:888None[Sandbox] Process order. (Serial=4471, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:11:898None[Sandbox] Process order. (Serial=4472, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:11:909None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:11:909None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:11:949None[Sandbox] Process order. (Serial=4473, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 11011 AttackerGUID: 11019 TargetPosition: 5025 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:11:959None[Sandbox] Process order. (Serial=4474, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:11:965NonePresentation Battle 11011: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:12:057NonePresentation Battle 11011: Execute action[63]: UnitAttack. EmpireIndex=0. Attacker=11019 (health=1.00), Defender=11012 (health=0.24). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:12:058NonePresentation Battle 11011: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:12:425None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:13:440None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=377 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:13:468None[Sandbox] Process order. (Serial=4475, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:13:496None[Sandbox] Process order. (Serial=4476, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:13:551NonePresentation Battle 11011: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:13:551NonePresentation Battle 11011: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:13:759None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:13:759None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:13:828None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:13:888None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:13:888None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:13:938None[Sandbox] Process order. (Serial=4477, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:15:767None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:15:767None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:15:836None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:15:898None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:15:898None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:15:947None[Sandbox] Process order. (Serial=4478, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:17:287None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:17:762None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:17:762None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:17:832None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:17:903None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:17:903None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:17:952None[Sandbox] Process order. (Serial=4479, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:18:936None[Sandbox] Process order. (Serial=4480, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:19:045NonePresentation Battle 11011: Execute action[66]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11068. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:19:045NonePresentation Battle 11011: Execute action[66]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:19:760None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:19:760None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:19:842None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:19:912None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:19:912None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:19:961None[Sandbox] Process order. (Serial=4481, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:20:422None[Sandbox] Process order. (Serial=4482, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11068 AStarResults: [74, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:20:551NonePresentation Battle 11011: Execute action[67]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:20:551NonePresentation Battle 11011: Execute action[68]: UnitMove. EmpireIndex=0. UnitGuid=11068, DestTile=[74, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:20:551NonePresentation Battle 11011: Execute action[68]: UnitGoto. EmpireIndex=0. UnitGuid=11068, DestTile=[74, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:20:552NonePresentation Battle 11011: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:20:552NonePresentation Battle 11011: Execute action[68]: UnitJoined. EmpireIndex=0. UnitGuid=11069, DestTile=[75, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:21:537None[Sandbox] Process order. (Serial=4483, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:21:567None[Sandbox] Process order. (Serial=4484, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:21:661NonePresentation Battle 11011: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:21:767None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:21:767None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:21:848None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:21:920None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:21:920None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:21:978None[Sandbox] Process order. (Serial=4485, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:23:302None[Sandbox] Process order. (Serial=4486, Empire=0, Order=Order OrderBattleUnitConfirmDeployment)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:23:364NonePresentation Battle 11011: Execute action[70]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11069. (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:23:364NonePresentation Battle 11011: Execute action[70]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UnitConfirmDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:23:783None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:23:783None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:23:864None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:23:934None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:23:934None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:23:993None[Sandbox] Process order. (Serial=4487, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:25:118None[Sandbox] Process order. (Serial=4488, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11069 AStarResults: [74, 31] --> [74, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:25:246NonePresentation Battle 11011: Execute action[71]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:247NonePresentation Battle 11011: Execute action[72]: UnitMove. EmpireIndex=0. UnitGuid=11069, DestTile=[74, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:247NonePresentation Battle 11011: Execute action[72]: UnitGoto. EmpireIndex=0. UnitGuid=11069, DestTile=[74, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:247NonePresentation Battle 11011: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:247NonePresentation Battle 11011: Execute action[72]: UnitGoto. EmpireIndex=0. UnitGuid=11069, DestTile=[74, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:247NonePresentation Battle 11011: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:247NonePresentation Battle 11011: Execute action[72]: UnitJoined. EmpireIndex=0. UnitGuid=11070, DestTile=[75, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:25:769None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:25:769None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:25:848None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:25:917None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:25:917None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:25:968None[Sandbox] Process order. (Serial=4489, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:26:758None[Sandbox] Process order. (Serial=4490, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:26:789None[Sandbox] Process order. (Serial=4491, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:26:861NonePresentation Battle 11011: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:27:211None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:27:779None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:27:779None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:27:849None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:27:919None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:27:919None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:27:969None[Sandbox] Process order. (Serial=4492, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:29:786None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:29:786None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:29:854None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:29:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:29:925None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:29:984None[Sandbox] Process order. (Serial=4493, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:31:789None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:31:789None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:31:858None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:31:929None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:31:929None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:31:979None[Sandbox] Process order. (Serial=4494, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:33:781None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:33:781None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:33:852None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:33:914None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:33:914None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:33:973None[Sandbox] Process order. (Serial=4495, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:34:101None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:34:955None[Sandbox] Process order. (Serial=4496, Empire=0, Order=Order OrderBattleEndRound - BattleGUID: 11011 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:35:062NonePresentation Battle 11011: Execute action[74]: UnitRemoved. EmpireIndex=0. UnitGuid=11070, DestTile=[75, 30]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:062NonePresentation Battle 11011: Execute action[75]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:062NonePresentation Battle 11011: Execute action[76]: UpdateBattleUnits. EmpireIndex=0, unitCount=7 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:062NonePresentation Battle 11011: Execute action[77]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:066None[Sandbox] Process order. (Serial=4497, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:35:147None[Sandbox] Process order. (Serial=4498, Empire=1, Order=Order OrderBattleAttack - BattleGUID: 11011 AttackerGUID: 11012 TargetPosition: 5175 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:35:154NonePresentation Battle 11011: Execute action[78]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:154NoneCould not find PresentationBattlePreview with armyEntityGUID=10303, targetEntityGUID=6471.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:35:154NonePresentation Battle 11011: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:246NonePresentation Battle 11011: Execute action[79]: UnitAttack. EmpireIndex=1. Attacker=11012 (health=0.24), Defender=11078 (health=0.73). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:247NonePresentation Battle 11011: Execute action[79]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:520None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=260 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:35:567None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=266 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:35:591NonePresentation Battle 11011: Execute action[80]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:35:598None[Sandbox] Process order. (Serial=4499, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:35:613None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#1, pawnId=262 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:35:808None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:35:808None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:35:877None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:35:948None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:35:948None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:35:998None[Sandbox] Process order. (Serial=4500, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:36:088None[Sandbox] Process order. (Serial=4501, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:36:114None[Sandbox] Process order. (Serial=4502, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:36:152NonePresentation Battle 11011: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:36:152NonePresentation Battle 11011: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:36:152NonePresentation Battle 11011: Execute action[83]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:36:152NonePresentation Battle 11011: Execute action[84]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:36:152NonePresentation Battle 11011: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:36:152NoneCould not find PresentationBattlePreview with armyEntityGUID=10303, targetEntityGUID=6471.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:36:153NonePresentation Battle 11011: Execute action[85]: UnitJoined. EmpireIndex=0. UnitGuid=11070, DestTile=[75, 30]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:36:154NonePresentation Battle 11011: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:37:799None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:37:799None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:37:878None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:37:939None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:37:939None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:37:988None[Sandbox] Process order. (Serial=4503, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:39:819None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:39:819None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:39:889None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:39:929None[Sandbox] Process order. (Serial=4504, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 11011 AttackerGUID: 11019 TargetPosition: 5025 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:39:960None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:39:960None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:40:011None[Sandbox] Process order. (Serial=4505, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:40:057NonePresentation Battle 11011: Execute action[86]: UnitAttack. EmpireIndex=0. Attacker=11019 (health=1.00), Defender=11012 (health=0.17). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:40:057NonePresentation Battle 11011: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:40:551None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=377 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:40:583None[Sandbox] Process order. (Serial=4506, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:40:611None[Sandbox] Process order. (Serial=4507, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:40:657NonePresentation Battle 11011: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:40:658NonePresentation Battle 11011: Execute action[88]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:41:810None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:41:810None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:41:889None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:41:958None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:41:958None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:42:008None[Sandbox] Process order. (Serial=4508, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:43:804None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:43:804None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:43:883None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:43:943None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:43:943None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:43:992None[Sandbox] Process order. (Serial=4509, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:44:584None[Sandbox] Process order. (Serial=4510, Empire=0, Order=Order OrderBattleMove - BattleGUID: 11011 BattleUnitGUID: 11076 AStarResults: [76, 31] --> [75, 31] --> [75, 32] --> [74, 33])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UnitMove. EmpireIndex=0. UnitGuid=11076, DestTile=[74, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[76, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[75, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[75, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[74, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:44:676NonePresentation Battle 11011: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:45:810None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:45:810None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:45:880None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:45:949None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:45:949None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:46:000None[Sandbox] Process order. (Serial=4511, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:46:541None[Sandbox] Process order. (Serial=4512, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:46:572None[Sandbox] Process order. (Serial=4513, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:46:646None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:46:667NonePresentation Battle 11011: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:46:827None%TooltipEntityNameWithDiplomaticAttitudeFormat Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

18:10:47:805None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:47:805None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:47:886None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:47:957None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:47:957None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:48:006None[Sandbox] Process order. (Serial=4514, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:49:168None[Sandbox] Process order. (Serial=4515, Empire=0, Order=Order OrderBattleAttack - BattleGUID: 11011 AttackerGUID: 11076 TargetPosition: 5025 ForceAttack: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:49:225NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:10:49:225NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:10:49:225NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:10:49:255NonePresentation Battle 11011: Execute action[91]: UnitAttack. EmpireIndex=0. Attacker=11076 (health=1.00), Defender=11012 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:49:256NonePresentation Battle 11011: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:49:256NonePresentation Battle 11011: Execute action[92]: UnitRemoved. EmpireIndex=0. UnitGuid=11070, DestTile=[75, 30]. (initialActionType: UnitRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:49:256NonePresentation Battle 11011: Execute action[93]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:49:258None[Sandbox] Process order. (Serial=4516, Empire=0, Order=Order OrderBattleRoundAcknowledge, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:49:808None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:49:808None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:49:888None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:49:959None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:49:959None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:50:018None[Sandbox] Process order. (Serial=4517, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:51:024NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)

Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:51:813None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:51:813None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:51:870None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=346 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

18:10:51:882None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:51:921None[Sandbox] Process order. (Serial=4518, Empire=0, Order=Order OrderBattleUnitActionClientAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:51:931None[Sandbox] Process order. (Serial=4519, Empire=0, Order=Order OrderBattleUnitActionServerAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:51:953None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:51:953None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:52:002None[Sandbox] Process order. (Serial=4520, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:52:033NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:10:52:033NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:10:52:033NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[94]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #11019 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:10:52:075None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #11067 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=11076, DestTile=[76, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[75, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[75, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11076, DestTile=[76, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=11077, DestTile=[76, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11077, DestTile=[75, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11077, DestTile=[76, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=11078, DestTile=[74, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11078, DestTile=[74, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=11068, DestTile=[75, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11068, DestTile=[75, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitMove. EmpireIndex=0. UnitGuid=11069, DestTile=[75, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11069, DestTile=[74, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[96]: UnitGoto. EmpireIndex=0. UnitGuid=11069, DestTile=[75, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:075NonePresentation Battle 11011: Execute action[97]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:083None[Sandbox] Process order. (Serial=4521, Empire=0, Order=Order OrderBattleResultAcknowledge, BattleGuid=#11011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:52:201NonePresentation Battle 11011: Execute action[98]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

18:10:52:201None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:201None[Preview] PresentationArmy PresentationArmy #10303 of empire 0 #10303 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:202None[Preview] PresentationArmy PresentationArmy #3120 of empire 0 #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:202None[Preview] PresentationArmy PresentationArmy #3120 of empire 0 #3120 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:202None[Preview] PresentationArmy PresentationArmy #10135 of empire 0 #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:202None[Preview] PresentationArmy PresentationArmy #10135 of empire 0 #10135 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:203None[Preview] PresentationArmy PresentationArmy #10971 of empire 0 #10971 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:203None[Preview] PresentationArmy PresentationArmy #10971 of empire 0 #10971 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:203None[Preview] PresentationArmy PresentationArmy #7849 of empire 0 #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:203None[Preview] PresentationArmy PresentationArmy #7849 of empire 0 #7849 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:204None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #10303 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:204None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #3120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:204None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #10135 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:204None[Preview] PresentationArmy NavalUnit_Era6_Common_MissileCruisers #10971 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:204None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #7849 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:52:204NoneCould not find PresentationBattlePreview with armyEntityGUID=10303, targetEntityGUID=6471.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:10:53:668NoneArmy 6471 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:10:53:728None[Sandbox] Process order. (Serial=4522, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:53:748None[Sandbox] Process order. (Serial=4523, Empire=1, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:53:839None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:53:839None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:53:908None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:53:931UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

18:10:53:932UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

18:10:53:932UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

18:10:53:933UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

18:10:53:933UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item055/BattleAftermathPin/PinGroup/_BattlePinCompagnon/_StrengthGauge anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.AnimationUtils:PlayAnimatorIfNecessary(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattlePinCompagnon:RefreshPinState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:RefreshPinState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPin:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
Amplitude.Mercury.UI.PinsSubset_Old`1[[Amplitude.Mercury.Interop.BattleAftermathNotificationData, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathPinsSubset:UnselectBattleAftermath()
Amplitude.Mercury.UI.BattleAftermathPinsSubset:DismissBattleAftermath(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:CloseButton_LeftClick(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

18:10:53:938None[Sandbox] Process order. (Serial=4524, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:53:979None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:53:979None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:54:029None[Sandbox] Process order. (Serial=4525, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:54:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:54:258None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:54:339None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:54:408None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:54:408None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:54:457None[Sandbox] Process order. (Serial=4526, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:56:260None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:56:260None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:56:329None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:56:400None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:56:400None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:56:459None[Sandbox] Process order. (Serial=4527, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:58:256None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:58:256None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:58:328None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:58:387None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:58:387None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:10:58:438None[Sandbox] Process order. (Serial=4528, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:59:568None[Sandbox] Process order. (Serial=4529, Empire=0, Order=Order='OrderGoTo', Entity=#10792, path='[70, 29] --> [71, 29] --> [72, 29] --> [73, 30] --> [74, 30] --> [74, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:10:59:597None[Sandbox] Process order. (Serial=4530, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:00:258None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:00:258None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:00:345None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:00:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:00:409None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:00:469None[Sandbox] Process order. (Serial=4531, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:00:610None[Sandbox] Process order. (Serial=4532, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:01:622None[Sandbox] Process order. (Serial=4533, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:02:248None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:02:248None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:02:326None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:02:398None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:02:398None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:02:457None[Sandbox] Process order. (Serial=4534, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:02:627None[Sandbox] Process order. (Serial=4535, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:03:067None[Sandbox] Process order. (Serial=4536, Empire=0, Order=Order='OrderGoTo', Entity=#10191, path='[83, 36] --> [82, 35] --> [82, 34] --> [81, 33] --> [81, 32] --> [80, 32] --> [79, 32] --> [78, 32] --> [77, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:03:103None[Sandbox] Process order. (Serial=4537, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:03:648None[Sandbox] Process order. (Serial=4538, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:04:108None[Sandbox] Process order. (Serial=4539, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:04:249None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:04:249None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:04:330None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:04:399None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:04:399None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:04:448None[Sandbox] Process order. (Serial=4540, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:04:759None[Sandbox] Process order. (Serial=4541, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:04:838None[Sandbox] Process order. (Serial=4542, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:04:924NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:04:924NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:04:924NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:05:119None[Sandbox] Process order. (Serial=4543, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:06:124None[Sandbox] Process order. (Serial=4544, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:06:253None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:06:253None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:06:334None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:06:404None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:06:404None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:06:454None[Sandbox] Process order. (Serial=4545, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:07:138None[Sandbox] Process order. (Serial=4546, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:08:150None[Sandbox] Process order. (Serial=4547, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:08:252None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:08:252None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:08:364None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:08:434None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:08:434None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:08:485None[Sandbox] Process order. (Serial=4548, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:09:157None[Sandbox] Process order. (Serial=4549, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:10:164None[Sandbox] Process order. (Serial=4550, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:10:248None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:10:248None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:10:326None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:10:398None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:10:398None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:10:448None[Sandbox] Process order. (Serial=4551, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:11:173None[Sandbox] Process order. (Serial=4552, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:12:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:12:267None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:12:348None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:12:419None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:12:419None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:12:469None[Sandbox] Process order. (Serial=4553, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:495None[Sandbox] Process order. (Serial=4554, Empire=0, Order=Order='OrderDiplomaticAction', Action='SignTreaty', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:535NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:13:535NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:13:535NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:13:565None[Sandbox] Process order. (Serial=4555, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:630NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:13:630NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:13:630NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:13:637None[Sandbox] Process order. (Serial=4556, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:730None[Sandbox] Process order. (Serial=4557, Empire=2, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:739None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:13:739None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:13:810None[Sandbox] Process order. (Serial=4558, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:821None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:13:893None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:13:893None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:13:943None[Sandbox] Process order. (Serial=4559, Empire=5, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:13:948None[Sandbox] Process order. (Serial=4560, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:15:635None[Sandbox] Process order. (Serial=4561, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:15:749None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:15:749None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:15:828None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:15:899None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:15:899None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:15:968None[Sandbox] Process order. (Serial=4562, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:295None[Sandbox] Process order. (Serial=4563, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEconomicalAgreement', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:327NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:328NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:328NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:352None[Sandbox] Process order. (Serial=4564, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:428NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:428NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:428NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:475None[Sandbox] Process order. (Serial=4565, Empire=1, Order=Order='OrderDiplomaticAction', Action='IgnoreAgreement', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:485None[Sandbox] Process order. (Serial=4566, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:528NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:528NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:528NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:547None[Sandbox] Process order. (Serial=4567, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:557None[Sandbox] Process order. (Serial=4568, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:17:588None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:17:588None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:17:628NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:629NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:629NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:17:669None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:17:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:17:740None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:17:801None[Sandbox] Process order. (Serial=4569, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:18:293None[Sandbox] Process order. (Serial=4570, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:19:473None[Sandbox] Process order. (Serial=4571, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:19:585None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:19:585None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:19:656None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:19:704None[Sandbox] Process order. (Serial=4572, Empire=0, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:19:762NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:19:762NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:19:762NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:19:785None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:19:785None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:19:795None[Sandbox] Process order. (Serial=4573, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:19:832NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:19:832NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:19:832NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:19:845None[Sandbox] Process order. (Serial=4574, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:19:985NoneAI Synchronization took 72.7804ms at frame 9399 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:11:20:068None[Sandbox] Process order. (Serial=4575, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:20:170None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:20:170None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:20:241None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:20:323None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:20:323None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:20:393None[Sandbox] Process order. (Serial=4576, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:21:399NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

18:11:22:066None[Sandbox] Process order. (Serial=4577, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:22:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:22:169None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:22:247None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:22:318None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:22:318None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:22:368None[Sandbox] Process order. (Serial=4578, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:23:084None[Sandbox] Process order. (Serial=4579, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:23:091None[Sandbox] Process order. (Serial=4580, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:23:544None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:11:24:052None[Sandbox] Process order. (Serial=4581, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:24:146None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:24:146None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:24:226None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:24:295None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:24:295None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:24:355None[Sandbox] Process order. (Serial=4582, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:26:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:26:148None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:26:219None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:26:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:26:289None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:26:338None[Sandbox] Process order. (Serial=4583, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:26:471UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular266

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:26:473UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:26:473UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
Amplitude.Mercury.UI.NarrativeWindow:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:28:144None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:28:144None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:28:216None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:28:284None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:28:284None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:28:334None[Sandbox] Process order. (Serial=4584, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:29:198None[Sandbox] Process order. (Serial=4585, Empire=0, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:29:206None[Sandbox] Process order. (Serial=4586, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:29:250NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:11:29:251NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:11:29:251NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:11:29:332NoneAI Synchronization took 65.1679ms at frame 9429 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:11:30:151None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:30:151None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:30:217None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:30:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:30:289None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:30:339None[Sandbox] Process order. (Serial=4587, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:32:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:32:148None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:32:218None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:32:288None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:32:288None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:32:347None[Sandbox] Process order. (Serial=4588, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:34:144None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:34:144None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:34:224None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:34:295None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:34:295None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:34:343None[Sandbox] Process order. (Serial=4589, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:36:154None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:36:154None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:36:224None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:36:296None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:36:296None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:36:354None[Sandbox] Process order. (Serial=4590, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:38:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:38:148None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:38:228None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:38:298None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:38:298None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:38:350None[Sandbox] Process order. (Serial=4591, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:40:142None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:40:142None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:40:214None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:40:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:40:282None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:40:333None[Sandbox] Process order. (Serial=4592, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:42:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:42:148None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:42:218None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:42:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:42:289None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:42:338None[Sandbox] Process order. (Serial=4593, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:44:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:44:148None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:44:218None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:44:288None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:44:288None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:44:348None[Sandbox] Process order. (Serial=4594, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:45:269None[Sandbox] Process order. (Serial=4595, Empire=0, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:45:379None[Sandbox] Process order. (Serial=4596, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:45:492None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:11:46:153None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:46:153None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:46:204NoneCan't find entity 9262 of ongoing task. Fails the task 6533.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:11:46:233None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:46:304None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:46:304None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:46:353None[Sandbox] Process order. (Serial=4597, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:48:180None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:48:180None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:48:308None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:48:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:48:422None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:48:491None[Sandbox] Process order. (Serial=4598, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:50:149None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:50:149None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:50:229None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:50:299None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:50:299None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:50:347None[Sandbox] Process order. (Serial=4599, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:50:464NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:11:52:149None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:52:149None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:52:218None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:52:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:52:289None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:52:339None[Sandbox] Process order. (Serial=4600, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:54:153None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:54:153None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:54:224None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:54:295None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:54:295None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:54:342None[Sandbox] Process order. (Serial=4601, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:54:947None[Sandbox] Process order. (Serial=4602, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:55:044None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:11:56:148None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:56:148None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:56:218None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:56:290None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:56:290None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:56:338None[Sandbox] Process order. (Serial=4603, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:11:56:619UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:620UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:620UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:620UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:621UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:621UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:622UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:622UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:622UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:623UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:623UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:623UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:624UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:625UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:625UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:625UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:627UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:627UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:628UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:629UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_StrikerBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:RefreshContentHeight()
Amplitude.Mercury.UI.BombardmentAftermathScreen:StrikerBreakdownUITransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BombardmentAftermathScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
Amplitude.Mercury.UI.Windows.WindowsManager:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:58:153None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:58:153None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:58:222None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:58:294None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:58:294None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:11:58:306UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:58:307UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:58:307UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:58:307UI Steam[UI] The vertical UITable1D /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup has its child /WindowsRoot/InGameSelection/BombardmentAftermathScreen/Content/Breakdowns/_TargetBreakdown/Content/DetailsGroup/Label anchored vertically

