Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
00:31:43:895STACKStarting the application, version is V1.0.15 S15 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:896STACKGame directory is "C:\Users\Clara\Documents\Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:896STACK[Steam] Available game languages are 'english,german,french', current game language is 'french'.
Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:896STACK[Steam] Steam user id is '0x01100001083b9d50'.
Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:896STACK[Steam] Steam user name is 'ptidav777'.
Amplitude.Unity.Framework.Application+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:896STACKLoading registry file 'D:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:897STACKRegistry file 'C:\Users\Clara\Documents\Dungeon of the Endless\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:43:897STACKLoading registry file 'C:\Users\Clara\Documents\Dungeon of the Endless\Users\138124624\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext()
00:31:44:060STACKNativeResolution=1920x1080(Native)
GameResolutionManager+c__IteratorB1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:060STACKbestPixelScale=3
GameResolutionManager+c__IteratorB1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:060STACKBestPixelPerfectResolution=1920x1080(BestPixelPerfect)
GameResolutionManager+c__IteratorB1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:060STACKBestStrechedSameRatioResolution=1920x1080(BestStrechedSameRatio)
GameResolutionManager+c__IteratorB1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:060STACKFullStrechedResolution=1920x1080(FullStreched)
GameResolutionManager+c__IteratorB1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:060STACKSetGameResolution 1920x1080(BestStrechedSameRatio)
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:SetBestStrechedSameRatioResolution() GameResolutionManager:RestoreSavedGameResolution() GameResolutionManager+c__IteratorB1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACKThe audio manager is activated: creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACKSetting up the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACKInitializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACKLoad fmod data from folder 'D:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACK[Unity] Rooted path 'D:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Internal_Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Log(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACKHello 'ptidav777'!
Amplitude.Unity.Steam.SteamManager+c__Iterator86:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:061STACKCurrent game language is 'french'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator6D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:085STACKVideoStateManager : Device lost
VideoStateManager:LateUpdate()
00:31:44:163STACKCan't switch high definition (switch: 'True') because the age manager is null.
GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo) GuiManager:RestoreSavedHighDefinitionUI() GuiManager+c__Iterator3D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:184STACKKeyboard layout name: 0000040C
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:184STACKVideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
00:31:44:278STACKRuntime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:278STACKLoading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator76:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:278STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:299STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:300STACKNew audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
00:31:44:300STACKNew audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
00:31:44:384STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:427STACKLoading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:430STACKLoading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:452STACKLoading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:469STACKLoading plugin files for database of type 'FIDSLootConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:480STACKLoading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:500STACKLoading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:513STACKLoading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:533STACKLoading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:557STACKLoading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:566STACKLoading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:580STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:599STACKLoading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:613STACKLoading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:633STACKLoading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:646STACKLoading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:666STACKLoading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:680STACKLoading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:699STACKLoading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:713STACKLoading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:737STACKLoading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:746STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:766STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:780STACKLoading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:799STACKLoading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:813STACKLoading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:833STACKLoading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:846STACKLoading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:953STACKSpent 0.647037 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator78:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:953STACKHash is: 0x4503C582845EE368DED67E1551F87BF0
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:953STACKLoading user profile from file
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:953STACKDeserialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:TryGetXMLDataFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKCreating default user profile
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0001 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0002 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0003 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0007 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0004 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0006 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0005 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0012 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0008 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0009 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0010 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0013 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0014 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0015 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0016 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0011 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0017 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0018 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKAdding Hero_H0019 as Unknown!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKForcing Hero_H0001's status to Unlocked!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKForcing Hero_H0002's status to Unlocked!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKForcing Hero_H0003's status to Unlocked!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKForcing Hero_H0007's status to Unlocked!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKForcing Hero_H0019's status to Unlocked!
UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:954STACKSaving user profile to file
UserProfile:SaveToFile() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACK[Local Achievement] Achievement Unlocked: HERO_H0001_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACK[Local Achievement] Achievement Unlocked: HERO_H0002_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACK[Local Achievement] Achievement Unlocked: HERO_H0003_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACK[Local Achievement] Achievement Unlocked: HERO_H0007_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACK[Local Achievement] Achievement Unlocked: HERO_H0019_UNLOCKER
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:955STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManagerDOTE:Load() LocalAchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:956STACKRuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:956STACKThe runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:44:958STACKRuntimeState_OutGame.
RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:45:893STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator53:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:45:955STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__Iterator75:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:45:955STACKShow main menu screen
MainMenuScreen+c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:48:782STACK[Steam] Steam AppId is '249050'.
