----- Stuck while passing turn. ----- 1 active battles in the last snapshot. 1 battles in the Presentation Battle report controller. --- Battle status --- Presentation Battle 54741 with current State ContenderRound ActionType RoundAcknowledge. CurrentActionIndex 69 of 93: - [69] RoundAcknowledge - [70] UpdateBattleUnitsLockingOrderIndex - [71] UpdateBattleUnitsLockingOrderIndex - [72] UpdateBattleUnitsLockingOrderIndex - [73] UpdateBattleUnitsLockingOrderIndex - [74] UpdateBattleUnitsLockingOrderIndex - [75] UpdateBattleUnitsLockingOrderIndex - [76] UpdateBattleUnitsLockingOrderIndex - [77] UpdateBattleUnitsLockingOrderIndex - [78] UpdateBattleUnitsLockingOrderIndex - [79] UpdateBattleUnitsLockingOrderIndex - [80] UpdateBattleUnitsLockingOrderIndex - [81] UpdateBattleUnitsLockingOrderIndex - [82] UpdateBattleUnitsLockingOrderIndex - [83] UpdateBattleUnitsLockingOrderIndex - [84] UpdateBattleUnitsLockingOrderIndex - [85] UpdateBattleUnitsLockingOrderIndex - [86] UpdateBattleUnitsLockingOrderIndex - [87] UpdateBattleUnitsLockingOrderIndex - [88] UpdateBattleUnitsLockingOrderIndex - [89] UpdateBattleUnitsLockingOrderIndex - [90] UpdateBattleUnitsLockingOrderIndex - [91] UpdateBattleUnitsLockingOrderIndex - [92] UpdateBattleUnitsLockingOrderIndex - [93] UpdateBattleUnitsLockingOrderIndex ----------------------------------------------- IsWaitingForActionEnd : - ContenderRound not finished. IsContenderRoundFinished : - IsWaitingForEndOfRound: True. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - facing (True/False) 'PresentationPawn(Clone)' of empire#0. - FightSequenceInProgress. --- Choreography --- [PresentationChoreography] Attacker 54923 choreography did not end correctly: Action[0] Running WaitForPawnsAvailability Both 30.04 [6153.4/6153.4/6183.44/148809] Action[1] Created LookAt Att 0 [6153.4/0/0/0] Action[2] Created FaceEnemy Def 0 [6153.4/0/0/0] Action[3] Created PrepareRangedChoreography Both 0 [6153.4/0/0/0] Action[4] Created RangedFightSequence Att 0 [6153.4/0/0/0] Action[5] Created RangedPostFightSequence None 0 [6153.4/0/0/0] -----------------------------------------------