14:20:12:657UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:12:658UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Rect(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable2D:FlushWorkingChildrenRect(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:AdjustToHighestChoiceItem() Amplitude.Mercury.UI.NarrativeWindow:NarrativeChoiceItem_PreferredHeightChanged() Amplitude.Mercury.UI.NarrativeChoiceItem:EffectsScrollViewContent_PositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:12:660UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Rect(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable2D:FlushWorkingChildrenRect(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:AdjustToHighestChoiceItem() Amplitude.Mercury.UI.NarrativeWindow:NarrativeChoiceItem_PreferredHeightChanged() Amplitude.Mercury.UI.NarrativeChoiceItem:EffectsScrollViewContent_PositionOrSizeChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:12:660UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:12:661UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:21:641NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
14:20:21:641NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
14:20:21:674NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:21:674NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:21:674NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:24:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2011 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:24:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #4503 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:25:153None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:25:355None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4431 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:25:456None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3584 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:26:163None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:26:470None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3584 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:27:148None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:34:152NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:34:153NoneCreatePresentationBattlePreview attacker #4647, defender #2481, ticketnumber #110891.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:34:160NoneCannot go from [46, 20] to [44, 19] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)
14:20:34:186NoneRequestAsyncOperation_Completed for ticket #110891.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:20:34:186NonePreparePresentationBattlePreview attacker #4647, defender #2481, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:20:34:186NoneRequestAsyncOperation_Dismissed for ticket #110891.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:20:34:454NoneHidePresentationBattlePreview for ticket #110891 with current ticket #110891.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:20:34:454NoneReleasePresentationBattlePreview attacker #4647, defender #2481
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:34:454None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:34:454None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:34:454None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:320NonePresentation Battle 5190: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:320NonePresentation Battle 5190: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=3317. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:320NonePresentation Battle 5190: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:320NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:321NoneRestorePresentationBattlePreview created ticket #110956.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:321NonePresentation Battle 5190: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4647, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:321None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:321None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4647 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:40:321None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:322NonePresentation Battle 5190: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3317, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:322None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:322None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #3317 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:40:322None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:322NonePresentation Battle 5190: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=2481, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:322None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:322None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:40:322None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:40:322NonePresentation Battle 5190: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:322NonePresentation Battle 5190: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:322NonePresentation Battle 5190: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:322NonePresentation Battle 5190: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:40:353NoneRequestRestoreAsyncOperation_Completed for ticket #110956.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:20:40:354NoneRestorePresentationBattlePreview skipped due to ended battle #5190
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:20:40:354NoneRequestAsyncOperation_Dismissed for ticket #110956.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:20:41:955NonePresentation Battle 5190: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:42:055NonePresentation Battle 5190: Execute action[11]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055NoneReleasePresentationBattlePreview attacker #4647, defender #2481
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055NoneHidePresentationBattlePreview attacker #4647, defender #2481
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:42:055None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #2481 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:20:47:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:20:49:463UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:49:463UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:49:464UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:49:464UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:49:465UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
14:20:49:995None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:21:00:381NoneAI Synchronization took 25,5768ms at frame 16300 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
14:21:02:828NoneAI Synchronization took 22,4827ms at frame 16309 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
14:21:22:541NoneAI Synchronization took 21,8266ms at frame 16357 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
14:21:43:225NoneAI Synchronization took 21,0338ms at frame 16411 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
14:22:08:487NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
14:22:08:518NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:08:518NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:08:518NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:11:688None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:11:688None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2011 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:11:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #4503 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:11:987None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:12:218None[Empire 4] The task 3781:Build Outpost Creation on [84, 48] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:12:331None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4901 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:12:987None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #5231 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:12:987None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:14:720None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4668 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:15:254NonePresentation Battle 5256: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:254NonePresentation Battle 5256: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=1388. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:254NonePresentation Battle 5256: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2136. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:254NonePresentation Battle 5256: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:254NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:255NoneRestorePresentationBattlePreview created ticket #111815.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256NonePresentation Battle 5256: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=4309, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4309 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #4309 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256NonePresentation Battle 5256: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=1388, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1388 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1388 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256NonePresentation Battle 5256: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=4088, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4088 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4088 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256NonePresentation Battle 5256: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=2136, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2136 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2136 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:256NonePresentation Battle 5256: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:257NonePresentation Battle 5256: Execute action[9]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:257NonePresentation Battle 5256: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:257NonePresentation Battle 5256: Execute action[11]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:257None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2112 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:257None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2112 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:288NoneRequestRestoreAsyncOperation_Completed for ticket #111815.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:22:15:288NoneRestorePresentationBattlePreview skipped due to ended battle #5256
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:22:15:288NoneRequestAsyncOperation_Dismissed for ticket #111815.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:22:15:553NonePresentation Battle 5256: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554NonePresentation Battle 5256: Execute action[13]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554NonePresentation Battle 5256: Execute action[14]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554NonePresentation Battle 5256: Execute action[15]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554NonePresentation Battle 5256: Execute action[16]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554NonePresentation Battle 5256: Execute action[17]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554NonePresentation Battle 5256: Execute action[18]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4309 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4309 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1388 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #1388 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2112 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2112 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4309 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554NoneReleasePresentationBattlePreview attacker #4309, defender #4088
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554NoneHidePresentationBattlePreview attacker #4309, defender #4088
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4309 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:554None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4309 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:22:15:647NoneArmy 2136 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
14:22:15:647NoneArmy 4088 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
14:22:17:120NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
14:22:20:120None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:22:20:387None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4079 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:31:093NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