SteamDLCData:Init() SteamDLCData:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:782STACK[Steam] Found DLC '268080' = True
SteamDLCData:Init() SteamDLCData:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:782STACK[Steam] Found DLC '297652' = False
SteamDLCData:Init() SteamDLCData:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:782STACKSetShipIndex: shipIndex=0
Dungeon:SetShipIndex(System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:782STACKSetGameDifficulty: gameDifficulty=Normal
Dungeon:SetGameDifficulty(System.Reflection.ParameterInfo) GameSelectionPanel:SelectGameDifficulty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:782STACKSetSelectedHeroes: heroCount=0
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: heroCount=4
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[0]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[1]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[2]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[3]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: heroCount=4
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[0]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[1]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[2]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKSetSelectedHeroes: hero[3]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:783STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator5F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel: m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:819STACKSetShipIndex: shipIndex=0
Dungeon:SetShipIndex(System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:819STACKSetGameDifficulty: gameDifficulty=Normal
Dungeon:SetGameDifficulty(System.Reflection.ParameterInfo) GameSelectionPanel:SelectGameDifficulty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: heroCount=0
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: heroCount=4
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[0]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[1]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[2]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[3]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: heroCount=4
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[0]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[1]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[2]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:48:820STACKSetSelectedHeroes: hero[3]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:RebuildCompetitorSlots() GameSelectionPanel:RefreshContent() GameSelectionPanel:StartSelection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__D6() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:50:119STACKSetSelectedHeroes: heroCount=4
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:119STACKSetSelectedHeroes: hero[0]=Hero_H0001
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:119STACKSetSelectedHeroes: hero[1]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:120STACKSetSelectedHeroes: hero[2]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:120STACKSetSelectedHeroes: hero[3]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:636STACKSetSelectedHeroes: heroCount=4
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:636STACKSetSelectedHeroes: hero[0]=Hero_H0001
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:636STACKSetSelectedHeroes: hero[1]=Hero_H0003
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:636STACKSetSelectedHeroes: hero[2]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:50:636STACKSetSelectedHeroes: hero[3]=_Random_
Dungeon:SetSelectedHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:SetSelectedHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CompetitorSlot:UpdateHero(System.Reflection.ParameterInfo) GameSelectionPanel:SetHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:TrySelectHero(System.Reflection.ParameterInfo) HeroSelectionItem:OnLeftClick() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlToggle:MouseDown(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:31:52:535STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__Iterator75:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel+ c__Iterator60:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) GameSelectionPanel:OnConfirmEndAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
00:31:52:535STACKCan't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator60:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) GameSelectionPanel:OnConfirmEndAnimEvent() SpriteAnimationRuntime2:SpriteAnimEvent(System.Reflection.ParameterInfo)
00:31:54:172STACKPrepareForNewGame
Dungeon:PrepareForNewGame() GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__D5() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:54:203STACKRuntimeState_Lobby.
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:203STACKThe session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:203STACKThe session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:203STACK[SessionState] SessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:213STACKPrepareForNewGame
Dungeon:PrepareForNewGame() GameControlManager:StartNewSinglePlayerGame() MainMenuPanel:StartNewGame() MainMenuPanel:m__D5() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
00:31:54:213STACK[SessionState] SessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:237STACK[Unity] Disposing(True)...
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Internal_Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Log(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:238STACKRuntimeState_Lobby.
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:238STACKThe session has been created; opening the session in 'Single' mode...
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:238STACKThe session has been opened.
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:31:54:238STACK[SessionState] SessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:266STACK[SessionState] SessionState_OpenedAndReady.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:285STACK[SessionState] SessionState_OpenedAndCounting.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:320STACK[SessionState] SessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:320STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorAD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:320STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__IteratorAD:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:320STACKGameServerState_InitializeServer.
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:321STACKGameServerState_LaunchGame.
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:321STACKSetGenerationSeed Dungeon.generationParams.GenerationSeed=-563501095
Dungeon:SetGenerationSeed() GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:321STACKGameServerState_GameLaunchedAndReady.
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:321STACKGameClientState_WaitingForServer
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:321STACKInitiate connection to game server
GameClient:Connect() GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:347STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x01100001083b9d50', steamIDUser: '0x01100001083b9d50'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:347STACK[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:370STACK[SessionState] SessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:380STACKGameClientState_ConnectedToServer.
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:380STACKGameClientState_DownloadGame.