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents()
Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:58:353None[Sandbox] Process order. (Serial=4604, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:00:160None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:00:160None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:00:243None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:00:312None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:00:312None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:00:372None[Sandbox] Process order. (Serial=4605, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:02:159None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:02:159None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:02:239None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:02:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:02:308None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:02:368None[Sandbox] Process order. (Serial=4606, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:04:158None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:04:158None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:04:241None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:04:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:04:309None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:04:358None[Sandbox] Process order. (Serial=4607, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:06:153None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:06:153None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:06:224None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:06:295None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:06:295None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:06:343None[Sandbox] Process order. (Serial=4608, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:08:159None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:08:159None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:08:238None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:08:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:08:309None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:08:348None[Sandbox] Process order. (Serial=4609, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '2167' Constructible: 'AirUnit_Era6_Common_StrategicBombers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:08:358None[Sandbox] Process order. (Serial=4610, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:08:445NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:12:08:445NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:12:08:445NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:12:10:159None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:10:159None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:10:229None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:10:300None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:10:300None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:10:349None[Sandbox] Process order. (Serial=4611, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:12:170None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:12:170None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:12:247None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:12:319None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:12:319None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:12:378None[Sandbox] Process order. (Serial=4612, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:14:156None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:14:156None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:14:226None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:14:297None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:14:297None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:14:355None[Sandbox] Process order. (Serial=4613, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:16:158None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:16:158None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:16:227None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:16:298None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:16:298None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:16:348None[Sandbox] Process order. (Serial=4614, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:18:160None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:18:160None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:18:229None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:18:300None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:18:300None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:18:348None[Sandbox] Process order. (Serial=4615, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:20:163None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:20:163None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:20:234None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:20:303None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:20:303None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:20:354None[Sandbox] Process order. (Serial=4616, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:22:178None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:22:178None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:22:259None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:22:331None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:22:331None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:22:390None[Sandbox] Process order. (Serial=4617, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:23:113None[Sandbox] Process order. (Serial=4618, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8288' Constructible: 'LandUnit_Era6_Common_MediumTanks' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:23:161NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:12:23:162NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:12:23:162NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:12:24:168None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:24:169None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:24:251None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:24:320None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:24:320None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:24:380None[Sandbox] Process order. (Serial=4619, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:26:167None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:26:167None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:26:248None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:26:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:26:317None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:26:377None[Sandbox] Process order. (Serial=4620, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:28:164None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:28:164None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:28:245None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:28:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:28:314None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:28:374None[Sandbox] Process order. (Serial=4621, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:30:158None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:30:158None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:30:229None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:30:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:30:289None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:30:338None[Sandbox] Process order. (Serial=4622, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:32:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:32:169None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:32:248None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:32:320None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:32:320None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:32:368None[Sandbox] Process order. (Serial=4623, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:32:589None[Sandbox] Process order. (Serial=4624, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '6271' Constructible: 'Extension_Base_Strategic08' Position: '[69, 51]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:32:659NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:12:32:659NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:12:32:659NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:12:34:171None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:34:171None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:34:241None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:34:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:34:309None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:34:370None[Sandbox] Process order. (Serial=4625, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:35:103None[Sandbox] Process order. (Serial=4626, Empire=0, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:36:168None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:36:168None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:36:238None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:36:299None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:36:299None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:36:349None[Sandbox] Process order. (Serial=4627, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:38:170None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:38:170None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:38:251None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:38:319None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:38:319None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:38:371None[Sandbox] Process order. (Serial=4628, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:40:168None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:40:168None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:40:248None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:40:319None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:40:319None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:40:377None[Sandbox] Process order. (Serial=4629, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:40:918None[Sandbox] Process order. (Serial=4630, Empire=0, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:40:965NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:12:40:965NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:12:40:965NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:12:41:047NoneAI Synchronization took 64.7878ms at frame 9558 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:12:42:159None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:42:159None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:42:250None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:42:320None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:42:320None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:42:370None[Sandbox] Process order. (Serial=4631, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:44:166None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:44:166None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:44:247None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:44:316None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:44:316None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:44:367None[Sandbox] Process order. (Serial=4632, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:44:506None[Sandbox] Process order. (Serial=4633, Empire=0, Order=Order='OrderGoTo', Entity=#8256, path='[94, 43] --> [93, 43] --> [92, 43] --> [91, 43] --> [90, 43] --> [89, 43] --> [88, 43] --> [87, 43] --> [87, 42] --> [86, 42] --> [85, 43] --> [84, 43] --> [83, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:44:536None[Sandbox] Process order. (Serial=4634, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:45:549None[Sandbox] Process order. (Serial=4635, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:46:168None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:46:168None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:46:249None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:46:318None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:46:318None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:46:408None[Sandbox] Process order. (Serial=4636, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:46:558None[Sandbox] Process order. (Serial=4637, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:47:448None[Sandbox] Process order. (Serial=4638, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[84, 46] --> [84, 45] --> [85, 44] --> [85, 43] --> [86, 42] --> [85, 41] --> [85, 40] --> [84, 39] --> [84, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:47:482None[Sandbox] Process order. (Serial=4639, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:47:578None[Sandbox] Process order. (Serial=4640, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:48:191None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:48:201None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:48:282None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:48:352None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:48:352None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:48:411None[Sandbox] Process order. (Serial=4641, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:48:492None[Sandbox] Process order. (Serial=4642, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:48:592None[Sandbox] Process order. (Serial=4643, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:49:495None[Sandbox] Process order. (Serial=4644, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:49:597None[Sandbox] Process order. (Serial=4645, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:50:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:50:169None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:50:238None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:50:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:50:309None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:50:358None[Sandbox] Process order. (Serial=4646, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:50:507None[Sandbox] Process order. (Serial=4647, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:50:608None[Sandbox] Process order. (Serial=4648, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:51:519None[Sandbox] Process order. (Serial=4649, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:51:618None[Sandbox] Process order. (Serial=4650, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:52:171None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:52:171None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:52:244None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:52:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:52:314None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:52:363None[Sandbox] Process order. (Serial=4651, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:52:524None[Sandbox] Process order. (Serial=4652, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:52:625None[Sandbox] Process order. (Serial=4653, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:53:538None[Sandbox] Process order. (Serial=4654, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:53:638None[Sandbox] Process order. (Serial=4655, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:54:172None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:54:172None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:54:243None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:54:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:54:314None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:54:362None[Sandbox] Process order. (Serial=4656, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:54:443None[Sandbox] Process order. (Serial=4657, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[76, 30] --> [76, 31] --> [77, 31] --> [78, 31] --> [79, 32] --> [80, 32] --> [80, 33] --> [81, 34] --> [82, 34] --> [83, 34] --> [83, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:54:479None[Sandbox] Process order. (Serial=4658, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:54:542None[Sandbox] Process order. (Serial=4659, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:54:643None[Sandbox] Process order. (Serial=4660, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:55:548None[Sandbox] Process order. (Serial=4661, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:55:649None[Sandbox] Process order. (Serial=4662, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:56:172None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:56:172None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:56:263None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:56:332None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:56:332None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:56:382None[Sandbox] Process order. (Serial=4663, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:56:622None[Sandbox] Process order. (Serial=4664, Empire=0, Order=Order='OrderGoTo', Entity=#10792, path='[75, 31] --> [76, 31] --> [77, 31] --> [78, 31] --> [79, 31] --> [80, 31] --> [81, 32] --> [81, 33] --> [82, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:56:653None[Sandbox] Process order. (Serial=4665, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:57:680None[Sandbox] Process order. (Serial=4666, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:58:168None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:58:168None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:58:239None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:58:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:58:308None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:12:58:367None[Sandbox] Process order. (Serial=4667, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:58:688None[Sandbox] Process order. (Serial=4668, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:12:59:699None[Sandbox] Process order. (Serial=4669, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:00:182None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:00:182None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:00:260NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyExperienceModifier:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:00:261None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:00:332None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:00:332None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:00:391None[Sandbox] Process order. (Serial=4670, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:02:168None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:02:168None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:02:238None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:02:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:02:309None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:02:358None[Sandbox] Process order. (Serial=4671, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:02:738NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyExperienceModifier:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:04:180None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:04:180None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:04:259None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:04:329None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:04:329None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:04:378None[Sandbox] Process order. (Serial=4672, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:06:171None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:06:171None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:06:243None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:06:313None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:06:313None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:06:363None[Sandbox] Process order. (Serial=4673, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:08:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:08:169None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:08:249None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:08:321None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:08:321None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:08:370None[Sandbox] Process order. (Serial=4674, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:10:167None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:10:167None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:10:248None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:10:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:10:317None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:10:337None[Sandbox] Process order. (Serial=4675, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4553' Constructible: 'Infrastructure_Food_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:10:367NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:10:368NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:10:368NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:10:371None[Sandbox] Process order. (Serial=4676, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:11:078None[Sandbox] Process order. (Serial=4677, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4553' Constructible: 'Infrastructure_Food_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:11:166NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:11:166NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:11:167NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:12:180None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:12:180None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:12:249None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:12:321None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:12:321None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:12:370None[Sandbox] Process order. (Serial=4678, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:12:398None[Sandbox] Process order. (Serial=4679, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '4553' Constructible: 'Infrastructure_Harbour_Family01_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:12:468NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:12:468NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:12:468NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:14:188None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:14:188None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:14:261None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:14:327None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:14:327None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:14:378None[Sandbox] Process order. (Serial=4680, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:14:558None[Sandbox] Process order. (Serial=4681, Empire=0, Order=Order OrderMoveConstructionInConstructionQueue)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:16:173None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:16:173None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:16:242None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:16:315None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:16:315None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:16:364None[Sandbox] Process order. (Serial=4682, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:18:178None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:18:178None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:18:259None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:18:319None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:18:319None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:18:368None[Sandbox] Process order. (Serial=4683, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:20:188None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:20:188None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:20:259None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:20:328None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:20:328None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:20:377None[Sandbox] Process order. (Serial=4684, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:22:178None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:22:178None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:22:248None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:22:318None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:22:318None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:22:368None[Sandbox] Process order. (Serial=4685, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:24:191None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:24:191None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:24:263None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:24:331None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:24:331None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:24:381None[Sandbox] Process order. (Serial=4686, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:26:188None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:26:188None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:26:258None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:26:327None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:26:327None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:26:387None[Sandbox] Process order. (Serial=4687, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:27:379None[Sandbox] Process order. (Serial=4688, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8845' Constructible: 'Extension_Base_Food' Position: '[49, 58]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:27:470NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:27:470NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:27:470NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:27:499None[Sandbox] Process order. (Serial=4689, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:28:179None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:28:179None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:28:260None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:28:319None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:28:319None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:28:370None[Sandbox] Process order. (Serial=4690, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:30:188None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:30:188None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:30:259None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:30:329None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:30:329None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:30:378None[Sandbox] Process order. (Serial=4691, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:30:678None[Sandbox] Process order. (Serial=4692, Empire=0, Order=Order OrderAcknowledgeBombardmentAftermath)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:32:200None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:32:200None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:32:281None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:32:350None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:32:350None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:32:400None[Sandbox] Process order. (Serial=4693, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:34:196None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:34:196None[Empire 2] No suitable tiles found to place construction Extension_Era6_Australia in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:34:277None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:34:348None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:34:348None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:34:397None[Sandbox] Process order. (Serial=4694, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:34:478None[Sandbox] Process order. (Serial=4695, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:34:781NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:34:781NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:34:781NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:34:865NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:34:865NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:34:865NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:34:865NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:35:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #11162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:35:076None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #11160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:35:077NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:13:35:112None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:35:684NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:13:35:718NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:35:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:35:719NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:35:759None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:35:778None[Sandbox] Process order. (Serial=4696, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:35:889NoneAI Synchronization took 62.0334ms at frame 9764 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:36:787None[Sandbox] Process order. (Serial=4697, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:906None[Sandbox] Process order. (Serial=4698, Empire=1, Order=Order OrderBuyoutAvailableConstruction. Settlement=2641, Constructible=LandUnit_Era5_Italy_Alpinis, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:914None[Sandbox] Process order. (Serial=4699, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:920None[Sandbox] Process order. (Serial=4700, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:925None[Sandbox] Process order. (Serial=4701, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:930None[Sandbox] Process order. (Serial=4702, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:935None[Sandbox] Process order. (Serial=4703, Empire=1, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:942None[Sandbox] Process order. (Serial=4704, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:947None[Sandbox] Process order. (Serial=4705, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:967None[Sandbox] Process order. (Serial=4706, Empire=1, Order=Order='OrderGoTo', Entity=#10697, AdditionalFlags='IgnoreFogOfWar', Path='[48, 23] --> [48, 22] --> [47, 22] --> [46, 22] --> [45, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:972None[Sandbox] Process order. (Serial=4707, Empire=1, Order=Order='OrderGoTo', Entity=#10815, AdditionalFlags='IgnoreFogOfWar', Path='[64, 18] --> [65, 18] --> [66, 18] --> [66, 19] --> [67, 20] --> [67, 21] --> [68, 22] --> [68, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:988None[Sandbox] Process order. (Serial=4708, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Extension_Base_PublicOrder' Position: '[40, 18]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:993None[Sandbox] Process order. (Serial=4709, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '3861' Constructible: 'Extension_Base_Science' Position: '[55, 21]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:997None[Sandbox] Process order. (Serial=4710, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:36:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11175 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:37:001None[Sandbox] Process order. (Serial=4711, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:022None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:37:066NoneCan't find entity 9258 of ongoing task. Fails the task 28924.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:37:077None[Sandbox] Process order. (Serial=4712, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:081None[Sandbox] Process order. (Serial=4713, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:084None[Sandbox] Process order. (Serial=4714, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:088None[Sandbox] Process order. (Serial=4715, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:092None[Sandbox] Process order. (Serial=4716, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '3884' Constructible: 'Infrastructure_Food_Family02_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:095None[Sandbox] Process order. (Serial=4717, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:099None[Sandbox] Process order. (Serial=4718, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:102None[Sandbox] Process order. (Serial=4719, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:105None[Sandbox] Process order. (Serial=4720, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:109None[Sandbox] Process order. (Serial=4721, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:114None[Sandbox] Process order. (Serial=4722, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:119None[Sandbox] Process order. (Serial=4723, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:129None[Sandbox] Process order. (Serial=4724, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[108, 62] --> [108, 63] --> [109, 64] --> [110, 64] --> [111, 64] --> [111, 65] --> [112, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:133None[Sandbox] Process order. (Serial=4725, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[112, 67] --> [111, 67] --> [111, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:140None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:37:147None[Sandbox] Process order. (Serial=4726, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[106, 62] --> [107, 62] --> [108, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:152None[Sandbox] Process order. (Serial=4727, Empire=2, Order=Order='OrderGoTo', Entity=#11143, AdditionalFlags='IgnoreFogOfWar', Path='[7, 86] --> [6, 86] --> [5, 86] --> [4, 86] --> [3, 86] --> [2, 85] --> [1, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:155None[Sandbox] Process order. (Serial=4728, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[132, 75] --> [132, 76] --> [131, 77] --> [130, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:160None[Sandbox] Process order. (Serial=4729, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:164None[Sandbox] Process order. (Serial=4730, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:168None[Sandbox] Process order. (Serial=4731, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Era6_Australia' Position: '[127, 73]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:172None[Sandbox] Process order. (Serial=4732, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Harbour' Position: '[103, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:175None[Sandbox] Process order. (Serial=4733, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[138, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:181None[Sandbox] Process order. (Serial=4734, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_NaturalReserve' Position: '[123, 80]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:188None[Sandbox] Process order. (Serial=4735, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_NaturalReserve' Position: '[138, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:208None[Sandbox] Process order. (Serial=4736, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[126, 77] --> [125, 77] --> [124, 77] --> [123, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:213None[Sandbox] Process order. (Serial=4737, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:218None[Sandbox] Process order. (Serial=4738, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:225None[Sandbox] Process order. (Serial=4739, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:238None[Sandbox] Process order. (Serial=4740, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:288None[Sandbox] Process order. (Serial=4741, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:292None[Sandbox] Process order. (Serial=4742, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=6612, Constructible=NavalUnit_Era5_Germany_UBoats, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:296None[Sandbox] Process order. (Serial=4743, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:300None[Sandbox] Process order. (Serial=4744, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:304None[Sandbox] Process order. (Serial=4745, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:307None[Sandbox] Process order. (Serial=4746, Empire=3, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:318None[Sandbox] Process order. (Serial=4747, Empire=3, Order=Order='OrderGoTo', Entity=#5802, AdditionalFlags='IgnoreFogOfWar', Path='[66, 40] --> [66, 39] --> [67, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:323None[Sandbox] Process order. (Serial=4748, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[54, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:330None[Sandbox] Process order. (Serial=4749, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[14, 72] --> [13, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:337None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:37:338None[Sandbox] Process order. (Serial=4750, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[30, 57] --> [31, 56] --> [30, 55] --> [30, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:342None[Sandbox] Process order. (Serial=4751, Empire=3, Order=Order='OrderGoTo', Entity=#10218, AdditionalFlags='IgnoreFogOfWar', Path='[23, 63] --> [24, 62] --> [24, 61] --> [25, 60] --> [25, 59] --> [26, 58] --> [26, 57] --> [27, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:346None[Sandbox] Process order. (Serial=4752, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:353None[Sandbox] Process order. (Serial=4753, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:357None[Sandbox] Process order. (Serial=4754, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:362None[Sandbox] Process order. (Serial=4755, Empire=3, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:375None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11177 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:37:377None[Sandbox] Process order. (Serial=4756, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:381None[Sandbox] Process order. (Serial=4757, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:408NoneCan't find entity 10162 of ongoing task. Fails the task 21661.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:37:418None[Sandbox] Process order. (Serial=4758, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:421None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:37:422None[Sandbox] Process order. (Serial=4759, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6906' Constructible: 'LandUnit_Era5_FrenchRepublic_Cuirassiers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:426None[Sandbox] Process order. (Serial=4760, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:433None[Sandbox] Process order. (Serial=4761, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:437None[Sandbox] Process order. (Serial=4762, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:441None[Sandbox] Process order. (Serial=4763, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:444None[Sandbox] Process order. (Serial=4764, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:458None[Sandbox] Process order. (Serial=4765, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[147, 26] --> [146, 26] --> [145, 25] --> [145, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:459None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:37:462None[Sandbox] Process order. (Serial=4766, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[133, 60] --> [132, 61] --> [132, 62] --> [131, 62] --> [130, 63] --> [131, 64] --> [131, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:466None[Sandbox] Process order. (Serial=4767, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[147, 52] --> [146, 52] --> [145, 51] --> [145, 50] --> [144, 49] --> [144, 48] --> [144, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:472None[Sandbox] Process order. (Serial=4768, Empire=4, Order=Order='OrderGoTo', Entity=#11162, AdditionalFlags='IgnoreFogOfWar', Path='[144, 26] --> [143, 27] --> [144, 28] --> [143, 29] --> [144, 30] --> [143, 31] --> [144, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:478None[Sandbox] Process order. (Serial=4769, Empire=4, Order=Order='OrderGoTo', Entity=#11160, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [2, 54] --> [2, 53] --> [2, 52] --> [2, 51] --> [2, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:498None[Sandbox] Process order. (Serial=4770, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:503None[Sandbox] Process order. (Serial=4771, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:507None[Sandbox] Process order. (Serial=4772, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:512None[Sandbox] Process order. (Serial=4773, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:516None[Sandbox] Process order. (Serial=4774, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:538None[Sandbox] Process order. (Serial=4775, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:542None[Sandbox] Process order. (Serial=4776, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:550None[Sandbox] Process order. (Serial=4777, Empire=5, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:554None[Sandbox] Process order. (Serial=4778, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:567None[Sandbox] Process order. (Serial=4779, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[124, 77] --> [123, 77] --> [122, 77] --> [121, 77] --> [121, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:574None[Sandbox] Process order. (Serial=4780, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[139, 19] --> [140, 18] --> [139, 17] --> [140, 16] --> [139, 15] --> [140, 14] --> [141, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:579None[Sandbox] Process order. (Serial=4781, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[12, 12] --> [11, 11] --> [10, 11] --> [10, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:584None[Sandbox] Process order. (Serial=4782, Empire=5, Order=Order='OrderGoTo', Entity=#10686, AdditionalFlags='IgnoreFogOfWar', Path='[149, 42] --> [148, 41] --> [149, 40] --> [149, 39] --> [0, 38] --> [1, 38] --> [1, 37] --> [2, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:588None[Sandbox] Process order. (Serial=4783, Empire=5, Order=Order='OrderGoTo', Entity=#10812, AdditionalFlags='IgnoreFogOfWar', Path='[138, 34] --> [137, 35] --> [137, 36] --> [136, 37] --> [136, 38] --> [135, 39] --> [135, 40] --> [135, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:593None[Sandbox] Process order. (Serial=4784, Empire=5, Order=Order='OrderGoTo', Entity=#10732, AdditionalFlags='IgnoreFogOfWar', Path='[142, 44] --> [142, 45] --> [143, 45] --> [144, 45] --> [145, 45] --> [146, 44] --> [147, 44] --> [147, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:599None[Sandbox] Process order. (Serial=4785, Empire=5, Order=Order='OrderGoTo', Entity=#11169, AdditionalFlags='IgnoreFogOfWar', Path='[143, 12] --> [142, 13] --> [141, 13] --> [140, 13] --> [140, 14] --> [139, 15] --> [140, 16] --> [140, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:618None[Sandbox] Process order. (Serial=4786, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Food' Position: '[0, 22]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:622None[Sandbox] Process order. (Serial=4787, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Science' Position: '[9, 26]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:626None[Sandbox] Process order. (Serial=4788, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:630None[Sandbox] Process order. (Serial=4789, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:636None[Sandbox] Process order. (Serial=4790, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:642None[Sandbox] Process order. (Serial=4791, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:648None[Sandbox] Process order. (Serial=4792, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:654None[Sandbox] Process order. (Serial=4793, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:659None[Sandbox] Process order. (Serial=4794, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:689None[Sandbox] Process order. (Serial=4795, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:693None[Sandbox] Process order. (Serial=4796, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:801NoneAI Synchronization took 61.1125ms at frame 9799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:37:853NoneCan't find entity 2478 of ongoing task. Fails the task 8764.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:37:867None[Sandbox] Process order. (Serial=4797, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:873None[Sandbox] Process order. (Serial=4798, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:879None[Sandbox] Process order. (Serial=4799, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:883None[Sandbox] Process order. (Serial=4800, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:888None[Sandbox] Process order. (Serial=4801, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:895None[Sandbox] Process order. (Serial=4802, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:918None[Sandbox] Process order. (Serial=4803, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[45, 14] --> [44, 14] --> [43, 15] --> [44, 16] --> [44, 17] --> [44, 18] --> [44, 19] --> [45, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:922None[Sandbox] Process order. (Serial=4804, Empire=1, Order=Order='OrderGoTo', Entity=#10977, AdditionalFlags='IgnoreFogOfWar', Path='[57, 15] --> [58, 15] --> [59, 15] --> [60, 16] --> [60, 17] --> [61, 18] --> [62, 18] --> [63, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:926None[Sandbox] Process order. (Serial=4805, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:938None[Sandbox] Process order. (Serial=4806, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:37:944None[Sandbox] Process order. (Serial=4807, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:008None[Sandbox] Process order. (Serial=4808, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:013None[Sandbox] Process order. (Serial=4809, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:019None[Sandbox] Process order. (Serial=4810, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:023None[Sandbox] Process order. (Serial=4811, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:027None[Sandbox] Process order. (Serial=4812, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:031None[Sandbox] Process order. (Serial=4813, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:036None[Sandbox] Process order. (Serial=4814, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:042None[Sandbox] Process order. (Serial=4815, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:047None[Sandbox] Process order. (Serial=4816, Empire=2, Order=Order='OrderGoTo', Entity=#10980, AdditionalFlags='IgnoreFogOfWar', Path='[131, 77] --> [130, 77] --> [130, 76] --> [129, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:054None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:059None[Sandbox] Process order. (Serial=4817, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:128None[Sandbox] Process order. (Serial=4818, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#8271, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:136None[Sandbox] Process order. (Serial=4819, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:141None[Sandbox] Process order. (Serial=4820, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:148None[Sandbox] Process order. (Serial=4821, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:152None[Sandbox] Process order. (Serial=4822, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:163None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:168None[Sandbox] Process order. (Serial=4823, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:175None[Sandbox] Process order. (Serial=4824, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:187None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11188 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:38:210None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:38:218None[Sandbox] Process order. (Serial=4825, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:225None[Sandbox] Process order. (Serial=4826, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:229None[Sandbox] Process order. (Serial=4827, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:233None[Sandbox] Process order. (Serial=4828, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:239None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:248None[Sandbox] Process order. (Serial=4829, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[135, 54] --> [134, 55] --> [135, 56] --> [135, 57] --> [135, 58] --> [134, 58] --> [133, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:252None[Sandbox] Process order. (Serial=4830, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:256None[Sandbox] Process order. (Serial=4831, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:260None[Sandbox] Process order. (Serial=4832, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:269None[Sandbox] Process order. (Serial=4833, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:318None[Sandbox] Process order. (Serial=4834, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:328None[Sandbox] Process order. (Serial=4835, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:333None[Sandbox] Process order. (Serial=4836, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:336None[Sandbox] Process order. (Serial=4837, Empire=5, Order=Order='OrderGoTo', Entity=#10686, AdditionalFlags='IgnoreFogOfWar', Path='[148, 41] --> [149, 40] --> [149, 39] --> [0, 38] --> [1, 38] --> [1, 37] --> [2, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:341None[Sandbox] Process order. (Serial=4838, Empire=5, Order=Order='OrderGoTo', Entity=#10812, AdditionalFlags='IgnoreFogOfWar', Path='[137, 35] --> [137, 36] --> [136, 37] --> [136, 38] --> [135, 39] --> [135, 40] --> [135, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:357None[Sandbox] Process order. (Serial=4839, Empire=5, Order=Order='OrderGoTo', Entity=#11169, AdditionalFlags='IgnoreFogOfWar', Path='[142, 13] --> [141, 13] --> [140, 13] --> [140, 14] --> [139, 15] --> [140, 16] --> [140, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:361None[Sandbox] Process order. (Serial=4840, Empire=5, Order=Order='OrderGoTo', Entity=#10732, AdditionalFlags='IgnoreFogOfWar', Path='[142, 45] --> [143, 45] --> [144, 45] --> [145, 45] --> [146, 44] --> [147, 44] --> [147, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:365None[Sandbox] Process order. (Serial=4841, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:379None[Sandbox] Process order. (Serial=4842, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:407None[Sandbox] Process order. (Serial=4843, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:412None[Sandbox] Process order. (Serial=4844, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:516NoneAI Synchronization took 57.3811ms at frame 9828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:38:528None[Sandbox] Process order. (Serial=4845, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:533None[Sandbox] Process order. (Serial=4846, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:537None[Sandbox] Process order. (Serial=4847, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:542None[Sandbox] Process order. (Serial=4848, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:546None[Sandbox] Process order. (Serial=4849, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:588None[Sandbox] Process order. (Serial=4850, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:592None[Sandbox] Process order. (Serial=4851, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:598None[Sandbox] Process order. (Serial=4852, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:638None[Sandbox] Process order. (Serial=4853, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:642None[Sandbox] Process order. (Serial=4854, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:658None[Sandbox] Process order. (Serial=4855, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:664None[Sandbox] Process order. (Serial=4856, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:669None[Sandbox] Process order. (Serial=4857, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:674None[Sandbox] Process order. (Serial=4858, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:698None[Sandbox] Process order. (Serial=4859, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:702None[Sandbox] Process order. (Serial=4860, Empire=2, Order=Order OrderBuyoutConstructionByGuid, Settlement: '5429', Construction: '2421'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:707None[Sandbox] Process order. (Serial=4861, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:711None[Sandbox] Process order. (Serial=4862, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:715None[Sandbox] Process order. (Serial=4863, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:728None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:738None[Sandbox] Process order. (Serial=4864, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[99, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:757None[Sandbox] Process order. (Serial=4865, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_PublicOrder' Position: '[99, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:816NoneCan't find entity 8984 of ongoing task. Fails the task 7345.