----- Battle Reload. --- Battle status --- Presentation Battle 9558 with current State ContenderRound ActionType EndEmpireRound. CurrentActionIndex 26 of 28: - [26] EndEmpireRound - [27] UpdateBattleUnits - [28] RoundAcknowledge ----------------------------------------------- IsWaitingForActionEnd : - ContenderRound not finished. IsContenderRoundFinished : - IsWaitingForEndOfRound: True. - moving (Finalize) for PresentationUnit of PresentationBattleUnit #9561 (LandUnit_Era1_Common_Scouts) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - waitForPawnsMovementCompletion PresentationUnit of PresentationBattleUnit #9561 (LandUnit_Era1_Common_Scouts) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit). - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0. - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0. - animation fsm running for 'PresentationPawn(Clone)' of empire#0.