GameClientState_DownloadGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACK[Net] [GameServer] Download game request received from: '0x01100001083b9d50'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACK[Net] [GameServer] Download game request received from: '0x01100001083b9d50', and acknowledged.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACKDownload game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACKSetGenerationParams gameType=NewGame
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACKSetGenerationParams generationSeed=-563501095
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACKSetGenerationParams gameDifficulty=Normal
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACKSetGenerationParams level=0
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:400STACKSetGenerationParams ship=0
Dungeon:SetGenerationParams(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:535STACK[Net] Download Game Request from 0x01100001083b9d50 has been responded to.
GameServerState:RespondToDownloadGameRequests() GameServerState_GameLaunchedAndReady+c__IteratorAA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:535STACKGameClientState_LaunchGame.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:536STACKDownload game message has been responded to by server.
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:536STACKDownload game message has been responded to by server but current client state is GameClientState_LaunchGame
GameClient:ProcessDownloadGameResponse(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:54:681STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator4D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator4D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKLoading my game...
Game+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKCreateDungeon
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACK[GNM] ResetRPCAndLagMonitoring
GameNetworkManager:ResetRPCAndLagMonitoring() Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKSet game difficulty and dungeon level
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKSet ship config: Pod
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKAdds level specific description modifiers
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKNo dungeon simulation descriptor has been specified for the ship Pod
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACKReset game stats
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACK[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACK[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:681STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.
DungeonStatistics:Reset() DungeonStatistics:.ctor() Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKNew dungeon
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKStarting dungeon generation for level 1, ship #0, using -563501095 seed
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKGarbage collection (step 1/23 = 4.347826%, seed=-563501095, mem=12959744)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKPreparing generator configuration (step 2/23 = 8.695652%, seed=-563501095, mem=12963840)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKGenerating dungeon for level 1
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKGenerating dungeon for tileset Sewer
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKGenerating dungeon for Pod ship (#0)
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKBuilding templates database (instantiate) (step 3/23 = 13.04348%, seed=-563501095, mem=12963840)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKBuilding templates database (register) (step 4/23 = 17.3913%, seed=-563501095, mem=12963840)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKSearch start slot (step 5/23 = 21.73913%, seed=-563501095, mem=12963840)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKApply room count constraint (step 6/23 = 26.08696%, seed=-2122465085, mem=12976128)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKRemoving not choosen rooms (step 7/23 = 30.43478%, seed=941028296, mem=13000704)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:682STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:838STACKReplacing slots by rooms (step 8/23 = 34.78261%, seed=941028296, mem=12980224)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:838STACKMerge light blockers (step 9/23 = 39.13044%, seed=-989023470, mem=13262848)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:838STACKLink rooms (step 10/23 = 43.47826%, seed=-989023470, mem=13262848)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:838STACKCheck holes (step 11/23 = 47.82609%, seed=-989023470, mem=13262848)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:838STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:911STACKdungeonRooms count=14
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:911STACKPlace doors (step 12/23 = 52.17391%, seed=-989023470, mem=13262848)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:911STACKDraw light blockers (step 13/23 = 56.52174%, seed=-457378530, mem=13307904)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:54:911STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:033STACKReplace remaining template slots (step 14/23 = 60.86956%, seed=-457378530, mem=13320192)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:033STACK(spriteRect.width(19) > slot.Width(64)) || (spriteRect.height(70) > slot.Height(64)).
RunTimeSpritePacker:RenderSlot(System.Reflection.ParameterInfo) RunTimeSpritePacker:UseSprite(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SpriteRendererToLightManager:AddAndUpdateSprite(System.Reflection.ParameterInfo) SpriteRendererToLightManager:OnEnable() UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:Internal_InstantiateSingle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator1D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:033STACKScale dungeon (step 15/23 = 65.21739%, seed=456243051, mem=14462976)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:033STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:106STACKInitialize rooms (step 16/23 = 69.56522%, seed=456243051, mem=14462976)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:106STACKCompute pathfinding (step 17/23 = 73.91304%, seed=-721171074, mem=14368768)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:106STACKWait for fixed update
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:151STACKWait for fixed update
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:951STACKInitialize rooms (step 18/23 = 78.26087%, seed=-721171074, mem=79212544)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:55:951STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:076STACKCompute rooms dust loot (step 19/23 = 82.6087%, seed=-721171074, mem=79200256)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:076STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:178STACKRandom seed alteration detected!