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:38:823None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:38:838None[Sandbox] Process order. (Serial=4866, Empire=3, Order=Order OrderAttachTerritoryToCity, Camp=11178, Settlement=6612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:845None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #11143 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:38:845None[Sandbox] Process order. (Serial=4867, Empire=3, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:858None[Sandbox] Process order. (Serial=4868, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:863None[Sandbox] Process order. (Serial=4869, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:867None[Sandbox] Process order. (Serial=4870, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:872None[Sandbox] Process order. (Serial=4871, Empire=3, Order=Order='OrderGoTo', Entity=#11157, AdditionalFlags='IgnoreFogOfWar', Path='[19, 65] --> [18, 65] --> [17, 65] --> [17, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:889None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:889None[Empire 3] No suitable tiles found to place construction Extension_Base_Strategic02 in settlement 11178.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:889None[Empire 3] No suitable tiles found to place construction Extension_Base_Luxury in settlement 11178.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:38:898None[Sandbox] Process order. (Serial=4872, Empire=3, Order=Order='OrderGoTo', Entity=#11188, AdditionalFlags='IgnoreFogOfWar', Path='[46, 69] --> [45, 69] --> [44, 69] --> [44, 70] --> [43, 70] --> [42, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:902None[Sandbox] Process order. (Serial=4873, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:917None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:13:38:919None[Sandbox] Process order. (Serial=4874, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:947None[Sandbox] Process order. (Serial=4875, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:955None[Sandbox] Process order. (Serial=4876, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:967None[Sandbox] Process order. (Serial=4877, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:971None[Sandbox] Process order. (Serial=4878, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:38:983None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:39:018None[Sandbox] Process order. (Serial=4879, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:038None[Sandbox] Process order. (Serial=4880, Empire=5, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:042None[Sandbox] Process order. (Serial=4881, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:045None[Sandbox] Process order. (Serial=4882, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:058None[Sandbox] Process order. (Serial=4883, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:068None[Sandbox] Process order. (Serial=4884, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:088None[Sandbox] Process order. (Serial=4885, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Science' Position: '[1, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:179None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #11169 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:39:204NoneAI Synchronization took 58.8574ms at frame 9865 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:39:217None[Sandbox] Process order. (Serial=4886, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:222None[Sandbox] Process order. (Serial=4887, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:237None[Sandbox] Process order. (Serial=4888, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:258None[Sandbox] Process order. (Serial=4889, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:268None[Sandbox] Process order. (Serial=4890, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:272None[Sandbox] Process order. (Serial=4891, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:277None[Sandbox] Process order. (Serial=4892, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:283None[Sandbox] Process order. (Serial=4893, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:308None[Sandbox] Process order. (Serial=4894, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:312None[Sandbox] Process order. (Serial=4895, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:318None[Sandbox] Process order. (Serial=4896, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:388None[Sandbox] Process order. (Serial=4897, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:398None[Sandbox] Process order. (Serial=4898, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:401None[Sandbox] Process order. (Serial=4899, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'NavalUnit_Era5_Common_Ironclads' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:405None[Sandbox] Process order. (Serial=4900, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:409None[Sandbox] Process order. (Serial=4901, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:417None[Sandbox] Process order. (Serial=4902, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:419None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:39:422None[Sandbox] Process order. (Serial=4903, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:489None[Sandbox] Process order. (Serial=4904, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:494None[Sandbox] Process order. (Serial=4905, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:500None[Sandbox] Process order. (Serial=4906, Empire=3, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:506None[Sandbox] Process order. (Serial=4907, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[43, 60] --> [43, 59] --> [44, 58] --> [44, 57] --> [45, 56] --> [46, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:513None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:39:519None[Sandbox] Process order. (Serial=4908, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:540None[Sandbox] Process order. (Serial=4909, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:545None[Sandbox] Process order. (Serial=4910, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:552None[Sandbox] Process order. (Serial=4911, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:569None[Sandbox] Process order. (Serial=4912, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:575None[Sandbox] Process order. (Serial=4913, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:587None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11197 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:39:590None[Sandbox] Process order. (Serial=4914, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:591None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:39:650None[Sandbox] Process order. (Serial=4915, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:656None[Sandbox] Process order. (Serial=4916, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:662None[Sandbox] Process order. (Serial=4917, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:669None[Sandbox] Process order. (Serial=4918, Empire=5, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:680NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:13:39:680NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:13:39:680NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:13:39:690None[Sandbox] Process order. (Serial=4919, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:695None[Sandbox] Process order. (Serial=4920, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:699None[Sandbox] Process order. (Serial=4921, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:703None[Sandbox] Process order. (Serial=4922, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:708None[Sandbox] Process order. (Serial=4923, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:740None[Sandbox] Process order. (Serial=4924, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:851NoneAI Synchronization took 58.3194ms at frame 9896 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:39:910None[Sandbox] Process order. (Serial=4925, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:921None[Sandbox] Process order. (Serial=4926, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:926None[Sandbox] Process order. (Serial=4927, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:950None[Sandbox] Process order. (Serial=4928, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:955None[Sandbox] Process order. (Serial=4929, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:39:971None[Sandbox] Process order. (Serial=4930, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:012None[Sandbox] Process order. (Serial=4931, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:022None[Sandbox] Process order. (Serial=4932, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:022None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:40:071None[Sandbox] Process order. (Serial=4933, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:078None[Sandbox] Process order. (Serial=4934, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:092None[Sandbox] Process order. (Serial=4935, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:098None[Sandbox] Process order. (Serial=4936, Empire=3, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:104None[Sandbox] Process order. (Serial=4937, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[31, 54] --> [31, 53] --> [31, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:123None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:40:192None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:40:232None[Sandbox] Process order. (Serial=4938, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:243None[Sandbox] Process order. (Serial=4939, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:247None[Sandbox] Process order. (Serial=4940, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:298None[Sandbox] Process order. (Serial=4941, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:302None[Sandbox] Process order. (Serial=4942, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:345None[Sandbox] Process order. (Serial=4943, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:458NoneAI Synchronization took 59.5957ms at frame 9920 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:40:463None[Sandbox] Process order. (Serial=4944, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:471None[Sandbox] Process order. (Serial=4945, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:524None[Sandbox] Process order. (Serial=4946, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:529None[Sandbox] Process order. (Serial=4947, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:543None[Sandbox] Process order. (Serial=4948, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:554None[Sandbox] Process order. (Serial=4949, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:563None[Sandbox] Process order. (Serial=4950, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:573None[Sandbox] Process order. (Serial=4951, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:581None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11157 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:40:593None[Sandbox] Process order. (Serial=4952, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:603None[Sandbox] Process order. (Serial=4953, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:613None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:40:663None[Sandbox] Process order. (Serial=4954, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:668None[Sandbox] Process order. (Serial=4955, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:670None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #11160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:40:684None[Sandbox] Process order. (Serial=4956, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:696None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:40:704None[Sandbox] Process order. (Serial=4957, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:708None[Sandbox] Process order. (Serial=4958, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:723None[Sandbox] Process order. (Serial=4959, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:729None[Sandbox] Process order. (Serial=4960, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:743None[Sandbox] Process order. (Serial=4961, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:765None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:40:814None[Sandbox] Process order. (Serial=4962, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:931NoneAI Synchronization took 62.0125ms at frame 9945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:40:943None[Sandbox] Process order. (Serial=4963, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:955None[Sandbox] Process order. (Serial=4964, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:964None[Sandbox] Process order. (Serial=4965, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:40:984None[Sandbox] Process order. (Serial=4966, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:025None[Sandbox] Process order. (Serial=4967, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:074None[Sandbox] Process order. (Serial=4968, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:076None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:41:085None[Sandbox] Process order. (Serial=4969, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:095None[Sandbox] Process order. (Serial=4970, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:154None[Sandbox] Process order. (Serial=4971, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:154None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:41:227None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:41:244None[Sandbox] Process order. (Serial=4972, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:285None[Sandbox] Process order. (Serial=4973, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:290None[Sandbox] Process order. (Serial=4974, Empire=5, Order=Order='OrderGoTo', Entity=#11005, AdditionalFlags='IgnoreFogOfWar', Path='[6, 20] --> [5, 19] --> [4, 19] --> [4, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:294None[Sandbox] Process order. (Serial=4975, Empire=5, Order=Order='OrderGoTo', Entity=#10777, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18] --> [5, 18] --> [4, 18] --> [3, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:298None[Sandbox] Process order. (Serial=4976, Empire=5, Order=Order='OrderGoTo', Entity=#10950, AdditionalFlags='IgnoreFogOfWar', Path='[2, 18] --> [1, 17] --> [0, 17] --> [0, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:305None[Sandbox] Process order. (Serial=4977, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:309None[Sandbox] Process order. (Serial=4978, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:314None[Sandbox] Process order. (Serial=4979, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:319None[Sandbox] Process order. (Serial=4980, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:370None[Sandbox] Process order. (Serial=4981, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:480NoneAI Synchronization took 58.7112ms at frame 9973 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:41:495None[Sandbox] Process order. (Serial=4982, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:500None[Sandbox] Process order. (Serial=4983, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:536None[Sandbox] Process order. (Serial=4984, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:556None[Sandbox] Process order. (Serial=4985, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:567None[Sandbox] Process order. (Serial=4986, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:580None[Sandbox] Process order. (Serial=4987, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:588None[Sandbox] Process order. (Serial=4988, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:629None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:41:668None[Sandbox] Process order. (Serial=4989, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:680None[Sandbox] Process order. (Serial=4990, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:698None[Sandbox] Process order. (Serial=4991, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:698None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:41:708None[Sandbox] Process order. (Serial=4992, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:718None[Sandbox] Process order. (Serial=4993, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:738None[Sandbox] Process order. (Serial=4994, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:747None[Sandbox] Process order. (Serial=4995, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:780None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:41:828None[Sandbox] Process order. (Serial=4996, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:947NoneAI Synchronization took 61.3532ms at frame 9997 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:41:958None[Sandbox] Process order. (Serial=4997, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:969None[Sandbox] Process order. (Serial=4998, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:980None[Sandbox] Process order. (Serial=4999, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:41:988None[Sandbox] Process order. (Serial=5000, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:027None[Sandbox] Process order. (Serial=5001, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:089None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:42:198None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:42:248None[Sandbox] Process order. (Serial=5002, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:259None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:42:309None[Sandbox] Process order. (Serial=5003, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:319None[Sandbox] Process order. (Serial=5004, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:323None[Sandbox] Process order. (Serial=5005, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:330None[Sandbox] Process order. (Serial=5006, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:339None[Sandbox] Process order. (Serial=5007, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:452NoneAI Synchronization took 58.6288ms at frame 10014 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:42:453None[Sandbox] Process order. (Serial=5008, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:499None[Sandbox] Process order. (Serial=5009, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:509None[Sandbox] Process order. (Serial=5010, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:540None[Sandbox] Process order. (Serial=5011, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:570None[Sandbox] Process order. (Serial=5012, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:577None[Sandbox] Process order. (Serial=5013, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:590None[Sandbox] Process order. (Serial=5014, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:599None[Sandbox] Process order. (Serial=5015, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:601None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:42:680None[Sandbox] Process order. (Serial=5016, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:690None[Sandbox] Process order. (Serial=5017, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:702None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:42:721None[Sandbox] Process order. (Serial=5018, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:727None[Sandbox] Process order. (Serial=5019, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:741None[Sandbox] Process order. (Serial=5020, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:772None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10777 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:42:773None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:42:822None[Sandbox] Process order. (Serial=5021, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:832None[Sandbox] Process order. (Serial=5022, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[121, 77] --> [122, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:842None[Sandbox] Process order. (Serial=5023, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:958NoneAI Synchronization took 57.7776ms at frame 10042 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:42:972None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #10697 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:42:973None[Sandbox] Process order. (Serial=5024, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:994None[Sandbox] Process order. (Serial=5025, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:42:998None[Sandbox] Process order. (Serial=5026, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:033None[Sandbox] Process order. (Serial=5027, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:105None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:43:204None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:43:254None[Sandbox] Process order. (Serial=5028, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:294None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:43:315None[Sandbox] Process order. (Serial=5029, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:335None[Sandbox] Process order. (Serial=5030, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:341None[Sandbox] Process order. (Serial=5031, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:355None[Sandbox] Process order. (Serial=5032, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:359None[Sandbox] Process order. (Serial=5033, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:474NoneAI Synchronization took 58.7179ms at frame 10059 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:43:486None[Sandbox] Process order. (Serial=5034, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:515None[Sandbox] Process order. (Serial=5035, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:547None[Sandbox] Process order. (Serial=5036, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:587None[Sandbox] Process order. (Serial=5037, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:597None[Sandbox] Process order. (Serial=5038, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:607None[Sandbox] Process order. (Serial=5039, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:618None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:43:687None[Sandbox] Process order. (Serial=5040, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56] --> [112, 57] --> [112, 58] --> [111, 59] --> [111, 60] --> [110, 61] --> [110, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:691None[Sandbox] Process order. (Serial=5041, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:698None[Sandbox] Process order. (Serial=5042, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:702None[Sandbox] Process order. (Serial=5043, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:728None[Sandbox] Process order. (Serial=5044, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:738None[Sandbox] Process order. (Serial=5045, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:748None[Sandbox] Process order. (Serial=5046, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:781None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:43:847None[Sandbox] Process order. (Serial=5047, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:43:858None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:43:908None[Sandbox] Process order. (Serial=5048, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:021NoneAI Synchronization took 58.6677ms at frame 10087 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:44:027None[Sandbox] Process order. (Serial=5049, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:034None[Sandbox] Process order. (Serial=5050, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:041None[Sandbox] Process order. (Serial=5051, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:057None[Sandbox] Process order. (Serial=5052, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:158None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:44:270None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:44:327None[Sandbox] Process order. (Serial=5053, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:347None[Sandbox] Process order. (Serial=5054, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:355None[Sandbox] Process order. (Serial=5055, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:364None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:44:398None[Sandbox] Process order. (Serial=5056, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[0, 49] --> [1, 50] --> [1, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:408None[Sandbox] Process order. (Serial=5057, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:457None[Sandbox] Process order. (Serial=5058, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:520None[Sandbox] Process order. (Serial=5059, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:551None[Sandbox] Process order. (Serial=5060, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:582None[Sandbox] Process order. (Serial=5061, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:697NoneAI Synchronization took 60.9028ms at frame 10111 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:44:708None[Sandbox] Process order. (Serial=5062, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:714None[Sandbox] Process order. (Serial=5063, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:738None[Sandbox] Process order. (Serial=5064, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:748None[Sandbox] Process order. (Serial=5065, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:838None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:44:867None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11188 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:44:907None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11157 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:44:950None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:44:977None[Sandbox] Process order. (Serial=5066, Empire=3, Order=Order='OrderGoTo', Entity=#6544, AdditionalFlags='IgnoreFogOfWar', Path='[38, 35] --> [39, 36] --> [39, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:44:987None[Sandbox] Process order. (Serial=5067, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:039None[Sandbox] Process order. (Serial=5068, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:048None[Sandbox] Process order. (Serial=5069, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:068None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:45:129None[Sandbox] Process order. (Serial=5070, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:251NoneAI Synchronization took 60.6381ms at frame 10128 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:45:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:45:399None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:45:419None[Sandbox] Process order. (Serial=5071, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:498None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:45:589None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:45:648None[Sandbox] Process order. (Serial=5072, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:675None[Sandbox] Process order. (Serial=5073, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:680None[Sandbox] Process order. (Serial=5074, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:731None[Sandbox] Process order. (Serial=5075, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:45:844NoneAI Synchronization took 58.6601ms at frame 10139 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:45:991None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:45:998None[Sandbox] Process order. (Serial=5076, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:46:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #11162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:13:46:090None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:46:180None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:46:229None[Sandbox] Process order. (Serial=5077, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:46:346NoneAI Synchronization took 58.897ms at frame 10145 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:46:430None[Sandbox] Process order. (Serial=5078, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:46:500None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:46:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:46:681None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:46:731None[Sandbox] Process order. (Serial=5079, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:46:741None[Sandbox] Process order. (Serial=5080, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:46:853NoneAI Synchronization took 58.2606ms at frame 10152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:46:995None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:47:002None[Sandbox] Process order. (Serial=5081, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:47:095None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:47:197None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:47:255None[Sandbox] Process order. (Serial=5082, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:47:281None[Sandbox] Process order. (Serial=5083, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:47:391NoneAI Synchronization took 59.4881ms at frame 10160 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:47:537None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:47:647None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:47:740None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:47:747None[Sandbox] Process order. (Serial=5084, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:47:818None[Sandbox] Process order. (Serial=5085, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:47:845None[Sandbox] Process order. (Serial=5086, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:47:958NoneAI Synchronization took 60.8253ms at frame 10168 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:48:099None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:48:208None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:48:328None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:48:407None[Sandbox] Process order. (Serial=5087, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:48:609None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:48:720None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:48:760None[Sandbox] Process order. (Serial=5088, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:48:850None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:48:931None[Sandbox] Process order. (Serial=5089, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:49:051NoneAI Synchronization took 60.3143ms at frame 10177 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:49:205None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:49:303None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:49:424None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:49:503None[Sandbox] Process order. (Serial=5090, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:49:706None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:49:764None[Sandbox] Process order. (Serial=5091, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:49:806None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:49:926None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:50:015None[Sandbox] Process order. (Serial=5092, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:50:133NoneAI Synchronization took 59.9699ms at frame 10186 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:13:50:278None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:50:379None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:50:498None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:50:578None[Sandbox] Process order. (Serial=5093, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:50:604None[Sandbox] Process order. (Serial=5094, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:52:279None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:52:409None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:52:529None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:52:608None[Sandbox] Process order. (Serial=5095, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:54:279None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:54:409None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:54:528None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:54:610None[Sandbox] Process order. (Serial=5096, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:56:280None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:56:409None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:56:529None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:56:611None[Sandbox] Process order. (Serial=5097, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:13:58:280None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:58:419None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:58:539None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:13:58:617None[Sandbox] Process order. (Serial=5098, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:00:279None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:00:419None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:00:549None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:00:628None[Sandbox] Process order. (Serial=5099, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:02:277None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:02:408None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:02:528None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:02:608None[Sandbox] Process order. (Serial=5100, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:04:278None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:04:410None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:04:532None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:04:619None[Sandbox] Process order. (Serial=5101, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:06:275None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:06:406None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:06:537None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:06:617None[Sandbox] Process order. (Serial=5102, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:08:278None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:08:409None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:08:538None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:08:617None[Sandbox] Process order. (Serial=5103, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:10:288None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:10:419None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:10:551None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:10:628None[Sandbox] Process order. (Serial=5104, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:12:285None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:12:414None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:12:537None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:12:614None[Sandbox] Process order. (Serial=5105, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:14:287None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:14:417None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:14:537None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:14:626None[Sandbox] Process order. (Serial=5106, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:14:746None[Sandbox] Process order. (Serial=5107, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:14:774None[Sandbox] Process order. (Serial=5108, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:15:758None[Sandbox] Process order. (Serial=5109, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:16:298None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:16:427None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:16:569None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:16:648None[Sandbox] Process order. (Serial=5110, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:18:296None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:18:441None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:18:571None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:18:660None[Sandbox] Process order. (Serial=5111, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:20:303None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:20:454None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:20:585None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:20:674None[Sandbox] Process order. (Serial=5112, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:22:299None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:22:431None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:22:563None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:22:642None[Sandbox] Process order. (Serial=5113, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:22:984None[Sandbox] Process order. (Serial=5114, Empire=0, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:23:038None[Sandbox] Process order. (Serial=5115, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:23:088NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:14:23:088NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:14:23:088NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:14:23:140None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:14:24:299None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:24:439None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:24:568None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:24:657None[Sandbox] Process order. (Serial=5116, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:26:293None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:26:425None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:26:544None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:26:635None[Sandbox] Process order. (Serial=5117, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:28:301None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:28:452None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:28:575None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:28:655None[Sandbox] Process order. (Serial=5118, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:30:298None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:30:439None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:30:567None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:30:658None[Sandbox] Process order. (Serial=5119, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:32:301None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:32:440None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:32:562None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:32:602None[Sandbox] Process order. (Serial=5120, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:32:652None[Sandbox] Process order. (Serial=5121, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:32:700None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:14:34:298None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:34:429None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:34:559None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:34:647None[Sandbox] Process order. (Serial=5122, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:36:292None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:36:423None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:36:553None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:36:633None[Sandbox] Process order. (Serial=5123, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:38:307None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:38:448None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:38:591None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:38:678None[Sandbox] Process order. (Serial=5124, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:40:399None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:40:475None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:40:605None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:40:686None[Sandbox] Process order. (Serial=5125, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:41:808None[Sandbox] Process order. (Serial=5126, Empire=0, Order=Order='OrderGoTo', Entity=#10971, path='[77, 30] --> [77, 31] --> [78, 31] --> [79, 32] --> [80, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:41:839None[Sandbox] Process order. (Serial=5127, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:42:310None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:42:453None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:42:572None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:42:662None[Sandbox] Process order. (Serial=5128, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:42:844None[Sandbox] Process order. (Serial=5129, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:43:607None[Sandbox] Process order. (Serial=5130, Empire=0, Order=Order='OrderGoTo', Entity=#10971, path='[80, 32] --> [80, 33] --> [81, 34] --> [81, 35] --> [82, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:43:848None[Sandbox] Process order. (Serial=5131, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:44:310None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:44:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:44:571None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:44:648None[Sandbox] Process order. (Serial=5132, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:44:859None[Sandbox] Process order. (Serial=5133, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:45:772None[Sandbox] Process order. (Serial=5134, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[83, 37] --> [83, 36] --> [82, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:45:802None[Sandbox] Process order. (Serial=5135, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:45:872None[Sandbox] Process order. (Serial=5136, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:46:304None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:46:447None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:46:568None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:46:657None[Sandbox] Process order. (Serial=5137, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:46:810None[Sandbox] Process order. (Serial=5138, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:46:878None[Sandbox] Process order. (Serial=5139, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:47:658None[Sandbox] Process order. (Serial=5140, Empire=0, Order=Order='OrderGoTo', Entity=#8256, path='[84, 43] --> [83, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:47:689None[Sandbox] Process order. (Serial=5141, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:47:818None[Sandbox] Process order. (Serial=5142, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:47:889None[Sandbox] Process order. (Serial=5143, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:48:309None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:48:441None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:48:570None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:48:650None[Sandbox] Process order. (Serial=5144, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:48:722None[Sandbox] Process order. (Serial=5145, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:49:785None[Sandbox] Process order. (Serial=5146, Empire=0, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:49:806NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:14:49:807NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:14:49:807NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:14:49:904NoneAI Synchronization took 61.8469ms at frame 10343 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:14:50:309None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:50:449None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:50:578None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:50:669None[Sandbox] Process order. (Serial=5147, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:52:302None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:52:434None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:52:555None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:52:644None[Sandbox] Process order. (Serial=5148, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:53:648None[Sandbox] Process order. (Serial=5149, Empire=0, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:53:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:14:53:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:14:53:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:14:53:782NoneAI Synchronization took 63.5956ms at frame 10352 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:14:54:309None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:54:439None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:54:569None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:54:661None[Sandbox] Process order. (Serial=5150, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:54:742None[Sandbox] Process order. (Serial=5151, Empire=0, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:54:799NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:14:54:799NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:14:54:799NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:14:54:874NoneAI Synchronization took 62.4308ms at frame 10358 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:14:56:309None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:56:437None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:56:571None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:56:650None[Sandbox] Process order. (Serial=5152, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:56:660None[Sandbox] Process order. (Serial=5153, Empire=0, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:14:56:707NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:14:56:707NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:14:56:707NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:14:56:785NoneAI Synchronization took 59.512ms at frame 10362 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:14:58:308None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:58:458None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:58:587None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:14:58:678None[Sandbox] Process order. (Serial=5154, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:00:302None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:00:432None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:00:564None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:00:654None[Sandbox] Process order. (Serial=5155, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:02:312None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:02:444None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:02:573None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:02:664None[Sandbox] Process order. (Serial=5156, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:04:309None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:04:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:04:579None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:04:659None[Sandbox] Process order. (Serial=5157, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:06:309None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:06:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:06:567None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:06:658None[Sandbox] Process order. (Serial=5158, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:08:308None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:08:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:08:570None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:08:657None[Sandbox] Process order. (Serial=5159, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:10:312None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:10:455None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:10:584None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:10:665None[Sandbox] Process order. (Serial=5160, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:12:308None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:12:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:12:560None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:12:641None[Sandbox] Process order. (Serial=5161, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:14:307None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:14:437None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:14:559None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:14:638None[Sandbox] Process order. (Serial=5162, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:16:308None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:16:439None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:16:568None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:16:649None[Sandbox] Process order. (Serial=5163, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:18:315None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:18:443None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:18:575None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:18:665None[Sandbox] Process