Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7560D (ID=0x9904) Vendor: ATI VRAM: 736 MB Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.394 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. UnloadTime: 2.120115 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.122734 ms [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on AMD Radeon HD 7560D/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6050. Total: 1.807532 ms (FindLiveObjects: 0.477049 ms CreateObjectMapping: 0.515201 ms MarkObjects: 0.792518 ms DeleteObjects: 0.021800 ms) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Game Session-Open: {"crc":"ED03FE8824C4E3832D5877686CE4F6F1","hwid":"2df82bfa0f0008292205a37c2180d0d604f8d601","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"AMD A8-5500 APU with Radeon(tm) HD Graphics ","system_memory":"7723810816","system_display":"AMD Radeon HD 7560D","system_display_memory":"771751936","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2137261-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Application Start: {"graphicsDeviceId":39172,"graphicsDeviceVendorId":4098,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.0]","eventID":"5.01.01","eventName":"Application Start","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2032246-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 29920 unused Assets to reduce memory usage. Loaded Objects now: 59332. Total: 187.645432 ms (FindLiveObjects: 7.990266 ms CreateObjectMapping: 9.466941 ms MarkObjects: 151.531982 ms DeleteObjects: 18.654642 ms) [AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Non platform assembly: data-000000005B5C7040 (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/data-000000005B5C7040.dll Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 110111. Total: 645.118713 ms (FindLiveObjects: 25.612261 ms CreateObjectMapping: 4.321983 ms MarkObjects: 531.960754 ms DeleteObjects: 83.222458 ms) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade9","turn":25,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":25,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#647","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":25,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1378","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":26,"turnDuration":367,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade4","turn":26,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":26,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#647","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":27,"turnDuration":408,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3476 unused Assets to reduce memory usage. Loaded Objects now: 201449. Total: 949.613525 ms (FindLiveObjects: 22.464310 ms CreateObjectMapping: 6.079822 ms MarkObjects: 895.664185 ms DeleteObjects: 25.403231 ms) Colonize: {"turn":27,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":27,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":27,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":28,"turnDuration":463,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2008 unused Assets to reduce memory usage. Loaded Objects now: 203407. Total: 1016.940369 ms (FindLiveObjects: 27.937880 ms CreateObjectMapping: 5.968254 ms MarkObjects: 952.268372 ms DeleteObjects: 30.764273 ms) Colonize: {"turn":28,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1378","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":28,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1378","planetName":"ColonizedPlanet#1103","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":29,"turnDuration":310,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":29,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1247","planetName":"ColonizedPlanet#1647","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":30,"turnDuration":218,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade15","turn":30,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":30,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#647","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":30,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":30,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":31,"turnDuration":149,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":31,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1675","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":32,"turnDuration":209,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4007 unused Assets to reduce memory usage. Loaded Objects now: 214646. Total: 1067.203369 ms (FindLiveObjects: 22.690010 ms CreateObjectMapping: 10.858657 ms MarkObjects: 1025.478638 ms DeleteObjects: 8.175572 ms) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade16","turn":32,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":32,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":32,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":32,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#1105","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":33,"turnDuration":186,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 215283. Total: 1049.306030 ms (FindLiveObjects: 27.538736 ms CreateObjectMapping: 10.707015 ms MarkObjects: 999.129211 ms DeleteObjects: 11.929455 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 215799. Total: 1082.281494 ms (FindLiveObjects: 23.112879 ms CreateObjectMapping: 6.735766 ms MarkObjects: 