Monday, 08 December 2014 12:03
DUNGEON OF THE ENDLESS V1.0.25 S15 (32-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

12:03:14:104STACKStarting the application, version is V1.0.25 S15 (32-bit)...

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:105STACKGame directory is "C:\Users\Ysa\Documents\Dungeon of the Endless".

Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:105STACK[Steam] Available game languages are 'english,german,french', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:105STACK[Steam] Steam user id is '0x0110000102bed735'.

Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:105STACK[Steam] Steam user name is 'Ysa'.

Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:106STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:106STACKRegistry file 'C:\Users\Ysa\Documents\Dungeon of the Endless\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:106STACKLoading registry file 'C:\Users\Ysa\Documents\Dungeon of the Endless\Users\46061365\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator24:MoveNext()

12:03:14:362STACKSetGameResolution 1920x1080 FS=True M=NoBorders

GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo)
GameResolutionManager:RestoreSavedResolution()
GameResolutionManager+c__IteratorBD:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKThe audio manager is activated: creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKSetting up the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKInitializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKPath 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKRooted path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.

Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKHello 'Ysa'!

Amplitude.Unity.Steam.SteamManager+c__Iterator87:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:363STACKCurrent game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator6E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:371STACKVideoStateManager : Device lost

VideoStateManager:LateUpdate()

12:03:14:520STACKCan't switch high definition (switch: 'True') because the age manager is null.

GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
GuiManager:RestoreSavedHighDefinitionUI()
GuiManager+c__Iterator43:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:541STACKKeyboard layout name: 0000040A

InputManager+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:541STACKVideoStateManager : Device is no longer lost

VideoStateManager:LateUpdate()

12:03:14:804STACKRuntime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:804STACKLoading runtime module 'EndlessDungeons'...

Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:804STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:824STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:14:824STACKNew audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

12:03:14:824STACKNew audio listener registered: 2 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()

12:03:15:178STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:235STACKLoading plugin files for database of type 'GameConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:244STACKLoading plugin files for database of type 'TilesetConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:290STACKLoading plugin files for database of type 'ItemConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:295STACKLoading plugin files for database of type 'FIDSLootConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:311STACKLoading plugin files for database of type 'AttackTypeConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:339STACKLoading plugin files for database of type 'HeroLevelConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:364STACKLoading plugin files for database of type 'ModuleConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:389STACKLoading plugin files for database of type 'BluePrintConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:407STACKLoading plugin files for database of type 'ShipConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:430STACKLoading plugin files for database of type 'MobClassConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:444STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:457STACKLoading plugin files for database of type 'ItemHeroCategoryConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:471STACKLoading plugin files for database of type 'ItemHeroRarityConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:502STACKLoading plugin files for database of type 'HeroConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:510STACKLoading plugin files for database of type 'NPCConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:531STACKLoading plugin files for database of type 'AIConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:546STACKLoading plugin files for database of type 'SkillConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:554STACKLoading plugin files for database of type 'DialogueSituationConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:572STACKLoading plugin files for database of type 'StoryDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:593STACKLoading plugin files for database of type 'StatDialogConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:609STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:621STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:689STACKLoading plugin files for database of type 'LocalAchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:716STACKLoading plugin files for database of type 'LocalAchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:733STACKLoading plugin files for database of type 'EventConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:747STACKLoading plugin files for database of type 'CurrencyConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:755STACKLoading plugin files for database of type 'TutorialStepConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACKSpent 1.1840089 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator79:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACKHash is: 0xE6A368F9C8FE1BA8CE9F29854930B54D

HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACKLoading user profile from file

UserProfile:AssertIsLoaded()
UserProfile:get_Data()
LocalAchievementManagerDOTE:LoadStatisticValues()
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACK[Local Achievement] Achievement Unlocked: FLOOR_1_REACHED_MULTI

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACK[Local Achievement] Achievement Unlocked: STORER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:856STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: RECRUITER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0001_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0002_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0003_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0005_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0006_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0007_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0009_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0011_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0012_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:857STACK[Local Achievement] Achievement Unlocked: HERO_H0015_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0016_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0017_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0018_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0019_UNLOCKER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0001_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0002_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0003_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0005_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0006_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0007_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0009_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0011_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0012_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:858STACK[Local Achievement] Achievement Unlocked: HERO_H0015_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: HERO_H0016_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: HERO_H0017_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: HERO_H0018_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: HERO_H0019_DISCOVERER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_1_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_2_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_3_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_4_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_5_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_6_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_7_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:859STACK[Local Achievement] Achievement Unlocked: FLOOR_8_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: FLOOR_9_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: FLOOR_10_REACHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: N_TRASHS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: N_FLYINGS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: N_CRYSTOPHILES_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: N_HUNTERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: N_KAMIKAZES_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: S_TRASHS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:860STACK[Local Achievement] Achievement Unlocked: S_BULLDOZERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: S_SUPPORTERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: S_ZONERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: C_TRASHS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: C_DEBUFFERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: C_KAMIKAZES_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: H_HUNTERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: H_DEBUFFERS_KILLER