order. (Serial=5164, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:20:319None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:20:449None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:20:578None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:20:658None[Sandbox] Process order. (Serial=5165, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:22:307None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:22:448None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:22:580None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:22:658None[Sandbox] Process order. (Serial=5166, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:24:310None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:24:442None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:24:573None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:24:652None[Sandbox] Process order. (Serial=5167, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:26:318None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:26:448None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:26:579None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:26:659None[Sandbox] Process order. (Serial=5168, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:28:312None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:28:443None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:28:574None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:28:664None[Sandbox] Process order. (Serial=5169, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:30:313None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:30:444None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:30:574None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:30:662None[Sandbox] Process order. (Serial=5170, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:32:313None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:32:445None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:32:565None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:32:644None[Sandbox] Process order. (Serial=5171, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:34:314None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:34:454None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:34:583None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:34:663None[Sandbox] Process order. (Serial=5172, Empire=0, Order=Order OrderResourceDepositInvestmentBuyout)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:34:672None[Sandbox] Process order. (Serial=5173, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:34:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:15:34:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:15:34:715NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:15:34:742None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:15:34:800NoneAI Synchronization took 61.3789ms at frame 10419 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:15:36:238None[Sandbox] Process order. (Serial=5174, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:36:329None[Sandbox] Process order. (Serial=5175, Empire=2, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:36:350None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:36:471None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:36:590None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:36:680None[Sandbox] Process order. (Serial=5176, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:36:685None[Sandbox] Process order. (Serial=5177, Empire=5, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:36:717NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:15:36:717NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:15:36:717NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:15:36:820NoneAI Synchronization took 61.8039ms at frame 10428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:15:38:314None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:38:445None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:38:565None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:38:656None[Sandbox] Process order. (Serial=5178, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:40:312None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:40:445None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:40:587None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:40:668None[Sandbox] Process order. (Serial=5179, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:42:319None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:42:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:42:570None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:42:648None[Sandbox] Process order. (Serial=5180, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:44:314None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:44:444None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:44:563None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:44:643None[Sandbox] Process order. (Serial=5181, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:46:310None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:46:438None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:46:559None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:46:638None[Sandbox] Process order. (Serial=5182, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:48:319None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:48:460None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:48:578None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:48:668None[Sandbox] Process order. (Serial=5183, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:49:137NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyExperienceModifier:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:15:50:319None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:50:448None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:50:580None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:50:669None[Sandbox] Process order. (Serial=5184, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:51:164None[Sandbox] Process order. (Serial=5185, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8845' Constructible: 'Extension_Base_Food' Position: '[50, 58]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:51:220NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:15:51:221NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:15:51:221NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:15:52:320None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:52:458None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:52:578None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:52:658None[Sandbox] Process order. (Serial=5186, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:53:908None[Sandbox] Process order. (Serial=5187, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8845' Constructible: 'Extension_Base_Food' Position: '[49, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:53:929NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:15:53:930NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:15:53:930NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:15:54:319None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:54:448None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:54:569None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:54:660None[Sandbox] Process order. (Serial=5188, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:56:326None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:56:456None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:56:586None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:56:668None[Sandbox] Process order. (Serial=5189, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:58:330None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:58:468None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:58:599None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:15:58:678None[Sandbox] Process order. (Serial=5190, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:58:888None[Sandbox] Process order. (Serial=5191, Empire=0, Order=Order='OrderGoTo', Entity=#7849, path='[73, 33] --> [73, 32] --> [72, 33] --> [73, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:58:917None[Sandbox] Process order. (Serial=5192, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:15:59:933None[Sandbox] Process order. (Serial=5193, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:00:334None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:00:466None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:00:595None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:00:677None[Sandbox] Process order. (Serial=5194, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:00:948None[Sandbox] Process order. (Serial=5195, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:01:477None[Sandbox] Process order. (Serial=5196, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[76, 35] --> [77, 36] --> [77, 37] --> [77, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:01:507None[Sandbox] Process order. (Serial=5197, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:01:968None[Sandbox] Process order. (Serial=5198, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:02:368None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:02:512None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:02:519None[Sandbox] Process order. (Serial=5199, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:02:609None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:02:701None[Sandbox] Process order. (Serial=5200, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:03:528None[Sandbox] Process order. (Serial=5201, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:04:338None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:04:469None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:04:539None[Sandbox] Process order. (Serial=5202, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:04:589None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:04:679None[Sandbox] Process order. (Serial=5203, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:06:326None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:06:457None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:06:587None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:06:667None[Sandbox] Process order. (Serial=5204, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:08:329None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:08:465None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:08:584None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:08:665None[Sandbox] Process order. (Serial=5205, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:08:721None[Sandbox] Process order. (Serial=5206, Empire=0, Order=Order='OrderGoTo', Entity=#3120, path='[73, 30] --> [72, 29] --> [71, 29] --> [70, 29] --> [69, 29] --> [68, 29] --> [67, 29] --> [67, 30] --> [66, 30] --> [65, 31] --> [65, 32] --> [64, 33] --> [64, 34] --> [63, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:08:757None[Sandbox] Process order. (Serial=5207, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:09:767None[Sandbox] Process order. (Serial=5208, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:10:329None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:10:468None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:10:599None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:10:679None[Sandbox] Process order. (Serial=5209, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:10:779None[Sandbox] Process order. (Serial=5210, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:11:782None[Sandbox] Process order. (Serial=5211, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:12:325None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:12:448None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:12:568None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:12:657None[Sandbox] Process order. (Serial=5212, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:12:788None[Sandbox] Process order. (Serial=5213, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:13:798None[Sandbox] Process order. (Serial=5214, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:14:328None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:14:458None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:14:590None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:14:667None[Sandbox] Process order. (Serial=5215, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:14:808None[Sandbox] Process order. (Serial=5216, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:14:841None[Sandbox] Process order. (Serial=5217, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#10191, path='[78, 31] --> [79, 32] --> [80, 32] --> [80, 33] --> [81, 34] --> [81, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:14:870None[Sandbox] Process order. (Serial=5218, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:15:818None[Sandbox] Process order. (Serial=5219, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:15:878None[Sandbox] Process order. (Serial=5220, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:16:329None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:16:459None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:16:581None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:16:661None[Sandbox] Process order. (Serial=5221, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:16:820None[Sandbox] Process order. (Serial=5222, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:16:882None[Sandbox] Process order. (Serial=5223, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:17:827None[Sandbox] Process order. (Serial=5224, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:17:886None[Sandbox] Process order. (Serial=5225, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:18:338None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:18:477None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:18:607None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:18:688None[Sandbox] Process order. (Serial=5226, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:18:898None[Sandbox] Process order. (Serial=5227, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:18:930NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:16:18:930NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:16:18:930NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:16:19:189None[Sandbox] Process order. (Serial=5228, Empire=0, Order=Order='OrderGoTo', Entity=#10792, path='[79, 31] --> [80, 32] --> [80, 33] --> [81, 34] --> [81, 35] --> [82, 36] --> [83, 36] --> [83, 37] --> [84, 38] --> [84, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:19:219None[Sandbox] Process order. (Serial=5229, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:20:223None[Sandbox] Process order. (Serial=5230, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:20:326None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:20:455None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:20:576None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:20:654None[Sandbox] Process order. (Serial=5231, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:21:235None[Sandbox] Process order. (Serial=5232, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:22:240None[Sandbox] Process order. (Serial=5233, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:22:349None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:22:478None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:22:608None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:22:697None[Sandbox] Process order. (Serial=5234, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:23:249None[Sandbox] Process order. (Serial=5235, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:24:261None[Sandbox] Process order. (Serial=5236, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:24:342None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:24:493None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:24:614None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:24:693None[Sandbox] Process order. (Serial=5237, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:25:286None[Sandbox] Process order. (Serial=5238, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:26:298None[Sandbox] Process order. (Serial=5239, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:26:338None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:26:470None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:26:589None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:26:668None[Sandbox] Process order. (Serial=5240, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:26:838None[Sandbox] Process order. (Serial=5241, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:26:921NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:16:26:922NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:16:26:922NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:16:28:334None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:28:477None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:28:598None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:28:698None[Sandbox] Process order. (Serial=5242, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:30:339None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:30:479None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:30:610None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:30:688None[Sandbox] Process order. (Serial=5243, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:30:917None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:16:32:336None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:32:468None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:32:588None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:32:668None[Sandbox] Process order. (Serial=5244, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:34:339None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:34:471None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:34:600None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:34:679None[Sandbox] Process order. (Serial=5245, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:36:066None[Sandbox] Process order. (Serial=5246, Empire=0, Order=Order='OrderGoTo', Entity=#10792, path='[85, 40] --> [85, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:36:095None[Sandbox] Process order. (Serial=5247, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:36:336None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:36:457None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:36:576None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:36:668None[Sandbox] Process order. (Serial=5248, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:37:108None[Sandbox] Process order. (Serial=5249, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:38:344None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:38:483None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:38:616None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:38:697None[Sandbox] Process order. (Serial=5250, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:40:329None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:40:350None[Sandbox] Process order. (Serial=5251, Empire=0, Order=Order='OrderGoToAndMerge', Entity=#8256, path='[84, 43] --> [85, 42] --> [85, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:40:359None[Sandbox] Process order. (Serial=5252, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:40:462None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:40:590None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:40:669None[Sandbox] Process order. (Serial=5253, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:41:373None[Sandbox] Process order. (Serial=5254, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:42:337None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:42:378None[Sandbox] Process order. (Serial=5255, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:42:430NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:16:42:431NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:16:42:431NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:16:42:477None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:42:598None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:42:688None[Sandbox] Process order. (Serial=5256, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:44:178None[Sandbox] Process order. (Serial=5257, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:44:234NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:16:44:234NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:16:44:234NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:16:44:389None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:44:529None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:44:662None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:44:742None[Sandbox] Process order. (Serial=5258, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:44:902None[Sandbox] Process order. (Serial=5259, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:46:390None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:46:460None[Sandbox] Process order. (Serial=5260, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[83, 36] --> [83, 37] --> [84, 38] --> [84, 39] --> [85, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:46:471None[Sandbox] Process order. (Serial=5261, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:46:511None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:46:630None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:46:721None[Sandbox] Process order. (Serial=5262, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:47:184None[Sandbox] Process order. (Serial=5263, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:47:189None[Sandbox] Process order. (Serial=5264, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:47:195None[Sandbox] Process order. (Serial=5265, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:47:202None[Sandbox] Process order. (Serial=5266, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:47:208None[Sandbox] Process order. (Serial=5267, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:47:507None[Sandbox] Process order. (Serial=5268, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:48:389None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:48:519None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:48:648None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:48:750None[Sandbox] Process order. (Serial=5269, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:49:522None[Sandbox] Process order. (Serial=5270, Empire=0, Order=Order='OrderGoTo', Entity=#10303, path='[78, 38] --> [78, 39] --> [79, 39] --> [80, 40] --> [79, 40] --> [79, 41] --> [78, 41] --> [78, 42] --> [77, 43] --> [76, 43] --> [75, 43] --> [74, 43] --> [74, 44] --> [74, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:49:556None[Sandbox] Process order. (Serial=5271, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:50:320None[Sandbox] Process order. (Serial=5272, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:50:552None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:50:562None[Sandbox] Process order. (Serial=5273, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:50:682None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:50:806None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:50:893None[Sandbox] Process order. (Serial=5274, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:51:567None[Sandbox] Process order. (Serial=5275, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:52:543None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:52:573None[Sandbox] Process order. (Serial=5276, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:52:674None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:52:796None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:52:865None[Sandbox] Process order. (Serial=5277, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:52:927None[Sandbox] Process order. (Serial=5278, Empire=0, Order=Order='OrderGoTo', Entity=#7849, path='[72, 35] --> [73, 36] --> [73, 37] --> [74, 38] --> [75, 38] --> [76, 38] --> [77, 38] --> [77, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:52:960None[Sandbox] Process order. (Serial=5279, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:53:577None[Sandbox] Process order. (Serial=5280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:53:970None[Sandbox] Process order. (Serial=5281, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:54:537None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:54:585None[Sandbox] Process order. (Serial=5282, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:54:677None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:54:786None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:54:868None[Sandbox] Process order. (Serial=5283, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:54:978None[Sandbox] Process order. (Serial=5284, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:55:590None[Sandbox] Process order. (Serial=5285, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:55:982None[Sandbox] Process order. (Serial=5286, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:56:535None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:56:594None[Sandbox] Process order. (Serial=5287, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:56:666None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:56:774None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:56:854None[Sandbox] Process order. (Serial=5288, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:56:995None[Sandbox] Process order. (Serial=5289, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:16:58:528None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:58:658None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:58:778None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:16:58:868None[Sandbox] Process order. (Serial=5290, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:00:535None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:00:661None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:00:719None[Sandbox] Process order. (Serial=5291, Empire=0, Order=Order='OrderGoTo', Entity=#10135, path='[76, 30] --> [76, 31] --> [77, 31] --> [78, 31] --> [79, 32] --> [80, 32] --> [80, 33] --> [81, 34] --> [81, 35] --> [82, 36] --> [83, 36] --> [83, 37] --> [84, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:00:729None[Sandbox] Process order. (Serial=5292, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:00:791None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:00:869None[Sandbox] Process order. (Serial=5293, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:01:732None[Sandbox] Process order. (Serial=5294, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:02:547None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:02:667None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:02:738None[Sandbox] Process order. (Serial=5295, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:02:790None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:02:867None[Sandbox] Process order. (Serial=5296, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:03:748None[Sandbox] Process order. (Serial=5297, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:04:543None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:04:675None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:04:753None[Sandbox] Process order. (Serial=5298, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:04:794None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:04:884None[Sandbox] Process order. (Serial=5299, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:05:757None[Sandbox] Process order. (Serial=5300, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:06:539None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:06:668None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:06:767None[Sandbox] Process order. (Serial=5301, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:06:799None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:06:879None[Sandbox] Process order. (Serial=5302, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:07:779None[Sandbox] Process order. (Serial=5303, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:08:544None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:08:664None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:08:784None[Sandbox] Process order. (Serial=5304, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:08:793None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:08:875None[Sandbox] Process order. (Serial=5305, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:09:796None[Sandbox] Process order. (Serial=5306, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:10:553None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:10:680None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:10:801None[Sandbox] Process order. (Serial=5307, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:10:802None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:10:881None[Sandbox] Process order. (Serial=5308, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:12:538None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:12:667None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:12:778None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:12:858None[Sandbox] Process order. (Serial=5309, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:14:537None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:14:667None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:14:798None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:14:877None[Sandbox] Process order. (Serial=5310, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:16:548None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:16:668None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:16:798None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:16:868None[Sandbox] Process order. (Serial=5311, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:18:552None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:18:672None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:18:794None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:18:872None[Sandbox] Process order. (Serial=5312, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:20:538None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:20:670None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:20:789None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:20:868None[Sandbox] Process order. (Serial=5313, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:22:562None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:22:693None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:22:723None[Sandbox] Process order. (Serial=5314, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:22:753None[Sandbox] Process order. (Serial=5315, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:22:826None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:22:905None[Sandbox] Process order. (Serial=5316, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:23:677None[Sandbox] Process order. (Serial=5317, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:23:950NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:17:23:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:17:23:951NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:17:23:975None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #11231 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:24:005None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:24:037NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:24:037NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:24:037NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:24:037NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:24:859NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:17:24:859NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:17:24:859NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:17:24:871None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10211 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:24:912None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:24:915None[Sandbox] Process order. (Serial=5318, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:24:947NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:17:24:947NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:17:24:948NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:17:25:034NoneAI Synchronization took 63.5607ms at frame 10834 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:26:068None[Sandbox] Process order. (Serial=5319, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'Infrastructure_Food_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:073None[Sandbox] Process order. (Serial=5320, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:077None[Sandbox] Process order. (Serial=5321, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:082None[Sandbox] Process order. (Serial=5322, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:090None[Sandbox] Process order. (Serial=5323, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:095None[Sandbox] Process order. (Serial=5324, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:100None[Sandbox] Process order. (Serial=5325, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:105None[Sandbox] Process order. (Serial=5326, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:111None[Sandbox] Process order. (Serial=5327, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:116None[Sandbox] Process order. (Serial=5328, Empire=1, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:121None[Sandbox] Process order. (Serial=5329, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:125None[Sandbox] Process order. (Serial=5330, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'LandUnit_Era5_Italy_Alpinis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:132None[Sandbox] Process order. (Serial=5331, Empire=1, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:140None[Sandbox] Process order. (Serial=5332, Empire=1, Order=Order='OrderGoTo', Entity=#11175, AdditionalFlags='IgnoreFogOfWar', Path='[44, 24] --> [43, 23] --> [44, 22] --> [44, 21] --> [44, 20] --> [44, 19] --> [44, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:148NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:17:26:148NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:17:26:148NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:17:26:152None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:26:158None[Sandbox] Process order. (Serial=5333, Empire=1, Order=Order='OrderGoTo', Entity=#10697, AdditionalFlags='IgnoreFogOfWar', Path='[44, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:164None[Sandbox] Process order. (Serial=5334, Empire=1, Order=Order='OrderGoTo', Entity=#10815, AdditionalFlags='IgnoreFogOfWar', Path='[69, 24] --> [69, 25] --> [69, 26] --> [68, 27] --> [68, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:168None[Sandbox] Process order. (Serial=5335, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:177None[Sandbox] Process order. (Serial=5336, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:182None[Sandbox] Process order. (Serial=5337, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:235NoneCan't find entity 11143 of ongoing task. Fails the task 19643.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:26:248None[Sandbox] Process order. (Serial=5338, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:253None[Sandbox] Process order. (Serial=5339, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:257None[Sandbox] Process order. (Serial=5340, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=8590, Settlement=2786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:267None[Sandbox] Process order. (Serial=5341, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:271None[Sandbox] Process order. (Serial=5342, Empire=2, Order=Order OrderAttachTerritoryToCity, Camp=3078, Settlement=2786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:281None[Sandbox] Process order. (Serial=5343, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:288None[Sandbox] Process order. (Serial=5344, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:293None[Sandbox] Process order. (Serial=5345, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:297None[Sandbox] Process order. (Serial=5346, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:301None[Sandbox] Process order. (Serial=5347, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:304None[Sandbox] Process order. (Serial=5348, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:309None[Sandbox] Process order. (Serial=5349, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[130, 76] --> [129, 77] --> [128, 77] --> [127, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:324None[Sandbox] Process order. (Serial=5350, Empire=2, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:331None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:26:331None[Empire 2] No suitable tiles found to place construction Extension_Base_Science in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:26:331None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 2786.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:26:338None[Sandbox] Process order. (Serial=5351, Empire=2, Order=Order='OrderGoTo', Entity=#4058, AdditionalFlags='IgnoreFogOfWar', Path='[75, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:345None[Sandbox] Process order. (Serial=5352, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[111, 67] --> [112, 67] --> [113, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:351None[Sandbox] Process order. (Serial=5353, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[112, 67] --> [113, 68] --> [113, 69] --> [114, 70] --> [114, 71] --> [115, 71] --> [116, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:355None[Sandbox] Process order. (Serial=5354, Empire=2, Order=Order='OrderGoTo', Entity=#10980, AdditionalFlags='IgnoreFogOfWar', Path='[130, 76] --> [129, 77] Rail --> [130, 78] Rail --> [131, 78] Rail --> [132, 78] Rail --> [132, 77] Rail --> [133, 77] Rail --> [134, 77] Rail --> [135, 77] Rail --> [136, 77] --> [137, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:362None[Sandbox] Process order. (Serial=5355, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[109, 63] --> [109, 64] --> [108, 65] --> [108, 66] --> [107, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:369None[Sandbox] Process order. (Serial=5356, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:374None[Sandbox] Process order. (Serial=5357, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[122, 77] --> [121, 77] --> [120, 77] --> [120, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:378None[Sandbox] Process order. (Serial=5358, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_Base_NaturalReserve' Position: '[20, 84]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:386None[Sandbox] Process order. (Serial=5359, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_NaturalReserve' Position: '[114, 81]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:391None[Sandbox] Process order. (Serial=5360, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_NaturalReserve' Position: '[141, 45]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:396None[Sandbox] Process order. (Serial=5361, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_PublicOrder' Position: '[99, 54]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:400None[Sandbox] Process order. (Serial=5362, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_NaturalReserve' Position: '[98, 58]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:417None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #11246 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:26:417None[Sandbox] Process order. (Serial=5363, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:422None[Sandbox] Process order. (Serial=5364, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:426None[Sandbox] Process order. (Serial=5365, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:433None[Sandbox] Process order. (Serial=5366, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:438None[Sandbox] Process order. (Serial=5367, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:443None[Sandbox] Process order. (Serial=5368, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:478None[Sandbox] Process order. (Serial=5369, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Repeatable_Culture' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:482None[Sandbox] Process order. (Serial=5370, Empire=3, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:487None[Sandbox] Process order. (Serial=5371, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:491None[Sandbox] Process order. (Serial=5372, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:498None[Sandbox] Process order. (Serial=5373, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:503None[Sandbox] Process order. (Serial=5374, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:508None[Sandbox] Process order. (Serial=5375, Empire=3, Order=Order='OrderGoTo', Entity=#5802, AdditionalFlags='IgnoreFogOfWar', Path='[68, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:512None[Sandbox] Process order. (Serial=5376, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[12, 73]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:517None[Sandbox] Process order. (Serial=5377, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[45, 56] --> [44, 57] --> [44, 58] --> [43, 59] --> [43, 60] --> [42, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:524None[Sandbox] Process order. (Serial=5378, Empire=3, Order=Order='OrderGoTo', Entity=#11188, AdditionalFlags='IgnoreFogOfWar', Path='[41, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:532None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:26:538None[Sandbox] Process order. (Serial=5379, Empire=3, Order=Order='OrderGoTo', Entity=#10218, AdditionalFlags='IgnoreFogOfWar', Path='[27, 55] --> [27, 54] --> [26, 53] --> [26, 52] --> [26, 51] --> [27, 51] --> [28, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:543None[Sandbox] Process order. (Serial=5380, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[30, 52] --> [29, 52] --> [28, 51] --> [27, 51] --> [26, 51] --> [26, 52] --> [25, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:549None[Sandbox] Process order. (Serial=5381, Empire=3, Order=Order='OrderGoTo', Entity=#11177, AdditionalFlags='IgnoreFogOfWar', Path='[44, 69] --> [44, 70] --> [43, 70] --> [42, 71] --> [41, 71] --> [40, 71] --> [40, 72]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:554None[Sandbox] Process order. (Serial=5382, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[53, 67] --> [52, 67] --> [51, 67] --> [51, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:559None[Sandbox] Process order. (Serial=5383, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:563None[Sandbox] Process order. (Serial=5384, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:569None[Sandbox] Process order. (Serial=5385, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:576None[Sandbox] Process order. (Serial=5386, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:581None[Sandbox] Process order. (Serial=5387, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '6612' Constructible: 'Extension_Era6_China' Position: '[54, 66]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:599None[Sandbox] Process order. (Serial=5388, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:604None[Sandbox] Process order. (Serial=5389, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:608None[Sandbox] Process order. (Serial=5390, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:613None[Sandbox] Process order. (Serial=5391, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:647None[Sandbox] Process order. (Serial=5392, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:651None[Sandbox] Process order. (Serial=5393, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:655None[Sandbox] Process order. (Serial=5394, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:661None[Sandbox] Process order. (Serial=5395, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:667None[Sandbox] Process order. (Serial=5396, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:672None[Sandbox] Process order. (Serial=5397, Empire=4, Order=Order='OrderGoTo', Entity=#8275, AdditionalFlags='IgnoreFogOfWar', Path='[144, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:677None[Sandbox] Process order. (Serial=5398, Empire=4, Order=Order='OrderGoTo', Entity=#11162, AdditionalFlags='IgnoreFogOfWar', Path='[144, 33] --> [144, 34] --> [143, 35] --> [143, 36] --> [143, 37] --> [143, 38] --> [143, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:681None[Sandbox] Process order. (Serial=5399, Empire=4, Order=Order='OrderGoTo', Entity=#11160, AdditionalFlags='IgnoreFogOfWar', Path='[2, 49] --> [3, 48] --> [4, 48] --> [5, 48] --> [6, 48] --> [7, 48] --> [8, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:688None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:26:698None[Sandbox] Process order. (Serial=5400, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[133, 60] --> [132, 61] --> [132, 62] --> [131, 62] --> [130, 63] --> [131, 64] --> [130, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:705None[Sandbox] Process order. (Serial=5401, Empire=4, Order=Order='OrderGoTo', Entity=#10636, AdditionalFlags='IgnoreFogOfWar', Path='[132, 65] --> [133, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:711None[Sandbox] Process order. (Serial=5402, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[144, 46] --> [143, 45] --> [142, 45] --> [142, 44] --> [141, 44] --> [140, 44] --> [139, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:715None[Sandbox] Process order. (Serial=5403, Empire=4, Order=Order='OrderGoTo', Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [2, 54] --> [1, 54] --> [0, 53] --> [0, 52] --> [149, 52] --> [148, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:725None[Sandbox] Process order. (Serial=5404, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:731None[Sandbox] Process order. (Serial=5405, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:737None[Sandbox] Process order. (Serial=5406, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:750None[Sandbox] Process order. (Serial=5407, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:757None[Sandbox] Process order. (Serial=5408, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:762None[Sandbox] Process order. (Serial=5409, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:767None[Sandbox] Process order. (Serial=5410, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:788NoneCan't find entity 6480 of ongoing task. Fails the task 5545.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:26:800None[Sandbox] Process order. (Serial=5411, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:805None[Sandbox] Process order. (Serial=5412, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:810None[Sandbox] Process order. (Serial=5413, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:813None[Sandbox] Process order. (Serial=5414, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:829None[Sandbox] Process order. (Serial=5415, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[123, 77] --> [124, 76] --> [125, 76] --> [126, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:837None[Sandbox] Process order. (Serial=5416, Empire=5, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:842None[Sandbox] Process order. (Serial=5417, Empire=5, Order=Order='OrderGoTo', Entity=#9926, AdditionalFlags='IgnoreFogOfWar', Path='[141, 13] --> [142, 13] --> [143, 12] --> [144, 12] --> [145, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:847None[Sandbox] Process order. (Serial=5418, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[9, 13] --> [9, 14] --> [8, 14] --> [7, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:860None[Sandbox] Process order. (Serial=5419, Empire=5, Order=Order='OrderGoTo', Entity=#10686, AdditionalFlags='IgnoreFogOfWar', Path='[3, 36] --> [4, 36] --> [4, 35] --> [5, 35] --> [6, 35] --> [7, 35] --> [8, 35] --> [9, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:873None[Sandbox] Process order. (Serial=5420, Empire=5, Order=Order='OrderGoTo', Entity=#10812, AdditionalFlags='IgnoreFogOfWar', Path='[136, 41] --> [137, 42] --> [137, 43] --> [138, 43] --> [139, 43] --> [140, 44] --> [141, 44] --> [142, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:890None[Sandbox] Process order. (Serial=5421, Empire=5, Order=Order='OrderGoTo', Entity=#11169, AdditionalFlags='IgnoreFogOfWar', Path='[140, 18] --> [139, 19] --> [139, 20] --> [138, 21] --> [138, 22] --> [137, 23] --> [138, 24] --> [138, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:920None[Sandbox] Process order. (Serial=5422, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Extension_Base_Science' Position: '[1, 20]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:924None[Sandbox] Process order. (Serial=5423, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:929None[Sandbox] Process order. (Serial=5424, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:934None[Sandbox] Process order. (Serial=5425, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:939None[Sandbox] Process order. (Serial=5426, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:944None[Sandbox] Process order. (Serial=5427, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:950None[Sandbox] Process order. (Serial=5428, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:979None[Sandbox] Process order. (Serial=5429, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:26:983None[Sandbox] Process order. (Serial=5430, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:092NoneAI Synchronization took 61.6206ms at frame 10866 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:27:160None[Sandbox] Process order. (Serial=5431, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:167None[Sandbox] Process order. (Serial=5432, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:172None[Sandbox] Process order. (Serial=5433, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:177None[Sandbox] Process order. (Serial=5434, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:185None[Sandbox] Process order. (Serial=5435, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:200None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:27:201None[Sandbox] Process order. (Serial=5436, Empire=1, Order=Order='OrderGoTo', Entity=#10977, AdditionalFlags='IgnoreFogOfWar', Path='[64, 18] --> [65, 18] --> [66, 18] --> [66, 19] --> [67, 20] --> [67, 21] --> [68, 22] --> [68, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:252None[Sandbox] Process order. (Serial=5437, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:258None[Sandbox] Process order. (Serial=5438, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:279None[Sandbox] Process order. (Serial=5439, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:328NoneCan't find entity 11190 of ongoing task. Fails the task 32166.