1029.257202 ms DeleteObjects: 23.174435 ms) Technology Unlock: {"technology":"TechnologyDefinitionScienceAndExploration14","turn":33,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":34,"turnDuration":226,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 923 unused Assets to reduce memory usage. Loaded Objects now: 217181. Total: 1107.074219 ms (FindLiveObjects: 24.876810 ms CreateObjectMapping: 7.594327 ms MarkObjects: 1060.983521 ms DeleteObjects: 13.619006 ms) Colonize: {"turn":34,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#2039","planetName":"ColonizedPlanet#2041","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 216697. Total: 1112.379272 ms (FindLiveObjects: 24.602057 ms CreateObjectMapping: 7.347467 ms MarkObjects: 1058.723877 ms DeleteObjects: 21.704491 ms) Technology Unlock: {"technology":"TechnologyDefinitionMilitary7","turn":34,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":34,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1675","planetName":"ColonizedPlanet#2041","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":34,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1675","planetName":"ColonizedPlanet#2041","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":35,"turnDuration":543,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEmpireDevelopment6","turn":35,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEmpireDevelopment6","turn":35,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":35,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1247","planetName":"ColonizedPlanet#2041","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":35,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1247","planetName":"ColonizedPlanet#2041","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":36,"turnDuration":136,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1901 unused Assets to reduce memory usage. Loaded Objects now: 230862. Total: 1216.799072 ms (FindLiveObjects: 23.927198 ms CreateObjectMapping: 7.081691 ms MarkObjects: 1182.647339 ms DeleteObjects: 3.141540 ms) Colonize: {"turn":36,"colonizationContext":"Minor Faction Assimilated","starSystemName":"ColonizedStarSystem#680","planetName":"ColonizedPlanet#2041","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":36,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#2211","planetName":"ColonizedPlanet#2213","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade5","turn":36,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade5","turn":36,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":36,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1675","planetName":"ColonizedPlanet#2213","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":37,"turnDuration":467,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1261 unused Assets to reduce memory usage. Loaded Objects now: 234139. Total: 1284.301270 ms (FindLiveObjects: 28.014503 ms CreateObjectMapping: 6.898309 ms MarkObjects: 1215.868896 ms DeleteObjects: 33.518211 ms) Colonize: {"turn":37,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1565","planetName":"ColonizedPlanet#2213","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":38,"turnDuration":182,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Technology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade13","turn":38,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":38,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1107","planetName":"ColonizedPlanet#1274","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":38,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#2195","planetName":"ColonizedPlanet#1274","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":38,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#2195","planetName":"ColonizedPlanet#1274","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":39,"turnDuration":422,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessConstruction () [0x00000] in :0 at SystemSupervisor.IEndTurnService_GameClientStateChange (System.Object sender, .GameClientStateChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at GameManager.IEndTurnControl.NotifyOnGameClientStateChange (.GameClientState gameClientState) [0x00000] in :0 at GameClientState.Begin (System.Object[] parameters) [0x00000] in :0 at GameClientState_Turn_Main.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 704 unused Assets to reduce memory usage. Loaded Objects now: 236709. Total: 1339.260498 ms (FindLiveObjects: 25.793720 ms CreateObjectMapping: 9.127428 ms MarkObjects: 1296.382446 ms DeleteObjects: 7.955321 ms) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessConstruction () [0x00000] in :0 at SystemSupervisor.IEndTurnService_GameClientStateChange (System.Object sender, .GameClientStateChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at GameManager.IEndTurnControl.NotifyOnGameClientStateChange (.GameClientState gameClientState) [0x00000] in :0 at GameClientState.Begin (System.Object[] parameters) [0x00000] in :0 at GameClientState_Turn_Finished.