Initialize engine version: 4.3.2f1 (0517a5ae8669) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1106] Renderer: NVIDIA GeForce 9600 GT Vendor: NVIDIA VRAM: 882 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.122 seconds Initializing input. Input initialized. desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0 Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Configuration.dll (this message is harmless) [Bootloader] found application subclass in assembly: Amplitude.Endless.Dungeons.Application, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Application: Dungeon of the Endless V0.01.0021 S1 ALPHA (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Bootloader] application name: Dungeon of the Endless (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Bootloader] version: V0.01.0021 S1 ALPHA (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Bootloader] command line: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless.exe -single-instance -popupwindow (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Bootloader] Steam user id is 'Jedyte'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading registry file 'Public/Registry.xml'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registry file 'C:\Users\gebruiker\Documents\Dungeon of the Endless/Registry.xml' does not exist. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading registry file 'C:\Users\gebruiker\Documents\Dungeon of the Endless\Users\Jedyte/Registry.xml'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Bootloader] changing display settings to 1280x1024, 60Hz. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 0.391760 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1020. Total: 0.913200 ms (FindLiveObjects: 0.040400 ms CreateObjectMapping: 0.034080 ms MarkObjects: 0.256480 ms DeleteObjects: 0.007920 ms) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] Loaded video 'C:/Program Files/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 7.11 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Starting video playback (movie name: 'Movies/AMPLITUDE Studios.wmv')... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 1.668480 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1055. Total: 0.994400 ms (FindLiveObjects: 0.043320 ms CreateObjectMapping: 0.035680 ms MarkObjects: 0.318560 ms DeleteObjects: 0.060000 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1699) Unsupported: Hidden/Dof/DX11Dof Platform assembly: C:\Program Files\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Boo.Lang.dll (this message is harmless) Starting the application, version is V0.01.0021 S1 ALPHA... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Steam] Available game languages are 'english,german,french', current game language is 'english'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Steam] Steam user id is 'Jedyte'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading registry file 'Public/Registry.xml'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registry file 'C:\Users\gebruiker\Documents\Dungeon of the Endless/Registry.xml' does not exist. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading registry file 'C:\Users\gebruiker\Documents\Dungeon of the Endless\Users\Jedyte/Registry.xml'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The audio manager is activated: creating the fmod event system... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Setting up the fmod system... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Initializing the fmod event system... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hello 'Jedyte'! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Current game language is 'english'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'RuntimeState_OutGame' (RuntimeState_OutGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'RuntimeState_Game' (RuntimeState_Game)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading runtime module 'EndlessDungeons'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'GameConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'DungeonLevelConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'ItemConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'FIDSLootConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'AttackerConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'AttackTypeConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'HeroLevelConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'ModuleConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'MobClassConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'ItemHeroCategoryConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'ItemHeroRarityConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'HeroConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'InventoryConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'NPCConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'AIConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading plugin files for database of type 'SkillConfig'... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The runtime status has changed to 'Loaded'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) New audio listener registered: 1 listener(s) registered. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) -------------------------------------------------------------------- push operation: show '10-MainMenuScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Adding font Fontin20 to GUI atlas, referenced by 2-Label (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Adding font Minecraftia8 to GUI atlas, referenced by 90-VersionLabel (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Adding font Fontin14 to GUI atlas, referenced by 1-Title (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Adding font Minecraftia24 to GUI atlas, referenced by 4-FeedbackLabel (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Rebuilding the texture atlas... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Initialize tooltip: 0Tooltip_Simple, Class Simple (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Show main menu screen (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered event (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered music (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Initialize tooltip: 1Tooltip_ItemHero, Class ItemHero (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Initialize tooltip: 2Tooltip_Skill, Class Skill (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] Loaded video 'C:/Program Files/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_Opening' (SessionState_Opening)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_Opened' (SessionState_Opened)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_OpenedAndReady' (SessionState_OpenedAndReady)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_OpenedAndCounting' (SessionState_OpenedAndCounting)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_OpenedAndLaunching' (SessionState_OpenedAndLaunching)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_ClientConnecting' (SessionState_ClientConnecting)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_ClientConnected' (SessionState_ClientConnected)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_ClientDisconnected' (SessionState_ClientDisconnected)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The session has been created; opening the session in 'Single' mode (default)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The session has been opened. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [GuiManager] push operation: hide '10-MainMenuScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Launching the game server... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameServerState_LaunchGame' (GameServerState_LaunchGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameServerState_GameLaunchedAndReady' (GameServerState_GameLaunchedAndReady)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox bound on steamNetworkingService.MessageReceived (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Launching the game client... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_ConnectingToServer' (GameClientState_ConnectingToServer)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_ConnectedToServer' (GameClientState_ConnectedToServer)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_DisconnectedFromServer' (GameClientState_DisconnectedFromServer)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_DownloadGame' (GameClientState_DownloadGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_LaunchGame' (GameClientState_LaunchGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_GameLaunchedAndReady' (GameClientState_GameLaunchedAndReady)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox bound on steamNetworkingService.MessageReceived (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServerState_LaunchGame. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Trying to load data from an older version of the A* Pathfinding Project Current version: 3.4.0.5 Data version: 3.2.5.1 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions, so it is recommendedto recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game prefab has been instantiated. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2001 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game behavior has been found. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for the ignition of all game ancillaries... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) All game ancillaries have been ignited. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game has been ignited. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading my game... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for GameLoadingScreen to be visible... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game has been loaded. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game has been created. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameServer) has received the game change notification: 'Created'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameClient) has received the game change notification: 'Created'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServerState_GameLaunchedAndReady. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 1001 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Got response from server. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for GameLoadingScreen to be visible... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) -------------------------------------------------------------------- push operation: show '20-GameLoadingScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClientState_ConnectedToServer. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClientState_LaunchGame (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClientState_GameLaunchedAndReady. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) dungeonRooms count=13 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) eligibleExitRooms count=5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) dungeon.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Crystal/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Crystal/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "ModuleBroken" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "Building" animation (path=SpriteAnimations/MajorModule/Crystal/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 2.808027 seconds (seed=-587824753/17359392) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0005_Hero(Clone)#1 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0002_Hero(Clone)#2 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered event (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered music (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [GuiManager] push operation: hide '20-GameLoadingScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) -------------------------------------------------------------------- push operation: show '30-MainGameScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=MediumWideRoom1_Room(Clone)#2 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 413.5861 in MediumWideRoom1_Room(Clone)#2 (FloorSurface=27.75) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 340 in MediumWideRoom1_Room(Clone)#2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0002/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0002/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0002/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "Building" animation (path=SpriteAnimations/MajorModule/Major0002/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0002 (path=VFX/MajorModule/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#2 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#3 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Food (FIDS) item in SmallSquareRoom1_Room(Clone)#3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: Found 8 x Food (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0001/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0001/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0001/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "Building" animation (path=SpriteAnimations/MajorModule/Major0001/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0001 (path=VFX/MajorModule/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#3 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#4 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 918.8602 in SmallSquareRoom1_Room(Clone)#4 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 761 in SmallSquareRoom1_Room(Clone)#4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 2 waves... (excludeRoom=SmallSquareRoom1_Room(Clone)#4) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=Room_192x96_1_Room(Clone)#5 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 948.8014 in Room_192x96_1_Room(Clone)#5 (FloorSurface=8.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 931 in Room_192x96_1_Room(Clone)#5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0002/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0002/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0002/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "Building" animation (path=SpriteAnimations/MajorModule/Major0002/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0002 (path=VFX/MajorModule/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#4 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#6 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Industry (FIDS) item in SmallSquareRoom1_Room(Clone)#6 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: Found 5 x Industry (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1. (Filename: Line: 867) Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1. (Filename: Line: 867) openingRoom=SmallSquareRoom1_Room(Clone)#7 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning NPC in SmallSquareRoom1_Room(Clone)#7 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NPC event: You met a Merchant (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hey dude! I'm the merchant. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Thanks buddy. See ya! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallMedSquareRoom2_Room(Clone)#8 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 1 waves... (excludeRoom=SmallMedSquareRoom2_Room(Clone)#8) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 873.0715 in SmallSquareRoom1_Room(Clone)#7 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 854 in SmallSquareRoom1_Room(Clone)#7 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 1 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0001/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0001/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0001/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "Building" animation (path=SpriteAnimations/MajorModule/Major0001/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0001 (path=VFX/MajorModule/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#5 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#9 IsExitableRoom=False this.ExitableRoomCount=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning hero in SmallSquareRoom1_Room(Clone)#9 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero event: You just met Hikensha (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorH_Room(Clone)#11 IsInitialized=False IsExitableRoom=True => ExitableRoomCount=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorH_Room(Clone)#11 IsExitableRoom=True this.ExitableRoomCount=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Food (FIDS) item in SmallCorridorH_Room(Clone)#11 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: Found 6 x Food (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 3 waves... (excludeRoom=SmallCorridorH_Room(Clone)#11) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 931.3687 in SmallSquareRoom1_Room(Clone)#9 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 931 in SmallSquareRoom1_Room(Clone)#9 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 917.6636 in SmallMedSquareRoom2_Room(Clone)#8 (FloorSurface=36) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 1 mobs, real difficulty value = 780 in SmallMedSquareRoom2_Room(Clone)#8 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 2 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=MediumHighRoom1_Room(Clone)#13 IsExitableRoom=False this.ExitableRoomCount=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 729.123 in MediumHighRoom1_Room(Clone)#13 (FloorSurface=27) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 680 in MediumHighRoom1_Room(Clone)#13 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorV2_Room(Clone)#10 IsExitableRoom=False this.ExitableRoomCount=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Industry (FIDS) item in SmallCorridorV2_Room(Clone)#10 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: Found 8 x Industry (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorV2_Room(Clone)#12 IsInitialized=False IsExitableRoom=True => ExitableRoomCount=0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorV2_Room(Clone)#12 IsExitableRoom=True this.ExitableRoomCount=0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning an exit in SmallCorridorV2_Room(Clone)#12 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Exit event: You just found the exit! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hey dude! I'm the merchant. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#3 > RemoveSkill Skill_P0101 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#3 > RemoveSkill Skill_P0007 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Thanks buddy. See ya! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered event (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered music (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [SpawnExitWave] Wave number=1 Count=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 826.7803 in SmallCorridorH_Room(Clone)#11 (FloorSurface=7.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 684 in SmallCorridorH_Room(Clone)#11 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1100.229 in SmallMedSquareRoom2_Room(Clone)#8 (FloorSurface=36) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1012 in SmallMedSquareRoom2_Room(Clone)#8 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 2 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [SpawnExitWave] Wave number=2 Count=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1194.017 in SmallSquareRoom1_Room(Clone)#4 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1105 in SmallSquareRoom1_Room(Clone)#4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 1 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [SpawnExitWave] Wave number=3 Count=2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1081.938 in SmallSquareRoom1_Room(Clone)#9 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 1024 in SmallSquareRoom1_Room(Clone)#9 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1139.359 in StartRoom_StartRoom1_Room(Clone)#1 (FloorSurface=10) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1105 in StartRoom_StartRoom1_Room(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 2 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [SpawnExitWave] Wave number=4 Count=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1208.074 in SmallCorridorH_Room(Clone)#11 (FloorSurface=7.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1198 in SmallCorridorH_Room(Clone)#11 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 1 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Crystal/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Crystal/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "ModuleBroken" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "Building" animation (path=SpriteAnimations/MajorModule/Crystal/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#6 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) 1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameServer) has received the game change notification: 'Releasing'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameClient) has received the game change notification: 'Releasing'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game.OnRelease (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameServer) has received the game change notification: 'Released'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameClient) has received the game change notification: 'Released'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_Opening' (SessionState_Opening)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_Opened' (SessionState_Opened)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_OpenedAndReady' (SessionState_OpenedAndReady)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_OpenedAndCounting' (SessionState_OpenedAndCounting)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_OpenedAndLaunching' (SessionState_OpenedAndLaunching)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_ClientConnecting' (SessionState_ClientConnecting)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_ClientConnected' (SessionState_ClientConnected)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'SessionState_ClientDisconnected' (SessionState_ClientDisconnected)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The session has been created; opening the session in 'Single' mode (default)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The session has been opened. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [GuiManager] push operation: hide '30-MainGameScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) -------------------------------------------------------------------- push operation: show '20-GameLoadingScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Launching the game server... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameServerState_LaunchGame' (GameServerState_LaunchGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameServerState_GameLaunchedAndReady' (GameServerState_GameLaunchedAndReady)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox bound on steamNetworkingService.MessageReceived (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Launching the game client... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_ConnectingToServer' (GameClientState_ConnectingToServer)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_ConnectedToServer' (GameClientState_ConnectedToServer)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_DisconnectedFromServer' (GameClientState_DisconnectedFromServer)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_DownloadGame' (GameClientState_DownloadGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_LaunchGame' (GameClientState_LaunchGame)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Registering new state 'GameClientState_GameLaunchedAndReady' (GameClientState_GameLaunchedAndReady)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox bound on steamNetworkingService.MessageReceived (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServerState_LaunchGame. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Trying to load data from an older version of the A* Pathfinding Project Current version: 3.4.0.5 Data version: 3.2.5.1 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions, so it is recommendedto recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game prefab has been instantiated. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2001 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game behavior has been found. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for the ignition of all game ancillaries... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) All game ancillaries have been ignited. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game has been ignited. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading my game... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game has been loaded. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game has been created. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameServer) has received the game change notification: 'Created'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game interface (GameClient) has received the game change notification: 'Created'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServerState_GameLaunchedAndReady. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 1001 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Got response from server. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game client has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game server has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClientState_ConnectedToServer. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClientState_LaunchGame (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage of type 2013 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [Net] MessageBox.SendMessage sent through pipe (0x0110000102f9b015). (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClientState_GameLaunchedAndReady. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) dungeonRooms count=23 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) eligibleExitRooms count=5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) dungeon.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for next frame to continue (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Crystal/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Crystal/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "ModuleBroken" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Crystal's "Building" animation (path=SpriteAnimations/MajorModule/Crystal/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 3.713623 seconds (seed=2023419024/-103228769) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0005_Hero(Clone)#1 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0002_Hero(Clone)#2 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#3 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered event (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Play layered music (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [GuiManager] push operation: hide '20-GameLoadingScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) -------------------------------------------------------------------- push operation: show '30-MainGameScreen' (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=Room_192x96_1_Room(Clone)#3 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1007.243 in Room_192x96_1_Room(Clone)#3 (FloorSurface=8.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 935 in Room_192x96_1_Room(Clone)#3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#2 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1142.155 in SmallSquareRoom1_Room(Clone)#2 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 1129 in SmallSquareRoom1_Room(Clone)#2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0002/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0002/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0002/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "Building" animation (path=SpriteAnimations/MajorModule/Major0002/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0002 (path=VFX/MajorModule/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#2 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#3 > RemoveSkill Skill_P0007 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0002_Hero(Clone)#2 > RemoveSkill Skill_P0101 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0002_Hero(Clone)#2 > RemoveSkill Skill_P0007 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#5 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning hero in SmallSquareRoom1_Room(Clone)#5 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero event: You just met Opbot DV8 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0001/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0001/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0001/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "Building" animation (path=SpriteAnimations/MajorModule/Major0001/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0001 (path=VFX/MajorModule/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#3 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore openingRoom=SmallSquareRoom3_Room(Clone)#4 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1333.904 in SmallSquareRoom3_Room(Clone)#4 (FloorSurface=17) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 1224 in SmallSquareRoom3_Room(Clone)#4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 3 waves... (excludeRoom=SmallSquareRoom3_Room(Clone)#4) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=Room_192x96_1_Room(Clone)#6 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1411.505 in Room_192x96_1_Room(Clone)#6 (FloorSurface=8.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1406 in Room_192x96_1_Room(Clone)#6 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorH_Room(Clone)#9 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Armor002 (ItemHero) item in SmallCorridorH_Room(Clone)#9 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: You just found a new item (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 3 waves... (excludeRoom=SmallCorridorH_Room(Clone)#9) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1105.288 in Room_192x96_1_Room(Clone)#6 (FloorSurface=8.