PK ܫE+&==BDepartmentOfIndustry+Constructibles[CityImprovement] - PopCost.xml 75 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood0 TechnologyFood0 250 5 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood1 TechnologyFood1 250 5 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood7 TechnologyFood1 250 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood2 TechnologyFood2 600 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood8 TechnologyFood8 1200 5 5 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood3 TechnologyFood3 1200 5 5 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood9 TechnologyFood3 1200 5 10 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood4 TechnologyFood4 1200 5 10 .../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFood10 TechnologyFood4 75 1 ../ClassCity/CityImprovementIndustry0 TechnologyIndustry0 250 5 1 ../ClassCity/CityImprovementIndustry1 TechnologyIndustry1 250 5 1 ../ClassCity/CityImprovementIndustry7 TechnologyIndustry1 250 1 ../ClassCity/CityImprovementIndustry2 TechnologyIndustry2 1200 5 5 1 ../ClassCity/CityImprovementIndustry3 TechnologyIndustry3 1200 5 10 1 ../ClassCity/CityImprovementIndustry4 TechnologyIndustry4 2000 10 20 1 ../ClassCity/CityImprovementIndustry6 TechnologyIndustry6 2000 10 20 1 ../ClassCity/CityImprovementIndustry8 TechnologyIndustry6 75 1 ../ClassCity/CityImprovementDust0 TechnologyDust0 75 1 ../ClassCity/CityImprovementDust1 TechnologyDust1 75 1 ../ClassCity/CityImprovementDust7 TechnologyDust1 600 5 1 ../ClassCity/CityImprovementDust2 TechnologyDust2 600 1 ../ClassCity/CityImprovementDust3 TechnologyDust3 2000 20 1 ../ClassCity/CityImprovementDust4 TechnologyDust4 2000 20 1 ../ClassCity/CityImprovementDust8 TechnologyDust4 2000 20 1 ../ClassCity/CityImprovementDust5 TechnologyDust5 3600 30 1 ../ClassCity/CityImprovementDust6 TechnologyDust6 75 1 ../ClassCity/CityImprovementScience0 TechnologyScience0 75 1 ../ClassCity/CityImprovementScience8 TechnologyScience8 600 1 ../ClassCity/CityImprovementScience1 TechnologyScience1 600 1 ../ClassCity/CityImprovementScience7 TechnologyScience1 600 1 ../ClassCity/CityImprovementScience2 TechnologyScience2 600 1 ../ClassCity/CityImprovementScience9 TechnologyScience2 250 5 1 ../ClassCity/CityImprovementScience3 TechnologyScience3 2000 20 1 ../ClassCity/CityImprovementScience4 TechnologyScience4 2000 20 1 ../ClassCity/CityImprovementScience5 TechnologyScience5 2000 20 1 ../ClassCity/CityImprovementScience6 TechnologyScience6 600 1 ../ClassCity/CityImprovementEmpirePoint1 TechnologyEmpirePoint1 600 2 2 1 ../ClassCity/CityImprovementEmpirePoint2 TechnologyEmpirePoint2 2000 2 2 5 1 ../ClassCity/CityImprovementEmpirePoint3 TechnologyEmpirePoint3 2000 2 2 10 1 ../ClassCity/CityImprovementEmpirePoint4 TechnologyEmpirePoint4 75 1 ../ClassCity/CityImprovementApproval1 TechnologyApproval1 250 1 ../ClassCity/CityImprovementApproval2 TechnologyApproval2 2000 1 ../ClassCity/CityImprovementApproval3 TechnologyApproval3 2000 10 1 ../ClassCity/CityImprovementApproval4 TechnologyApproval4 600 1 ../ClassCity/CityImprovementTradeRoutes1 TechnologyTradeRouteBonus1 2000 10 1 ../ClassCity/CityImprovementTradeRoutes2 TechnologyTradeRouteBonus2 2000 20 1 ../ClassCity/CityImprovementTradeRoutes3 TechnologyTradeRouteBonus3 600 ../ClassCity/CityImprovementRoads TechnologyRoad 250 ../ClassCity/CityImprovementMilitaryRecruitmentBonus1 TechnologyMilitaryRecruitmentBonus1 1200 5 ../ClassCity/CityImprovementMilitaryRecruitmentBonus3 TechnologyMilitaryRecruitmentBonus3 2000 10 ../ClassCity/CityImprovementMilitaryRecruitmentBonus5 TechnologyMilitaryRecruitmentBonus5 3600 20 10 ../ClassCity/CityImprovementUnitCostReduction3 TechnologyUnitCostReduction3 75 ../ClassCity/CityImprovementDefense1 TechnologyDefense1 75 ../ClassCity/CityImprovementDefense5 TechnologyDefense1 600 5 ../ClassCity/CityImprovementDefense2 TechnologyDefense2 2000 10 5 ../ClassCity/CityImprovementDefense3 TechnologyDefense3 3600 20 10 ../ClassCity/CityImprovementDefense4 TechnologyDefense4 600 2 ../ClassCity/CityImprovementUnitRegeneration1 TechnologyLifeRegeneration1 2000 15 5 ../ClassCity/CityImprovementUnitRegeneration2 TechnologyLifeRegeneration2 600 5 ../ClassCity/CityImprovementDefenseRecovery1 TechnologyDefenseRecovery1 60 .../ClassEmpire/ClassCity/CityImprovementFIDS1 ../ClassEmpire,AffinityBrokenLords 60 .../ClassEmpire/ClassCity/CityImprovementFIDS1BrokenLords ../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementFIDS1BrokenLords Free .../ClassEmpire/ClassCity/CityImprovementCapitol Free ../ClassEmpire,AffinityBrokenLords ../ClassEmpire,AffinityTutorial ../ClassCity/CityImprovementCityHall Free ../ClassEmpire,AffinityBrokenLords ../ClassCity/CityImprovementCityHallBrokenLords Free ../ClassEmpire,AffinityTutorial ../ClassCity/CityImprovementCityHallTutorial 5000 .../ClassEmpire/ClassCity/CityImprovementMadFairies5 TechnologyMadFairies5 1500 ../ClassCity/CityImprovementBrokenLords7 TechnologyBrokenLords7 200 .../ClassEmpire/ClassCity/CityImprovementSideQuestVillage003 TechnologyQuestReward1 36000 30 30 30 ../ClassCity/CityImprovementEndlessTemple TechnologyEndlessTemple 600 10 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementVaulters6 TechnologyVaulters6 250 20 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementVaulters2 TechnologyVaulters2 250 20 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementVaulters3 TechnologyVaulters3 400 20 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementVaulters4 TechnologyVaulters4 1200 30 .../ClassEmpire/ClassCity/CityImprovementVaulters9 TechnologyVaulters9 400 ../ClassCity/CityImprovementNecrophages7 TechnologyNecrophages7 2000 15 .../ClassEmpire/ClassCity/CityImprovementNecrophages9 TechnologyNecrophages9 400 .../ClassEmpire/ClassCity/CityImprovementRageWizards2 TechnologyRageWizards2 1000 30 30 .../ClassEmpire/ClassCity/CityImprovementRageWizards4Strategic46 TechnologyRageWizards4Strategic46 1000 30 30 .../ClassEmpire/ClassCity/CityImprovementRageWizards4Strategic35 TechnologyRageWizards4Strategic35 400 .../ClassEmpire/ClassCity/CityImprovementRovingClans2 ../ClassCity/ClassUnit,UnitTypeMadFairiesHero/ItemAttributesTomeRovingClansMainQuest1 TechnologyRovingClans2 1000 ../ClassCity/CityImprovementRovingClans4 $Property(../ClassCity:NetCityMoney) ge 30 ../ClassCity/CityImprovementRoads TechnologyRovingClans4 400 10 10 ../ClassCity/CityImprovementDrakkens2 $Property(../ClassCity:DistrictFood) ge 20 TechnologyDrakkens2 800 ../ClassCity/CityImprovementDrakkens4 $Property(../ClassCity:NetCityEmpirePoint) ge 20 TechnologyDrakkens4 false ../ClassEmpire,IAmACheater 0 ../ClassCity/Debug1 5000 .../ClassEmpire/ClassCity/CityImprovementWonderMadFairiesQuest TechnologyMadFairies5 600 10 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementWinterShelters TechnologyCustomTrait3 250 20 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementBackupGenerators TechnologyCustomTrait4 250 20 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementVaultersShields TechnologyCustomTrait7 400 20 .../ClassEmpire,AffinityResourceChosen ../ClassCity/CityImprovementOldTechnologyRecyclingProcess TechnologyCustomTrait8 1200 30 .../ClassEmpire/ClassCity/CityImprovementVaultersGenerators TechnologyVaulters9 PK E#WW8SimulationDescriptors[CityImprovement] - Food Upkeep.xml PK Es|kk;SimulationDescriptors[CityImprovement] - LoweredWorkers.xml PK ĩEC  /SimulationDescriptors[Class] - 1Food Upkeep.xml PK ݦE>_  /SimulationDescriptors[Class] - 2Food Upkeep.xml PK E)|4SimulationDescriptors[Class] - TileToWorkerYield.xml PK E7,bb2SimulationDescriptors[Class] - WorkerLimitTile.xml PK a EREE/Worker and Improvement Modifications Readme.txtWARNING: These files are in no way endorsed or verified by Amplitude studios. Use them at your own risk, and responsibly. Back up your game files, just in case. As you have been warned, please do not hold me or Amplitude studios responsible for any damage to your save games, game, or anything else. I have created these files in order to experiment with different balance changes to the yields of city population in Endless Legend, some of which my be considered drastic changes to the mechanics. To install any of these files, copy them into [Endless Legend Folder]/Public/Simulation, backup the file of the same base name, and replace it with the new file by removing the suffix. An overview of the changes in the different files: DepartmentOfIndustry+Constructibles[CityImprovement] - PopCost: Most City Improvements will cost 1 population point to construct, like Settlers. This is done to simulate assigning a worker to them, as I can not create a new column for building maintenance. SimulationDescriptors[CityImprovement] - Food Upkeep: File to be used with SimulationDescriptors[Class] - 1Food Upkeep or SimulationDescriptors[Class] - 2Food Upkeep SimulationDescriptors[CityImprovement] - Lowered Workers: All Workers only produce a base yield of 1 (except Food workers, which have base yield of 3 so they produce 1 excess food). Most "Per Population" Improvements improve these yields by 1. (Faction specific buildings and Empire Plan unaffected.) SimulationDescriptors[Class] - 1Food Upkeep: All buildings require 1 Food per turn in upkeep, to simulate assigning workers to them. SimulationDescriptors[Class] - 2Food Upkeep: All buildings require 2 Food per turn in upkeep, to simulate assigning workers to them. SimulationDescriptors[Class] - TileToWorkerYield: Per Population yields increase by 10% of total tile yields. SimulationDescriptors[Class] - WorkerLimitTile: FIDS Per Population yields do not add to city yields, but limit the maximum yield of tiles to (10+Population Yield). Influence is not affected by this, as the game otherwise tries to handle too many variables at once.PK? ܫE+&==B$ DepartmentOfIndustry+Constructibles[CityImprovement] - PopCost.xml q/DjjPK? E#WW8$ SimulationDescriptors[CityImprovement] - Food Upkeep.xml XXPK? Es|kk;$ JSimulationDescriptors[CityImprovement] - LoweredWorkers.xml 89m8nN8nNPK? ĩEC  /$ SimulationDescriptors[Class] - 1Food Upkeep.xml  PK? ݦE>_  /$ )SimulationDescriptors[Class] - 2Food Upkeep.xml (q>̇ȯoPK? E)|4$ tSimulationDescriptors[Class] - TileToWorkerYield.xml qqPK? E7,bb2$ KSimulationDescriptors[Class] - WorkerLimitTile.xml v5 5 PK? a EREE/$ Worker and Improvement Modifications Readme.txt ¤{++PK8