Initialize engine version: 4.3.2f1 (0517a5ae8669) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1077] Renderer: AMD Radeon HD 6900M Series Vendor: ATI VRAM: 2030 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.713 seconds Initializing input. Input initialized. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] Steam user id is 'Dr Alban'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 0.260097 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1001. Total: 0.996496 ms (FindLiveObjects: 0.022414 ms CreateObjectMapping: 0.015409 ms MarkObjects: 0.171374 ms DeleteObjects: 0.005136 ms) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] Loaded video 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 7.11 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 0.900769 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1037. Total: 1.079148 ms (FindLiveObjects: 0.023815 ms CreateObjectMapping: 0.016810 ms MarkObjects: 0.207331 ms DeleteObjects: 0.043427 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1699) Unsupported: Hidden/Dof/DX11Dof Application: Dungeon of the Endless V0.01.0015 S1 ALPHA (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Boo.Lang.dll (this message is harmless) [Steam] Steam user id is 'Dr Alban'. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Configuration.dll (this message is harmless) InputManager.SetInputMode mode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuPanel/10-HeroGroupPanel/30-HeroStatsPanel/25-LevelUpGroup/1-LevelUpButton/6-ControllerButtonIcon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel/20-MajorModuleGroup/2-LevelUpGroup/13-YButton > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/25-ConstructionPanel/40-CancelBuildToggle/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuPanel/10-HeroGroupPanel/30-HeroStatsPanel/25-LevelUpGroup/1-LevelUpButton/6-ControllerButtonIcon/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel/10-PowerToggleGroup/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for GameLoadingScreen to be visible... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Waiting for GameLoadingScreen to be visible... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 1.619722 seconds (seed=250006733/1309778877) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0003_Hero(Clone)#1 > UpdateType: already this type! (LongRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#2 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#3 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#4 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#5 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1. (Filename: Line: 867) Failed to call function OnApplyImage of class AgePrimitiveImage Calling function OnApplyImage with no parameters but the function requires 1. (Filename: Line: 867) ERROR NOTIF: #FF0000#Impossible d'alimenter la salle : pas assez de#REVERT# \7702\ (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ERROR NOTIF: #FF0000#Impossible d'alimenter la salle : pas assez de#REVERT# \7702\ (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ERROR NOTIF: #FF0000#Impossible d'alimenter la salle : pas assez de#REVERT# \7702\ (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ERROR NOTIF: #FF0000#Impossible d'alimenter la salle : pas assez de#REVERT# \7702\ (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#6 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game.OnRelease (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game server has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game client has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 2.235992 seconds (seed=-66084299/170079520) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0003_Hero(Clone)#1 > UpdateType: already this type! (LongRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > No nearest node found from target ((6598.6, 0.0, -816.6)) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0006_Hero(Clone)#2 > Empty path returned! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#2 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#3 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#4 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game.OnRelease (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) InputManager.SetInputMode mode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuPanel/10-HeroGroupPanel/30-HeroStatsPanel/25-LevelUpGroup/1-LevelUpButton/6-ControllerButtonIcon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel/20-MajorModuleGroup/2-LevelUpGroup/13-YButton > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/25-ConstructionPanel/40-CancelBuildToggle/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuPanel/10-HeroGroupPanel/30-HeroStatsPanel/25-LevelUpGroup/1-LevelUpButton/6-ControllerButtonIcon/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel/10-PowerToggleGroup/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] Loaded video 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game server has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game client has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 1.567688 seconds (seed=-1359985257/-1627157983) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0001_Hero(Clone)#1 > UpdateType: already this type! (LongRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0007_Hero(Clone)#2 > UpdateType: already this type! (LongRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0007_Hero(Clone)#2 > No nearest node found from target ((6598.6, 0.0, -816.6)) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0001_Hero(Clone)#1 > No nearest node found from target ((6598.6, 0.0, -852.6)) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0007_Hero(Clone)#2 > Empty path returned! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0001_Hero(Clone)#1 > Empty path returned! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#2 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#3 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game.OnRelease (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) InputManager.SetInputMode mode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuPanel/10-HeroGroupPanel/30-HeroStatsPanel/25-LevelUpGroup/1-LevelUpButton/6-ControllerButtonIcon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel/20-MajorModuleGroup/2-LevelUpGroup/13-YButton > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/25-ConstructionPanel/40-CancelBuildToggle/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/45-TopMenuPanel/10-HeroGroupPanel/30-HeroStatsPanel/25-LevelUpGroup/1-LevelUpButton/6-ControllerButtonIcon/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) /[Application]/[Gui]/40_GUI(scene: additive, async)/1-MainRenderer/GameResolutionScaler/30-MainGameScreen/50-ControllerManagePanel/10-PowerToggleGroup/1-Icon > InputModeHider.OnInputModeSelected inputMode=MouseKeyboard (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [AVProWindowsMedia] Loaded video 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game server has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game client has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 1.64917 seconds (seed=1755764995/-103337603) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > UpdateType: already this type! (ShortRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0003_Hero(Clone)#2 > UpdateType: already this type! (LongRangeHero) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > No nearest node found from target ((6598.6, 0.0, -816.6)) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Empty path returned! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#2 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#3 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#4 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0001_MajorModule(Clone)#5 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Major0002_MajorModule(Clone)#6 (path=VFX/LevelUp/Major0002) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Hero.AddSkill (.SkillConfig skillConfig) [0x00000] in :0 at Hero.AddSkill (System.String skillName) [0x00000] in :0 at Hero.OnItemEquipped (.EquipmentSlot slot, .InventoryItem item, Boolean equipped) [0x00000] in :0 at (wrapper delegate-invoke) EquipmentSlot/ItemEquippedHandler:invoke_void__this___EquipmentSlot_InventoryItem_bool (EquipmentSlot,InventoryItem,bool) at EquipmentSlot.EquipItem (.InventoryItem item, .Inventory srcInventory) [0x00000] in :0 at EquipmentSlot.EquipCurrentItem () [0x00000] in :0 at EquipmentSlot.BuyAndEquipCurrentItem () [0x00000] in :0 at EquipmentSlot.OnSlotPanelClick () [0x00000] in :0 at InventoryItemPanel.OnItemButtonDoubleClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) AgeControlButton:MouseDown(AgeMouseEventData) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) UnityEngine.Component:SendMessage(String, Object) AgeManager:LateUpdate() (Filename: Line: -1) No level up VFX found for Major0001_MajorModule(Clone)#7 (path=VFX/LevelUp/Major0001) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Cannot power a room while crystal is unplugged (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Cannot power a room while crystal is unplugged (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NO CURRENT ROOM?! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#8 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) H0004_Hero(Clone)#1 > Attack: CANNOT ATTACK! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Releasing => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game.OnRelease (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameServer Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameClient Released => Game = null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Created => Game = Game(Clone)#1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game server has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game client has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) The game was launched already. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Dungeon generated in 2.549683 seconds (seed=-1138874698/1484708484) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Hero.AddSkill (.SkillConfig skillConfig) [0x00000] in :0 at Hero.AddSkill (System.String skillName) [0x00000] in :0 at Hero.OnItemEquipped (.EquipmentSlot slot, .InventoryItem item, Boolean equipped) [0x00000] in :0 at EquipmentSlot.EquipItem (.InventoryItem item, .Inventory srcInventory) [0x00000] in :0 at Hero.InitEquipmentSlots (System.Collections.Generic.Dictionary`2 initItemsByCategory) [0x00000] in :0 at Hero.Init (Amplitude.StaticString heroDescName, Boolean isFreeHero, Int32 initLevel, System.Collections.Generic.Dictionary`2 initItemsByCategory, Boolean displayRecruitmentDialog, Boolean consumeLevelUpFood) [0x00000] in :0 at Dungeon.LoadLevelPersistentData () [0x00000] in :0 at Dungeon.StartDungeonPostDungeonGeneration () [0x00000] in :0 at DungeonGenerator2+c__Iterator12.MoveNext () [0x00000] in :0 (Filename: Line: -1) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game.OnRelease (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Singleton of type DungeonGenerator2 is now null (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Game.OnRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Game.Game.Dispose () [0x00000] in :0 at Amplitude.Unity.Game.Game.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(True)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(False)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Disposing(False)... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game server has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Game client has been deleted. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)