RandomGenerator:PreGeneration() RandomGenerator:RangeFloat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:179STACKCompute static room events (step 20/23 = 86.95652%, seed=116339899, mem=79204352)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:179STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKMarking 1 rooms for Exit static event
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKMark SmallCorridorH[Room#7] with Exit static event (ForbidDungeonEvent=True)
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKMarking 0 rooms for Hero static event
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKMarking 1 rooms for Artifact static event
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKMark SmallCorridorH[Room#12] with Artifact static event (ForbidDungeonEvent=False)
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKMarking 0 rooms for Merchant static event
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKStatic batching (step 21/23 = 91.30435%, seed=1566714165, mem=79204352)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:56:284STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:511STACKCreated mesh MESH-BG_Roof[MRQ_DoorPlugRoof] with 72 vertex and 108 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:511STACKCreated mesh MESH-BG_Sewer_Floors with 480 vertex and 720 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKCreated mesh MESH-BG_Roof with 368 vertex and 552 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKCreated mesh MESH-InvisibleWall with 208 vertex and 312 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKCreated mesh MESH-BG_SpaceShip with 12 vertex and 18 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKCreated mesh MESH-BG_SpaceShip_Unlit with 8 vertex and 12 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKCreated mesh MESH-BG_Door with 156 vertex and 234 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKCreated mesh MESH-LightBlocker with 192 vertex and 288 index
HxDungeonMeshPacker+OneMaterialMesh:MeshGroup() HxDungeonMeshPacker:MeshGroup() HxDungeonMeshPacker:DoItNow() DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKGarbage collection (step 22/23 = 95.65218%, seed=1566714165, mem=79241216)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:512STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:766STACKDungeon generation complete! (step 23/23 = 100%, seed=1566714165, mem=79224832)
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:766STACKWaiting for next frame to continue
DungeonGenerator2:UpdateProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKDungeon generated in 3.206764 seconds (seed=-563501095/1566714165)
DungeonGenerator2+c__Iterator14:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKSelect level mobs
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKSelect new mobs
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKmobCountTarget=4
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKselectableMobConfigsPool.Count=32
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKSelect Mob_N_Trash mob for current level
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:815STACKSelect Mob_N_Hunter mob for current level
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKSelect Mob_C_Debuffer mob for current level
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKSelect Mob_S_Trash mob for current level
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKthis.LevelSelectedMobConfigs.Count=4
Dungeon+c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKGame has been loaded.
Game+c__Iterator22:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:31:57:816STACKGameClientState_GameLaunched.
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:57:816STACKGameClientState_GameLaunchedAndReady.
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:57:917STACKAll clients are GameClientState_GameLaunchedAndReady!
GameServerState_GameLaunchedAndReady+c__IteratorAA:MoveNext() Amplitude.Coroutine:Run() GameServerState_GameLaunchedAndReady:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:57:947STACKGameServerState_GameStarted
GameServerState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKGameClientState_GameStarted.
GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKStartDungeon
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKlocal=0x01100001083b9d50
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKserver=0x01100001083b9d50
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKplayers=0x01100001083b9d50
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKBuild crystal in start room
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKCrystal type Normal has no simulation descriptor
MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_DoBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RequestBuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:RPC_RequestBuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildModuleAtPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Room:BuildCrystal(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKReset crystal plugged on exit slot count
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKStarting a new game
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) AchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) AchievementManagerDOTE:ResetVolatileStats(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKReset all occurence counts
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:201STACKInit FIDS stocks
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKFill general inventory
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKInstantiate heroes
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKSecret hero Hero_H0019 has a random selection weight of 0.05
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKSpawn selected hero Hero_H0001
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKSaving user profile to file
UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKH0001_Hero(Clone)[local][NP0x01100001083b9d50_Hero#1] > UpdateType: already this type! (LongRangeHero)
AITarget:UpdateType(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKRandom seed alteration detected!
