Initialize engine version: 4.5.4f1 (e036f44c54c9) GfxDevice: creating device client; threaded=1 OpenGL: Version: OpenGL 2.1 [2.1 ATI-1.24.38] Renderer: AMD Radeon HD 6750M OpenGL Engine Vendor: ATI Technologies Inc. VRAM: 1024 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: buggy packed depth stencil; Deferred rendering will use slower rendering path GL: Detected 0 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.Endless.Fantasy.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/clipper_library.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/clipper_library.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Amplitude.dll into Unity Child Domain Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.052 seconds Switching to 1280x800 fullscreen Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/System.dll (this message is harmless) Default codepage number is 437. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/Mono.Security.dll (this message is harmless) Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) Platform assembly: /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Data/Managed/System.Drawing.dll (this message is harmless) Fallback handler could not load library /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Setting breakpad minidump AppID = 289130 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198094355445 [API loaded no] Fallback handler could not load library /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api_dotnetwrapper Fallback handler could not load library /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api Fallback handler could not load library /Users/joshuadavidtulie/Library/Application Support/Steam/SteamApps/common/Endless Legend/EndlessLegend.app/Contents/Frameworks/MonoEmbedRuntime/osx/libsteam_api_dotnetwrapper Receiving unhandled NULL exception Obtained 46 stack frames. #0 0x0000009a849e32 in CFDictionaryGetValue #1 0x00000000672e17 in ScreenManagerOSX::GetResolutions(int, bool) const #2 0x00000000662f99 in ScreenManagerOSXStandalone::GetResolutions(int, bool) const #3 0x00000000449cf5 in Screen_Get_Custom_PropResolutions() #4 0x0000001745e6b1 in (wrapper managed-to-native) UnityEngine.Screen:get_resolutions () + 0x21 (0x1745e690 0x1745e6d5) [0x9c85e00 - Unity Root Domain] #5 0x000000112ff79e in Amplitude.Unity.Framework.Bootloader/c__Iterator31:MoveNext () + 0x37e (0x112ff420 0x112ffb18) [0x9c85e00 - Unity Root Domain] #6 0x00000009fdf869 in (wrapper runtime-invoke) :runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (0x9fdf828 0x9fdf8d2) [0x9c85e00 - Unity Root Domain] #7 0x0000000155c64a in mono_jit_runtime_invoke #8 0x0000000168f5bf in mono_runtime_invoke #9 0x00000000253055 in scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) #10 0x00000000356232 in ScriptingInvocation::Invoke(MonoException**) #11 0x00000000356189 in bool ScriptingInvocation::Invoke(MonoException**) #12 0x00000000317439 in Coroutine::Run() #13 0x000000003458fe in MonoBehaviour::CreateCoroutine(MonoObject*, ScriptingMethod*) #14 0x00000000345caf in MonoBehaviour::StartCoroutineManaged2(MonoObject*) #15 0x00000000463bc3 in MonoBehaviour_CUSTOM_StartCoroutine_Auto(ReadOnlyScriptingObjectOfType, MonoObject*) #16 0x00000009fdf38f in (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) + 0x2f (0x9fdf360 0x9fdf3cf) [0x9c85e00 - Unity Root Domain] #17 0x00000009fdf34c in UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) + 0x14 (0x9fdf338 0x9fdf351) [0x9c85e00 - Unity Root Domain] #18 0x00000009fdf6fc in Amplitude.Unity.Framework.Bootloader/c__Iterator30:MoveNext () + 0x31c (0x9fdf3e0 0x9fdf780) [0x9c85e00 - Unity Root Domain] #19 0x00000009fdf869 in (wrapper runtime-invoke) :runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (0x9fdf828 0x9fdf8d2) [0x9c85e00 - Unity Root Domain] #20 0x0000000155c64a in mono_jit_runtime_invoke #21 0x0000000168f5bf in mono_runtime_invoke #22 0x00000000253055 in scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) #23 0x00000000356232 in ScriptingInvocation::Invoke(MonoException**) #24 0x00000000356189 in bool ScriptingInvocation::Invoke(MonoException**) #25 0x00000000317439 in Coroutine::Run() #26 0x000000003173c7 in Coroutine::ContinueCoroutine(Object*, void*) #27 0x00000000231b32 in DelayedCallManager::Update(int) #28 0x000000002f9d85 in PlayerLoop(bool, bool, IHookEvent*) #29 0x00000000660e9c in -[PlayerAppDelegate UpdatePlayer] #30 0x0000009bdaba2b in __NSFireTimer #31 0x0000009a8feea6 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ #32 0x0000009a8fe863 in __CFRunLoopDoTimer #33 0x0000009a97906d in __CFRunLoopDoTimers #34 0x0000009a8b6353 in __CFRunLoopRun #35 0x0000009a8b59ea in CFRunLoopRunSpecific #36 0x0000009a8b584b in CFRunLoopRunInMode #37 0x00000098d70b5d in RunCurrentEventLoopInMode #38 0x00000098d708e2 in ReceiveNextEventCommon #39 0x00000098d706bd in _BlockUntilNextEventMatchingListInModeWithFilter #40 0x000000957a3349 in _DPSNextEvent #41 0x000000957a2870 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] #42 0x0000009579515c in -[NSApplication run] #43 0x0000009577dff8 in NSApplicationMain #44 0x00000000660beb in PlayerMain(int, char const**) #45 0x000000000025b5 in start