14:23:31:119NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:31:119NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:31:119NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:33:273NoneCan't find entity 1388 of ongoing task. Fails the task 1941.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:34:683None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5343 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:34:708None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2481 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:34:708None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #928 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:34:708None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #2011 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:35:718None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3584 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:35:923None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5333 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:36:094None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4960 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:36:094None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #5337 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:36:127NonePresentation Battle 5351: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:127NonePresentation Battle 5351: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=5337. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:127NonePresentation Battle 5351: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:127NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:128NoneRestorePresentationBattlePreview created ticket #112854.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:128NonePresentation Battle 5351: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4908, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:128None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:128None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:129NonePresentation Battle 5351: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=5337, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:129None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #5337 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:129None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #5337 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:129NonePresentation Battle 5351: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=4960, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:129None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4960 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:129None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4960 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:129NonePresentation Battle 5351: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:129NonePresentation Battle 5351: Execute action[7]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:129NonePresentation Battle 5351: Execute action[8]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:129NonePresentation Battle 5351: Execute action[9]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:160NoneRequestRestoreAsyncOperation_Completed for ticket #112854.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:23:36:160NoneRestorePresentationBattlePreview skipped due to ended battle #5351
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:23:36:160NoneRequestAsyncOperation_Dismissed for ticket #112854.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:23:36:342NonePresentation Battle 5351: Execute action[10]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:342NonePresentation Battle 5351: Execute action[11]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:342NonePresentation Battle 5351: Execute action[12]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:342NonePresentation Battle 5351: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:342NonePresentation Battle 5351: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #5337 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #5337 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #5337 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342NoneReleasePresentationBattlePreview attacker #4908, defender #4960
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342NoneHidePresentationBattlePreview attacker #4908, defender #4960
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:36:342None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #4908 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:23:37:089None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Carthage #4503 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:38:757None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #5231 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:39:006None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #4908 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:44:618None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4079 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:23:48:344NoneAI Synchronization took 23,7906ms at frame 17405 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
14:24:11:485None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4317 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:24:11:519NonePresentation Battle 5427: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:519NonePresentation Battle 5427: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4647. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:519NonePresentation Battle 5427: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:519NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521NoneRestorePresentationBattlePreview created ticket #113509.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521NonePresentation Battle 5427: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=4901, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4901 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4901 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521NonePresentation Battle 5427: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3317, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #3317 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] PresentationArmy LandUnit_Era2_RomanEmpire_PraetorianGuards #3317 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521NonePresentation Battle 5427: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=4647, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4647 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)
14:24:11:521None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4647 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:11:522NonePresentation Battle 5427: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:522NonePresentation Battle 5427: Execute action[7]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:522NonePresentation Battle 5427: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:522NonePresentation Battle 5427: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:522NonePresentation Battle 5427: Execute action[10]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)
14:24:11:553NoneRequestRestoreAsyncOperation_Completed for ticket #113509.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:24:11:553NoneRestorePresentationBattlePreview skipped due to ended battle #5427
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:24:11:553NoneRequestAsyncOperation_Dismissed for ticket #113509.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:24:15:468NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:15:468NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:15:468NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:18:020NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
14:24:18:223NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
14:24:18:224NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:251NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:253NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:253NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:267NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:272NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:275NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:277NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:286NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:286NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:294NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:297NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:299NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:300NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:300NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:301NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:301NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:302NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:302NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:303NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:303NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:304NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:305NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:305NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:306NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:306NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:307NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:307NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:308NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:308NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:308NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:309NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:309NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:310NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:310NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:311NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:311NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:311NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:312NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:312NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:313NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:313NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:313NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:314NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:314NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:315NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:315NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:315NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:316NoneAudio bank AndrewChannel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:316NoneAudio bank LaCatrina_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:316NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:317NoneAudio bank MetalBear_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:317NoneAudio bank CharlesBabbage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:318NoneAudio bank Horatio_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:318NoneAudio bank LiviaDrusilla_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:318NoneAudio bank NayakuraluNagamma_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:318NoneAudio bank WangZhenyi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:319NoneAudio bank Music_DLC_01 has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:319NoneAudio bank MwanaMKisi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:319NoneAudio bank LeonardoDaVinci_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:320NoneAudio bank PotatoMcWhiskey_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:320NoneAudio bank Music_DLC_America has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
14:24:18:320NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:321NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:322NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:323NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:323NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:323NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:323NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:323NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:323NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:324NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
14:24:18:476NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)
14:24:18:478NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()
14:24:18:490UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:22:846UI Steam[UI] Finished unloading windows in 4,4 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__49:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:22:915NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
14:24:22:916None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
14:24:22:925NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:24:22:934NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:24:22:944NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:24:22:951NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:24:22:960NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:24:22:982NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
14:24:23:213NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__15:MoveNext()
14:24:23:286NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
14:24:23:959NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
14:24:24:428NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
14:24:24:428NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
14:24:24:429NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
14:24:24:429NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
14:24:24:429NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:24:24:429NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
14:24:24:688NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
14:24:24:772NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
14:24:24:804NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()