----- Stuck while passing turn. ----- 1 active battles in the last snapshot. 1 battles in the Presentation Battle report controller. --- Battle status --- Presentation Battle 27718 with current State ContenderRound ActionType RoundAcknowledge. CurrentActionIndex 135 of 141: - [135] RoundAcknowledge - [136] UpdateBattleUnitsLockingOrderIndex - [137] UpdateBattleUnitsLockingOrderIndex - [138] UpdateBattleUnitsLockingOrderIndex - [139] UpdateBattleUnitsLockingOrderIndex - [140] UpdateBattleUnitsLockingOrderIndex - [141] UpdateBattleUnitsLockingOrderIndex ----------------------------------------------- IsWaitingForActionEnd : - ContenderRound not finished. IsContenderRoundFinished : - IsWaitingForEndOfRound: True. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - fighting (Pending) 'PresentationPawn(Clone)' of empire#4. - unit is moving [147, 59] --> [146, 59] --> [145, 59], index=0. - moving (Setup) for PresentationUnit of PresentationBattleUnit #27729 (LandUnit_Era5_AfsharidPersia_Jazayerchis) of empire #4 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - fighting (Pending) 'PresentationPawn(Clone)' of empire#0. - unit is moving [148, 60] --> [147, 59] --> [147, 58], index=0. - moving (Setup) for PresentationUnit of PresentationBattleUnit #27728 (LandUnit_Era5_AfsharidPersia_Jazayerchis) of empire #4 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - FightSequenceInProgress. --- Choreography --- [PresentationChoreography] Attacker 27731 choreography did not end correctly: Action[0] Ended WaitForPawnsAvailability Both 5.09 [16900.96/16900.96/16906.05/472174] Action[1] Ended FaceEnemy Att 0 [16900.96/16906.05/16906.05/472292] Action[2] Running PrepareRangedChoreography Both 30.03 [16900.96/16906.05/16936.08/472292] Action[3] Created RangedFightSequence Att 0 [16900.96/0/0/0] Action[4] Created RangedPostFightSequence None 0 [16900.96/0/0/0] -----------------------------------------------