Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
14:00:41:048STACKStarting the application, version is V1.0.25 S15 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:095STACKGame directory is "C:\Users\Ysa\Documents\Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:095STACK[Steam] Available game languages are 'english,german,french', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:095STACK[Steam] Steam user id is '0x0110000102bed735'.
Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:095STACK[Steam] Steam user name is 'Ysa'.
Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:095STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:096STACKRegistry file 'C:\Users\Ysa\Documents\Dungeon of the Endless\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:096STACKLoading registry file 'C:\Users\Ysa\Documents\Dungeon of the Endless\Users\46061365\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
14:00:41:531STACKSetGameResolution 1920x1080 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() GameResolutionManager+c__IteratorBD:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:532STACKThe audio manager is activated: creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:532STACKSetting up the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:532STACKInitializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:532STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:532STACKPath 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:532STACKRooted path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:533STACKHello 'Ysa'!
Amplitude.Unity.Steam.SteamManager+c__Iterator87:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:533STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator6E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:540STACKVideoStateManager : Device lost
VideoStateManager:LateUpdate()
14:00:41:697STACKCan't switch high definition (switch: 'True') because the age manager is null.
GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo) GuiManager:RestoreSavedHighDefinitionUI() GuiManager+c__Iterator43:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:714STACKKeyboard layout name: 0000040A
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:715STACKVideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
14:00:41:922STACKRuntime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:922STACKLoading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:922STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:930STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:41:931STACKNew audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
14:00:41:931STACKNew audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
14:00:42:098STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:180STACKLoading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:194STACKLoading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:230STACKLoading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:234STACKLoading plugin files for database of type 'FIDSLootConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:247STACKLoading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:264STACKLoading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:283STACKLoading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:307STACKLoading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:314STACKLoading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:330STACKLoading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:361STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:365STACKLoading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:377STACKLoading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:395STACKLoading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:413STACKLoading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:442STACKLoading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:457STACKLoading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:461STACKLoading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:485STACKLoading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:497STACKLoading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:509STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:526STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:549STACKLoading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:563STACKLoading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:577STACKLoading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:595STACKLoading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:618STACKLoading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACKSpent 0.8723942 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACKHash is: 0xE6A368F9C8FE1BA8CE9F29854930B54D
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACKLoading user profile from file
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACK[Local Achievement] Achievement Unlocked: HEALER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACK[Local Achievement] Achievement Unlocked: FLOOR_1_REACHED_MULTI
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:748STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: STORER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: RECRUITER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0001_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0002_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0003_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0005_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0006_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0007_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0009_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0011_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0012_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0013_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0015_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0016_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0017_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0018_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0019_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0001_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0002_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0003_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0005_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0006_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0007_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0009_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0011_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0012_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0013_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0015_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0016_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0017_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0018_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0019_DISCOVERER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_1_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_2_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_3_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_4_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_5_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_6_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_7_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_8_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_9_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_10_REACHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: N_TRASHS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: N_FLYINGS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:752STACK[Local Achievement] Achievement Unlocked: N_CRYSTOPHILES_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: N_HUNTERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: N_KAMIKAZES_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_TRASHS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_BULLDOZERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_SUPPORTERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_ZONERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: C_TRASHS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: C_DEBUFFERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: C_KAMIKAZES_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: H_HUNTERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: H_DEBUFFERS_KILLER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:753STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0001_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0002_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0005_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0004_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0007_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0010_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0015_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0016_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0001_FULLY_RESEARCHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0002_FULLY_RESEARCHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_FULLY_RESEARCHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0010_FULLY_RESEARCHED
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:754STACK[Local Achievement] Achievement Unlocked: STORY_COMPLETER_DOWNFALL
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:755STACK[Local Achievement] Achievement Unlocked: STORY_COMPLETER_HOTVENGEANCE
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:755STACKRuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:755STACKThe runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:42:757STACKRuntimeState_OutGame.
RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
14:00:46:785STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlToggle:OnResetInteraction() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Start()
14:00:46:785STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlToggle:OnResetInteraction() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:OnResetInteraction() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Start()
14:00:46:785STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlToggle:OnResetInteraction() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:OnResetInteraction() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:OnResetInteraction() UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Start()
14:00:46:785STACK/40_GUI/1-MainRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080
GameResolutionAgeScaler:ApplyCurrentGameResolution() GameResolutionAgeScaler+c__IteratorBB:MoveNext()
14:00:46:785STACK/40_GUI/3-TooltipRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080
GameResolutionAgeScaler:ApplyCurrentGameResolution() GameResolutionAgeScaler+c__IteratorBB:MoveNext()
14:00:46:786STACK/40_GUI/2-AlbumRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080
GameResolutionAgeScaler:ApplyCurrentGameResolution() GameResolutionAgeScaler+c__IteratorBB:MoveNext()
14:00:46:786STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlToggle:OnResetInteraction() AgeControlToggle:Init() AgeControl:Start()
14:00:47:048STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:47:191STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__Iterator7B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorA7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:47:191STACKShow main menu screen
MainMenuScreen+c__IteratorA7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:48:773STACKLoading game save from file
GameSave:GetDataFromFile() Dungeon:CheckGameSaveFile(System.Reflection.ParameterInfo) MainMenuPanel:OnContinueButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
14:00:48:773STACKPrepareForSavedGame
Dungeon:PrepareForSavedGame() GameControlManager:StartSavedSinglePlayerGame() MainMenuPanel:OnContinueButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
14:00:48:791STACKRuntimeState_Lobby.
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
14:00:48:791STACKThe session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
14:00:48:791STACKThe session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
14:00:48:791STACK[SessionState] SessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:808STACK[SessionState] SessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:817STACK[SessionState] SessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:835STACK[SessionState] SessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorB6:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorB6:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKGameServerState_InitializeServer.
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKGameServerState_LaunchGame.
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKSetGenerationSeed Dungeon.generationParams.GenerationSeed=-1998074257
Dungeon:SetGenerationSeed() GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKGameServerState_GameLaunchedAndReady.
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKGameClientState_WaitingForServer
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:836STACKInitiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:850STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000102bed735', steamIDUser: '0x0110000102bed735'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:850STACK[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:867STACK[SessionState] SessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:883STACKGameClientState_ConnectedToServer.
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:884STACKGameClientState_DownloadGame.
GameClientState_DownloadGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:900STACK[Net] [GameServer] Download game request received from: '0x0110000102bed735'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACK[Net] [GameServer] Download game request received from: '0x0110000102bed735', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACKDownload game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACKSetGenerationParams gameType=SavedGame
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACKSetGenerationParams generationSeed=-1998074257
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACKSetGenerationParams gameDifficulty=Easy
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACKSetGenerationParams level=0
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:48:901STACKSetGenerationParams ship=0
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:49:049STACK[Net] Download Game Request from 0x0110000102bed735 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorB3:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:49:049STACKGameClientState_LaunchGame.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:49:049STACKDownload game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:49:049STACKDownload game message has been responded to by server but current client state is GameClientState_LaunchGame
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:49:250STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:250STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator4E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:250STACKLoading my game...
Game+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:250STACKCreateDungeon
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:250STACK[GNM] ResetRPCAndLagMonitoring
GameNetworkManager:ResetRPCAndLagMonitoring() Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:250STACKSet game difficulty and dungeon level
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:250STACKLoading game save from file
GameSave:GetDataFromFile() Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKSet ship config: Pod
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKAdds level specific description modifiers
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKNo dungeon simulation descriptor has been specified for the ship Pod
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKReset game stats
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKRestore saved dungeon
Dungeon+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKStarting dungeon generation for level 7, ship #0, using -961505253 seed
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKGarbage collection (step 1/23 = 4.347826%, seed=-1998074257, mem=12070912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKPreparing generator configuration (step 2/23 = 8.695652%, seed=-1998074257, mem=12070912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKGenerating dungeon for level 7
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKGenerating dungeon for tileset Drakken
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:251STACKBuilding templates database (instantiate) (step 3/23 = 13.04348%, seed=-961505253, mem=12070912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:252STACKBuilding templates database (register) (step 4/23 = 17.3913%, seed=-961505253, mem=12070912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:252STACKSearch start slot (step 5/23 = 21.73913%, seed=-961505253, mem=12070912)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:252STACKApply room count constraint (step 6/23 = 26.08696%, seed=-1531319090, mem=12079104)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:252STACKRemoving not choosen rooms (step 7/23 = 30.43478%, seed=1577871098, mem=12185600)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:252STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:385STACKReplacing slots by rooms (step 8/23 = 34.78261%, seed=1577871098, mem=12177408)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:385STACK(spriteRect.width(70) > slot.Width(64)) || (spriteRect.height(122) > slot.Height(64)).
