PK
ܫE+&= = B DepartmentOfIndustry+Constructibles[CityImprovement] - PopCost.xml
75
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood0
TechnologyFood0
250
5
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood1
TechnologyFood1
250
5
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood7
TechnologyFood1
250
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood2
TechnologyFood2
600
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood8
TechnologyFood8
1200
5
5
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood3
TechnologyFood3
1200
5
5
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood9
TechnologyFood3
1200
5
10
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood4
TechnologyFood4
1200
5
10
.../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFood10
TechnologyFood4
75
1
../ClassCity/CityImprovementIndustry0
TechnologyIndustry0
250
5
1
../ClassCity/CityImprovementIndustry1
TechnologyIndustry1
250
5
1
../ClassCity/CityImprovementIndustry7
TechnologyIndustry1
250
1
../ClassCity/CityImprovementIndustry2
TechnologyIndustry2
1200
5
5
1
../ClassCity/CityImprovementIndustry3
TechnologyIndustry3
1200
5
10
1
../ClassCity/CityImprovementIndustry4
TechnologyIndustry4
2000
10
20
1
../ClassCity/CityImprovementIndustry6
TechnologyIndustry6
2000
10
20
1
../ClassCity/CityImprovementIndustry8
TechnologyIndustry6
75
1
../ClassCity/CityImprovementDust0
TechnologyDust0
75
1
../ClassCity/CityImprovementDust1
TechnologyDust1
75
1
../ClassCity/CityImprovementDust7
TechnologyDust1
600
5
1
../ClassCity/CityImprovementDust2
TechnologyDust2
600
1
../ClassCity/CityImprovementDust3
TechnologyDust3
2000
20
1
../ClassCity/CityImprovementDust4
TechnologyDust4
2000
20
1
../ClassCity/CityImprovementDust8
TechnologyDust4
2000
20
1
../ClassCity/CityImprovementDust5
TechnologyDust5
3600
30
1
../ClassCity/CityImprovementDust6
TechnologyDust6
75
1
../ClassCity/CityImprovementScience0
TechnologyScience0
75
1
../ClassCity/CityImprovementScience8
TechnologyScience8
600
1
../ClassCity/CityImprovementScience1
TechnologyScience1
600
1
../ClassCity/CityImprovementScience7
TechnologyScience1
600
1
../ClassCity/CityImprovementScience2
TechnologyScience2
600
1
../ClassCity/CityImprovementScience9
TechnologyScience2
250
5
1
../ClassCity/CityImprovementScience3
TechnologyScience3
2000
20
1
../ClassCity/CityImprovementScience4
TechnologyScience4
2000
20
1
../ClassCity/CityImprovementScience5
TechnologyScience5
2000
20
1
../ClassCity/CityImprovementScience6
TechnologyScience6
600
1
../ClassCity/CityImprovementEmpirePoint1
TechnologyEmpirePoint1
600
2
2
1
../ClassCity/CityImprovementEmpirePoint2
TechnologyEmpirePoint2
2000
2
2
5
1
../ClassCity/CityImprovementEmpirePoint3
TechnologyEmpirePoint3
2000
2
2
10
1
../ClassCity/CityImprovementEmpirePoint4
TechnologyEmpirePoint4
75
1
../ClassCity/CityImprovementApproval1
TechnologyApproval1
250
1
../ClassCity/CityImprovementApproval2
TechnologyApproval2
2000
1
../ClassCity/CityImprovementApproval3
TechnologyApproval3
2000
10
1
../ClassCity/CityImprovementApproval4
TechnologyApproval4
600
1
../ClassCity/CityImprovementTradeRoutes1
TechnologyTradeRouteBonus1
2000
10
1
../ClassCity/CityImprovementTradeRoutes2
TechnologyTradeRouteBonus2
2000
20
1
../ClassCity/CityImprovementTradeRoutes3
TechnologyTradeRouteBonus3
600
../ClassCity/CityImprovementRoads
TechnologyRoad
250
../ClassCity/CityImprovementMilitaryRecruitmentBonus1
TechnologyMilitaryRecruitmentBonus1
1200
5