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:27:340None[Sandbox] Process order. (Serial=5440, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:346None[Sandbox] Process order. (Serial=5441, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:350None[Sandbox] Process order. (Serial=5442, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:355None[Sandbox] Process order. (Serial=5443, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:362None[Sandbox] Process order. (Serial=5444, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:367None[Sandbox] Process order. (Serial=5445, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:372None[Sandbox] Process order. (Serial=5446, Empire=2, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:377None[Sandbox] Process order. (Serial=5447, Empire=2, Order=Order='OrderGoTo', Entity=#11143, AdditionalFlags='IgnoreFogOfWar', Path='[0, 85] --> [0, 84] --> [149, 84] --> [148, 84] --> [147, 83] --> [146, 83] --> [145, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:397None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:27:398None[Sandbox] Process order. (Serial=5448, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:403None[Sandbox] Process order. (Serial=5449, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:418None[Sandbox] Process order. (Serial=5450, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_Base_Food' Position: '[136, 70]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:425None[Sandbox] Process order. (Serial=5451, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_Era6_Australia' Position: '[146, 78]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:429None[Sandbox] Process order. (Serial=5452, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_Base_Harbour' Position: '[129, 74]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:433None[Sandbox] Process order. (Serial=5453, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_Base_NaturalReserve' Position: '[134, 68]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:449None[Sandbox] Process order. (Serial=5454, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:455None[Sandbox] Process order. (Serial=5455, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:459None[Sandbox] Process order. (Serial=5456, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:464None[Sandbox] Process order. (Serial=5457, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:472None[Sandbox] Process order. (Serial=5458, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:518None[Sandbox] Process order. (Serial=5459, Empire=3, Order=Order OrderArmySettle: ArmyGuid=#7869, ActionGuid=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:527None[Sandbox] Process order. (Serial=5460, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:533None[Sandbox] Process order. (Serial=5461, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:540None[Sandbox] Process order. (Serial=5462, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:557None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:27:569None[Sandbox] Process order. (Serial=5463, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:595None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:27:609None[Sandbox] Process order. (Serial=5464, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:615None[Sandbox] Process order. (Serial=5465, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:620None[Sandbox] Process order. (Serial=5466, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:624None[Sandbox] Process order. (Serial=5467, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:631None[Sandbox] Process order. (Serial=5468, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:639None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:27:648None[Sandbox] Process order. (Serial=5469, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:652None[Sandbox] Process order. (Serial=5470, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:688None[Sandbox] Process order. (Serial=5471, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:699None[Sandbox] Process order. (Serial=5472, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:704None[Sandbox] Process order. (Serial=5473, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:710None[Sandbox] Process order. (Serial=5474, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[8, 13] --> [7, 13] --> [6, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:715None[Sandbox] Process order. (Serial=5475, Empire=5, Order=Order='OrderGoTo', Entity=#10732, AdditionalFlags='IgnoreFogOfWar', Path='[148, 42] --> [148, 41] --> [149, 40] --> [149, 39] --> [0, 38] --> [1, 38] --> [1, 37] --> [2, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:729None[Sandbox] Process order. (Serial=5476, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:735None[Sandbox] Process order. (Serial=5477, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:754None[Sandbox] Process order. (Serial=5478, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:791None[Sandbox] Process order. (Serial=5479, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:797None[Sandbox] Process order. (Serial=5480, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:804None[Sandbox] Process order. (Serial=5481, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:809None[Sandbox] Process order. (Serial=5482, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:922NoneAI Synchronization took 58.3826ms at frame 10898 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:27:929None[Sandbox] Process order. (Serial=5483, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:939None[Sandbox] Process order. (Serial=5484, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:946None[Sandbox] Process order. (Serial=5485, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:959None[Sandbox] Process order. (Serial=5486, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:963None[Sandbox] Process order. (Serial=5487, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:968None[Sandbox] Process order. (Serial=5488, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:979None[Sandbox] Process order. (Serial=5489, Empire=1, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:984None[Sandbox] Process order. (Serial=5490, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:989None[Sandbox] Process order. (Serial=5491, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:27:999None[Sandbox] Process order. (Serial=5492, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:000None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:004None[Sandbox] Process order. (Serial=5493, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:010None[Sandbox] Process order. (Serial=5494, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:089None[Sandbox] Process order. (Serial=5495, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:096None[Sandbox] Process order. (Serial=5496, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:100None[Sandbox] Process order. (Serial=5497, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:104None[Sandbox] Process order. (Serial=5498, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:109None[Sandbox] Process order. (Serial=5499, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:117None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:189None[Sandbox] Process order. (Serial=5500, Empire=3, Order=Order OrderSettlementEvolveToCity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:208None[Sandbox] Process order. (Serial=5501, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:215None[Sandbox] Process order. (Serial=5502, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:223None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:229None[Sandbox] Process order. (Serial=5503, Empire=3, Order=Order='OrderGoTo', Entity=#11157, AdditionalFlags='IgnoreFogOfWar', Path='[17, 67] --> [18, 68] --> [17, 69] --> [16, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:236None[Sandbox] Process order. (Serial=5504, Empire=3, Order=Order OrderBuyoutAvailableConstruction. Settlement=11247, Constructible=Extension_Base_Strategic02, Position=[10, 73], Currency=Influence)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:255None[Sandbox] Process order. (Serial=5505, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:269None[Sandbox] Process order. (Serial=5506, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:273None[Sandbox] Process order. (Serial=5507, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:288None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:17:28:290None[Sandbox] Process order. (Serial=5508, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:311None[Sandbox] Process order. (Serial=5509, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:315None[Sandbox] Process order. (Serial=5510, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:320None[Sandbox] Process order. (Serial=5511, Empire=4, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:331None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:389None[Sandbox] Process order. (Serial=5512, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:393None[Sandbox] Process order. (Serial=5513, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:398None[Sandbox] Process order. (Serial=5514, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:409None[Sandbox] Process order. (Serial=5515, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:414None[Sandbox] Process order. (Serial=5516, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:480None[Sandbox] Process order. (Serial=5517, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:484None[Sandbox] Process order. (Serial=5518, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:490None[Sandbox] Process order. (Serial=5519, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:497None[Sandbox] Process order. (Serial=5520, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:503None[Sandbox] Process order. (Serial=5521, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:620NoneAI Synchronization took 61.4146ms at frame 10924 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:28:631None[Sandbox] Process order. (Serial=5522, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:637None[Sandbox] Process order. (Serial=5523, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:642None[Sandbox] Process order. (Serial=5524, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:661None[Sandbox] Process order. (Serial=5525, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:665None[Sandbox] Process order. (Serial=5526, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:681None[Sandbox] Process order. (Serial=5527, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:685None[Sandbox] Process order. (Serial=5528, Empire=1, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:694None[Sandbox] Process order. (Serial=5529, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:701None[Sandbox] Process order. (Serial=5530, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:715None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:741None[Sandbox] Process order. (Serial=5531, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:746None[Sandbox] Process order. (Serial=5532, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:772None[Sandbox] Process order. (Serial=5533, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:781None[Sandbox] Process order. (Serial=5534, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:785None[Sandbox] Process order. (Serial=5535, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:789None[Sandbox] Process order. (Serial=5536, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:801None[Sandbox] Process order. (Serial=5537, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:803None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:807None[Sandbox] Process order. (Serial=5538, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:821None[Sandbox] Process order. (Serial=5539, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:829None[Sandbox] Process order. (Serial=5540, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[109, 62] --> [109, 63] --> [110, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:841None[Sandbox] Process order. (Serial=5541, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:912None[Sandbox] Process order. (Serial=5542, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:917None[Sandbox] Process order. (Serial=5543, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:928None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:28:932None[Sandbox] Process order. (Serial=5544, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Base_Airport' Position: '[14, 69]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:936None[Sandbox] Process order. (Serial=5545, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Era6_China' Position: '[12, 74]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:940None[Sandbox] Process order. (Serial=5546, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Base_NaturalReserve' Position: '[13, 75]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:944None[Sandbox] Process order. (Serial=5547, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:962None[Sandbox] Process order. (Serial=5548, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:966None[Sandbox] Process order. (Serial=5549, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:971None[Sandbox] Process order. (Serial=5550, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:981None[Sandbox] Process order. (Serial=5551, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:28:987None[Sandbox] Process order. (Serial=5552, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:013None[Sandbox] Process order. (Serial=5553, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:023None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:083None[Sandbox] Process order. (Serial=5554, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:088None[Sandbox] Process order. (Serial=5555, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:093None[Sandbox] Process order. (Serial=5556, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:100None[Sandbox] Process order. (Serial=5557, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:105None[Sandbox] Process order. (Serial=5558, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:109None[Sandbox] Process order. (Serial=5559, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:113None[Sandbox] Process order. (Serial=5560, Empire=5, Order=Order OrderCreateTradeRoad)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:122None[Sandbox] Process order. (Serial=5561, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:128None[Sandbox] Process order. (Serial=5562, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:255NoneAI Synchronization took 57.7573ms at frame 10952 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:29:262None[Sandbox] Process order. (Serial=5563, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:272None[Sandbox] Process order. (Serial=5564, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:282None[Sandbox] Process order. (Serial=5565, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:301None[Sandbox] Process order. (Serial=5566, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:323None[Sandbox] Process order. (Serial=5567, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:333None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:393None[Sandbox] Process order. (Serial=5568, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:402None[Sandbox] Process order. (Serial=5569, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:414None[Sandbox] Process order. (Serial=5570, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:433None[Sandbox] Process order. (Serial=5571, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:437None[Sandbox] Process order. (Serial=5572, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Extension_Base_PublicOrder' Position: '[143, 75]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:493None[Sandbox] Process order. (Serial=5573, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:503None[Sandbox] Process order. (Serial=5574, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:524None[Sandbox] Process order. (Serial=5575, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:534None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:543None[Sandbox] Process order. (Serial=5576, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Base_PublicOrder' Position: '[13, 72]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:548None[Sandbox] Process order. (Serial=5577, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52] --> [29, 53] --> [29, 54] --> [28, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:552None[Sandbox] Process order. (Serial=5578, Empire=3, Order=Order='OrderGoTo', Entity=#10335, AdditionalFlags='IgnoreFogOfWar', Path='[43, 59] --> [43, 60] --> [42, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:624None[Sandbox] Process order. (Serial=5579, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[131, 62] --> [130, 63] --> [131, 64] --> [131, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:626None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #11177 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:29:628None[Sandbox] Process order. (Serial=5580, Empire=4, Order=Order='OrderGoTo', Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='[0, 53] --> [0, 52] --> [149, 52] --> [148, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:635None[Sandbox] Process order. (Serial=5581, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[142, 44] --> [141, 44] --> [140, 44] --> [139, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:643None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:653None[Sandbox] Process order. (Serial=5582, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:659None[Sandbox] Process order. (Serial=5583, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:666None[Sandbox] Process order. (Serial=5584, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:683None[Sandbox] Process order. (Serial=5585, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:689None[Sandbox] Process order. (Serial=5586, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:703None[Sandbox] Process order. (Serial=5587, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:824NoneAI Synchronization took 57.8623ms at frame 10985 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:29:826None[Sandbox] Process order. (Serial=5588, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:831None[Sandbox] Process order. (Serial=5589, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:844None[Sandbox] Process order. (Serial=5590, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:850None[Sandbox] Process order. (Serial=5591, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:856None[Sandbox] Process order. (Serial=5592, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:861None[Sandbox] Process order. (Serial=5593, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:869None[Sandbox] Process order. (Serial=5594, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:894None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:942None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #11231 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:29:953None[Sandbox] Process order. (Serial=5595, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:964None[Sandbox] Process order. (Serial=5596, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:973None[Sandbox] Process order. (Serial=5597, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:29:978None[Sandbox] Process order. (Serial=5598, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:983None[Sandbox] Process order. (Serial=5599, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:994None[Sandbox] Process order. (Serial=5600, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:29:999None[Sandbox] Process order. (Serial=5601, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:058None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:058None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:058None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:126None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:175None[Sandbox] Process order. (Serial=5602, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:303NoneAI Synchronization took 66.7212ms at frame 10998 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:30:316None[Sandbox] Process order. (Serial=5603, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:322None[Sandbox] Process order. (Serial=5604, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:331None[Sandbox] Process order. (Serial=5605, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:337None[Sandbox] Process order. (Serial=5606, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:426None[Sandbox] Process order. (Serial=5607, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:457None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:497None[Sandbox] Process order. (Serial=5608, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:506None[Sandbox] Process order. (Serial=5609, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:547None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:547None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:547None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:618None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:668None[Sandbox] Process order. (Serial=5610, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:676None[Sandbox] Process order. (Serial=5611, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:681None[Sandbox] Process order. (Serial=5612, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:698None[Sandbox] Process order. (Serial=5613, Empire=5, Order=Order='OrderGoTo', Entity=#10777, AdditionalFlags='IgnoreFogOfWar', Path='[2, 18] --> [1, 17] --> [0, 17] --> [149, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:703None[Sandbox] Process order. (Serial=5614, Empire=5, Order=Order='OrderGoTo', Entity=#10950, AdditionalFlags='IgnoreFogOfWar', Path='[149, 15] --> [149, 14] --> [149, 13] --> [0, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:707None[Sandbox] Process order. (Serial=5615, Empire=5, Order=Order='OrderGoTo', Entity=#11005, AdditionalFlags='IgnoreFogOfWar', Path='[3, 18] --> [2, 18] --> [1, 17] --> [0, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:712None[Sandbox] Process order. (Serial=5616, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:718None[Sandbox] Process order. (Serial=5617, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:728None[Sandbox] Process order. (Serial=5618, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:733None[Sandbox] Process order. (Serial=5619, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:738None[Sandbox] Process order. (Serial=5620, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:865NoneAI Synchronization took 64.7265ms at frame 11014 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:30:868None[Sandbox] Process order. (Serial=5621, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:874None[Sandbox] Process order. (Serial=5622, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:880None[Sandbox] Process order. (Serial=5623, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:888None[Sandbox] Process order. (Serial=5624, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:895None[Sandbox] Process order. (Serial=5625, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:902None[Sandbox] Process order. (Serial=5626, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:918None[Sandbox] Process order. (Serial=5627, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:923None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #10218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:30:938None[Sandbox] Process order. (Serial=5628, Empire=1, Order=Order='OrderGoTo', Entity=#2478, AdditionalFlags='IgnoreFogOfWar', Path='[44, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:939None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:30:948None[Sandbox] Process order. (Serial=5629, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:968None[Sandbox] Process order. (Serial=5630, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:978None[Sandbox] Process order. (Serial=5631, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:988None[Sandbox] Process order. (Serial=5632, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:30:998None[Sandbox] Process order. (Serial=5633, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:028None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:108None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:108None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:108None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:178None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:228None[Sandbox] Process order. (Serial=5634, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:364NoneAI Synchronization took 67.5419ms at frame 11029 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:31:368None[Sandbox] Process order. (Serial=5635, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:377None[Sandbox] Process order. (Serial=5636, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:379None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10686 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:31:428None[Sandbox] Process order. (Serial=5637, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:440None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:448None[Sandbox] Process order. (Serial=5638, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:518None[Sandbox] Process order. (Serial=5639, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:549None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:629None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:629None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:629None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:679None[Sandbox] Process order. (Serial=5640, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:689None[Sandbox] Process order. (Serial=5641, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:700None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:719None[Sandbox] Process order. (Serial=5642, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:729None[Sandbox] Process order. (Serial=5643, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:749None[Sandbox] Process order. (Serial=5644, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:756None[Sandbox] Process order. (Serial=5645, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:763None[Sandbox] Process order. (Serial=5646, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:770None[Sandbox] Process order. (Serial=5647, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:901NoneAI Synchronization took 65.7934ms at frame 11050 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:31:918None[Sandbox] Process order. (Serial=5648, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:925None[Sandbox] Process order. (Serial=5649, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:932None[Sandbox] Process order. (Serial=5650, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:938None[Sandbox] Process order. (Serial=5651, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:945None[Sandbox] Process order. (Serial=5652, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:952None[Sandbox] Process order. (Serial=5653, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #11143 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:31:980None[Sandbox] Process order. (Serial=5654, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:31:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:31:991None[Sandbox] Process order. (Serial=5655, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:000None[Sandbox] Process order. (Serial=5656, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:060None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:171None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:171None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:171None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:242None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:247None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #8271 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:32:300None[Sandbox] Process order. (Serial=5657, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:437NoneAI Synchronization took 62.5166ms at frame 11060 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:32:441None[Sandbox] Process order. (Serial=5658, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:449None[Sandbox] Process order. (Serial=5659, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:513None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:532None[Sandbox] Process order. (Serial=5660, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:683None[Sandbox] Process order. (Serial=5661, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:684None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:684None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:684None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:723None[Sandbox] Process order. (Serial=5662, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:733None[Sandbox] Process order. (Serial=5663, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:759None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:32:763None[Sandbox] Process order. (Serial=5664, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:814None[Sandbox] Process order. (Serial=5665, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:975NoneAI Synchronization took 63.0868ms at frame 11078 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:32:984None[Sandbox] Process order. (Serial=5666, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:990None[Sandbox] Process order. (Serial=5667, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:32:996None[Sandbox] Process order. (Serial=5668, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:003None[Sandbox] Process order. (Serial=5669, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:009None[Sandbox] Process order. (Serial=5670, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:015None[Sandbox] Process order. (Serial=5671, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:024None[Sandbox] Process order. (Serial=5672, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:034None[Sandbox] Process order. (Serial=5673, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:041None[Sandbox] Process order. (Serial=5674, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:058None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:136None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:237None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:237None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:237None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:264None[Sandbox] Process order. (Serial=5675, Empire=3, Order=Order='OrderGoTo', Entity=#6544, AdditionalFlags='IgnoreFogOfWar', Path='[40, 38] --> [39, 39] --> [39, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:274None[Sandbox] Process order. (Serial=5676, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:334None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:384None[Sandbox] Process order. (Serial=5677, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:457None[Sandbox] Process order. (Serial=5678, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:477None[Sandbox] Process order. (Serial=5679, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:617NoneAI Synchronization took 62.0155ms at frame 11094 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:33:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:767None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:777None[Sandbox] Process order. (Serial=5680, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:867None[Sandbox] Process order. (Serial=5681, Empire=2, Order=Order='OrderGoTo', Entity=#11190, AdditionalFlags='IgnoreFogOfWar', Path='[7, 86] --> [6, 86] --> [5, 86] --> [4, 86] --> [3, 86] --> [2, 85] --> [1, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:877None[Sandbox] Process order. (Serial=5682, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:33:958None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:958None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:33:958None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:008None[Sandbox] Process order. (Serial=5683, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:027None[Sandbox] Process order. (Serial=5684, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:029None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:047None[Sandbox] Process order. (Serial=5685, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:068None[Sandbox] Process order. (Serial=5686, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[2, 52] --> [2, 53] --> [2, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:078None[Sandbox] Process order. (Serial=5687, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:128None[Sandbox] Process order. (Serial=5688, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:300NoneAI Synchronization took 57.4223ms at frame 11114 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:34:308None[Sandbox] Process order. (Serial=5689, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #9926 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:34:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:448None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:488None[Sandbox] Process order. (Serial=5690, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:649None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:698None[Sandbox] Process order. (Serial=5691, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:820NoneAI Synchronization took 59.4239ms at frame 11123 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:34:887None[Sandbox] Process order. (Serial=5692, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:34:889None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:34:968None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:017None[Sandbox] Process order. (Serial=5693, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:088None[Sandbox] Process order. (Serial=5694, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:089None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:089None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:089None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:159None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:208None[Sandbox] Process order. (Serial=5695, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:233None[Sandbox] Process order. (Serial=5696, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:345NoneAI Synchronization took 58.7604ms at frame 11137 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:35:358None[Sandbox] Process order. (Serial=5697, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:465None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #11190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:35:498None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:618None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:618None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:620None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:688None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:35:738None[Sandbox] Process order. (Serial=5698, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:769None[Sandbox] Process order. (Serial=5699, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:35:935NoneAI Synchronization took 64.7501ms at frame 11145 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:35:948None[Sandbox] Process order. (Serial=5700, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:36:009None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:088None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:099None[Sandbox] Process order. (Serial=5701, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:36:219None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:219None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:219None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:243None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10980 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:17:36:288None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:339None[Sandbox] Process order. (Serial=5702, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:36:368None[Sandbox] Process order. (Serial=5703, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:36:480NoneAI Synchronization took 61.5045ms at frame 11156 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:36:549None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:620None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:759None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:759None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:759None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:840None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:36:888None[Sandbox] Process order. (Serial=5704, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:36:917None[Sandbox] Process order. (Serial=5705, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:36:978None[Sandbox] Process order. (Serial=5706, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:37:049None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:129None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:258None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:259None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:259None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:350None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:400None[Sandbox] Process order. (Serial=5707, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:37:520NoneAI Synchronization took 59.6176ms at frame 11167 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:37:592None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:673None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:803None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:803None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:803None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:894None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:37:953None[Sandbox] Process order. (Serial=5708, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:38:014None[Sandbox] Process order. (Serial=5709, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:38:133NoneAI Synchronization took 59.3206ms at frame 11173 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:38:205None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:405None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:405None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:405None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:507None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:568None[Sandbox] Process order. (Serial=5710, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:38:718None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:788None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:928None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:928None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:38:928None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:019None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:028None[Sandbox] Process order. (Serial=5711, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:39:068None[Sandbox] Process order. (Serial=5712, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:39:189NoneAI Synchronization took 60.3041ms at frame 11182 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:39:260None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:342None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:470None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:470None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:470None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:571None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:631None[Sandbox] Process order. (Serial=5713, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:39:782None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:993None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:993None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:39:993None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:031None[Sandbox] Process order. (Serial=5714, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:40:083None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:133None[Sandbox] Process order. (Serial=5715, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:40:251NoneAI Synchronization took 59.4704ms at frame 11191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:40:323None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:405None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:557None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:557None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:557None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:644None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:40:695None[Sandbox] Process order. (Serial=5716, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:40:720None[Sandbox] Process order. (Serial=5717, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:40:855None[Sandbox] Process order. (Serial=5718, Empire=0, Order=Order='OrderGoToAndRansack', Entity=#9680, path='[107, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:40:887None[Sandbox] Process order. (Serial=5719, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:41:898None[Sandbox] Process order. (Serial=5720, Empire=0, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:42:329None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:42:400None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:42:539None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:42:539None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:42:539None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:42:619None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:42:667None[Sandbox] Process order. (Serial=5721, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:44:328None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:44:408None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:44:529None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:44:529None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:44:529None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:44:618None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:44:668None[Sandbox] Process order. (Serial=5722, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:46:324None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:46:396None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:46:524None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:46:524None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:46:524None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:46:617None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:46:674None[Sandbox] Process order. (Serial=5723, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:47:506None[Sandbox] Process order. (Serial=5724, Empire=0, Order=Order='OrderGoTo', Entity=#9158, path='[107, 49] --> [107, 50] --> [106, 50] --> [105, 49] --> [105, 48] --> [104, 48] --> [103, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:47:534None[Sandbox] Process order. (Serial=5725, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:48:328None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:48:418None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:48:538None[Sandbox] Process order. (Serial=5726, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:48:561None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:48:561None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:48:561None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:48:639None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:48:688None[Sandbox] Process order. (Serial=5727, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:49:418None[Sandbox] Process order. (Serial=5728, Empire=0, Order=Order='OrderGoTo', Entity=#9158, path='[105, 50] --> [104, 51] --> [103, 51] --> [103, 52] --> [102, 53] --> [102, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:49:548None[Sandbox] Process order. (Serial=5729, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:50:328None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:50:400None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:50:531None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:50:531None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:50:531None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:50:560None[Sandbox] Process order. (Serial=5730, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:50:623None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:50:682None[Sandbox] Process order. (Serial=5731, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:51:564None[Sandbox] Process order. (Serial=5732, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:52:329None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:418None[Sandbox] Process order. (Serial=5733, Empire=2, Order=Order='OrderGoTo', Entity=#10671, AdditionalFlags='IgnoreFogOfWar', Path='[104, 45] --> [103, 45] --> [103, 46] --> [103, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:52:419None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:428None[Sandbox] Process order. (Serial=5734, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:52:519None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:519None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:519None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:567None[Sandbox] Process order. (Serial=5735, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:52:598None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:649None[Sandbox] Process order. (Serial=5736, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:52:777NoneAI Synchronization took 62.6092ms at frame 11249 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:52:859None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:52:938None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:039None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:039None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:039None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:129None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:177None[Sandbox] Process order. (Serial=5737, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:53:308None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:389None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:438None[Sandbox] Process order. (Serial=5738, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:53:478None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:478None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:478None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:568None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:578None[Sandbox] Process order. (Serial=5739, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:53:618None[Sandbox] Process order. (Serial=5740, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:53:746NoneAI Synchronization took 59.9104ms at frame 11261 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:53:819None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:888None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:988None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:988None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:53:988None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:069None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:118None[Sandbox] Process order. (Serial=5741, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:54:260None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:329None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:430None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:430None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:430None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:449None[Sandbox] Process order. (Serial=5742, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:54:508None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:559None[Sandbox] Process order. (Serial=5743, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:54:608None[Sandbox] Process order. (Serial=5744, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:54:737NoneAI Synchronization took 64.285ms at frame 11273 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:54:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:54:971None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:069None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:069None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:069None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:161None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:213None[Sandbox] Process order. (Serial=5745, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:55:354None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:434None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:453None[Sandbox] Process order. (Serial=5746, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:55:533None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:533None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:533None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:665None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:55:754None[Sandbox] Process order. (Serial=5747, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:55:928NoneAI Synchronization took 60.7485ms at frame 11281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:56:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:56:085None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:56:187None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:56:187None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:56:187None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:56:267None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:56:317None[Sandbox] Process order. (Serial=5748, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:57:108None[Sandbox] Process order. (Serial=5749, Empire=0, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:57:245NoneAI Synchronization took 61.8966ms at frame 11287 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:17:58:000None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:58:059None[Sandbox] Process order. (Serial=5750, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:17:58:070None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:58:168None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:58:168None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:58:168None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:58:250None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:17:58:299None[Sandbox] Process order. (Serial=5751, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:00:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:075None[Sandbox] Process order. (Serial=5752, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:00:085None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:188None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:188None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:188None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:248NoneCan't find entity 11162 of ongoing task. Fails the task 17636.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:00:258None[Sandbox] Process order. (Serial=5753, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:00:278None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:288None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:00:347None[Sandbox] Process order. (Serial=5754, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:01:131NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:01:131NoneCreatePresentationBattlePreview attacker #9158, defender #11151, ticketnumber #24919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:01:155NoneRequestAsyncOperation_Completed for ticket #24919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:18:01:155NoneBattlePreviewRequest encountered an invalid battle #0, skip preview.

