Monday, 08 December 2014 14:00
DUNGEON OF THE ENDLESS V1.0.25 S15 (32-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

14:00:41:048STACKStarting the application, version is V1.0.25 S15 (32-bit)...

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:095STACKGame directory is "C:\Users\Ysa\Documents\Dungeon of the Endless".

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:095STACK[Steam] Available game languages are 'english,german,french', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:095STACK[Steam] Steam user id is '0x0110000102bed735'.

Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:095STACK[Steam] Steam user name is 'Ysa'.

Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:095STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:096STACKRegistry file 'C:\Users\Ysa\Documents\Dungeon of the Endless\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:096STACKLoading registry file 'C:\Users\Ysa\Documents\Dungeon of the Endless\Users\46061365\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

14:00:41:531STACKSetGameResolution 1920x1080 FS=True M=NoBorders

GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo)
GameResolutionManager:RestoreSavedResolution()
GameResolutionManager+c__IteratorBD:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:532STACKThe audio manager is activated: creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:532STACKSetting up the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:532STACKInitializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:532STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:532STACKPath 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:532STACKRooted path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:533STACKHello 'Ysa'!

Amplitude.Unity.Steam.SteamManager+c__Iterator87:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:533STACKCurrent game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator6E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:540STACKVideoStateManager : Device lost

VideoStateManager:LateUpdate()

14:00:41:697STACKCan't switch high definition (switch: 'True') because the age manager is null.

GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
GuiManager:RestoreSavedHighDefinitionUI()
GuiManager+c__Iterator43:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:714STACKKeyboard layout name: 0000040A

InputManager+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:715STACKVideoStateManager : Device is no longer lost

VideoStateManager:LateUpdate()

14:00:41:922STACKRuntime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:922STACKLoading runtime module 'EndlessDungeons'...

Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:922STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:930STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:41:931STACKNew audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

14:00:41:931STACKNew audio listener registered: 2 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

14:00:42:098STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:180STACKLoading plugin files for database of type 'GameConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:194STACKLoading plugin files for database of type 'TilesetConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:230STACKLoading plugin files for database of type 'ItemConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:234STACKLoading plugin files for database of type 'FIDSLootConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:247STACKLoading plugin files for database of type 'AttackTypeConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:264STACKLoading plugin files for database of type 'HeroLevelConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:283STACKLoading plugin files for database of type 'ModuleConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:307STACKLoading plugin files for database of type 'BluePrintConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:314STACKLoading plugin files for database of type 'ShipConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:330STACKLoading plugin files for database of type 'MobClassConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:361STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:365STACKLoading plugin files for database of type 'ItemHeroCategoryConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:377STACKLoading plugin files for database of type 'ItemHeroRarityConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:395STACKLoading plugin files for database of type 'HeroConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:413STACKLoading plugin files for database of type 'NPCConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:442STACKLoading plugin files for database of type 'AIConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:457STACKLoading plugin files for database of type 'SkillConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:461STACKLoading plugin files for database of type 'DialogueSituationConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:485STACKLoading plugin files for database of type 'StoryDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:497STACKLoading plugin files for database of type 'StatDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:509STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:526STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:549STACKLoading plugin files for database of type 'LocalAchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:563STACKLoading plugin files for database of type 'LocalAchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:577STACKLoading plugin files for database of type 'EventConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:595STACKLoading plugin files for database of type 'CurrencyConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:618STACKLoading plugin files for database of type 'TutorialStepConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACKSpent 0.8723942 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACKHash is: 0xE6A368F9C8FE1BA8CE9F29854930B54D

HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACKLoading user profile from file

UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACK[Local Achievement] Achievement Unlocked: HEALER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACK[Local Achievement] Achievement Unlocked: FLOOR_1_REACHED_MULTI

