Initialize engine version: 4.5.4f1 (e036f44c54c9) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.4411] Renderer: NVIDIA GeForce GTX 770 Vendor: NVIDIA VRAM: 1990 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.243 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) UnloadTime: 0.454399 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3370. Total: 1.022631 ms (FindLiveObjects: 0.073711 ms CreateObjectMapping: 0.153021 ms MarkObjects: 0.308531 ms DeleteObjects: 0.006220 ms) UnloadTime: 0.447245 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3377. Total: 1.600505 ms (FindLiveObjects: 0.084597 ms CreateObjectMapping: 0.195942 ms MarkObjects: 0.359849 ms DeleteObjects: 0.428895 ms) Platform assembly: D:\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Amplitude.Unity.Debug.DebugManager.BindServices (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library D:/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 42065. Total: 71.372719 ms (FindLiveObjects: 2.601676 ms CreateObjectMapping: 2.246492 ms MarkObjects: 65.227295 ms DeleteObjects: 0.538374 ms) [WorldGenerator] Parsing command line... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Creating the world manager context... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Running the world generation tasks... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Using the random seed 2111525046... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ProcessSettings] ExpectedRegionArea : 65 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ProcessSettings] MinSpawnRegionArea : 52 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ProcessSettings] MaxSpawnRegionArea : 97 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ProcessSettings] ExpectedDistrictArea : 3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CompleteContextSetup] Checking Seed : 2111525046 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Min ocean size 80 - Small oceans : 21 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 0 was merged into 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 3 was merged into 10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 12 was merged into 30 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 15 was merged into 13 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 17 was merged into 31 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 18 was merged into 24 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 20 was merged into 26 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 22 was merged into 36 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 26 was merged into 28 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 27 was merged into 25 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 32 was merged into 35 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 37 was merged into 31 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Small ocean region 40 was merged into 10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Could not merge small ocean region 41 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Could not merge small ocean region 42 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Could not merge small ocean region 43 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Could not merge small ocean region 44 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Could not merge small ocean region 45 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 0 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 1 : 270 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 2 : 201 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 3 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 4 : 411 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 5 : 388 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 6 : 145 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 7 : 144 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 8 : 172 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 9 : 98 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 10 : 89 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 11 : 224 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 12 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 13 : 131 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 14 : 113 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 15 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 16 : 92 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 17 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 18 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 19 : 108 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 20 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 21 : 145 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 22 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 23 : 85 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 24 : 100 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 25 : 226 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 26 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 27 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 28 : 101 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 29 : 166 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 30 : 189 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 31 : 169 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 32 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 33 : 261 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 34 : 189 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 35 : 160 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 36 : 146 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 37 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 38 : 234 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 39 : 167 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 40 : 0 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 41 : 76 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 42 : 44 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 43 : 52 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 44 : 5 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Oceanic region 45 : 3 hex (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Continent 1 - 25(12/50) regions - size 63/82 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 46 - 97 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 47 - 75 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 48 - 62 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 49 - 75 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 50 - 109 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 51 - 47 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 52 - 123 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 53 - 129 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 54 - 79 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 55 - 128 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 56 - 102 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 57 - 64 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 58 - 102 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 59 - 73 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 60 - 53 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 61 - 61 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 62 - 59 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 63 - 86 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 64 - 51 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Continent 2 - 24(12/48) regions - size 64/74 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 65 - 78 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 66 - 71 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 67 - 94 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 68 - 72 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 69 - 95 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 70 - 49 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 71 - 49 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 72 - 71 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 73 - 57 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 74 - 69 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 75 - 83 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 76 - 86 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 77 - 61 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 78 - 69 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 79 - 99 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 80 - 74 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 81 - 64 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 82 - 63 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 83 - 115 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 84 - 50 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 85 - 86 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Continent 3 - 1(1/1) regions - size 52/52 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 86 - 52 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Continent 4 - 1(1/1) regions - size 53/53 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 87 - 