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0001_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0002_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:861STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0005_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0004_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0010_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0015_RESEARCHED_CURRENT_GAME

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_FULLY_RESEARCHED

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACK[Local Achievement] Achievement Unlocked: STORY_COMPLETER_HOTVENGEANCE

LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo)
LocalAchievementManager:Load()
LocalAchievementManagerDOTE:Load()
LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACKRuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:862STACKThe runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:15:864STACKRuntimeState_OutGame.

RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

12:03:18:289STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Start()

12:03:18:289STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Start()

12:03:18:289STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:OnResetInteraction()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:OnResetInteraction()
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Start()

12:03:18:289STACK/40_GUI/1-MainRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080

GameResolutionAgeScaler:ApplyCurrentGameResolution()
GameResolutionAgeScaler+c__IteratorBB:MoveNext()

12:03:18:289STACK/40_GUI/3-TooltipRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080

GameResolutionAgeScaler:ApplyCurrentGameResolution()
GameResolutionAgeScaler+c__IteratorBB:MoveNext()

12:03:18:290STACK/40_GUI/2-AlbumRenderer/GameResolutionScaler > ApplyCurrentGameResolution width=1920 height=1080

GameResolutionAgeScaler:ApplyCurrentGameResolution()
GameResolutionAgeScaler+c__IteratorBB:MoveNext()

12:03:18:290STACK[Unity] Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1.

UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierImageSwitch:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlToggle:OnResetInteraction()
AgeControlToggle:Init()
AgeControl:Start()

12:03:18:666STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator54:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:19:035STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuPanel+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
MainMenuScreen+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:19:036STACKShow main menu screen

MainMenuScreen+c__IteratorA7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:196STACKLoading game save from file

GameSave:GetDataFromFile()
Dungeon:CheckGameSaveFile(System.Reflection.ParameterInfo)
MainMenuPanel:OnContinueButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

12:03:32:197STACKPrepareForSavedGame

Dungeon:PrepareForSavedGame()
GameControlManager:StartSavedSinglePlayerGame()
MainMenuPanel:OnContinueButtonClick(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

12:03:32:216STACKRuntimeState_Lobby.

RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

12:03:32:216STACKThe session has been created; opening the session in 'Single' mode...

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

12:03:32:216STACKThe session has been opened.

RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

12:03:32:216STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:234STACK[SessionState] SessionState_OpenedAndReady.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:250STACK[SessionState] SessionState_OpenedAndCounting.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorB6:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__IteratorB6:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKSetGenerationSeed Dungeon.generationParams.GenerationSeed=-18422050

Dungeon:SetGenerationSeed()
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:268STACKInitiate connection to game server

GameClient:Connect()
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:282STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x0110000102bed735', steamIDUser: '0x0110000102bed735'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:283STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:298STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:315STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:315STACKGameClientState_DownloadGame.

GameClientState_DownloadGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACK[Net] [GameServer] Download game request received from: '0x0110000102bed735'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACK[Net] [GameServer] Download game request received from: '0x0110000102bed735', and acknowledged.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACKDownload game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACKSetGenerationParams gameType=SavedGame

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACKSetGenerationParams generationSeed=-18422050

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACKSetGenerationParams gameDifficulty=Easy

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACKSetGenerationParams level=0

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:333STACKSetGenerationParams ship=0

Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:440STACK[Net] Download Game Request from 0x0110000102bed735 has been responded to.

GameServerState:RespondToDownloadGameRequests()
GameServerState_GameLaunchedAndReady+c__IteratorB3:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:440STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:440STACKDownload game message has been responded to by server.

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:440STACKDownload game message has been responded to by server but current client state is GameClientState_LaunchGame

GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo)
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:32:722STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator4E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:722STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator4E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:722STACKLoading my game...