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:18:01:155NoneRequestAsyncOperation_Dismissed for ticket #24919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:18:01:201NoneHidePresentationBattlePreview for ticket #24919 with current ticket #24919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:18:01:201NoneReleasePresentationBattlePreview attacker #9158, defender #11151

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:01:201None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #9158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:02:010None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:078None[Sandbox] Process order. (Serial=5755, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:089None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:188None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:188None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:188None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:268None[Sandbox] Process order. (Serial=5756, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:279None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:279None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:348None[Sandbox] Process order. (Serial=5757, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:420NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:02:420NoneCreatePresentationBattlePreview attacker #9158, defender #11151, ticketnumber #24947.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:02:443NoneRequestAsyncOperation_Completed for ticket #24947.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

18:18:02:443NoneBattlePreviewRequest encountered an invalid battle #0, skip preview.

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:18:02:443NoneRequestAsyncOperation_Dismissed for ticket #24947.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

18:18:02:490None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:559None[Sandbox] Process order. (Serial=5758, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:570None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:585NoneHidePresentationBattlePreview for ticket #24947 with current ticket #24947.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

18:18:02:585NoneReleasePresentationBattlePreview attacker #9158, defender #11151

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:02:585None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #9158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:02:669None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:669None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:669None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:730NoneCan't find entity 10162 of ongoing task. Fails the task 22267.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:02:749None[Sandbox] Process order. (Serial=5759, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6906' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:753None[Sandbox] Process order. (Serial=5760, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6906' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:758None[Sandbox] Process order. (Serial=5761, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:771None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:02:840None[Sandbox] Process order. (Serial=5762, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:02:981None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:070None[Sandbox] Process order. (Serial=5763, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:03:082None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:183None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:183None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:183None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:232NoneCan't find entity 11162 of ongoing task. Fails the task 3443.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:03:279None[Sandbox] Process order. (Serial=5764, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:03:294None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:03:364None[Sandbox] Process order. (Serial=5765, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:04:979None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:048None[Sandbox] Process order. (Serial=5766, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:05:059None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:179None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:179None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:179None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:248None[Sandbox] Process order. (Serial=5767, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:05:261None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:261None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:279None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:05:329None[Sandbox] Process order. (Serial=5768, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:06:986None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:048None[Sandbox] Process order. (Serial=5769, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:07:056None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:169None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:169None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:169None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:259None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:259None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:07:341None[Sandbox] Process order. (Serial=5770, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:07:611None[Sandbox] Process order. (Serial=5771, Empire=0, Order=Order='OrderGoTo', Entity=#10792, path='[86, 41] --> [87, 42] --> [87, 43] --> [88, 44] --> [88, 45] --> [89, 46] --> [89, 47] --> [90, 48] --> [90, 49] --> [91, 50] --> [91, 51] --> [92, 52] --> [92, 53] --> [93, 53] --> [94, 54] --> [95, 54] --> [96, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:07:642None[Sandbox] Process order. (Serial=5772, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:08:645None[Sandbox] Process order. (Serial=5773, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:08:736None[Sandbox] Process order. (Serial=5774, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:08:847None[Sandbox] Process order. (Serial=5775, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:08:868NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:08:870NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:08:870NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:08:999None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:071None[Sandbox] Process order. (Serial=5776, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:09:083None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:202None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:202None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:202None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:293None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:295None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:09:373None[Sandbox] Process order. (Serial=5777, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:09:657None[Sandbox] Process order. (Serial=5778, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:10:668None[Sandbox] Process order. (Serial=5779, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:001None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:051None[Sandbox] Process order. (Serial=5780, Empire=0, Order=Order='OrderDiplomaticAction', Action='ProposeEndWarTreaty', OtherEmpire=#5.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:062None[Sandbox] Process order. (Serial=5781, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:072NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:077None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:102None[Sandbox] Process order. (Serial=5782, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:168NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:168NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:168NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:191None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:191None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:191None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:283None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:283None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:365None[Sandbox] Process order. (Serial=5783, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:519None[Sandbox] Process order. (Serial=5784, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:530None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:600None[Sandbox] Process order. (Serial=5785, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:609None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:674None[Sandbox] Process order. (Serial=5786, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:715None[Sandbox] Process order. (Serial=5787, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:726None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:726None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:726None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:816None[Sandbox] Process order. (Serial=5788, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:827None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:11:910None[Sandbox] Process order. (Serial=5789, Empire=5, Order=Order='OrderDiplomaticAction', Action='IgnoreTreaty', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:919None[Sandbox] Process order. (Serial=5790, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:11:970NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:11:971NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:12:000None[Sandbox] Process order. (Serial=5791, Empire=0, Order=Order OrderAcknowledgeTransactions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:12:073NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:12:074NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:12:074NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:12:682None[Sandbox] Process order. (Serial=5792, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:13:507None[Sandbox] Process order. (Serial=5793, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:13:520None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:587None[Sandbox] Process order. (Serial=5794, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:13:598None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:690None[Sandbox] Process order. (Serial=5795, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:13:695None[Sandbox] Process order. (Serial=5796, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:13:710None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:710None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:710None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:804None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:804None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:13:876None[Sandbox] Process order. (Serial=5797, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:14:694None[Sandbox] Process order. (Serial=5798, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:15:508None[Sandbox] Process order. (Serial=5799, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:15:519None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:592None[Sandbox] Process order. (Serial=5800, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:15:602None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:692None[Sandbox] Process order. (Serial=5801, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:15:702None[Sandbox] Process order. (Serial=5802, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:15:703None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:796None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:796None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:15:865None[Sandbox] Process order. (Serial=5803, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:16:711None[Sandbox] Process order. (Serial=5804, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:17:518None[Sandbox] Process order. (Serial=5805, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:17:528None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:597None[Sandbox] Process order. (Serial=5806, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:17:608None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:700None[Sandbox] Process order. (Serial=5807, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:17:711None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:711None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:711None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:722None[Sandbox] Process order. (Serial=5808, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:17:794None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:794None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:17:875None[Sandbox] Process order. (Serial=5809, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:18:510None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:18:730None[Sandbox] Process order. (Serial=5810, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:19:515None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:584None[Sandbox] Process order. (Serial=5811, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:19:595None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:684None[Sandbox] Process order. (Serial=5812, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:19:696None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:696None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:696None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:735None[Sandbox] Process order. (Serial=5813, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:19:786None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:786None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:19:855None[Sandbox] Process order. (Serial=5814, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:21:519None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:587None[Sandbox] Process order. (Serial=5815, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:21:598None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:688None[Sandbox] Process order. (Serial=5816, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:21:699None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:699None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:699None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:780None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:780None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:21:859None[Sandbox] Process order. (Serial=5817, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:23:514None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:583None[Sandbox] Process order. (Serial=5818, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:23:593None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:684None[Sandbox] Process order. (Serial=5819, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:23:695None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:695None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:695None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:785None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:785None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:23:856None[Sandbox] Process order. (Serial=5820, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:25:520None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:687None[Sandbox] Process order. (Serial=5821, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:25:699None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:699None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:699None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:779None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:779None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:25:857None[Sandbox] Process order. (Serial=5822, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:26:408None[Sandbox] Process order. (Serial=5823, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '8845' Constructible: 'Infrastructure_Food_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:26:475NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:26:476NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:26:476NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:27:448None[Sandbox] Process order. (Serial=5824, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:458None[Sandbox] Process order. (Serial=5825, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:464None[Sandbox] Process order. (Serial=5826, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:469None[Sandbox] Process order. (Serial=5827, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:473None[Sandbox] Process order. (Serial=5828, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:479None[Sandbox] Process order. (Serial=5829, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:499None[Sandbox] Process order. (Serial=5830, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:520None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:679None[Sandbox] Process order. (Serial=5831, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:692None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:692None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:692None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:779None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:779None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:27:849None[Sandbox] Process order. (Serial=5832, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:27:929None[Sandbox] Process order. (Serial=5833, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:28:470None[Sandbox] Process order. (Serial=5834, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:28:475None[Sandbox] Process order. (Serial=5835, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:28:513None[Sandbox] Process order. (Serial=5836, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:28:520None[Sandbox] Process order. (Serial=5837, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:28:525None[Sandbox] Process order. (Serial=5838, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:29:487None[Sandbox] Process order. (Serial=5839, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:29:546None[Sandbox] Process order. (Serial=5840, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:29:550None[Sandbox] Process order. (Serial=5841, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:29:555None[Sandbox] Process order. (Serial=5842, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:30:498None[Sandbox] Process order. (Serial=5843, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:30:567None[Sandbox] Process order. (Serial=5844, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:30:572None[Sandbox] Process order. (Serial=5845, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:31:579None[Sandbox] Process order. (Serial=5846, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:31:583None[Sandbox] Process order. (Serial=5847, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:32:588None[Sandbox] Process order. (Serial=5848, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:33:598None[Sandbox] Process order. (Serial=5849, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:33:877NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:33:878NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:33:878NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:33:888None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Italy #11270 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:33:889None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #11267 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:33:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #11299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:33:919None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:33:963NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:33:964NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:33:964NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:33:964NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:34:694NoneUnable to find element inside database of type Amplitude.Mercury.UI.UIFx.UIFxDefinition (name: B_RoundTechno).