53 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Continent 5 - 1(1/1) regions - size 50/50 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 88 - 50 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Continent 6 - 1(1/1) regions - size 43/43 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateRegions] Region 89 - 43 hexes (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] Largest land region area : 126 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] Average land region area : 75 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] Smallest land region area : 37 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] 1 regions sizes 20-39 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] 11 regions sizes 40-59 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] 14 regions sizes 60-79 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] 10 regions sizes 80-99 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] 5 regions sizes 100-119 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [NameRegions] 3 regions sizes 120-139 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] Flats : 5937 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] Pass : 2371 / 2090 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] Cliff : 1810 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] Over : 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 1254 hexes at elevation -5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 939 hexes at elevation -4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 1167 hexes at elevation -3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 1533 hexes at elevation -2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 919 hexes at elevation -1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 1240 hexes at elevation 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 549 hexes at elevation 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 483 hexes at elevation 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 373 hexes at elevation 3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 363 hexes at elevation 4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 334 hexes at elevation 5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 252 hexes at elevation 6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [CreateElevations] 194 hexes at elevation 7 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [DistributeStrategicResources] Strategic1 : 13 sites (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [DistributeStrategicResources] Strategic2 : 13 sites (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [DistributeStrategicResources] Strategic3 : 9 sites (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [DistributeStrategicResources] Strategic4 : 9 sites (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [DistributeStrategicResources] Strategic5 : 4 sites (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [DistributeStrategicResources] Strategic6 : 4 sites (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [SelectSpawnRegions] Empire : AffinityNecrophages - Index 4 - Faction : Default (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [GenerateTerrainAnomalies] Anomaly2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ExportSpawnRegions] Empire 0 - region 23 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ExportSpawnRegions] Empire 1 - region 7 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ExportSpawnRegions] Empire 2 - region 37 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ExportSpawnRegions] Empire 3 - region 20 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ExportSpawnRegions] Empire 4 - region 6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [ExportSpawnRegions] Empire 5 - region 9 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Executing Task ... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] [WorldBuilder] world dimensions are width: 120 x height: 80. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Versions : tt=0, h=0, a=0, rd=1, rv=0, re=0, poi = 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Found 8 lake(s) , 7 is/are above sea level. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating 602 protection ( 412, 85, 105 ) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generated Holes 11 over POI, 6 over anomaly (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generated Rivers (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] FaceCount 9921 -> 9921 : Merge 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] CopyPartOfGraph (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] CopyPartOfGraph : face Created 27064, vertex created 36923 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] FaceCount 75567 -> 54355 : Merge 21212 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] GenerateStep. Face count : before 54355, after No loop 57931, after Loop : 57931. markedEdgeCount 3576 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] ApplyAbscisseCurviligneNotClosedLines (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair -5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair -4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair -3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair -2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair -1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generating Stair 7 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Find 0 - 835 lines closed/not closed. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Find 132 - 1934 lines closed/not closed. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Find 0 - 58 lines closed/not closed. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] CopyPartOfGraph (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] CopyPartOfGraph : face Created 5436, vertex created 8131 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generate 73 Water POI. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Generate 3852 cliffs (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Warning : FixupNonSimpleFace : 15138, still 3 non simple face (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 6 TriangleCount 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 5 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Error : Triangulation. Failed Face Perimeter count 4 TriangleCount 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] smoothGroupDotLimit = 30/0,8660254 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] regroupePatch = 10/10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Tesselation. Triangles count 887609, vertex Count 1799877 vertex/triangle 2,027781 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] GenerateSubPartData (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Saving geometry data to Geometry2.bin in archive C:\Users\Konsta\Documents\Endless Legend\Temporary Files\a986ad4e-2398-4c5c-a4fd-8f76f4e9fd8d/Chaotic_V1.zip (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] Packing... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [WorldGenerator] World generation complete. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1477 unused Assets to reduce memory usage. Loaded Objects now: 53222. Total: 142.503784 ms (FindLiveObjects: 3.253262 ms CreateObjectMapping: 3.642036 ms MarkObjects: 131.910767 ms DeleteObjects: 2.950951 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 33740 unused Assets to reduce memory usage. Loaded Objects now: 57135. Total: 158.188187 ms (FindLiveObjects: 5.497889 ms CreateObjectMapping: 6.358168 ms MarkObjects: 127.808731 ms DeleteObjects: 18.044720 ms) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 ArgumentException: worldPosition (2,-1) at WorldPositionExtension.SetValue[Single] (Amplitude.Utilities.Maps.GridMap`1 map, WorldPosition worldPosition, Single value) [0x00000] in :0 at AIParameterGridRule_ReinforcementPoints.FillGrid (Byte group) [0x00000] in :0 at AIParameterGridRule.Reset (Byte battleContenderGroup) [0x00000] in :0 at BattleZoneAnalysis.Propagate (Byte group, PathfindingMovementCapacity capacity, PropagationTimeEnum propagationTime, .PathfindingWorldContext worldContext) [0x00000] in :0 at BattleZoneAnalysis.ResetGroup (Byte group) [0x00000] in :0 at BattleSimulation.ResetBattleZone () [0x00000] in :0 at BattleSimulation.InitRound () [0x00000] in :0 at BattleSimulation.DoTargetingPhase () [0x00000] in :0 at BattleController+c__Iterator1D5.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at BattleController.Update () [0x00000] in :0 at BattleEncounter.Update () [0x00000] in :0 at GameServerState_Turn_Main.UpdateEncounters () [0x00000] in :0 at GameServerState_Turn_Main.Run () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopAllCoroutines () at Amplitude.Unity.Gui.GuiPanel.Unload () [0x00000] in :0 at TradableUnitLine.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(True)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game client has been deleted. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Disposing(False)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game server has been deleted. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)