Game+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:722STACKCreateDungeon

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACK[GNM] ResetRPCAndLagMonitoring

GameNetworkManager:ResetRPCAndLagMonitoring()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKSet game difficulty and dungeon level

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKLoading game save from file

GameSave:GetDataFromFile()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKSet ship config: Pod

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKAdds level specific description modifiers

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKNo dungeon simulation descriptor has been specified for the ship Pod

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKReset game stats

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACK[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACK[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

DungeonStatistics:Reset()
DungeonStatistics:.ctor()
Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:723STACKRestore saved dungeon

Dungeon+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKStarting dungeon generation for level 5, ship #0, using 1969472759 seed

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKGarbage collection (step 1/23 = 4.347826%, seed=-18422050, mem=14635008)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKPreparing generator configuration (step 2/23 = 8.695652%, seed=-18422050, mem=14630912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKGenerating dungeon for level 5

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKGenerating dungeon for tileset Necro

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKBuilding templates database (instantiate) (step 3/23 = 13.04348%, seed=1969472759, mem=14630912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKBuilding templates database (register) (step 4/23 = 17.3913%, seed=1969472759, mem=14630912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKSearch start slot (step 5/23 = 21.73913%, seed=1969472759, mem=14630912)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKApply room count constraint (step 6/23 = 26.08696%, seed=2112070586, mem=14639104)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKRemoving not choosen rooms (step 7/23 = 30.43478%, seed=-1519765466, mem=14794752)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:724STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:845STACKReplacing slots by rooms (step 8/23 = 34.78261%, seed=-1519765466, mem=14782464)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:845STACKMerge light blockers (step 9/23 = 39.13044%, seed=-2004160148, mem=15204352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:845STACKLink rooms (step 10/23 = 43.47826%, seed=-2004160148, mem=15204352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:846STACKCheck holes (step 11/23 = 47.82609%, seed=-2004160148, mem=15204352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:846STACKdungeonRooms count=23

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:846STACKPlace doors (step 12/23 = 52.17391%, seed=-2004160148, mem=15204352)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:32:846STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:012STACKDraw light blockers (step 13/23 = 56.52174%, seed=1970904368, mem=15286272)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:012STACKReplace remaining template slots (step 14/23 = 60.86956%, seed=1970904368, mem=15286272)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:012STACKScale dungeon (step 15/23 = 65.21739%, seed=1665548015, mem=17514496)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:012STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:080STACKInitialize rooms (step 16/23 = 69.56522%, seed=1665548015, mem=17530880)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:080STACKCompute pathfinding (step 17/23 = 73.91304%, seed=1606992080, mem=17178624)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:33:080STACKWait for fixed update

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:422STACKInitialize rooms (step 18/23 = 78.26087%, seed=1606992080, mem=199757824)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:423STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:574STACKCompute rooms dust loot (step 19/23 = 82.6087%, seed=1606992080, mem=199766016)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:574STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:707STACKCompute static room events (step 20/23 = 86.95652%, seed=-2140691177, mem=199770112)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:707STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMarking 1 rooms for Exit static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMark SmallSquareRoom1[Room#21] with Exit static event (ForbidDungeonEvent=True)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMarking 0 rooms for Hero static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMarking 2 rooms for Artifact static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMark SmallCorridorH[Room#6] with Artifact static event (ForbidDungeonEvent=False)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMark SmallSquareRoom2[Room#11] with Artifact static event (ForbidDungeonEvent=False)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMarking 1 rooms for Merchant static event

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKMark SmallSquareRoom8[Room#8] with Merchant static event (ForbidDungeonEvent=True)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKStatic batching (step 21/23 = 91.30435%, seed=811195695, mem=199770112)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:34:851STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:460STACKCreated mesh MESH-BG_Necro with 320 vertex and 480 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:460STACKCreated mesh MESH-InvisibleWall with 384 vertex and 576 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:460STACKCreated mesh MESH-Necro_Roof_01 with 1008 vertex and 1512 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:460STACKCreated mesh MESH-BG_Roof[MRQ_DoorPlugRoof] with 4 vertex and 6 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:460STACKCreated mesh MESH-BG_Elevator with 20 vertex and 30 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:461STACKCreated mesh MESH-BG_Roof with 32 vertex and 48 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:461STACKCreated mesh MESH-BG_Door with 276 vertex and 414 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:461STACKCreated mesh MESH-LightBlocker with 308 vertex and 462 index

HxDungeonMeshPacker+OneMaterialMesh:MeshGroup()
HxDungeonMeshPacker:MeshGroup()
HxDungeonMeshPacker:DoItNow()
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:461STACKGarbage collection (step 22/23 = 95.65218%, seed=811195695, mem=199790592)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:461STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:719STACKDungeon generation complete! (step 23/23 = 100%, seed=811195695, mem=199782400)

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:719STACKWaiting for next frame to continue

DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:734STACKDungeon generated in 4.112728 seconds (seed=1969472759/811195695)

DungeonGenerator2+c__Iterator1A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:734STACKGame has been loaded.

Game+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:734STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:734STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator51:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator98:MoveNext()

12:03:36:734STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:734STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:770STACKAll clients are GameClientState_GameLaunchedAndReady!

GameServerState_GameLaunchedAndReady+c__IteratorB3:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_GameLaunchedAndReady:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

12:03:36:788STACKGameServerState_GameStarted

GameServerState_GameStarted:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()