Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 760 (ID=0x1187) Vendor: NVIDIA VRAM: 1989 MB Begin MonoManager ReloadAssembly Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 1.509 seconds Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 Initialized touch support. UnloadTime: 10.908792 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.666197 ms [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 760/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Opening G:/Amplitude/ES2/Builds/ES2 - v0.1.3 Public/2016-10-10 19h55/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type DirectShow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5367. Total: 1.512603 ms (FindLiveObjects: 0.185641 ms CreateObjectMapping: 0.678875 ms MarkObjects: 0.632993 ms DeleteObjects: 0.014489 ms) Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.3 Public/2016-10-10 19h55/EndlessSpace2_Data/Mono/libc Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.3 Public/2016-10-10 19h55/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.3 Public/2016-10-10 19h55/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 24343 unused Assets to reduce memory usage. Loaded Objects now: 46242. Total: 77.622108 ms (FindLiveObjects: 3.189416 ms CreateObjectMapping: 3.960055 ms MarkObjects: 64.258316 ms DeleteObjects: 6.213113 ms) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.3 Public\2016-10-10 19h55\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 2 worker threads for Enlighten. Thread -> id: 1fa8 -> priority: 1 Thread -> id: 2748 -> priority: 1 Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)