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:748STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: STORER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: RECRUITER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0001_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0002_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0003_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0005_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0006_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0007_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0009_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:749STACK[Local Achievement] Achievement Unlocked: HERO_H0011_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0012_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0013_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0015_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0016_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0017_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0018_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0019_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0001_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0002_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0003_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0005_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0006_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0007_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:750STACK[Local Achievement] Achievement Unlocked: HERO_H0009_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0011_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0012_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0013_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0015_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0016_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0017_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0018_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: HERO_H0019_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_1_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_2_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_3_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_4_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:751STACK[Local Achievement] Achievement Unlocked: FLOOR_5_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_6_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_7_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_8_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_9_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: FLOOR_10_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: N_TRASHS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: N_FLYINGS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:752STACK[Local Achievement] Achievement Unlocked: N_CRYSTOPHILES_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: N_HUNTERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: N_KAMIKAZES_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_TRASHS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_BULLDOZERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_SUPPORTERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: S_ZONERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: C_TRASHS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: C_DEBUFFERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: C_KAMIKAZES_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: H_HUNTERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: H_DEBUFFERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:753STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0001_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0002_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0005_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0004_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0007_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0010_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0015_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0016_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0001_FULLY_RESEARCHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0002_FULLY_RESEARCHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_FULLY_RESEARCHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0010_FULLY_RESEARCHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:754STACK[Local Achievement] Achievement Unlocked: STORY_COMPLETER_DOWNFALL

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:755STACK[Local Achievement] Achievement Unlocked: STORY_COMPLETER_HOTVENGEANCE

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:755STACKRuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:755STACKThe runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:42:757STACKRuntimeState_OutGame.

RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

14:00:46:785STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Start()

14:00:46:785STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Start()

14:00:46:785STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:OnResetInteraction()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Start()

14:00:46:785STACK/40_GUI/1-MainRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080

GameResolutionAgeScaler:ApplyCurrentGameResolution()
GameResolutionAgeScaler+c__IteratorBB:MoveNext()

14:00:46:785STACK/40_GUI/3-TooltipRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080

GameResolutionAgeScaler:ApplyCurrentGameResolution()
GameResolutionAgeScaler+c__IteratorBB:MoveNext()

14:00:46:786STACK/40_GUI/2-AlbumRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080

GameResolutionAgeScaler:ApplyCurrentGameResolution()
GameResolutionAgeScaler+c__IteratorBB:MoveNext()

14:00:46:786STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
AgeControlToggle:Init()
AgeControl:Start()

14:00:47:048STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator54:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:47:191STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuScreen+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:47:191STACKShow main menu screen

MainMenuScreen+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:48:773STACKLoading game save from file

GameSave:GetDataFromFile()
Dungeon:CheckGameSaveFile(System.Reflection.ParameterInfo)
MainMenuPanel:OnContinueButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

14:00:48:773STACKPrepareForSavedGame

Dungeon:PrepareForSavedGame()
GameControlManager:StartSavedSinglePlayerGame()
MainMenuPanel:OnContinueButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

14:00:48:791STACKRuntimeState_Lobby.

RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

14:00:48:791STACKThe session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

14:00:48:791STACKThe session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

14:00:48:791STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:808STACK[SessionState] SessionState_OpenedAndReady.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:817STACK[SessionState] SessionState_OpenedAndCounting.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:835STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorB6:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorB6:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKSetGenerationSeed Dungeon.generationParams.GenerationSeed=-1998074257

Dungeon:SetGenerationSeed()
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:836STACKInitiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:850STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000102bed735', steamIDUser: '0x0110000102bed735'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:850STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:867STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:883STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:884STACKGameClientState_DownloadGame.

GameClientState_DownloadGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:900STACK[Net] [GameServer] Download game request received from: '0x0110000102bed735'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACK[Net] [GameServer] Download game request received from: '0x0110000102bed735', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACKDownload game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACKSetGenerationParams gameType=SavedGame

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACKSetGenerationParams generationSeed=-1998074257

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACKSetGenerationParams gameDifficulty=Easy

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACKSetGenerationParams level=0

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:48:901STACKSetGenerationParams ship=0

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:049STACK[Net] Download Game Request from 0x0110000102bed735 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorB3:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:049STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:049STACKDownload game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:049STACKDownload game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:250STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator4E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:250STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator4E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:250STACKLoading my game...

Game+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:250STACKCreateDungeon

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:250STACK[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:250STACKSet game difficulty and dungeon level

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:250STACKLoading game save from file

GameSave:GetDataFromFile()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKSet ship config: Pod

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKAdds level specific description modifiers

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKNo dungeon simulation descriptor has been specified for the ship Pod

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKReset game stats

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKRestore saved dungeon

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKStarting dungeon generation for level 7, ship #0, using -961505253 seed

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKGarbage collection (step 1/23 = 4.347826%, seed=-1998074257, mem=12070912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKPreparing generator configuration (step 2/23 = 8.695652%, seed=-1998074257, mem=12070912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKGenerating dungeon for level 7

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKGenerating dungeon for tileset Drakken