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 1028 in Room_192x96_1_Room(Clone)#6 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 1 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#3 > RemoveSkill Skill_P0007 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallSquareRoom1_Room(Clone)#12 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Weapon003 (ItemHero) item in SmallSquareRoom1_Room(Clone)#12 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: You just found a new item (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorV2_Room(Clone)#16 IsExitableRoom=False this.ExitableRoomCount=4 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning Industry (FIDS) item in SmallCorridorV2_Room(Clone)#16 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: Found 7 x Industry (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 3 waves... (excludeRoom=SmallCorridorV2_Room(Clone)#16) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1210.44 in SmallCorridorH_Room(Clone)#9 (FloorSurface=7.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 5 mobs, real difficulty value = 1206 in SmallCorridorH_Room(Clone)#9 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1283.514 in Room_192x96_1_Room(Clone)#6 (FloorSurface=8.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 1182 in Room_192x96_1_Room(Clone)#6 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1509.168 in SmallSquareRoom1_Room(Clone)#12 (FloorSurface=21) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 1462 in SmallSquareRoom1_Room(Clone)#12 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 3 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "BaseBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleAppear" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "Building" animation (path=SpriteAnimations/MinorModule/Minor0004/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Minor0004 (path=VFX/MinorModule/Minor0004) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "BaseBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleAppear" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "Building" animation (path=SpriteAnimations/MinorModule/Minor0004/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Minor0004 (path=VFX/MinorModule/Minor0004) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0002/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0002/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0002/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0002's "Building" animation (path=SpriteAnimations/MajorModule/Major0002/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0002 (path=VFX/MajorModule/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#4 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "BaseBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleAppear" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "Building" animation (path=SpriteAnimations/MinorModule/Minor0004/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Minor0004 (path=VFX/MinorModule/Minor0004) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=Room_192x96_1_Room(Clone)#21 IsInitialized=False IsExitableRoom=True => ExitableRoomCount=3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=Room_192x96_1_Room(Clone)#21 IsExitableRoom=True this.ExitableRoomCount=3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning NPC in Room_192x96_1_Room(Clone)#21 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NPC event: You met a Merchant (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hey dude! I'm the merchant. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Thanks buddy. See ya! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=SmallCorridorV2_Room(Clone)#18 IsExitableRoom=False this.ExitableRoomCount=3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning BP_MinorModule_Minor0007 (MinorModuleDebuffBlueprint) item in SmallCorridorV2_Room(Clone)#18 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: You just found a new blueprint (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=MediumHighRoom3_Room(Clone)#22 IsExitableRoom=False this.ExitableRoomCount=3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning BP_MinorModule_Minor0002 (MinorModuleSupportBlueprint) item in MediumHighRoom3_Room(Clone)#22 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Item event: You just found a new blueprint (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 2 waves... (excludeRoom=MediumHighRoom3_Room(Clone)#22) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1397.649 in SmallCorridorV2_Room(Clone)#18 (FloorSurface=8.125) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 1360 in SmallCorridorV2_Room(Clone)#18 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1203.708 in SmallCorridorV2_Room(Clone)#16 (FloorSurface=8.125) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1155 in SmallCorridorV2_Room(Clone)#16 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 2 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Major0001/BaseAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Major0001/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Major0001/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Major0001's "Building" animation (path=SpriteAnimations/MajorModule/Major0001/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Major0001 (path=VFX/MajorModule/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#5 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "BaseBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleAppear" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "Building" animation (path=SpriteAnimations/MinorModule/Minor0004/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Minor0004 (path=VFX/MinorModule/Minor0004) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "BaseBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/BaseBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleAppear" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleAppear), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "ModuleBroken" animation (path=SpriteAnimations/MinorModule/Minor0004/ModuleBroken), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unable to find Minor0004's "Building" animation (path=SpriteAnimations/MinorModule/Minor0004/Building), fallback to default (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No VFX found for Minor0004 (path=VFX/MinorModule/Minor0004) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) openingRoom=MediumCorridorH_Room(Clone)#14 IsExitableRoom=False this.ExitableRoomCount=3 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1671.39 in MediumCorridorH_Room(Clone)#14 (FloorSurface=25.4375) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Mobs event: Hostile creatures found. Again. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 4 mobs, real difficulty value = 1669 in MediumCorridorH_Room(Clone)#14 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning 2 waves... (excludeRoom=MediumCorridorH_Room(Clone)#14) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1360.576 in SmallCorridorV2_Room(Clone)#18 (FloorSurface=8.125) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 3 mobs, real difficulty value = 1233 in SmallCorridorV2_Room(Clone)#18 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawning a mob squad of difficulty 1355.075 in Room_192x96_1_Room(Clone)#21 (FloorSurface=8.5) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Spawned 2 mobs, real difficulty value = 1201 in Room_192x96_1_Room(Clone)#21 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) MobWaves event: 2 wave(s) incoming! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hey dude! I'm the merchant. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Thanks buddy. See ya! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hero level up! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)