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:18:34:712NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:34:712NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:34:712NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:34:756None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:34:770None[Sandbox] Process order. (Serial=5850, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:34:779NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:18:34:780NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:18:34:780NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:18:34:895NoneAI Synchronization took 63.7522ms at frame 11548 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:35:988None[Sandbox] Process order. (Serial=5851, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2641' Constructible: 'Extension_ArtificialWonderParticipation_Era4_TopkapiPalace' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:35:993None[Sandbox] Process order. (Serial=5852, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:35:997None[Sandbox] Process order. (Serial=5853, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:005None[Sandbox] Process order. (Serial=5854, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:012None[Sandbox] Process order. (Serial=5855, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:016None[Sandbox] Process order. (Serial=5856, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:021None[Sandbox] Process order. (Serial=5857, Empire=1, Order=Order OrderStealPopulationWithFarmerAffinity)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:047None[Sandbox] Process order. (Serial=5858, Empire=1, Order=Order='OrderGoTo', Entity=#11175, AdditionalFlags='IgnoreFogOfWar', Path='[43, 17] --> [44, 16] --> [43, 15] --> [44, 14] --> [44, 13] --> [45, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:051None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:36:062None[Sandbox] Process order. (Serial=5859, Empire=1, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:085None[Sandbox] Process order. (Serial=5860, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:097None[Sandbox] Process order. (Serial=5861, Empire=1, Order=Order='OrderGoTo', Entity=#10815, AdditionalFlags='IgnoreFogOfWar', Path='[67, 29] --> [67, 30] --> [66, 30] --> [65, 31] --> [64, 31] --> [63, 31] --> [62, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:117None[Sandbox] Process order. (Serial=5862, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:189None[Sandbox] Process order. (Serial=5863, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:193None[Sandbox] Process order. (Serial=5864, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Infrastructure_Harbour_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:197None[Sandbox] Process order. (Serial=5865, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Repeatable_Food' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:200None[Sandbox] Process order. (Serial=5866, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:204None[Sandbox] Process order. (Serial=5867, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:208None[Sandbox] Process order. (Serial=5868, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:211None[Sandbox] Process order. (Serial=5869, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:215None[Sandbox] Process order. (Serial=5870, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:219None[Sandbox] Process order. (Serial=5871, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:223None[Sandbox] Process order. (Serial=5872, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2786' Constructible: 'Infrastructure_Harbour_Family01_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:227None[Sandbox] Process order. (Serial=5873, Empire=2, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:243None[Sandbox] Process order. (Serial=5874, Empire=2, Order=Order='OrderGoTo', Entity=#4058, AdditionalFlags='IgnoreFogOfWar', Path='[76, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:255None[Sandbox] Process order. (Serial=5875, Empire=2, Order=Order='OrderGoTo', Entity=#7859, AdditionalFlags='IgnoreFogOfWar', Path='[112, 69] --> [112, 70] --> [111, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:274None[Sandbox] Process order. (Serial=5876, Empire=2, Order=Order='OrderGoTo', Entity=#6766, AdditionalFlags='IgnoreFogOfWar', Path='[126, 77] --> [125, 77] --> [124, 77] --> [123, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:285None[Sandbox] Process order. (Serial=5877, Empire=2, Order=Order='OrderGoTo', Entity=#10980, AdditionalFlags='IgnoreFogOfWar', Path='[136, 77] --> [135, 77] --> [134, 77] Rail --> [133, 77] Rail --> [132, 77] Rail --> [132, 78] Rail --> [131, 78] Rail --> [130, 78] Rail --> [129, 77] Rail --> [130, 76] Rail --> [129, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:326None[Sandbox] Process order. (Serial=5878, Empire=2, Order=Order='OrderGoTo', Entity=#11143, AdditionalFlags='IgnoreFogOfWar', Path='[145, 82] --> [144, 81] --> [143, 81] --> [142, 81]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:331None[Sandbox] Process order. (Serial=5879, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[115, 71] --> [115, 70] --> [114, 70] --> [113, 69] --> [113, 68] --> [112, 67] --> [112, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:347None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:36:352None[Sandbox] Process order. (Serial=5880, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:358None[Sandbox] Process order. (Serial=5881, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:364None[Sandbox] Process order. (Serial=5882, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:370None[Sandbox] Process order. (Serial=5883, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:376None[Sandbox] Process order. (Serial=5884, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:381None[Sandbox] Process order. (Serial=5885, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:387None[Sandbox] Process order. (Serial=5886, Empire=2, Order=Order='OrderGoTo', Entity=#10671, AdditionalFlags='IgnoreFogOfWar', Path='[104, 48] --> [103, 49] --> [103, 50] --> [103, 51] --> [104, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:392None[Sandbox] Process order. (Serial=5887, Empire=2, Order=Order='OrderGoTo', Entity=#6172, AdditionalFlags='IgnoreFogOfWar', Path='[119, 78] --> [118, 78] --> [117, 77] --> [117, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:399None[Sandbox] Process order. (Serial=5888, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_PublicOrder' Position: '[119, 78]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:404None[Sandbox] Process order. (Serial=5889, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7340' Constructible: 'Extension_Base_Harbour' Position: '[103, 60]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:409None[Sandbox] Process order. (Serial=5890, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_Food' Position: '[143, 63]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:413None[Sandbox] Process order. (Serial=5891, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '2228' Constructible: 'Extension_Base_NaturalReserve' Position: '[104, 76]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:417None[Sandbox] Process order. (Serial=5892, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Extension_Base_NaturalReserve' Position: '[136, 64]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:432None[Sandbox] Process order. (Serial=5893, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:437None[Sandbox] Process order. (Serial=5894, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:504None[Sandbox] Process order. (Serial=5895, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:508None[Sandbox] Process order. (Serial=5896, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:512None[Sandbox] Process order. (Serial=5897, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:516None[Sandbox] Process order. (Serial=5898, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:522None[Sandbox] Process order. (Serial=5899, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:531None[Sandbox] Process order. (Serial=5900, Empire=3, Order=Order='OrderGoTo', Entity=#11177, AdditionalFlags='IgnoreFogOfWar', Path='[39, 73] --> [38, 73] --> [37, 73] --> [36, 73] --> [36, 74] --> [35, 74] --> [34, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:539None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:36:543None[Sandbox] Process order. (Serial=5901, Empire=3, Order=Order='OrderGoTo', Entity=#10218, AdditionalFlags='IgnoreFogOfWar', Path='[29, 52] --> [30, 52] --> [31, 52] --> [31, 53] --> [32, 54] --> [32, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:547None[Sandbox] Process order. (Serial=5902, Empire=3, Order=Order='OrderGoTo', Entity=#7869, AdditionalFlags='IgnoreFogOfWar', Path='[13, 72] --> [14, 72] --> [15, 72] --> [15, 71]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:552None[Sandbox] Process order. (Serial=5903, Empire=3, Order=Order='OrderGoTo', Entity=#10211, AdditionalFlags='IgnoreFogOfWar', Path='[28, 56] --> [27, 57] --> [26, 57] --> [25, 57] --> [25, 56] --> [24, 55] --> [24, 54] --> [23, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:558None[Sandbox] Process order. (Serial=5904, Empire=3, Order=Order='OrderGoTo', Entity=#8271, AdditionalFlags='IgnoreFogOfWar', Path='[50, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:563None[Sandbox] Process order. (Serial=5905, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:568None[Sandbox] Process order. (Serial=5906, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '2209' Constructible: 'Extension_Base_PublicOrder' Position: '[23, 69]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:572None[Sandbox] Process order. (Serial=5907, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Base_PublicOrder' Position: '[13, 71]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:576None[Sandbox] Process order. (Serial=5908, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Base_NaturalReserve' Position: '[11, 74]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:593None[Sandbox] Process order. (Serial=5909, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:597None[Sandbox] Process order. (Serial=5910, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:601None[Sandbox] Process order. (Serial=5911, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:605None[Sandbox] Process order. (Serial=5912, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:643None[Sandbox] Process order. (Serial=5913, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:647None[Sandbox] Process order. (Serial=5914, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:651None[Sandbox] Process order. (Serial=5915, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:659None[Sandbox] Process order. (Serial=5916, Empire=4, Order=Order OrderDiscardCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:667None[Sandbox] Process order. (Serial=5917, Empire=4, Order=Order='OrderGoTo', Entity=#11160, AdditionalFlags='IgnoreFogOfWar', Path='[8, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:671None[Sandbox] Process order. (Serial=5918, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [3, 56] --> [4, 56] --> [4, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:674None[Sandbox] Process order. (Serial=5919, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[132, 65] --> [133, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:678None[Sandbox] Process order. (Serial=5920, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[138, 45] --> [138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:682None[Sandbox] Process order. (Serial=5921, Empire=4, Order=Order='OrderGoTo', Entity=#4959, AdditionalFlags='IgnoreFogOfWar', Path='[112, 56] --> [111, 55] --> [111, 56] --> [110, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:686None[Sandbox] Process order. (Serial=5922, Empire=4, Order=Order='OrderGoTo', Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='[147, 52] --> [146, 52] --> [145, 51] --> [145, 50] --> [144, 49] --> [144, 48] --> [144, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:698None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:36:698None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:36:704None[Sandbox] Process order. (Serial=5923, Empire=4, Order=Order='OrderGoTo', Entity=#11299, AdditionalFlags='IgnoreFogOfWar', Path='[2, 55] --> [2, 54] --> [1, 53] --> [1, 52] --> [0, 51] --> [1, 50] --> [0, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:708None[Sandbox] Process order. (Serial=5924, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:712None[Sandbox] Process order. (Serial=5925, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:716None[Sandbox] Process order. (Serial=5926, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:721None[Sandbox] Process order. (Serial=5927, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:725None[Sandbox] Process order. (Serial=5928, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:730None[Sandbox] Process order. (Serial=5929, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:737None[Sandbox] Process order. (Serial=5930, Empire=4, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:741None[Sandbox] Process order. (Serial=5931, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'Extension_Base_Money' Position: '[0, 54]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:753None[Sandbox] Process order. (Serial=5932, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:804None[Sandbox] Process order. (Serial=5933, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4400' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:807None[Sandbox] Process order. (Serial=5934, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:810None[Sandbox] Process order. (Serial=5935, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:814None[Sandbox] Process order. (Serial=5936, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:819None[Sandbox] Process order. (Serial=5937, Empire=5, Order=Order='OrderGoTo', Entity=#6981, AdditionalFlags='IgnoreFogOfWar', Path='[6, 12] --> [5, 12] --> [4, 12] --> [3, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:823None[Sandbox] Process order. (Serial=5938, Empire=5, Order=Order='OrderGoTo', Entity=#3616, AdditionalFlags='IgnoreFogOfWar', Path='[125, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:833None[Sandbox] Process order. (Serial=5939, Empire=5, Order=Order='OrderGoTo', Entity=#10732, AdditionalFlags='IgnoreFogOfWar', Path='[3, 36] --> [4, 36] --> [4, 35] --> [5, 35] --> [6, 35] --> [7, 35] --> [8, 35] --> [9, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:838None[Sandbox] Process order. (Serial=5940, Empire=5, Order=Order='OrderGoTo', Entity=#10686, AdditionalFlags='IgnoreFogOfWar', Path='[10, 34] --> [11, 34] --> [12, 34] --> [12, 33] --> [12, 32] --> [12, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:843None[Sandbox] Process order. (Serial=5941, Empire=5, Order=Order='OrderGoTo', Entity=#10812, AdditionalFlags='IgnoreFogOfWar', Path='[142, 45] --> [143, 45] --> [144, 45] --> [145, 45] --> [146, 44] --> [147, 44] --> [148, 44] --> [148, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:849None[Sandbox] Process order. (Serial=5942, Empire=5, Order=Order='OrderGoTo', Entity=#11169, AdditionalFlags='IgnoreFogOfWar', Path='[139, 26] --> [139, 27] --> [140, 28] --> [140, 29] --> [140, 30] --> [139, 31] --> [139, 32] --> [138, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:853None[Sandbox] Process order. (Serial=5943, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:858None[Sandbox] Process order. (Serial=5944, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:863None[Sandbox] Process order. (Serial=5945, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '2276' Constructible: 'Extension_Base_Money' Position: '[2, 11]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:874None[Sandbox] Process order. (Serial=5946, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:878None[Sandbox] Process order. (Serial=5947, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:882None[Sandbox] Process order. (Serial=5948, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:886None[Sandbox] Process order. (Serial=5949, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:36:909None[Sandbox] Process order. (Serial=5950, Empire=81, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:017NoneAI Synchronization took 60.9133ms at frame 11580 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:37:085None[Sandbox] Process order. (Serial=5951, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:092None[Sandbox] Process order. (Serial=5952, Empire=1, Order=Order OrderBuyoutConstructionByGuid, Settlement: '2189', Construction: '2484'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:107None[Sandbox] Process order. (Serial=5953, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:114None[Sandbox] Process order. (Serial=5954, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:120None[Sandbox] Process order. (Serial=5955, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:136None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:144None[Sandbox] Process order. (Serial=5956, Empire=1, Order=Order='OrderGoTo', Entity=#10977, AdditionalFlags='IgnoreFogOfWar', Path='[69, 24] --> [69, 25] --> [69, 26] --> [68, 27] --> [68, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:149None[Sandbox] Process order. (Serial=5957, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:154None[Sandbox] Process order. (Serial=5958, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:165None[Sandbox] Process order. (Serial=5959, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:201None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #11317 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:37:227None[Localization] Unknown key '%GlobalPollutionNetLabel'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

18:18:37:236None[Sandbox] Process order. (Serial=5960, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:241None[Sandbox] Process order. (Serial=5961, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:248None[Sandbox] Process order. (Serial=5962, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:252None[Sandbox] Process order. (Serial=5963, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:256None[Sandbox] Process order. (Serial=5964, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:261None[Sandbox] Process order. (Serial=5965, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:345None[Sandbox] Process order. (Serial=5966, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:351None[Sandbox] Process order. (Serial=5967, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:357None[Sandbox] Process order. (Serial=5968, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:362None[Sandbox] Process order. (Serial=5969, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:367None[Sandbox] Process order. (Serial=5970, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:374None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:377None[Sandbox] Process order. (Serial=5971, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:384None[Sandbox] Process order. (Serial=5972, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:390None[Sandbox] Process order. (Serial=5973, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:395None[Sandbox] Process order. (Serial=5974, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:399None[Sandbox] Process order. (Serial=5975, Empire=3, Order=Order OrderEnqueueConstructible, Settlement: '11247' Constructible: 'Extension_Base_Money' Position: '[14, 72]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:417None[Sandbox] Process order. (Serial=5976, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:437None[Sandbox] Process order. (Serial=5977, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:446None[Sandbox] Process order. (Serial=5978, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:476None[Sandbox] Process order. (Serial=5979, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6238' Constructible: 'LandUnit_Era5_Common_LineInfantry' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:484None[Sandbox] Process order. (Serial=5980, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:488None[Sandbox] Process order. (Serial=5981, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:492None[Sandbox] Process order. (Serial=5982, Empire=4, Order=Order='OrderGoTo', Entity=#4023, AdditionalFlags='IgnoreFogOfWar', Path='[133, 65]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:495None[Sandbox] Process order. (Serial=5983, Empire=4, Order=Order='OrderGoTo', Entity=#10958, AdditionalFlags='IgnoreFogOfWar', Path='[138, 46] --> [137, 47] --> [136, 47] --> [135, 47] --> [135, 48] --> [135, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:499None[Sandbox] Process order. (Serial=5984, Empire=4, Order=Order='OrderGoTo', Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='[146, 52] --> [145, 51] --> [145, 50] --> [144, 49] --> [144, 48] --> [144, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:513None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:513None[Empire 4] No suitable tiles found to place construction Extension_Base_Food in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:516None[Sandbox] Process order. (Serial=5985, Empire=4, Order=Order='OrderGoTo', Entity=#11299, AdditionalFlags='IgnoreFogOfWar', Path='[1, 54] --> [0, 53] --> [0, 52] --> [149, 52] --> [148, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:577None[Sandbox] Process order. (Serial=5986, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:583None[Sandbox] Process order. (Serial=5987, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:588None[Sandbox] Process order. (Serial=5988, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:592None[Sandbox] Process order. (Serial=5989, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:606None[Sandbox] Process order. (Serial=5990, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:609None[Sandbox] Process order. (Serial=5991, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:628None[Sandbox] Process order. (Serial=5992, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:748NoneAI Synchronization took 59.7852ms at frame 11609 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:37:757None[Sandbox] Process order. (Serial=5993, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:761None[Sandbox] Process order. (Serial=5994, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:765None[Sandbox] Process order. (Serial=5995, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:773None[Sandbox] Process order. (Serial=5996, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:779None[Sandbox] Process order. (Serial=5997, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:784None[Sandbox] Process order. (Serial=5998, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:807None[Sandbox] Process order. (Serial=5999, Empire=1, Order=Order OrderEnqueueConstructible, Settlement: '2189' Constructible: 'NavalUnit_Era4_Common_MenOfWar' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:811None[Sandbox] Process order. (Serial=6000, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:818None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:827None[Sandbox] Process order. (Serial=6001, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:831None[Sandbox] Process order. (Serial=6002, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:835None[Sandbox] Process order. (Serial=6003, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:868None[Sandbox] Process order. (Serial=6004, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:884None[Sandbox] Process order. (Serial=6005, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:897None[Sandbox] Process order. (Serial=6006, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:901None[Sandbox] Process order. (Serial=6007, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:905None[Sandbox] Process order. (Serial=6008, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:918None[Sandbox] Process order. (Serial=6009, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:921None[Sandbox] Process order. (Serial=6010, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:925None[Sandbox] Process order. (Serial=6011, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:928None[Sandbox] Process order. (Serial=6012, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:932None[Sandbox] Process order. (Serial=6013, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:37:939None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:37:948None[Sandbox] Process order. (Serial=6014, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '6232' Constructible: 'Infrastructure_Military_Family02_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:027None[Sandbox] Process order. (Serial=6015, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:032None[Sandbox] Process order. (Serial=6016, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:036None[Sandbox] Process order. (Serial=6017, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:042None[Sandbox] Process order. (Serial=6018, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:046None[Sandbox] Process order. (Serial=6019, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:053None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:053None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:129None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:129None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:158None[Sandbox] Process order. (Serial=6020, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:164None[Sandbox] Process order. (Serial=6021, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:185None[Sandbox] Process order. (Serial=6022, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:190None[Sandbox] Process order. (Serial=6023, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:194None[Sandbox] Process order. (Serial=6024, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:198None[Sandbox] Process order. (Serial=6025, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:321NoneAI Synchronization took 59.1303ms at frame 11631 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:38:377None[Sandbox] Process order. (Serial=6026, Empire=1, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:387None[Sandbox] Process order. (Serial=6027, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:387None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:391None[Sandbox] Process order. (Serial=6028, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:396None[Sandbox] Process order. (Serial=6029, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:408None[Sandbox] Process order. (Serial=6030, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:414None[Sandbox] Process order. (Serial=6031, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:428None[Sandbox] Process order. (Serial=6032, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:448None[Sandbox] Process order. (Serial=6033, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:458None[Sandbox] Process order. (Serial=6034, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:468None[Sandbox] Process order. (Serial=6035, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:473None[Sandbox] Process order. (Serial=6036, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:558None[Sandbox] Process order. (Serial=6037, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:563None[Sandbox] Process order. (Serial=6038, Empire=3, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:572None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:572None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:588None[Sandbox] Process order. (Serial=6039, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:618None[Sandbox] Process order. (Serial=6040, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:624None[Sandbox] Process order. (Serial=6041, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:638None[Sandbox] Process order. (Serial=6042, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:645None[Sandbox] Process order. (Serial=6043, Empire=4, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:652None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:652None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:38:708None[Sandbox] Process order. (Serial=6044, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:718None[Sandbox] Process order. (Serial=6045, Empire=5, Order=Order='OrderGoTo', Entity=#10686, AdditionalFlags='IgnoreFogOfWar', Path='[12, 34] --> [12, 33] --> [12, 32] --> [12, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:722None[Sandbox] Process order. (Serial=6046, Empire=5, Order=Order='OrderGoTo', Entity=#10732, AdditionalFlags='IgnoreFogOfWar', Path='[4, 35] --> [5, 35] --> [6, 35] --> [7, 35] --> [8, 35] --> [9, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:729None[Sandbox] Process order. (Serial=6047, Empire=5, Order=Order='OrderGoTo', Entity=#11169, AdditionalFlags='IgnoreFogOfWar', Path='[140, 28] --> [140, 29] --> [140, 30] --> [139, 31] --> [139, 32] --> [138, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:739None[Sandbox] Process order. (Serial=6048, Empire=5, Order=Order='OrderGoTo', Entity=#10812, AdditionalFlags='IgnoreFogOfWar', Path='[144, 45] --> [145, 45] --> [146, 45] --> [147, 44] --> [148, 44] --> [148, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:794None[Sandbox] Process order. (Serial=6049, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:799None[Sandbox] Process order. (Serial=6050, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:803None[Sandbox] Process order. (Serial=6051, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:832None[Sandbox] Process order. (Serial=6052, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:836None[Sandbox] Process order. (Serial=6053, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:958NoneAI Synchronization took 58.5494ms at frame 11661 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:38:959None[Sandbox] Process order. (Serial=6054, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:966None[Sandbox] Process order. (Serial=6055, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:972None[Sandbox] Process order. (Serial=6056, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:988None[Sandbox] Process order. (Serial=6057, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:38:992None[Sandbox] Process order. (Serial=6058, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:028None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:028None[Sandbox] Process order. (Serial=6059, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:108None[Sandbox] Process order. (Serial=6060, Empire=2, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:118None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:148None[Sandbox] Process order. (Serial=6061, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '5429' Constructible: 'Extension_Base_NaturalReserve' Position: '[25, 86]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:167None[Sandbox] Process order. (Serial=6062, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:184None[Sandbox] Process order. (Serial=6063, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:197None[Sandbox] Process order. (Serial=6064, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:227None[Sandbox] Process order. (Serial=6065, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:239None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:239None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:308None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:358None[Sandbox] Process order. (Serial=6066, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:425None[Sandbox] Process order. (Serial=6067, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:430None[Sandbox] Process order. (Serial=6068, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:435None[Sandbox] Process order. (Serial=6069, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:467None[Sandbox] Process order. (Serial=6070, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:472None[Sandbox] Process order. (Serial=6071, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:510None[Sandbox] Process order. (Serial=6072, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:626NoneAI Synchronization took 61.5286ms at frame 11692 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:39:638None[Sandbox] Process order. (Serial=6073, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:642None[Sandbox] Process order. (Serial=6074, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:647None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #11299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:39:647None[Sandbox] Process order. (Serial=6075, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:657None[Sandbox] Process order. (Serial=6076, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:689None[Sandbox] Process order. (Serial=6077, Empire=1, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:701None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:783None[Sandbox] Process order. (Serial=6078, Empire=2, Order=Order='OrderGoTo', Entity=#2481, AdditionalFlags='IgnoreFogOfWar', Path='[111, 64] --> [111, 65] --> [112, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:784None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:786None[Sandbox] Process order. (Serial=6079, Empire=2, Order=Order='OrderGoTo', Entity=#9258, AdditionalFlags='IgnoreFogOfWar', Path='[107, 68] --> [106, 69] --> [106, 70] --> [106, 71] --> [106, 72] --> [106, 73] --> [107, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:789None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:39:791None[Sandbox] Process order. (Serial=6080, Empire=2, Order=Order='OrderGoTo', Entity=#11190, AdditionalFlags='IgnoreFogOfWar', Path='[0, 85] --> [0, 84] --> [149, 84] --> [148, 84] --> [147, 83] --> [146, 83] --> [145, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:798None[Sandbox] Process order. (Serial=6081, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:802None[Sandbox] Process order. (Serial=6082, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:807None[Sandbox] Process order. (Serial=6083, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:813None[Sandbox] Process order. (Serial=6084, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:827None[Sandbox] Process order. (Serial=6085, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:833None[Sandbox] Process order. (Serial=6086, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:848None[Sandbox] Process order. (Serial=6087, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:853None[Sandbox] Process order. (Serial=6088, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:884None[Sandbox] Process order. (Serial=6089, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:898None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:898None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:969None[Sandbox] Process order. (Serial=6090, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:971None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:971None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:39:985None[Sandbox] Process order. (Serial=6091, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:39:991None[Sandbox] Process order. (Serial=6092, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:008None[Sandbox] Process order. (Serial=6093, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:012None[Sandbox] Process order. (Serial=6094, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:027None[Sandbox] Process order. (Serial=6095, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:163NoneAI Synchronization took 61.3745ms at frame 11713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:40:177None[Sandbox] Process order. (Serial=6096, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:187None[Sandbox] Process order. (Serial=6097, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:207None[Sandbox] Process order. (Serial=6098, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:239None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:320None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:398None[Sandbox] Process order. (Serial=6099, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:409None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:409None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:418None[Sandbox] Process order. (Serial=6100, Empire=3, Order=Order='OrderGoTo', Entity=#11157, AdditionalFlags='IgnoreFogOfWar', Path='[16, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:428None[Sandbox] Process order. (Serial=6101, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:433None[Sandbox] Process order. (Serial=6102, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:500None[Sandbox] Process order. (Serial=6103, Empire=4, Order=Order='OrderGoTo', Entity=#11162, AdditionalFlags='IgnoreFogOfWar', Path='[144, 39] --> [145, 40] --> [144, 41] --> [144, 42] --> [143, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:508None[Sandbox] Process order. (Serial=6104, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:509None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:509None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:518None[Sandbox] Process order. (Serial=6105, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:559None[Sandbox] Process order. (Serial=6106, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:569None[Sandbox] Process order. (Serial=6107, Empire=5, Order=Order='OrderGoTo', Entity=#10777, AdditionalFlags='IgnoreFogOfWar', Path='[149, 16] --> [148, 15] --> [149, 14] --> [149, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:573None[Sandbox] Process order. (Serial=6108, Empire=5, Order=Order='OrderGoTo', Entity=#11005, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [149, 15] --> [149, 14] --> [149, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:584None[Sandbox] Process order. (Serial=6109, Empire=5, Order=Order='OrderGoTo', Entity=#10950, AdditionalFlags='IgnoreFogOfWar', Path='[1, 12] --> [2, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:588None[Sandbox] Process order. (Serial=6110, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:593None[Sandbox] Process order. (Serial=6111, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:615None[Sandbox] Process order. (Serial=6112, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:668None[Sandbox] Process order. (Serial=6113, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:683None[Sandbox] Process order. (Serial=6114, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:706None[Sandbox] Process order. (Serial=6115, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:827NoneAI Synchronization took 61.9601ms at frame 11742 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:40:839None[Sandbox] Process order. (Serial=6116, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:844None[Sandbox] Process order. (Serial=6117, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:848None[Sandbox] Process order. (Serial=6118, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:852None[Sandbox] Process order. (Serial=6119, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:857None[Sandbox] Process order. (Serial=6120, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:868None[Sandbox] Process order. (Serial=6121, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:900None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:40:989None[Sandbox] Process order. (Serial=6122, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:40:999None[Sandbox] Process order. (Serial=6123, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:021None[Sandbox] Process order. (Serial=6124, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:027None[Sandbox] Process order. (Serial=6125, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:059None[Sandbox] Process order. (Serial=6126, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:063None[Sandbox] Process order. (Serial=6127, Empire=3, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:069None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:069None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:131None[Sandbox] Process order. (Serial=6128, Empire=4, Order=Order='OrderGoTo', Entity=#10162, AdditionalFlags='IgnoreFogOfWar', Path='[5, 57] --> [6, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:140None[Sandbox] Process order. (Serial=6129, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:141None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:141None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:190None[Sandbox] Process order. (Serial=6130, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:194None[Sandbox] Process order. (Serial=6131, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:201None[Sandbox] Process order. (Serial=6132, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:242None[Sandbox] Process order. (Serial=6133, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10732 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:41:358NoneAI Synchronization took 60.296ms at frame 11766 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:41:432None[Sandbox] Process order. (Serial=6134, Empire=1, Order=Order='OrderGoTo', Entity=#11270, AdditionalFlags='IgnoreFogOfWar', Path='[44, 24] --> [43, 23] --> [44, 22] --> [44, 21] --> [44, 20] --> [44, 19] --> [44, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:433None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:442None[Sandbox] Process order. (Serial=6135, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:450None[Sandbox] Process order. (Serial=6136, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:523None[Sandbox] Process order. (Serial=6137, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:523None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:593None[Sandbox] Process order. (Serial=6138, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:597None[Sandbox] Process order. (Serial=6139, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:613None[Sandbox] Process order. (Serial=6140, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:614None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:614None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:623None[Sandbox] Process order. (Serial=6141, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:673None[Sandbox] Process order. (Serial=6142, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:687None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:687None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:693None[Sandbox] Process order. (Serial=6143, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:713None[Sandbox] Process order. (Serial=6144, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:734None[Sandbox] Process order. (Serial=6145, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:854NoneAI Synchronization took 58.6424ms at frame 11787 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:41:864None[Sandbox] Process order. (Serial=6146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:868None[Sandbox] Process order. (Serial=6147, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:872None[Sandbox] Process order. (Serial=6148, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:876None[Sandbox] Process order. (Serial=6149, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:880None[Sandbox] Process order. (Serial=6150, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:894None[Sandbox] Process order. (Serial=6151, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:41:926None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:41:995None[Sandbox] Process order. (Serial=6152, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:004None[Sandbox] Process order. (Serial=6153, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:004None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:034None[Sandbox] Process order. (Serial=6154, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:039None[Sandbox] Process order. (Serial=6155, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:074None[Sandbox] Process order. (Serial=6156, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:087None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:087None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:115None[Sandbox] Process order. (Serial=6157, Empire=3, Order=Order='OrderGoTo', Entity=#6544, AdditionalFlags='IgnoreFogOfWar', Path='[38, 41] --> [39, 42] --> [39, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:124None[Sandbox] Process order. (Serial=6158, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:145None[Sandbox] Process order. (Serial=6159, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:195None[Sandbox] Process order. (Serial=6160, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:196None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:196None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:245None[Sandbox] Process order. (Serial=6161, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:254None[Sandbox] Process order. (Serial=6162, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:369NoneAI Synchronization took 56.4245ms at frame 11814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:42:437None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:455None[Sandbox] Process order. (Serial=6163, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:461None[Sandbox] Process order. (Serial=6164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:527None[Sandbox] Process order. (Serial=6165, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:587None[Sandbox] Process order. (Serial=6166, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:597None[Sandbox] Process order. (Serial=6167, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:597None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:597None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:617None[Sandbox] Process order. (Serial=6168, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #10980 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:42:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:677None[Sandbox] Process order. (Serial=6169, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:698None[Sandbox] Process order. (Serial=6170, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:718None[Sandbox] Process order. (Serial=6171, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:830NoneAI Synchronization took 57.8399ms at frame 11833 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:42:842None[Sandbox] Process order. (Serial=6172, Empire=0, Order=Order OrderCreateAirStrike)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:868None[Sandbox] Process order. (Serial=6173, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:883None[Sandbox] Process order. (Serial=6174, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:887None[Sandbox] Process order. (Serial=6175, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:898None[Sandbox] Process order. (Serial=6176, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:910None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:42:957None[Sandbox] Process order. (Serial=6177, Empire=0, Order=Order OrderAirStrikeStartAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:42:988None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:007None[Sandbox] Process order. (Serial=6178, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:011None[Sandbox] Process order. (Serial=6179, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:038None[Sandbox] Process order. (Serial=6180, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:057None[Sandbox] Process order. (Serial=6181, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:062None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:43:068None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:068None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:128None[Sandbox] Process order. (Serial=6182, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:138None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:138None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:188None[Sandbox] Process order. (Serial=6183, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:300NoneAI Synchronization took 57.4732ms at frame 11858 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:43:378None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:458None[Sandbox] Process order. (Serial=6184, Empire=2, Order=Order='OrderGoTo', Entity=#8870, AdditionalFlags='IgnoreFogOfWar', Path='[111, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:459None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:468None[Sandbox] Process order. (Serial=6185, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:473None[Sandbox] Process order. (Serial=6186, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:537None[Sandbox] Process order. (Serial=6187, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:542None[Sandbox] Process order. (Serial=6188, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:549None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:549None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:608None[Sandbox] Process order. (Serial=6189, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:619None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:619None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:668None[Sandbox] Process order. (Serial=6190, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:694None[Sandbox] Process order. (Serial=6191, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:809NoneAI Synchronization took 59.5586ms at frame 11873 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:43:878None[Sandbox] Process order. (Serial=6192, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:898None[Sandbox] Process order. (Serial=6193, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:43:950None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:43:995None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:44:019None[Sandbox] Process order. (Serial=6194, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:024None[Sandbox] Process order. (Serial=6195, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:029None[Sandbox] Process order. (Serial=6196, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:039None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:039None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:049None[Sandbox] Process order. (Serial=6197, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:110None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:110None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:139None[Sandbox] Process order. (Serial=6198, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:159None[Sandbox] Process order. (Serial=6199, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:275NoneAI Synchronization took 57.9408ms at frame 11888 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:44:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #11190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:44:350None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:421None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:480None[Sandbox] Process order. (Serial=6200, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:500None[Sandbox] Process order. (Serial=6201, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:510None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:510None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:541None[Sandbox] Process order. (Serial=6202, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:586None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:586None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:630None[Sandbox] Process order. (Serial=6203, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:682None[Sandbox] Process order. (Serial=6204, Empire=5, Order=Order='OrderGoTo', Entity=#11005, AdditionalFlags='IgnoreFogOfWar', Path='[149, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:691None[Sandbox] Process order. (Serial=6205, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:710None[Sandbox] Process order. (Serial=6206, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:820NoneAI Synchronization took 60.1434ms at frame 11904 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:44:893None[Sandbox] Process order. (Serial=6207, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:895None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:44:902None[Sandbox] Process order. (Serial=6208, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:44:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:043None[Sandbox] Process order. (Serial=6209, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:055None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:055None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:135None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:135None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:183None[Sandbox] Process order. (Serial=6210, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:208None[Sandbox] Process order. (Serial=6211, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:212None[Sandbox] Process order. (Serial=6212, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:318NoneAI Synchronization took 57.9935ms at frame 11916 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:45:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10958 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:45:386None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:450None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #10162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:45:465None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:485None[Sandbox] Process order. (Serial=6213, Empire=1, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:536None[Sandbox] Process order. (Serial=6214, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:547None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:547None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:638None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:638None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:706None[Sandbox] Process order. (Serial=6215, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:821NoneAI Synchronization took 58.4786ms at frame 11925 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:45:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:45:899None[Sandbox] Process order. (Serial=6216, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:908None[Sandbox] Process order. (Serial=6217, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:45:959None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #11169 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:45:959None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:037None[Sandbox] Process order. (Serial=6218, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:46:048None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:048None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:128None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:128None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:208None[Sandbox] Process order. (Serial=6219, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:46:233None[Sandbox] Process order. (Serial=6220, Empire=1, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:46:340NoneAI Synchronization took 59.1391ms at frame 11937 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