RandomGenerator:PreGeneration() RandomGenerator:RangeFloat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AI:StartAI() AI:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:UpdateAICpnt() Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKSpawn selected hero Hero_H0003
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:202STACKSaving user profile to file
UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() Dungeon:IncrementHeroStat(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RegisterHeroRecruitment(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKH0003_Hero(Clone)[local][NP0x01100001083b9d50_Hero#2] > UpdateType: already this type! (LongRangeHero)
AITarget:UpdateType(System.Reflection.ParameterInfo) Hero:RPC_DoRecruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:UniqueID_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UniqueIDNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Recruit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:InitForGameStart(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_InstantiateGameStartHero(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKAdd initial blueprints
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0001_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0002_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACK[Local Achievement] Achievement Unlocked: MAJORMODULE_MAJOR0003_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:203STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACK[Local Achievement] Achievement Unlocked: MINORMODULE_MINOR0004_RESEARCHED_CURRENT_GAME
LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() LocalAchievementManager:CheckLinkedAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AchievementManagerDOTE:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockBluePrint(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:UnlockStartBluePrint(System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKFirst researchable BPs pick
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKInitialize GUI
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKSelect first hero
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKAudio source can't play event
Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Hero:Select(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKReset game camera
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKNotice server that local player is ready to play
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKPlayer 0x01100001083b9d50 is ready to play
Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKLocal player ready to play acknowledged by another player (0x01100001083b9d50)
Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKreadyToPlayAcknowledgmentCount=1, playerCount=1
Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:204STACKAll players acknowledged local player is ready
Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKDisplay game
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKPlace camera above first hero and active it
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKDisplay game view
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKSet SFX volume to 1
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKStart background music
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:205STACKStart ambiance music
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKStart power pulse routine
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKListen to pathfinding graph updates for cache cleaning
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKUnpause game
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKDestroy save
Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKSaving user profile to file
UserProfile:SaveToFile() GameSave:Burn() Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() GameSave:Burn() Dungeon:DisplayGame() Dungeon:CheckAllPlayersAcknowledgedReadyToPlay() Dungeon:RPC_AcknowledgePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToPlayer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:RPC_NoticePlayerReadyToPlay(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:Singleton_RPCProxy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:ProcessRPCMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPC(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameNetworkManager:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SingletonNetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) NetSyncElement:SendRPCToAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:31:58:206STACKWait for all players to be ready...
Dungeon:StartDungeon() GameClientState_GameStarted:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:32:11:468STACKSaving game
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:468STACKSaving dungeon generator seed
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:468STACKSaving level data
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:468STACKSaving ship: 0
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:468STACKSaving stats
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:468STACKSaving FIDS
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:468STACKSaving blueprints
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving general inventory
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving Backpack
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving camera position
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving doors
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving rooms cleaned from module slots
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving powered rooms
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving heroes
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving minor modules
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving major modules
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving module slots
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaved 0 module slots
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving artifacts
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving steles
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving merchants
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving lootable items
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:469STACKSaving dust loots
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving exit crystal slots
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving probability config occurence counts
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving temporary simulation descriptors
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving validation key
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKRandom seed alteration detected!
RandomGenerator:PreGeneration() RandomGenerator:RangeInt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSave:GenerateValidationKey() Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving user profile to file
UserProfile:SaveToFile() Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving data in file
Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKSaving game save to file
GameSave:SaveToFile(System.Reflection.ParameterInfo) Dungeon:SaveGameData() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKGoBackToMainMenu
GameControlManager:GoBackToMainMenu() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:470STACKDungeon.OnGameStopped
Dungeon:OnGameStopped() GameEventManager:TriggerGameStoppedEvent() GameControlManager:StopGame() GameControlManager:GoBackToMainMenu() GameMenuPanel:OnSaveQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
00:32:11:841STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:841STACKGame.OnRelease
Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:841STACKSaving user profile to file
UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:841STACKSerialization failed: ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries () [0x00000] in
XMLDataFileManager:WriteXMLDataFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:SaveToFile() LocalAchievementManagerDOTE:SaveStatisticsToDisk() LocalAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:841STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManagerDOTE:Commit() Game:OnRelease() Amplitude.Unity.Game.Game:Release() Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:841STACK[Unity] Disposing(False)...
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Internal_Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Log(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Game:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:842STACK[Unity] Could not terminate pathfinding thread[0] in 50ms, trying Thread.Abort
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Internal_Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:LogError(System.Reflection.ParameterInfo) AstarPath:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:842STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:ReleaseGame() GameClient:Dispose(System.Reflection.ParameterInfo) GameInterface:Dispose() Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:842STACK[Unity] Disposing(True)...
UnityLogMonitor:HandleLog(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Application:CallLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Internal_Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Debug:Log(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo) Session:Dispose(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Dispose() Amplitude.Unity.Session.SessionManager:ReleaseSession() RuntimeState_Lobby:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:842STACKRuntimeState_OutGame.
RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:32:11:968STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__Iterator75:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:32:11:968STACKShow main menu screen
MainMenuScreen+c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator54:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()
00:32:18:396STACKSetGameResolution 1920x1080(BestStrechedSameRatio)
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:SetBestStrechedSameRatioResolution() GameResolutionManager:RestoreSavedGameResolution() OptionsPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator97:MoveNext()