----- Stuck while passing turn. ----- 1 active battles in the last snapshot. 1 battles in the Presentation Battle report controller. --- Battle status --- Presentation Battle 54741 with current State ContenderRound ActionType UpdateBattleUnitsLockingOrderIndex. CurrentActionIndex 114 of 114: - [114] UpdateBattleUnitsLockingOrderIndex ----------------------------------------------- IsWaitingForActionEnd : - no action are blocking. IsContenderRoundFinished : - IsWaitingForEndOfRound: False. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - FightSequenceInProgress. --- Choreography --- [PresentationChoreography] Attacker 54761 choreography did not end correctly: Action[0] Ended WaitForPawnsAvailability Both 0 [6224.96/6224.96/6224.96/150474] Action[1] Running FaceEnemy Att 30.05 [6224.96/6224.96/6255.01/150474] Action[2] Ended FaceEnemy Def 0 [6224.96/6224.96/6224.96/150474] Action[3] Running PrepareRangedChoreography Both 29.99 [6224.96/6224.96/6254.95/150474] Action[4] Created RangedFightSequence Att 0 [6224.96/0/0/0] Action[5] Created RangedPostFightSequence None 0 [6224.96/0/0/0] -----------------------------------------------