----- Battle Reload. --- Battle status --- Presentation Battle 12604 with current State ContenderRound ActionType EndEmpireRound. CurrentActionIndex 90 of 95: - [90] EndEmpireRound - [91] UpdateBattleUnits - [92] RoundAcknowledge - [93] UpdateBattleUnitsLockingOrderIndex - [94] UpdateBattleUnitsLockingOrderIndex - [95] UpdateBattleUnitsLockingOrderIndex ----------------------------------------------- IsWaitingForActionEnd : - ContenderRound not finished. IsContenderRoundFinished : - IsWaitingForEndOfRound: True. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0.