RunTimeSpritePacker:RenderSlot(System.Reflection.ParameterInfo) RunTimeSpritePacker:UseSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo) SpriteRendererToLightManager:OnEnable() UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator23:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:385STACKMerge light blockers (step 9/23 = 39.13044%, seed=-894170088, mem=12849152)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:385STACKLink rooms (step 10/23 = 43.47826%, seed=-894170088, mem=12849152)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:385STACKCheck holes (step 11/23 = 47.82609%, seed=-894170088, mem=12849152)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:385STACKdungeonRooms count=27
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:386STACKPlace doors (step 12/23 = 52.17391%, seed=-894170088, mem=12849152)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:386STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:632STACKDraw light blockers (step 13/23 = 56.52174%, seed=1289401008, mem=12914688)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:632STACKReplace remaining template slots (step 14/23 = 60.86956%, seed=1289401008, mem=12914688)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:632STACKScale dungeon (step 15/23 = 65.21739%, seed=556517025, mem=14868480)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:632STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:713STACKInitialize rooms (step 16/23 = 69.56522%, seed=556517025, mem=14893056)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:713STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:813STACKCompute pathfinding (step 17/23 = 73.91304%, seed=1584110169, mem=14663680)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:813STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:827STACKWait for fixed update
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:49:846STACKWait for fixed update
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:251STACKInitialize rooms (step 18/23 = 78.26087%, seed=1584110169, mem=197267456)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:251STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:404STACKCompute rooms dust loot (step 19/23 = 82.6087%, seed=1584110169, mem=197279744)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:404STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:540STACKCompute static room events (step 20/23 = 86.95652%, seed=1721161670, mem=197283840)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:540STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMarking 1 rooms for Exit static event
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMark SmallCorridorV1[Room#22] with Exit static event (ForbidDungeonEvent=True)
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMarking 0 rooms for Hero static event
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMarking 2 rooms for Artifact static event
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMark SmallSquareRoom7[Room#20] with Artifact static event (ForbidDungeonEvent=False)
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMark MediumHighRoom1[Room#9] with Artifact static event (ForbidDungeonEvent=False)
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMarking 1 rooms for Merchant static event
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKMark SmallSquareRoom9[Room#7] with Merchant static event (ForbidDungeonEvent=True)
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKStatic batching (step 21/23 = 91.30435%, seed=-1588554498, mem=197287936)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:51:680STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:239STACKCreated mesh MESH-Drakken_Roof_01 with 1268 vertex and 1902 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:239STACKCreated mesh MESH-BG_Drakken with 644 vertex and 966 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:239STACKCreated mesh MESH-InvisibleWall with 464 vertex and 696 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:239STACKCreated mesh MESH-BG_Roof[MRQ_DoorPlugRoof] with 4 vertex and 6 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:239STACKCreated mesh MESH-BG_Roof with 32 vertex and 48 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:239STACKCreated mesh MESH-BG_Elevator with 16 vertex and 24 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:240STACKCreated mesh MESH-BG_Door with 312 vertex and 468 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:240STACKCreated mesh MESH-LightBlocker with 272 vertex and 408 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:240STACKGarbage collection (step 22/23 = 95.65218%, seed=-1588554498, mem=197332992)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:240STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:505STACKDungeon generation complete! (step 23/23 = 100%, seed=-1588554498, mem=197328896)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:505STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:522STACKDungeon generated in 4.363821 seconds (seed=-961505253/-1588554498)
DungeonGenerator2+c__Iterator1A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:522STACKGame has been loaded.
Game+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:522STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator51:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:522STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator51:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator98:MoveNext()
14:00:53:523STACKGameClientState_GameLaunched.
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:53:523STACKGameClientState_GameLaunchedAndReady.
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:53:560STACKAll clients are GameClientState_GameLaunchedAndReady!
GameServerState_GameLaunchedAndReady+c__IteratorB3:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
14:00:53:577STACKGameServerState_GameStarted
GameServerState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()