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:251STACKBuilding templates database (instantiate) (step 3/23 = 13.04348%, seed=-961505253, mem=12070912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:252STACKBuilding templates database (register) (step 4/23 = 17.3913%, seed=-961505253, mem=12070912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:252STACKSearch start slot (step 5/23 = 21.73913%, seed=-961505253, mem=12070912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:252STACKApply room count constraint (step 6/23 = 26.08696%, seed=-1531319090, mem=12079104)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:252STACKRemoving not choosen rooms (step 7/23 = 30.43478%, seed=1577871098, mem=12185600)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:252STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:385STACKReplacing slots by rooms (step 8/23 = 34.78261%, seed=1577871098, mem=12177408)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:385STACK(spriteRect.width(70) > slot.Width(64)) || (spriteRect.height(122) > slot.Height(64)).

RunTimeSpritePacker:RenderSlot(System.Reflection.ParameterInfo)
RunTimeSpritePacker:UseSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo)
SpriteRendererToLightManager:OnEnable()
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:385STACKMerge light blockers (step 9/23 = 39.13044%, seed=-894170088, mem=12849152)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:385STACKLink rooms (step 10/23 = 43.47826%, seed=-894170088, mem=12849152)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:385STACKCheck holes (step 11/23 = 47.82609%, seed=-894170088, mem=12849152)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:385STACKdungeonRooms count=27

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:386STACKPlace doors (step 12/23 = 52.17391%, seed=-894170088, mem=12849152)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:386STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:632STACKDraw light blockers (step 13/23 = 56.52174%, seed=1289401008, mem=12914688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:632STACKReplace remaining template slots (step 14/23 = 60.86956%, seed=1289401008, mem=12914688)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:632STACKScale dungeon (step 15/23 = 65.21739%, seed=556517025, mem=14868480)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:632STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:713STACKInitialize rooms (step 16/23 = 69.56522%, seed=556517025, mem=14893056)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:713STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:813STACKCompute pathfinding (step 17/23 = 73.91304%, seed=1584110169, mem=14663680)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:813STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:827STACKWait for fixed update

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:49:846STACKWait for fixed update

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:251STACKInitialize rooms (step 18/23 = 78.26087%, seed=1584110169, mem=197267456)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:251STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:404STACKCompute rooms dust loot (step 19/23 = 82.6087%, seed=1584110169, mem=197279744)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:404STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:540STACKCompute static room events (step 20/23 = 86.95652%, seed=1721161670, mem=197283840)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:540STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMarking 1 rooms for Exit static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMark SmallCorridorV1[Room#22] with Exit static event (ForbidDungeonEvent=True)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMarking 0 rooms for Hero static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMarking 2 rooms for Artifact static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMark SmallSquareRoom7[Room#20] with Artifact static event (ForbidDungeonEvent=False)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMark MediumHighRoom1[Room#9] with Artifact static event (ForbidDungeonEvent=False)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMarking 1 rooms for Merchant static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKMark SmallSquareRoom9[Room#7] with Merchant static event (ForbidDungeonEvent=True)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKStatic batching (step 21/23 = 91.30435%, seed=-1588554498, mem=197287936)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:51:680STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:239STACKCreated mesh MESH-Drakken_Roof_01 with 1268 vertex and 1902 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:239STACKCreated mesh MESH-BG_Drakken with 644 vertex and 966 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:239STACKCreated mesh MESH-InvisibleWall with 464 vertex and 696 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:239STACKCreated mesh MESH-BG_Roof[MRQ_DoorPlugRoof] with 4 vertex and 6 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:239STACKCreated mesh MESH-BG_Roof with 32 vertex and 48 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:239STACKCreated mesh MESH-BG_Elevator with 16 vertex and 24 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:240STACKCreated mesh MESH-BG_Door with 312 vertex and 468 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:240STACKCreated mesh MESH-LightBlocker with 272 vertex and 408 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:240STACKGarbage collection (step 22/23 = 95.65218%, seed=-1588554498, mem=197332992)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:240STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:505STACKDungeon generation complete! (step 23/23 = 100%, seed=-1588554498, mem=197328896)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:505STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:522STACKDungeon generated in 4.363821 seconds (seed=-961505253/-1588554498)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:522STACKGame has been loaded.

Game+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:522STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:522STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

14:00:53:523STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:523STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:560STACKAll clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorB3:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:577STACKGameServerState_GameStarted

GameServerState_GameStarted:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()