../ClassCity/CityImprovementMilitaryRecruitmentBonus3
TechnologyMilitaryRecruitmentBonus3
2000
10
../ClassCity/CityImprovementMilitaryRecruitmentBonus5
TechnologyMilitaryRecruitmentBonus5
3600
20
10
../ClassCity/CityImprovementUnitCostReduction3
TechnologyUnitCostReduction3
75
../ClassCity/CityImprovementDefense1
TechnologyDefense1
75
../ClassCity/CityImprovementDefense5
TechnologyDefense1
600
5
../ClassCity/CityImprovementDefense2
TechnologyDefense2
2000
10
5
../ClassCity/CityImprovementDefense3
TechnologyDefense3
3600
20
10
../ClassCity/CityImprovementDefense4
TechnologyDefense4
600
2
../ClassCity/CityImprovementUnitRegeneration1
TechnologyLifeRegeneration1
2000
15
5
../ClassCity/CityImprovementUnitRegeneration2
TechnologyLifeRegeneration2
600
5
../ClassCity/CityImprovementDefenseRecovery1
TechnologyDefenseRecovery1
60
.../ClassEmpire/ClassCity/CityImprovementFIDS1
../ClassEmpire,AffinityBrokenLords
60
.../ClassEmpire/ClassCity/CityImprovementFIDS1BrokenLords
../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementFIDS1BrokenLords
Free
.../ClassEmpire/ClassCity/CityImprovementCapitol
Free
../ClassEmpire,AffinityBrokenLords
../ClassEmpire,AffinityTutorial
../ClassCity/CityImprovementCityHall
Free
../ClassEmpire,AffinityBrokenLords
../ClassCity/CityImprovementCityHallBrokenLords
Free
../ClassEmpire,AffinityTutorial
../ClassCity/CityImprovementCityHallTutorial
5000
.../ClassEmpire/ClassCity/CityImprovementMadFairies5
TechnologyMadFairies5
1500
../ClassCity/CityImprovementBrokenLords7
TechnologyBrokenLords7
200
.../ClassEmpire/ClassCity/CityImprovementSideQuestVillage003
TechnologyQuestReward1
36000
30
30
30
../ClassCity/CityImprovementEndlessTemple
TechnologyEndlessTemple
600
10
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementVaulters6
TechnologyVaulters6
250
20
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementVaulters2
TechnologyVaulters2
250
20
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementVaulters3
TechnologyVaulters3
400
20
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementVaulters4
TechnologyVaulters4
1200
30
.../ClassEmpire/ClassCity/CityImprovementVaulters9
TechnologyVaulters9
400
../ClassCity/CityImprovementNecrophages7
TechnologyNecrophages7
2000
15
.../ClassEmpire/ClassCity/CityImprovementNecrophages9
TechnologyNecrophages9
400
.../ClassEmpire/ClassCity/CityImprovementRageWizards2
TechnologyRageWizards2
1000
30
30
.../ClassEmpire/ClassCity/CityImprovementRageWizards4Strategic46
TechnologyRageWizards4Strategic46
1000
30
30
.../ClassEmpire/ClassCity/CityImprovementRageWizards4Strategic35
TechnologyRageWizards4Strategic35
400
.../ClassEmpire/ClassCity/CityImprovementRovingClans2
../ClassCity/ClassUnit,UnitTypeMadFairiesHero/ItemAttributesTomeRovingClansMainQuest1
TechnologyRovingClans2
1000
../ClassCity/CityImprovementRovingClans4
$Property(../ClassCity:NetCityMoney) ge 30
../ClassCity/CityImprovementRoads
TechnologyRovingClans4
400
10
10
../ClassCity/CityImprovementDrakkens2
$Property(../ClassCity:DistrictFood) ge 20
TechnologyDrakkens2
800
../ClassCity/CityImprovementDrakkens4
$Property(../ClassCity:NetCityEmpirePoint) ge 20
TechnologyDrakkens4
false
../ClassEmpire,IAmACheater
0
../ClassCity/Debug1
5000
.../ClassEmpire/ClassCity/CityImprovementWonderMadFairiesQuest
TechnologyMadFairies5
600
10
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementWinterShelters
TechnologyCustomTrait3
250
20
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementBackupGenerators
TechnologyCustomTrait4
250
20
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementVaultersShields
TechnologyCustomTrait7
400
20
.../ClassEmpire,AffinityResourceChosen
../ClassCity/CityImprovementOldTechnologyRecyclingProcess
TechnologyCustomTrait8
1200
30
.../ClassEmpire/ClassCity/CityImprovementVaultersGenerators
TechnologyVaulters9
PK
E#W W 8 SimulationDescriptors[CityImprovement] - Food Upkeep.xml
PK
Es|k k ; SimulationDescriptors[CityImprovement] - LoweredWorkers.xml
PK
ĩEC / SimulationDescriptors[Class] - 1Food Upkeep.xml
PK
ݦE>_ / SimulationDescriptors[Class] - 2Food Upkeep.xml
PK
E)| 4 SimulationDescriptors[Class] - TileToWorkerYield.xml
PK
E7,b b 2 SimulationDescriptors[Class] - WorkerLimitTile.xml
PK
a
ERE E / Worker and Improvement Modifications Readme.txtWARNING: These files are in no way endorsed or verified by Amplitude studios. Use them at your own risk, and responsibly. Back up your game files, just in case. As you have been warned, please do not hold me or Amplitude studios responsible for any damage to your save games, game, or anything else.
I have created these files in order to experiment with different balance changes to the yields of city population in Endless Legend, some of which my be considered drastic changes to the mechanics.
To install any of these files, copy them into [Endless Legend Folder]/Public/Simulation, backup the file of the same base name, and replace it with the new file by removing the suffix.
An overview of the changes in the different files:
DepartmentOfIndustry+Constructibles[CityImprovement] - PopCost: Most City Improvements will cost 1 population point to construct, like Settlers. This is done to simulate assigning a worker to them, as I can not create a new column for building maintenance.
SimulationDescriptors[CityImprovement] - Food Upkeep: File to be used with SimulationDescriptors[Class] - 1Food Upkeep or SimulationDescriptors[Class] - 2Food Upkeep
SimulationDescriptors[CityImprovement] - Lowered Workers: All Workers only produce a base yield of 1 (except Food workers, which have base yield of 3 so they produce 1 excess food). Most "Per Population" Improvements improve these yields by 1. (Faction specific buildings and Empire Plan unaffected.)
SimulationDescriptors[Class] - 1Food Upkeep: All buildings require 1 Food per turn in upkeep, to simulate assigning workers to them.
SimulationDescriptors[Class] - 2Food Upkeep: All buildings require 2 Food per turn in upkeep, to simulate assigning workers to them.
SimulationDescriptors[Class] - TileToWorkerYield: Per Population yields increase by 10% of total tile yields.
SimulationDescriptors[Class] - WorkerLimitTile: FIDS Per Population yields do not add to city yields, but limit the maximum yield of tiles to (10+Population Yield). Influence is not affected by this, as the game otherwise tries to handle too many variables at once.PK?
ܫE+&= = B $ DepartmentOfIndustry+Constructibles[CityImprovement] - PopCost.xml
q/DjjPK?
E#W W 8 $ SimulationDescriptors[CityImprovement] - Food Upkeep.xml
XXPK?
Es|k k ; $ J SimulationDescriptors[CityImprovement] - LoweredWorkers.xml
89m8nN8nNPK?
ĩEC / $ SimulationDescriptors[Class] - 1Food Upkeep.xml
PK?
ݦE>_ / $ ) SimulationDescriptors[Class] - 2Food Upkeep.xml
(q>̇ȯoPK?
E)| 4 $ t SimulationDescriptors[Class] - TileToWorkerYield.xml
qqPK?
E7,b b 2 $ K SimulationDescriptors[Class] - WorkerLimitTile.xml
v5
5
PK?
a
ERE E / $ Worker and Improvement Modifications Readme.txt
¤{++PK 8