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Technology Unlock: {"technology":"TechnologyDefinitionEmpireDevelopment17","turn":39,"eventID":"5.06.01","eventName":"Technology Unlock","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":39,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#647","planetName":"ColonizedPlanet#1274","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":39,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1247","planetName":"ColonizedPlanet#1274","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize: {"turn":39,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1247","planetName":"ColonizedPlanet#1274","eventID":"5.07.02","eventName":"Colonize","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2132256-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Colonize not sent because it is in the excluded list (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Turn End: {"turn":40,"turnDuration":967,"eventID":"5.05.01","eventName":"Turn End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2127258-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessConstruction () [0x00000] in :0 at SystemSupervisor.IEndTurnService_GameClientStateChange (System.Object sender, .GameClientStateChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameClientStateChangeEventArgs (object,GameClientStateChangeEventArgs) at GameManager.IEndTurnControl.NotifyOnGameClientStateChange (.GameClientState gameClientState) [0x00000] in :0 at GameClientState.Begin (System.Object[] parameters) [0x00000] in :0 at GameClientState_Turn_Main.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 239840. Total: 1647.179443 ms (FindLiveObjects: 30.427967 ms CreateObjectMapping: 8.951098 ms MarkObjects: 1584.028687 ms DeleteObjects: 23.770105 ms) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at EntityAction.TerminateAction () [0x00000] in :0 at FleetActionWithFeedback.ClientUpdate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at SystemSupervisor.ProcessPopulationFull () [0x00000] in :0 at SystemSupervisor.Galaxy_OnPlanetColonization (System.Object sender, .PlanetColonizationEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_PlanetColonizationEventArgs (object,PlanetColonizationEventArgs) at Galaxy.NotifyPlanetColonization (.Empire empire, .Planet planet) [0x00000] in :0 at DepartmentOfTheInterior.ColonizePlanetAndStarSystem (.Planet planet, GameEntityGUID colonizedStarSystemGUID, GameEntityGUID colonizedPlanetGUID, GameEntityGUID hangarGUID, .GameEntityGUID[] colonizedMoonGUIDs, .TransitingPopulation[] populationToTransfer, StarSystemState starSystemState, .TransitingPopulation[] additionalPopulation, ColonizationContext context, Boolean silent) [0x00000] in :0 at ColonizeFleetAction.ClientTerminate () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ClientUpdate () [0x00000] in :0 at DepartmentOfLabour.IGameStateUpdatable.Update (.GameInterface gameInterface) [0x00000] in :0 at Empire.Update[GameClientState_Turn_Main] (.GameInterface gameInterface, .GameClientState_Turn_Main gameState) [0x00000] in :0 at GameClientState`1[T].Run () [0x00000] in :0 at GameClientState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Application End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2117259-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Game Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2142265-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Shutdown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at EntityVisibility.GetSharedLayer (.Empire empire) [0x00000] in :0 at EntityVisibility.get_Item (.Empire empire) [0x00000] in :0 at GalaxyStarSystem.UpdateFeedbacks () [0x00000] in :0 at GalaxyStarSystem.ColonizedStarSystem_OnSiegeStateChanged (System.Object sender, System.EventArgs e) [0x00000] in :0 at ColonizedStarSystem.NotifyStarSystemSiegeStateChanged () [0x00000] in :0 at SiegeStarSystemAction.Release () [0x00000] in :0 at DepartmentOfLabour.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at VisibilityController.RefreshVision (IGameEntityWithVision gameEntityWithVision) [0x00000] in :0 at VisibilityController.RefreshVisibility () [0x00000] in :0 at VisibilityController.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at QuestMarker.IsMarkerOfPinnedQuestForEmpire (.Empire empire) [0x00000] in :0 at GalaxyQuestMarker.IsMarkerOfPinnedQuest () [0x00000] in :0 at GalaxyQuestMarker.Update () [0x00000] in :0 (Filename: Line: -1) Application End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198201606913","gamecode":"392110","sessionID":"ecc6444cfa564d09928935bceec43c53","eventTimestampClient":"2017-01-30T15:20:01.2117259-06:00"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 1058 -> priority: 1 Coroutine couldn't be started because the the game object '[Gui]' is inactive! (Filename: Line: 738) Coroutine couldn't be started because the the game object '[Gui]' is inactive! (Filename: Line: 738) Coroutine couldn't be started because the the game object '[Gui]' is inactive! (Filename: Line: 738) Coroutine couldn't be started because the the game object '[Gui]' is inactive! (Filename: Line: 738) Coroutine couldn't be started because the the game object '[Gui]' is inactive! (Filename: Line: 738) Coroutine couldn't be started because the the game object '[Gui]' is inactive! (Filename: Line: 738) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfDomesticAffairs.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Agency.Release () [0x00000] in :0 at Amplitude.Unity.Game.Empire.OnRelease () [0x00000] in :0 at Empire.OnRelease () [0x00000] in :0 at MajorEmpire.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Empire.Release () [0x00000] in :0 at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose () [0x00000] in :0 at Amplitude.Unity.Game.Game.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)