Initialize engine version: 4.5.4f1 (e036f44c54c9) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.4448] Renderer: NVIDIA GeForce GT 740M Vendor: NVIDIA VRAM: 1972 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.092 seconds Initializing input. Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Default codepage number is 437. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) UnloadTime: 0.481966 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3384. Total: 0.920739 ms (FindLiveObjects: 0.088524 ms CreateObjectMapping: 0.220241 ms MarkObjects: 0.306200 ms DeleteObjects: 0.007270 ms) Rooted path 'C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/AMPLITUDE Studios.bik' has been made relative into 'EndlessLegend_Data\StreamingAssets\Movies\AMPLITUDE Studios.bik'. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Rooted path 'C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/StreamingAssets\Movies/Iceberg_Interactive_Intro_Animation_Dark.bik' has been made relative into 'EndlessLegend_Data\StreamingAssets\Movies\Iceberg_Interactive_Intro_Animation_Dark.bik'. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 0.553384 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3391. Total: 1.709333 ms (FindLiveObjects: 0.088096 ms CreateObjectMapping: 0.203563 ms MarkObjects: 0.391731 ms DeleteObjects: 0.616249 ms) Platform assembly: C:\Program Files\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Rooted path 'C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 614 unused Assets to reduce memory usage. Loaded Objects now: 44353. Total: 114.144318 ms (FindLiveObjects: 5.769910 ms CreateObjectMapping: 9.251016 ms MarkObjects: 97.970009 ms DeleteObjects: 0.455879 ms) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0