18:18:46:408None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:479None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:547None[Sandbox] Process order. (Serial=6221, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:46:559None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:559None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:638None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:638None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:46:719None[Sandbox] Process order. (Serial=6222, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:46:742None[Sandbox] Process order. (Serial=6223, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:48:414None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:48:484None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:48:565None[Sandbox] Process order. (Serial=6224, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:48:577None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #10812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:48:580None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:48:580None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:48:603NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:18:48:667None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:48:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:48:737None[Sandbox] Process order. (Serial=6225, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:50:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:50:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:50:568None[Sandbox] Process order. (Serial=6226, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:50:578None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:50:578None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:50:667None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:50:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:50:738None[Sandbox] Process order. (Serial=6227, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:52:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:52:483None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:52:512None[Sandbox] Process order. (Serial=6228, Empire=0, Order=Order OrderAirStrikeResultAcknowledge)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:52:552None[Sandbox] Process order. (Serial=6229, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:52:564None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:52:564None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:52:587None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Forest #9840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

18:18:52:654None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:52:654None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:52:722None[Sandbox] Process order. (Serial=6230, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:54:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:54:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:54:568None[Sandbox] Process order. (Serial=6231, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:54:583None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:54:583None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:54:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:54:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:54:748None[Sandbox] Process order. (Serial=6232, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:56:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:56:489None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:56:568None[Sandbox] Process order. (Serial=6233, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:56:578None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:56:578None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:56:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:56:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:56:748None[Sandbox] Process order. (Serial=6234, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:58:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:58:491None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:58:568None[Sandbox] Process order. (Serial=6235, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:18:58:578None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:58:578None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:58:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:58:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:18:58:749None[Sandbox] Process order. (Serial=6236, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:00:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:00:497None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:00:564None[Sandbox] Process order. (Serial=6237, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:00:575None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:00:575None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:00:665None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:00:665None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:00:745None[Sandbox] Process order. (Serial=6238, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:02:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:02:498None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:02:567None[Sandbox] Process order. (Serial=6239, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:02:580None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:02:580None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:02:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:02:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:02:737None[Sandbox] Process order. (Serial=6240, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:04:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:04:498None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:04:568None[Sandbox] Process order. (Serial=6241, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:04:580None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:04:580None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:04:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:04:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:04:748None[Sandbox] Process order. (Serial=6242, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:06:413None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:06:492None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:06:562None[Sandbox] Process order. (Serial=6243, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:06:574None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:06:574None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:06:664None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:06:665None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:06:733None[Sandbox] Process order. (Serial=6244, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:08:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:08:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:08:568None[Sandbox] Process order. (Serial=6245, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:08:580None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:08:580None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:08:670None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:08:670None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:08:747None[Sandbox] Process order. (Serial=6246, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:10:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:10:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:10:568None[Sandbox] Process order. (Serial=6247, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:10:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:10:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:10:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:10:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:10:737None[Sandbox] Process order. (Serial=6248, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:12:425None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:12:495None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:12:575None[Sandbox] Process order. (Serial=6249, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:12:591None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:12:591None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:12:665None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:12:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:12:745None[Sandbox] Process order. (Serial=6250, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:14:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:14:490None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:14:568None[Sandbox] Process order. (Serial=6251, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:14:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:14:580None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:14:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:14:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:14:738None[Sandbox] Process order. (Serial=6252, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:16:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:16:494None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:16:574None[Sandbox] Process order. (Serial=6253, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:16:587None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:16:587None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:16:675None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:16:675None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:16:755None[Sandbox] Process order. (Serial=6254, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:18:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:18:489None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:18:568None[Sandbox] Process order. (Serial=6255, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:18:578None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:18:578None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:18:658None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:18:658None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:18:739None[Sandbox] Process order. (Serial=6256, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:20:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:20:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:20:578None[Sandbox] Process order. (Serial=6257, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:20:593None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:20:593None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:20:679None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:20:679None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:20:748None[Sandbox] Process order. (Serial=6258, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:22:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:22:498None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:22:569None[Sandbox] Process order. (Serial=6259, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:22:578None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:22:578None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:22:670None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:22:670None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:22:740None[Sandbox] Process order. (Serial=6260, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:24:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:24:493None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:24:563None[Sandbox] Process order. (Serial=6261, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:24:575None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:24:575None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:24:665None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:24:665None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:24:734None[Sandbox] Process order. (Serial=6262, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:26:419None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:26:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:26:558None[Sandbox] Process order. (Serial=6263, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:26:572None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:26:572None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:26:650None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:26:650None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:26:731None[Sandbox] Process order. (Serial=6264, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:28:423None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:28:502None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:28:571None[Sandbox] Process order. (Serial=6265, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:28:582None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:28:582None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:28:673None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:28:673None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:28:743None[Sandbox] Process order. (Serial=6266, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:30:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:30:508None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:30:581None[Sandbox] Process order. (Serial=6267, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:30:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:30:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:30:680None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:30:680None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:30:751None[Sandbox] Process order. (Serial=6268, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:32:425None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:32:504None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:32:574None[Sandbox] Process order. (Serial=6269, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:32:586None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:32:586None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:32:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:32:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:32:754None[Sandbox] Process order. (Serial=6270, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:34:421None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:34:493None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:34:561None[Sandbox] Process order. (Serial=6271, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:34:572None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:34:572None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:34:661None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:34:661None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:34:733None[Sandbox] Process order. (Serial=6272, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:36:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:36:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:36:576None[Sandbox] Process order. (Serial=6273, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:36:586None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:36:586None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:36:677None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:36:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:36:746None[Sandbox] Process order. (Serial=6274, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:38:427None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:38:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:38:578None[Sandbox] Process order. (Serial=6275, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:38:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:38:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:38:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:38:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:38:748None[Sandbox] Process order. (Serial=6276, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:40:431None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:40:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:40:578None[Sandbox] Process order. (Serial=6277, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:40:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:40:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:40:679None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:40:679None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:40:748None[Sandbox] Process order. (Serial=6278, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:42:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:42:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:42:591None[Sandbox] Process order. (Serial=6279, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:42:604None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:42:604None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:42:691None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:42:691None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:42:772None[Sandbox] Process order. (Serial=6280, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:44:427None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:44:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:44:588None[Sandbox] Process order. (Serial=6281, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:44:600None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:44:600None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:44:688None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:44:688None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:44:769None[Sandbox] Process order. (Serial=6282, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:45:480None[Sandbox] Process order. (Serial=6283, Empire=0, Order=Order OrderPurchaseCulturalOsmosisEvent)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:45:503NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

18:19:45:504NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

18:19:45:504NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

18:19:46:435None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:46:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:46:586None[Sandbox] Process order. (Serial=6284, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:46:598None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:46:598None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:46:688None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:46:688None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:46:767None[Sandbox] Process order. (Serial=6285, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:48:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:48:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:48:579None[Sandbox] Process order. (Serial=6286, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:48:590None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:48:590None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:48:680None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:48:680None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:48:759None[Sandbox] Process order. (Serial=6287, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:49:824None[Sandbox] Process order. (Serial=6288, Empire=0, Order=Order OrderChangeNotificationFlags)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:50:438None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:50:517None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:50:608None[Sandbox] Process order. (Serial=6289, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:50:617None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:50:617None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:50:717None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:50:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:50:808None[Sandbox] Process order. (Serial=6290, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:51:258None[Sandbox] Process order. (Serial=6291, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:52:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:52:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:52:579None[Sandbox] Process order. (Serial=6292, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:52:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:52:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:52:681None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:52:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:52:761None[Sandbox] Process order. (Serial=6293, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:52:771None[Sandbox] Process order. (Serial=6294, Empire=0, Order=Order='OrderGoTo', Entity=#2355, path='[85, 41] --> [86, 42] --> [87, 42] --> [87, 43] --> [88, 44] --> [88, 45] --> [89, 46] --> [89, 47] --> [90, 48] --> [90, 49] --> [91, 49] --> [92, 49] --> [93, 50] --> [94, 50] --> [94, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:52:790None[Sandbox] Process order. (Serial=6295, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:53:484None[Sandbox] Process order. (Serial=6296, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:53:490None[Sandbox] Process order. (Serial=6297, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:53:796None[Sandbox] Process order. (Serial=6298, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:54:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:54:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:54:578None[Sandbox] Process order. (Serial=6299, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:54:600None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:54:600None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:54:679None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:54:679None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:54:768None[Sandbox] Process order. (Serial=6300, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:54:834None[Sandbox] Process order. (Serial=6301, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:55:692None[Sandbox] Process order. (Serial=6302, Empire=0, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:55:842None[Sandbox] Process order. (Serial=6303, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:56:437None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:56:518None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:56:597None[Sandbox] Process order. (Serial=6304, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:56:609None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:56:609None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:56:701None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:56:701None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:56:778None[Sandbox] Process order. (Serial=6305, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:56:859None[Sandbox] Process order. (Serial=6306, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:57:868None[Sandbox] Process order. (Serial=6307, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:58:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:58:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:58:558None[Sandbox] Process order. (Serial=6308, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:58:569None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:58:569None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:58:658None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:58:658None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:19:58:728None[Sandbox] Process order. (Serial=6309, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:58:878None[Sandbox] Process order. (Serial=6310, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:19:59:888None[Sandbox] Process order. (Serial=6311, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:00:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:00:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:00:568None[Sandbox] Process order. (Serial=6312, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:00:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:00:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:00:658None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:00:658None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:00:728None[Sandbox] Process order. (Serial=6313, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:00:898None[Sandbox] Process order. (Serial=6314, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:01:909None[Sandbox] Process order. (Serial=6315, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:02:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:02:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:02:560None[Sandbox] Process order. (Serial=6316, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:02:570None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:02:571None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:02:652None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:02:652None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:02:730None[Sandbox] Process order. (Serial=6317, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:04:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:04:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:04:568None[Sandbox] Process order. (Serial=6318, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:04:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:04:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:04:659None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:04:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:04:727None[Sandbox] Process order. (Serial=6319, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:06:427None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:06:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:06:568None[Sandbox] Process order. (Serial=6320, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:06:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:06:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:06:660None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:06:660None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:06:727None[Sandbox] Process order. (Serial=6321, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:08:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:08:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:08:568None[Sandbox] Process order. (Serial=6322, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:08:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:08:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:08:657None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:08:657None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:08:728None[Sandbox] Process order. (Serial=6323, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:10:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:10:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:10:568None[Sandbox] Process order. (Serial=6324, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:10:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:10:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:10:659None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:10:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:10:728None[Sandbox] Process order. (Serial=6325, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:12:437None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:12:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:12:576None[Sandbox] Process order. (Serial=6326, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:12:587None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:12:587None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:12:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:12:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:12:737None[Sandbox] Process order. (Serial=6327, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:14:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:14:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:14:568None[Sandbox] Process order. (Serial=6328, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:14:579None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:14:579None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:14:659None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:14:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:14:728None[Sandbox] Process order. (Serial=6329, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:16:429None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:16:499None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:16:568None[Sandbox] Process order. (Serial=6330, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:16:580None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:16:580None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:16:659None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:16:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:16:729None[Sandbox] Process order. (Serial=6331, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:18:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:18:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:18:576None[Sandbox] Process order. (Serial=6332, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:18:587None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:18:587None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:18:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:18:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:18:736None[Sandbox] Process order. (Serial=6333, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:20:438None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:20:508None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:20:578None[Sandbox] Process order. (Serial=6334, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:20:588None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:20:588None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:20:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:20:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:20:738None[Sandbox] Process order. (Serial=6335, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:22:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:22:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:22:579None[Sandbox] Process order. (Serial=6336, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:22:590None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:22:590None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:22:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:22:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:22:737None[Sandbox] Process order. (Serial=6337, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:24:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:24:501None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:24:570None[Sandbox] Process order. (Serial=6338, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:24:581None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:24:581None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:24:660None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:24:660None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:24:729None[Sandbox] Process order. (Serial=6339, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:26:437None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:26:507None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:26:578None[Sandbox] Process order. (Serial=6340, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:26:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:26:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:26:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:26:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:26:737None[Sandbox] Process order. (Serial=6341, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:28:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:28:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:28:577None[Sandbox] Process order. (Serial=6342, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:28:588None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:28:588None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:28:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:28:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:28:738None[Sandbox] Process order. (Serial=6343, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:30:438None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:30:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:30:577None[Sandbox] Process order. (Serial=6344, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:30:588None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:30:588None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:30:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:30:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:30:738None[Sandbox] Process order. (Serial=6345, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:32:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:32:510None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:32:579None[Sandbox] Process order. (Serial=6346, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:32:590None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:32:590None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:32:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:32:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:32:739None[Sandbox] Process order. (Serial=6347, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:34:438None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:34:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:34:577None[Sandbox] Process order. (Serial=6348, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:34:588None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:34:588None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:34:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:34:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:34:738None[Sandbox] Process order. (Serial=6349, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:36:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:36:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:36:579None[Sandbox] Process order. (Serial=6350, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:36:588None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:36:588None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:36:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:36:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:36:738None[Sandbox] Process order. (Serial=6351, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:38:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:38:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:38:578None[Sandbox] Process order. (Serial=6352, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:38:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:38:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:38:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:38:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:38:738None[Sandbox] Process order. (Serial=6353, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:40:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:40:508None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:40:577None[Sandbox] Process order. (Serial=6354, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:40:588None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:40:588None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:40:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:40:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:40:738None[Sandbox] Process order. (Serial=6355, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:42:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:42:508None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:42:568None[Sandbox] Process order. (Serial=6356, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:42:578None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:42:578None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:42:668None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:42:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:42:738None[Sandbox] Process order. (Serial=6357, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:44:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:44:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:44:588None[Sandbox] Process order. (Serial=6358, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:44:599None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:44:599None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:44:678None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:44:678None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:44:748None[Sandbox] Process order. (Serial=6359, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:46:443None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:46:513None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:46:584None[Sandbox] Process order. (Serial=6360, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:46:596None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:46:596None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:46:676None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:46:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:46:746None[Sandbox] Process order. (Serial=6361, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:48:441None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:48:511None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:48:572None[Sandbox] Process order. (Serial=6362, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:48:583None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:48:583None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:48:672None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:48:672None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:48:743None[Sandbox] Process order. (Serial=6363, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:50:439None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:50:509None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:50:578None[Sandbox] Process order. (Serial=6364, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:50:589None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:50:589None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:50:669None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:50:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:50:737None[Sandbox] Process order. (Serial=6365, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:52:449None[Empire 1] No suitable tiles found to place construction Extension_Base_Science in settlement 3861.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:52:519None[Empire 2] No suitable tiles found to place construction Extension_Base_Food in settlement 3884.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:52:587None[Sandbox] Process order. (Serial=6366, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

18:20:52:598None[Empire 3] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 7403.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:52:598None[Empire 3] No suitable tiles found to place construction Extension_Base_Science in settlement 11247.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:52:679None[Empire 4] No suitable tiles found to place construction Extension_Era5_FrenchRepublic in settlement 2255.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:52:679None[Empire 4] No suitable tiles found to place construction Extension_Base_Money in settlement 6906.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

18:20:52:748None[Sandbox] Process order. (Serial=6367, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)